Update player avatar state enums
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@@ -125,7 +125,7 @@ static void Task_QLFishMovement(u8 taskId)
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if (!(gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_SURFING))
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QL_SetObjectGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_GFX_NORMAL));
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else
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QL_SetObjectGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_GFX_SURF));
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QL_SetObjectGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_GFX_RIDE));
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ObjectEventTurn(objectEvent, objectEvent->movementDirection);
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sprite->pos2.x = 0;
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sprite->pos2.y = 0;
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@@ -143,7 +143,7 @@ static void QL_GfxTransition_StartSurf(void)
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if (!(gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_SURFING))
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{
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QL_SetObjectGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_GFX_SURF));
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QL_SetObjectGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_GFX_RIDE));
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ObjectEventTurn(objectEvent, objectEvent->movementDirection);
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SetPlayerAvatarStateMask(PLAYER_AVATAR_FLAG_SURFING);
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gFieldEffectArguments[0] = objectEvent->currentCoords.x;
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