Update player avatar state enums

This commit is contained in:
PikalaxALT
2021-03-20 16:44:16 -04:00
parent 301ef72cf8
commit 95c7e3d067
13 changed files with 134 additions and 132 deletions
+2 -2
View File
@@ -125,7 +125,7 @@ static void Task_QLFishMovement(u8 taskId)
if (!(gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_SURFING))
QL_SetObjectGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_GFX_NORMAL));
else
QL_SetObjectGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_GFX_SURF));
QL_SetObjectGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_GFX_RIDE));
ObjectEventTurn(objectEvent, objectEvent->movementDirection);
sprite->pos2.x = 0;
sprite->pos2.y = 0;
@@ -143,7 +143,7 @@ static void QL_GfxTransition_StartSurf(void)
if (!(gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_SURFING))
{
QL_SetObjectGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_GFX_SURF));
QL_SetObjectGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_GFX_RIDE));
ObjectEventTurn(objectEvent, objectEvent->movementDirection);
SetPlayerAvatarStateMask(PLAYER_AVATAR_FLAG_SURFING);
gFieldEffectArguments[0] = objectEvent->currentCoords.x;