Update player avatar state enums

This commit is contained in:
PikalaxALT
2021-03-20 16:44:16 -04:00
parent 301ef72cf8
commit 95c7e3d067
13 changed files with 134 additions and 132 deletions
+1 -1
View File
@@ -356,7 +356,7 @@ static bool8 TrainerSeeFunc_PrepareToEngage(u8 taskId, struct Task * task, struc
if (ObjectEventIsMovementOverridden(playerObj) && !ObjectEventClearHeldMovementIfFinished(playerObj))
return FALSE;
sub_805C774();
CancelPlayerForcedMovement();
// Uncomment to have player turn to face their opponent
// ObjectEventSetHeldMovement(&gObjectEvents[gPlayerAvatar.objectEventId], GetFaceDirectionMovementAction(GetOppositeDirection(trainerObj->facingDirection)));
task->tFuncId++;