Update player avatar state enums
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@@ -356,7 +356,7 @@ static bool8 TrainerSeeFunc_PrepareToEngage(u8 taskId, struct Task * task, struc
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if (ObjectEventIsMovementOverridden(playerObj) && !ObjectEventClearHeldMovementIfFinished(playerObj))
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return FALSE;
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sub_805C774();
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CancelPlayerForcedMovement();
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// Uncomment to have player turn to face their opponent
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// ObjectEventSetHeldMovement(&gObjectEvents[gPlayerAvatar.objectEventId], GetFaceDirectionMovementAction(GetOppositeDirection(trainerObj->facingDirection)));
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task->tFuncId++;
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