Name functions in battle_records.c

This commit is contained in:
PikalaxALT
2019-07-13 19:51:30 -04:00
parent 40c3cf3da7
commit 97b4bb41b7
9 changed files with 113 additions and 122 deletions
+1 -1
View File
@@ -1935,7 +1935,7 @@ sub_8081668: @ 8081668
ldrb r0, [r0]
movs r5, 0x1
eors r0, r5
bl sub_80CD98C
bl TryRecordLinkBattleOutcome
ldr r0, _080816C0 @ =gWirelessCommType
ldrb r0, [r0]
cmp r0, 0
@@ -223,7 +223,7 @@ SevenIsland_TrainerTower_Lobby_EventScript_164AD8:: @ 8164AD8
lockall
fadescreen 1
setvar VAR_0x8004, 1
special sub_80CD228
special Special_BattleRecords
waitstate
releaseall
end
+1 -1
View File
@@ -205,7 +205,7 @@ gSpecials:: @ 815FD60
def_special ScriptHatchMon
def_special EggHatch
def_special sub_8046EAC
def_special sub_80CD228
def_special Special_BattleRecords
def_special IsEnoughForCostInVar0x8005
def_special SubtractMoneyFromVar0x8005
def_special ExecuteWhiteOut
+5 -5
View File
@@ -1814,19 +1814,19 @@ gUnknown_8418152:: @ 0x8418152
gUnknown_8418163:: @ 0x8418163
.string "PP UP{CLEAR_TO 0x65}{SMALL}3,000$"
gUnknown_8418174:: @ 8418174
gString_BattleRecords_PlayersBattleResults:: @ 8418174
.string "{PLAYER}'s BATTLE RESULTS$"
gUnknown_8418188:: @ 8418188
gString_BattleRecords_TotalRecord:: @ 8418188
.string "TOTAL RECORD W:{STR_VAR_1} L:{STR_VAR_2} D:{STR_VAR_3}$"
gUnknown_84181A4:: @ 84181A4
gString_BattleRecords_ColumnHeaders:: @ 84181A4
.string "WIN{CLEAR_TO 0x30}LOSE{CLEAR_TO 0x60}DRAW$"
gUnknown_84181B6:: @ 84181B6
gString_BattleRecords_7Dashes:: @ 84181B6
.string "-------$"
gUnknown_84181BE:: @ 84181BE
gString_BattleRecords_4Dashes:: @ 84181BE
.string "----$"
gFameCheckerText_FameCheckerWillBeClosed:: @ 84181C3
+5 -5
View File
@@ -186,10 +186,10 @@ extern const u8 gUnknown_841B68F[];
extern const u8 gUnknown_841B698[];
// battle_records
extern const u8 gUnknown_8418174[];
extern const u8 gUnknown_8418188[];
extern const u8 gUnknown_84181A4[];
extern const u8 gUnknown_84181B6[];
extern const u8 gUnknown_84181BE[];
extern const u8 gString_BattleRecords_PlayersBattleResults[];
extern const u8 gString_BattleRecords_TotalRecord[];
extern const u8 gString_BattleRecords_ColumnHeaders[];
extern const u8 gString_BattleRecords_7Dashes[];
extern const u8 gString_BattleRecords_4Dashes[];
#endif //GUARD_STRINGS_H
+1 -1
View File
@@ -1,6 +1,6 @@
#ifndef GUARD_TRAINER_TOWER_H
#define GUARD_TRAINER_TOWER_H
void sub_815EC8C(void);
void PrintTrainerTowerRecords(void);
#endif //GUARD_TRAINER_TOWER_H
+96 -104
View File
@@ -24,37 +24,29 @@
#include "constants/songs.h"
#include "constants/maps.h"
struct LinkBattleRecordState
{
u16 unk_00;
u16 unk_02;
u8 filler_04[92];
};
static EWRAM_DATA u16 * sBg3TilemapBuffer_p = NULL;
EWRAM_DATA struct LinkBattleRecordState gUnknown_2039638[10] = {};
EWRAM_DATA u16 * gUnknown_2039A1C = NULL;
static void MainCB2_SetUp(void);
static void VBlankCB(void);
static void MainCB2(void);
static void Task_WaitFadeIn(u8 taskId);
static void Task_WaitButton(u8 taskId);
static void Task_FadeOut(u8 taskId);
static void Task_DestroyAndReturnToField(u8 taskId);
static void ClearWindowCommitAndRemove(u8 winddowId);
static void ResetGpu(void);
static void StopAllRunningTasks(void);
static void EnableDisplay(void);
static void ResetBGPos(void);
static void PrintBattleRecords(void);
static void CommitWindow(u8 windowId);
static void LoadFrameGfxOnBg(u8 bgId);
void sub_80CD240(void);
void sub_80CD38C(void);
void sub_80CD3A0(void);
void sub_80CD3B8(u8 taskId);
void sub_80CD3E8(u8 taskId);
void sub_80CD428(u8 taskId);
void sub_80CD460(u8 taskId);
void sub_80CD4A4(u8 winddowId);
void sub_80CD4D0(void);
void sub_80CD608(void);
void sub_80CD628(void);
void sub_80CD638(void);
void sub_80CDBE4(void);
void sub_80CDCB4(u8 windowId);
void sub_80CDCD0(u8 bgId);
static const u16 sTiles[] = INCBIN_U16("graphics/battle_records/bg_tiles.4bpp");
static const u16 sPalette[] = INCBIN_U16("graphics/battle_records/palette.gbapal");
static const u16 sTilemap[] = INCBIN_U16("graphics/battle_records/tilemap.bin");
const u16 gUnknown_83F6388[] = INCBIN_U16("graphics/battle_records/bg_tiles.4bpp");
const u16 gUnknown_83F6448[] = INCBIN_U16("graphics/battle_records/palette.gbapal");
const u16 gUnknown_83F6468[] = INCBIN_U16("graphics/battle_records/tilemap.bin");
const struct WindowTemplate gUnknown_83F6C68[] = {
static const struct WindowTemplate sWindowTemplates[] = {
{
.bg = 0,
.tilemapLeft = 2,
@@ -66,11 +58,11 @@ const struct WindowTemplate gUnknown_83F6C68[] = {
}, DUMMY_WIN_TEMPLATE
};
const struct TextColor gUnknown_83F6C78 = {
static const struct TextColor sTextColor = {
0, 2, 3
};
const struct BgTemplate gUnknown_83F6C7C[2] = {
static const struct BgTemplate sBgTemplates[2] = {
{
.bg = 0,
.charBaseIndex = 0,
@@ -90,41 +82,41 @@ const struct BgTemplate gUnknown_83F6C7C[2] = {
}
};
u8 *const gUnknown_83F6C84[3] = {
static u8 *const sStringVars[3] = {
gStringVar1,
gStringVar2,
gStringVar3
};
void sub_80CD228(void)
void Special_BattleRecords(void)
{
SetVBlankCallback(NULL);
SetMainCallback2(sub_80CD240);
SetMainCallback2(MainCB2_SetUp);
}
void sub_80CD240(void)
static void MainCB2_SetUp(void)
{
switch (gMain.state)
{
case 0:
SetVBlankCallback(NULL);
sub_80CD4D0();
ResetGpu();
gMain.state++;
break;
case 1:
sub_80CD608();
StopAllRunningTasks();
gMain.state++;
break;
case 2:
gUnknown_2039A1C = AllocZeroed(0x800);
sBg3TilemapBuffer_p = AllocZeroed(0x800);
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, gUnknown_83F6C7C, NELEMS(gUnknown_83F6C7C));
SetBgTilemapBuffer(3, gUnknown_2039A1C);
sub_80CD638();
InitBgsFromTemplates(0, sBgTemplates, NELEMS(sBgTemplates));
SetBgTilemapBuffer(3, sBg3TilemapBuffer_p);
ResetBGPos();
gMain.state++;
break;
case 3:
sub_80CDCD0(3);
LoadFrameGfxOnBg(3);
LoadPalette(stdpal_get(0), 0xF0, 0x20);
gMain.state++;
break;
@@ -138,7 +130,7 @@ void sub_80CD240(void)
}
break;
case 5:
InitWindows(gUnknown_83F6C68);
InitWindows(sWindowTemplates);
DeactivateAllTextPrinters();
gMain.state++;
break;
@@ -147,27 +139,27 @@ void sub_80CD240(void)
gMain.state++;
break;
case 7:
sub_80CD628();
SetVBlankCallback(sub_80CD38C);
EnableDisplay();
SetVBlankCallback(VBlankCB);
if (gSpecialVar_0x8004)
sub_815EC8C();
PrintTrainerTowerRecords();
else
sub_80CDBE4();
CreateTask(sub_80CD3B8, 8);
SetMainCallback2(sub_80CD3A0);
PrintBattleRecords();
CreateTask(Task_WaitFadeIn, 8);
SetMainCallback2(MainCB2);
gMain.state = 0;
break;
}
}
void sub_80CD38C(void)
static void VBlankCB(void)
{
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
}
void sub_80CD3A0(void)
static void MainCB2(void)
{
RunTasks();
AnimateSprites();
@@ -175,42 +167,42 @@ void sub_80CD3A0(void)
UpdatePaletteFade();
}
void sub_80CD3B8(u8 taskId)
static void Task_WaitFadeIn(u8 taskId)
{
if (!gPaletteFade.active)
gTasks[taskId].func = sub_80CD3E8;
gTasks[taskId].func = Task_WaitButton;
}
void sub_80CD3E8(u8 taskId)
static void Task_WaitButton(u8 taskId)
{
struct Task * task = &gTasks[taskId];
if (JOY_NEW(A_BUTTON) || JOY_NEW(B_BUTTON))
{
PlaySE(SE_SELECT);
task->func = sub_80CD428;
task->func = Task_FadeOut;
}
}
void sub_80CD428(u8 taskId)
static void Task_FadeOut(u8 taskId)
{
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK);
gTasks[taskId].func = sub_80CD460;
gTasks[taskId].func = Task_DestroyAndReturnToField;
}
void sub_80CD460(u8 taskId)
static void Task_DestroyAndReturnToField(u8 taskId)
{
if (!gPaletteFade.active)
{
SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
Free(gUnknown_2039A1C);
sub_80CD4A4(0);
Free(sBg3TilemapBuffer_p);
ClearWindowCommitAndRemove(0);
FreeAllWindowBuffers();
DestroyTask(taskId);
}
}
void sub_80CD4A4(u8 windowId)
static void ClearWindowCommitAndRemove(u8 windowId)
{
FillWindowPixelBuffer(windowId, PIXEL_FILL(0));
ClearWindowTilemap(windowId);
@@ -218,7 +210,7 @@ void sub_80CD4A4(u8 windowId)
RemoveWindow(windowId);
}
void sub_80CD4D0(void)
static void ResetGpu(void)
{
{
void * dest = (void *)VRAM;
@@ -260,7 +252,7 @@ void sub_80CD4D0(void)
SetGpuReg(REG_OFFSET_BLDY, 0);
}
void sub_80CD608(void)
static void StopAllRunningTasks(void)
{
ScanlineEffect_Stop();
ResetTasks();
@@ -270,12 +262,12 @@ void sub_80CD608(void)
FreeAllSpritePalettes();
}
void sub_80CD628(void)
static void EnableDisplay(void)
{
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG0_ON | DISPCNT_BG3_ON);
}
void sub_80CD638(void)
static void ResetBGPos(void)
{
ChangeBgX(0, 0, 0);
ChangeBgY(0, 0, 0);
@@ -287,7 +279,7 @@ void sub_80CD638(void)
ChangeBgY(3, 0, 0);
}
void InitLinkBattleRecord(struct LinkBattleRecord * record)
static void InitLinkBattleRecord(struct LinkBattleRecord * record)
{
CpuFill16(0, record, sizeof(*record));
record->name[0] = EOS;
@@ -297,7 +289,7 @@ void InitLinkBattleRecord(struct LinkBattleRecord * record)
record->draws = 0;
}
void InitLinkBattleRecords_(struct LinkBattleRecords * records)
static void InitLinkBattleRecords_(struct LinkBattleRecords * records)
{
s32 i;
@@ -308,12 +300,12 @@ void InitLinkBattleRecords_(struct LinkBattleRecords * records)
SetGameStat(GAME_STAT_LINK_BATTLE_DRAWS, 0);
}
s32 GetLinkBattleRecordTotalBattles(struct LinkBattleRecord * record)
static s32 GetLinkBattleRecordTotalBattles(struct LinkBattleRecord * record)
{
return record->wins + record->losses + record->draws;
}
s32 sub_80CD704(struct LinkBattleRecords * records, const u8 * name, u16 trainerId)
static s32 IndexOfOpponentLinkBattleRecord(struct LinkBattleRecords * records, const u8 * name, u16 trainerId)
{
s32 i;
@@ -326,7 +318,7 @@ s32 sub_80CD704(struct LinkBattleRecords * records, const u8 * name, u16 trainer
return LINK_B_RECORDS_COUNT;
}
void SortLinkBattleRecords(struct LinkBattleRecords * records)
static void SortLinkBattleRecords(struct LinkBattleRecords * records)
{
struct LinkBattleRecord tmp;
s32 i;
@@ -346,7 +338,7 @@ void SortLinkBattleRecords(struct LinkBattleRecords * records)
}
}
void UpdateLinkBattleRecord(struct LinkBattleRecord * record, s32 outcome)
static void UpdateLinkBattleRecord(struct LinkBattleRecord * record, s32 outcome)
{
switch (outcome)
{
@@ -368,7 +360,7 @@ void UpdateLinkBattleRecord(struct LinkBattleRecord * record, s32 outcome)
}
}
void UpdateLinkBattleGameStats(s32 outcome)
static void UpdateLinkBattleGameStats(s32 outcome)
{
u8 statId;
@@ -391,7 +383,7 @@ void UpdateLinkBattleGameStats(s32 outcome)
IncrementGameStat(statId);
}
void sub_80CD854(struct LinkBattleRecords * records, const u8 * name, u16 trainerId, s32 outcome, u32 language)
static void AddOpponentLinkBattleRecord(struct LinkBattleRecords * records, const u8 * name, u16 trainerId, s32 outcome, u32 language)
{
u8 namebuf[OT_NAME_LENGTH + 1];
s32 i;
@@ -407,7 +399,7 @@ void sub_80CD854(struct LinkBattleRecords * records, const u8 * name, u16 traine
StringCopy(namebuf, name);
UpdateLinkBattleGameStats(outcome);
SortLinkBattleRecords(records);
i = sub_80CD704(records, namebuf, trainerId);
i = IndexOfOpponentLinkBattleRecord(records, namebuf, trainerId);
if (i == LINK_B_RECORDS_COUNT)
{
i = LINK_B_RECORDS_COUNT - 1;
@@ -425,7 +417,7 @@ void InitLinkBattleRecords(void)
InitLinkBattleRecords_(&gSaveBlock2Ptr->linkBattleRecords);
}
void sub_80CD8F8(s32 battlerId)
static void IncTrainerCardWinCount(s32 battlerId)
{
u16 *wins = &gTrainerCards[battlerId].linkBattleWins;
(*wins)++;
@@ -433,7 +425,7 @@ void sub_80CD8F8(s32 battlerId)
*wins = 9999;
}
void sub_80CD924(s32 battlerId)
static void IncTrainerCardLossCount(s32 battlerId)
{
u16 *losses = &gTrainerCards[battlerId].linkBattleLosses;
(*losses)++;
@@ -441,31 +433,31 @@ void sub_80CD924(s32 battlerId)
*losses = 9999;
}
void sub_80CD950(s32 battlerId)
static void UpdateBattleOutcomeOnTrainerCards(s32 battlerId)
{
switch (gBattleOutcome)
{
case B_OUTCOME_WON:
sub_80CD8F8(battlerId ^ 1);
sub_80CD924(battlerId);
IncTrainerCardWinCount(battlerId ^ 1);
IncTrainerCardLossCount(battlerId);
break;
case B_OUTCOME_LOST:
sub_80CD924(battlerId ^ 1);
sub_80CD8F8(battlerId);
IncTrainerCardLossCount(battlerId ^ 1);
IncTrainerCardWinCount(battlerId);
break;
}
}
void sub_80CD98C(s32 battlerId)
void TryRecordLinkBattleOutcome(s32 battlerId)
{
if (gSaveBlock1Ptr->location.mapGroup != MAP_GROUP(UNKNOWN_MAP_00_04) || gSaveBlock1Ptr->location.mapNum != MAP_NUM(UNKNOWN_MAP_00_04))
{
sub_80CD950(battlerId);
sub_80CD854(&gSaveBlock2Ptr->linkBattleRecords, gTrainerCards[battlerId].playerName, gTrainerCards[battlerId].trainerId, gBattleOutcome, gLinkPlayers[battlerId].language);
UpdateBattleOutcomeOnTrainerCards(battlerId);
AddOpponentLinkBattleRecord(&gSaveBlock2Ptr->linkBattleRecords, gTrainerCards[battlerId].playerName, gTrainerCards[battlerId].trainerId, gBattleOutcome, gLinkPlayers[battlerId].language);
}
}
void sub_80CD9F4(struct LinkBattleRecords * records)
static void PrintTotalRecord(struct LinkBattleRecords * records)
{
u32 nwins = GetGameStat(GAME_STAT_LINK_BATTLE_WINS);
u32 nlosses = GetGameStat(GAME_STAT_LINK_BATTLE_LOSSES);
@@ -486,9 +478,9 @@ void sub_80CD9F4(struct LinkBattleRecords * records)
ConvertIntToDecimalStringN(gStringVar2, nlosses, STR_CONV_MODE_LEFT_ALIGN, 4);
ConvertIntToDecimalStringN(gStringVar3, ndraws, STR_CONV_MODE_LEFT_ALIGN, 4);
for (i = 0; i < NELEMS(gUnknown_83F6C84); i++)
for (i = 0; i < NELEMS(sStringVars); i++)
{
strvar = gUnknown_83F6C84[i];
strvar = sStringVars[i];
foundEnd = FALSE;
for (j = 0; j < 4; j++)
{
@@ -501,18 +493,18 @@ void sub_80CD9F4(struct LinkBattleRecords * records)
*strvar = 0xFF;
}
StringExpandPlaceholders(gStringVar4, gUnknown_8418188);
AddTextPrinterParameterized4(0, 2, 12, 24, 0, 2, &gUnknown_83F6C78, 0, gStringVar4);
StringExpandPlaceholders(gStringVar4, gString_BattleRecords_TotalRecord);
AddTextPrinterParameterized4(0, 2, 12, 24, 0, 2, &sTextColor, 0, gStringVar4);
}
void sub_80CDAD0(struct LinkBattleRecord * record, u8 y)
static void PrintOpponentBattleRecord(struct LinkBattleRecord * record, u8 y)
{
u8 i = 0;
s32 x;
if (record->wins == 0 && record->losses == 0 && record->draws == 0)
{
AddTextPrinterParameterized4(0, 2, 0, y, 0, 2, &gUnknown_83F6C78, 0, gUnknown_84181B6);
AddTextPrinterParameterized4(0, 2, 0, y, 0, 2, &sTextColor, 0, gString_BattleRecords_7Dashes);
for (i = 0; i < 3; i++)
{
if (i == 0)
@@ -521,7 +513,7 @@ void sub_80CDAD0(struct LinkBattleRecord * record, u8 y)
x = 0x84;
else
x = 0xB4;
AddTextPrinterParameterized4(0, 2, x, y, 0, 2, &gUnknown_83F6C78, 0, gUnknown_84181BE);
AddTextPrinterParameterized4(0, 2, x, y, 0, 2, &sTextColor, 0, gString_BattleRecords_4Dashes);
}
}
else
@@ -549,36 +541,36 @@ void sub_80CDAD0(struct LinkBattleRecord * record, u8 y)
x = 0xB4;
ConvertIntToDecimalStringN(gStringVar1, record->draws, STR_CONV_MODE_RIGHT_ALIGN, 4);
}
AddTextPrinterParameterized4(0, 2, x, y, 0, 2, &gUnknown_83F6C78, 0, gStringVar1);
AddTextPrinterParameterized4(0, 2, x, y, 0, 2, &sTextColor, 0, gStringVar1);
}
}
}
void sub_80CDBE4(void)
static void PrintBattleRecords(void)
{
u32 left;
s32 i;
FillWindowPixelRect(0, PIXEL_FILL(0), 0, 0, 0xD8, 0x90);
StringExpandPlaceholders(gStringVar4, gUnknown_8418174);
StringExpandPlaceholders(gStringVar4, gString_BattleRecords_PlayersBattleResults);
left = 0xD0 - GetStringWidth(2, gStringVar4, -1);
AddTextPrinterParameterized4(0, 2, left / 2, 4, 0, 2, &gUnknown_83F6C78, 0, gStringVar4);
sub_80CD9F4(&gSaveBlock2Ptr->linkBattleRecords);
AddTextPrinterParameterized4(0, 2, 0x54, 0x30, 0, 2, &gUnknown_83F6C78, 0, gUnknown_84181A4);
AddTextPrinterParameterized4(0, 2, left / 2, 4, 0, 2, &sTextColor, 0, gStringVar4);
PrintTotalRecord(&gSaveBlock2Ptr->linkBattleRecords);
AddTextPrinterParameterized4(0, 2, 0x54, 0x30, 0, 2, &sTextColor, 0, gString_BattleRecords_ColumnHeaders);
for (i = 0; i < LINK_B_RECORDS_COUNT; i++)
sub_80CDAD0(&gSaveBlock2Ptr->linkBattleRecords.entries[i], 0x3D + 14 * i);
sub_80CDCB4(0);
PrintOpponentBattleRecord(&gSaveBlock2Ptr->linkBattleRecords.entries[i], 0x3D + 14 * i);
CommitWindow(0);
}
void sub_80CDCB4(u8 windowId)
static void CommitWindow(u8 windowId)
{
PutWindowTilemap(windowId);
CopyWindowToVram(windowId, 3);
}
void sub_80CDCD0(u8 bg)
static void LoadFrameGfxOnBg(u8 bg)
{
LoadBgTiles(bg, gUnknown_83F6388, 0xC0, 0);
CopyToBgTilemapBufferRect(bg, gUnknown_83F6468, 0, 0, 32, 32);
LoadPalette(gUnknown_83F6448, 0, 0x20);
LoadBgTiles(bg, sTiles, 0xC0, 0);
CopyToBgTilemapBufferRect(bg, sTilemap, 0, 0, 32, 32);
LoadPalette(sPalette, 0, 0x20);
}
+2 -2
View File
@@ -13,7 +13,7 @@
#include "random.h"
#include "cereader_tool.h"
#include "easy_chat.h"
#include "text.h"
#include "text.h"sub_815EC8C
#include "battle_setup.h"
#include "battle_transition.h"
#include "battle.h"
@@ -1425,7 +1425,7 @@ void sub_815EC0C(void)
}
}
void sub_815EC8C(void)
void PrintTrainerTowerRecords(void)
{
s32 i;
u8 windowId = 0;
+1 -2
View File
@@ -1061,8 +1061,7 @@ gUnknown_2039A1A: @ 2039A1A
gUnknown_2039A1B: @ 2039A1B
.space 0x1
gUnknown_2039A1C: @ 2039A1C
.space 0x4
.include "src/battle_records.o"
gUnknown_2039A20: @ 2039A20
.space 0x4