through NamingScreen_CreateRivalIcon
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@@ -6,8 +6,8 @@
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#define NAMING_SCREEN_PLAYER 0
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#define NAMING_SCREEN_BOX 1
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#define NAMING_SCREEN_CAUGHT_MON 2
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#define NAMING_SCREEN_3 3
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#define NAMING_SCREEN_WALDA 4 // Wrong name?
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#define NAMING_SCREEN_NAME_RATER 3
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#define NAMING_SCREEN_RIVAL 4
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void DoNamingScreen(u8 templateNum, u8 *destBuffer, u16 monSpecies, u16 monGender, u32 monPersonality, MainCallback returnCallback);
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