Sync union room
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@@ -1,47 +1,51 @@
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#ifndef GUARD_CONSTANTS_UNION_ROOM_H
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#define GUARD_CONSTANTS_UNION_ROOM_H
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// The number of possible group leaders visible in the Union Room.
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// Note that this is different than the number of people actively
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// connected as children via the Wireless Adapter, which cannot
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// exceed RFU_CHILD_MAX (4), for a total of 5 including the player.
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#define MAX_UNION_ROOM_LEADERS 8
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#define UNION_ROOM_SPAWN_NONE 0
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#define UNION_ROOM_SPAWN_IN 1
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#define UNION_ROOM_SPAWN_OUT 2
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#define ACTIVITY_NONE 0
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#define ACTIVITY_BATTLE 1
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#define ACTIVITY_DBLBATTLE 2
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#define ACTIVITY_MLTBATTLE 3
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#define ACTIVITY_TRADE 4
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#define ACTIVITY_CHAT 5
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#define ACTIVITY_WCARD 6
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#define ACTIVITY_WNEWS 7
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#define ACTIVITY_CARD 8
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#define ACTIVITY_PJUMP 9
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#define ACTIVITY_BCRUSH 10
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#define ACTIVITY_BPICK 11
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#define ACTIVITY_SEARCH 12
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#define ACTIVITY_SPINTRADE 13
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#define ACTIVITY_ITEMTRADE 14
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#define UNION_ROOM_MAX_LEVEL 30
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// The number of possible trainer classes for a trainer of a given gender in the Union Room.
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// This value is necessarily a power of 2 because of the way it's treated in GetUnionRoomTrainerPic / GetUnionRoomTrainerClass
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#define NUM_UNION_ROOM_CLASSES (1 << 3) // 8
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#define ACTIVITY_NONE 0
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#define ACTIVITY_BATTLE_SINGLE 1
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#define ACTIVITY_BATTLE_DOUBLE 2
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#define ACTIVITY_BATTLE_MULTI 3
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#define ACTIVITY_TRADE 4
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#define ACTIVITY_CHAT 5
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#define ACTIVITY_WONDER_CARD_DUP 6 // Duplicates of later WONDER constants
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#define ACTIVITY_WONDER_NEWS_DUP 7 //
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#define ACTIVITY_CARD 8
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#define ACTIVITY_POKEMON_JUMP 9
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#define ACTIVITY_BERRY_CRUSH 10
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#define ACTIVITY_BERRY_PICK 11
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#define ACTIVITY_SEARCH 12
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#define ACTIVITY_SPIN_TRADE 13
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#define ACTIVITY_ITEM_TRADE 14 // Replaced with ACTIVITY_BATTLE_TOWER_OPEN in Emerald
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#define ACTIVITY_RECORD_CORNER 15
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#define ACTIVITY_BERRY_BLENDER 16
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// Player response
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#define ACTIVITY_ACCEPT 17
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#define ACTIVITY_DECLINE 18
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#define ACTIVITY_ACCEPT 17
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#define ACTIVITY_DECLINE 18
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#define ACTIVITY_NPCTALK 19
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#define ACTIVITY_PLYRTALK 20
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#define ACTIVITY_NPCTALK 19
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#define ACTIVITY_PLYRTALK 20
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// Duplicate IDs?
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#define ACTIVITY_WCARD2 21
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#define ACTIVITY_WNEWS2 22
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#define ACTIVITY_WONDER_CARD 21
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#define ACTIVITY_WONDER_NEWS 22
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#define IN_UNION_ROOM 0x40
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// Used in UR_AddTextPrinterParameterized
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#define UR_COLOR_DKE_WHT_LTE 0
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#define UR_COLOR_RED_WHT_LTR 1
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#define UR_COLOR_GRN_WHT_LTG 2
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#define UR_COLOR_WHT_WHT_LTE 3
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#define UR_COLOR_WHT_DKE_LTE 4
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#define UR_COLOR_GRN_DN6_LTB 5
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#define UR_COLOR_DN5_DN6_LTB 6
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#define IN_UNION_ROOM (1 << 6)
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#define LINK_GROUP_SINGLE_BATTLE 0
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#define LINK_GROUP_DOUBLE_BATTLE 1
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@@ -52,9 +56,30 @@
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#define LINK_GROUP_BERRY_PICKING 6
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#define LINK_GROUP_WONDER_CARD 7
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#define LINK_GROUP_WONDER_NEWS 8
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#define NUM_LINK_GROUP_TYPES 9
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#define LINK_GROUP_UNION_ROOM_RESUME 9
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#define LINK_GROUP_UNION_ROOM_INIT 10
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#define LINK_GROUP_UNK_11 11
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#define LINK_GROUP_UNK_12 12
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#define NUM_LINK_GROUP_TYPES 13
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#define UR_TRADE_MATCH 0
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#define UR_TRADE_NOTYPE 1
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#define UR_TRADE_NOEGG 2
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#define UR_TRADE_READY 0
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#define UR_TRADE_PLAYER_NOT_READY 1
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#define UR_TRADE_PARTNER_NOT_READY 2
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#define UR_INTERACT_PLAYER_1 1
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#define UR_INTERACT_PLAYER_2 2
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#define UR_INTERACT_PLAYER_3 3
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#define UR_INTERACT_PLAYER_4 4
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#define UR_INTERACT_PLAYER_5 5
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#define UR_INTERACT_PLAYER_6 6
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#define UR_INTERACT_PLAYER_7 7
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#define UR_INTERACT_PLAYER_8 8
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#define UR_INTERACT_ATTENDANT 9
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#define UR_INTERACT_UNUSED 10
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#define UR_INTERACT_START_MENU 11
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#endif //GUARD_CONSTANTS_UNION_ROOM_H
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