Sync union room
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@@ -3,14 +3,14 @@
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#include "union_room.h"
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u8 ZeroUnionObjWork(struct UnionObj * ptr);
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void DeleteUnionObjWorkAndStopTask(void);
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u8 ZeroUnionObjWork(struct UnionRoomObject * ptr);
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void DestroyUnionRoomPlayerObjects(void);
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void CreateGroupMemberObjectsInvisible(u8 *spriteIds, s32 group);
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void DestroyGroupMemberObjects(u8 *spriteIds);
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void MakeGroupAssemblyAreasPassable(void);
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void ScheduleUnionRoomPlayerRefresh(struct UnkStruct_URoom *uroom_p);
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void HandleUnionRoomPlayerRefresh(struct UnkStruct_URoom *uroom_p);
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bool32 RfuUnionTool_GetGroupAndMemberInFrontOfPlayer(struct UnkStruct_Main0 *main0_p, s16 *member_p, s16 *group_p, u8 *spriteIds);
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void UpdateUnionGroupMemberFacing(u32 member, u32 group, struct UnkStruct_Main0 *main0_p);
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void ScheduleUnionRoomPlayerRefresh(struct WirelessLink_URoom *uroom_p);
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void HandleUnionRoomPlayerRefresh(struct WirelessLink_URoom *uroom_p);
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bool32 TryInteractWithUnionRoomMember(struct RfuPlayerList *main0_p, s16 *member_p, s16 *group_p, u8 *spriteIds);
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void UpdateUnionGroupMemberFacing(u32 member, u32 group, struct RfuPlayerList *main0_p);
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#endif //GUARD_UNION_ROOM_PLAYER_AVATAR_H
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