Sync union room

This commit is contained in:
GriffinR
2022-11-07 14:56:34 -05:00
parent 75a53efc90
commit 9983b41c1d
23 changed files with 2255 additions and 2194 deletions
+85 -97
View File
@@ -3,58 +3,60 @@
#include "global.h"
#include "link_rfu.h"
#include "constants/union_room.h"
// Return value of IsRequestedTypeAndSpeciesInPlayerParty
#define UR_TRADE_MATCH 0
#define UR_TRADE_NOTYPE 1
#define UR_TRADE_NOEGG 2
// In the Union Room the player is only ever connected to ≤ 4 other players.
// However, there can be up to MAX_UNION_ROOM_LEADERS (8) object events to
// represent leaders of recently discovered link groups, and each of those groups
// may have up to MAX_RFU_PLAYERS (5) players in it including the leader.
// These players are represented on-screen by NPC sprites drawn around the leader.
// Thus there can be 40 sprites of other players on-screen, in 8 groups of 5.
#define NUM_UNION_ROOM_SPRITES (MAX_UNION_ROOM_LEADERS * MAX_RFU_PLAYERS)
#define UROOM_MAX_GROUP_COUNT 8
#define UROOM_MAX_PARTY_SIZE 5
// The maximum number of recently connected players that can be tracked.
// Note that this is significantly less than NUM_UNION_ROOM_SPRITES, i.e. not
// every player that can be shown in the Union Room can be tracked at once.
// Information such as a group member's gender can instead be read from partnerInfo
// of the leader's RfuGameData by tracking at least all of the group leaders.
#define MAX_RFU_PLAYER_LIST_SIZE 16
struct UnionGnameUnamePair
struct RfuPlayerData
{
struct RfuGameData gname;
u8 ALIGNED(4) uname[PLAYER_NAME_LENGTH + 1];
struct RfuGameData data;
u8 ALIGNED(4) name[RFU_USER_NAME_LENGTH];
};
struct UnkStruct_x1C
struct RfuPlayer
{
struct UnionGnameUnamePair gname_uname;
struct RfuPlayerData rfu;
u16 timeoutCounter;
u8 groupScheduledAnim:2;
bool8 useRedText:1; // Never set
u8 newPlayerCountdown;
u8 unused;
};
struct RfuPlayerList
{
struct RfuPlayer players[0]; // TODO: Should be size MAX_RFU_PLAYER_LIST_SIZE
};
struct RfuIncomingPlayer
{
struct RfuPlayerData rfu;
u8 active:1;
};
struct UnkStruct_x20
struct RfuIncomingPlayerList
{
struct UnionGnameUnamePair gname_uname;
u16 field_18;
u8 groupScheduledAnim:2;
bool8 field_1A_1:1;
u8 field_1B;
u32 field_1C; // unused
struct RfuIncomingPlayer players[0]; // TODO: Should be size MAX_RFU_PLAYERS
};
// These arrays are dynamically allocated but must be
// represented as structs to match.
// Don't ask me why.
// FIXME: Find a way around this.
struct UnkStruct_Main0
struct WirelessLink_Leader
{
struct UnkStruct_x20 arr[0];
};
struct UnkStruct_Main4
{
struct UnkStruct_x1C arr[0];
};
struct UnkStruct_Leader
{
struct UnkStruct_Main0 * field_0;
struct UnkStruct_Main4 * field_4;
struct UnkStruct_Main0 * field_8;
struct RfuPlayerList * playerList;
struct RfuIncomingPlayerList * incomingPlayerList;
struct RfuPlayerList * playerListBackup;
u8 state;
u8 textState;
u8 delayTimerAfterOk;
@@ -63,36 +65,35 @@ struct UnkStruct_Leader
u8 nPlayerModeWindowId;
u8 listTaskId;
u8 playerCount;
u8 messageWindowId;
u8 field_15;
u8 field_16;
u16 yesNoWindowId;
u8 unused;
u8 listenTaskId;
u8 activity;
u8 field_19;
u16 field_1A;
u8 joinRequestAnswer;
u16 memberConfirmTimeout;
};
struct UnkStruct_Group
struct WirelessLink_Group
{
struct UnkStruct_Main0 * field_0;
struct UnkStruct_Main4 * field_4;
struct RfuPlayerList * playerList;
struct RfuIncomingPlayerList * incomingPlayerList;
u8 state;
u8 textState;
u8 field_A; // unused
u8 delayTimerAfterOk; // unused
u8 listWindowId;
u8 bButtonCancelWindowId;
u8 playerNameAndIdWindowId;
u8 listTaskId;
u8 leaderId;
u8 field_10;
u8 unused;
u8 listenTaskId;
u8 cardOrNews;
u8 field_13; // referenced but never set
bool8 isWonderNews;
bool8 showListMenu; // referenced but never set
u8 refreshTimer;
u8 delayBeforePrint;
};
struct UnionObj
struct UnionRoomObject
{
u8 state;
u8 gfxId;
@@ -100,69 +101,56 @@ struct UnionObj
u8 schedAnim;
};
struct UnkStruct_URoom
struct WirelessLink_URoom
{
/* 0x000 */ struct UnkStruct_Main0 * field_0;
/* 0x004 */ struct UnkStruct_Main4 * field_4;
/* 0x008 */ struct UnkStruct_Main0 * field_8;
/* 0x00C */ struct UnkStruct_Main4 * field_C;
/* 0x010 */ u16 field_10;
/* 0x012 */ u16 field_12;
/* 0x014 */ u8 state;
/* 0x015 */ u8 stateAfterPrint;
/* 0x016 */ u8 textState;
/* 0x017 */ u8 field_17;
/* 0x018 */ u8 field_18;
/* 0x019 */ u8 field_19;
/* 0x01A */ u8 field_1A;
/* 0x01B */ u8 topListMenuWindowId;
/* 0x01C */ u8 topListMenuListMenuId;
/* 0x01D */ u8 tradeBoardSelectWindowId;
/* 0x01E */ u8 tradeBoardDetailsWindowId;
/* 0x01F */ u8 field_1F;
/* 0x020 */ u8 field_20;
/* 0x021 */ u8 spriteIds[40];
/* 0x049 */ u8 field_49;
/* 0x04A */ u8 tradeBoardListMenuId;
// For communication with potential link partners
/* 0x04C */ u16 playerSendBuffer[6];
/* 0x058 */ u8 activityRequestStrbufs[4][11];
/* 0x084 */ u16 partnerYesNoResponse;
/* 0x086 */ u16 recvActivityRequest[3]; // activity[, species, level]
/* 0x08C */ struct UnionObj unionObjs[8];
/* 0x0AC */ u8 trainerCardStrbufs[12][15];
/* 0x160 */ u8 field_174[48];
/* 0x190 */ u8 field_1A4[200];
};
union UnkUnion_Main
{
struct UnkStruct_Leader * leader;
struct UnkStruct_Group * group;
struct UnkStruct_URoom * uRoom;
struct RfuPlayerList * playerList;
struct RfuIncomingPlayerList * incomingChildList;
struct RfuPlayerList * spawnPlayer;
struct RfuIncomingPlayerList * incomingParentList;
u16 unknown; // Never read
u16 unreadPlayerId;
u8 state;
u8 stateAfterPrint;
u8 textState;
u8 filler[4];
u8 topListMenuWindowId;
u8 topListMenuId;
u8 tradeBoardMainWindowId;
u8 tradeBoardHeaderWindowId;
u8 unused1;
u8 searchTaskId;
u8 spriteIds[NUM_UNION_ROOM_SPRITES];
u8 unused2;
u8 tradeBoardListMenuId;
// For communication with potential link partners
u16 playerSendBuffer[6];
u8 activityRequestStrbufs[4][11];
u16 partnerYesNoResponse;
u16 recvActivityRequest[3]; // activity[, species, level]
struct UnionRoomObject objects[MAX_UNION_ROOM_LEADERS];
u8 trainerCardStrBuffer[12][15];
u8 trainerCardColorStrBuffer[48];
u8 trainerCardMsgStrBuffer[200];
};
struct UnionRoomTrade
{
u16 field_0;
u16 state;
u16 type;
u32 playerPersonality;
u8 field_8;
u8 field_9;
u8 offerPlayerId;
u16 playerSpecies;
u16 playerLevel;
u16 species;
u16 level;
u16 field_12;
u32 personality;
};
extern struct RfuGameCompatibilityData gPartnerTgtGnameSub;
extern struct RfuGameCompatibilityData gRfuPartnerCompatibilityData;
extern u16 gUnionRoomOfferedSpecies;
extern u8 gUnionRoomRequestedMonType;
void StartUnionRoomBattle(u16 battleFlags);
u8 UnionRoom_CreateTask_CallCB2ReturnFromLinkTrade(void);
u8 CreateTask_CreateTradeMenu(void);
#endif //GUARD_UNION_ROOM_H