Move heal location data

This commit is contained in:
GriffinR
2020-03-19 19:06:49 -04:00
parent 33b65b5470
commit 9c1a8011d9
9 changed files with 124 additions and 123 deletions
+1 -1
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@@ -1178,7 +1178,7 @@ _080554B8: .4byte gSaveBlock1Ptr
sub_80554BC: @ 80554BC
push {lr}
ldr r0, _080554C8 @ =gUnknown_2031DBC
bl SetBlackoutRespawnWarpAndHealerNpc
bl SetWhiteoutRespawnWarpAndHealerNpc
pop {r0}
bx r0
.align 2, 0
+1 -1
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@@ -14,7 +14,7 @@
#include "constants/trainer_classes.h"
#include "constants/vars.h"
#include "constants/battle.h"
#include "constants/spawn_points.h"
#include "constants/heal_locations.h"
#include "constants/field_effects.h"
#include "constants/trainers.h"
#include "constants/trainer_tower.h"
+25
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@@ -0,0 +1,25 @@
#ifndef GUARD_CONSTANTS_HEAL_LOCATIONS_H
#define GUARD_CONSTANTS_HEAL_LOCATIONS_H
#define SPAWN_PALLET_TOWN 1
#define SPAWN_VIRIDIAN_CITY 2
#define SPAWN_PEWTER_CITY 3
#define SPAWN_CERULEAN_CITY 4
#define SPAWN_LAVENDER_TOWN 5
#define SPAWN_VERMILION_CITY 6
#define SPAWN_CELADON_CITY 7
#define SPAWN_FUCHSIA_CITY 8
#define SPAWN_CINNABAR_ISLAND 9
#define SPAWN_INDIGO_PLATEAU 10
#define SPAWN_SAFFRON_CITY 11
#define SPAWN_ROUTE4 12
#define SPAWN_ROUTE10 13
#define SPAWN_ONE_ISLAND 14
#define SPAWN_TWO_ISLAND 15
#define SPAWN_THREE_ISLAND 16
#define SPAWN_FOUR_ISLAND 17
#define SPAWN_FIVE_ISLAND 18
#define SPAWN_SEVEN_ISLAND 19
#define SPAWN_SIX_ISLAND 20
#endif // GUARD_CONSTANTS_HEAL_LOCATIONS_H
-26
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@@ -1,26 +0,0 @@
#ifndef GUARD_CONSTANTS_SPAWN_POINTS_H
#define GUARD_CONSTANTS_SPAWN_POINTS_H
#define SPAWN_PALLET_TOWN 1
#define SPAWN_VIRIDIAN_CITY 2
#define SPAWN_PEWTER_CITY 3
#define SPAWN_CERULEAN_CITY 4
#define SPAWN_LAVENDER_TOWN 5
#define SPAWN_VERMILION_CITY 6
#define SPAWN_CELADON_CITY 7
#define SPAWN_FUCHSIA_CITY 8
#define SPAWN_CINNABAR_ISLAND 9
#define SPAWN_INDIGO_PLATEAU 10
#define SPAWN_SAFFRON_CITY 11
#define SPAWN_ROUTE4 12
#define SPAWN_ROUTE10 13
#define SPAWN_ONE_ISLAND 14
#define SPAWN_TWO_ISLAND 15
#define SPAWN_THREE_ISLAND 16
#define SPAWN_FOUR_ISLAND 17
#define SPAWN_FIVE_ISLAND 18
#define SPAWN_SEVEN_ISLAND 19
#define SPAWN_SIX_ISLAND 20
#define NUM_SPAWN_POINTS 20
#endif //GUARD_CONSTANTS_SPAWN_POINTS_H
+2 -12
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@@ -3,13 +3,6 @@
#include "global.h"
// Exported type declarations
struct UnkStruct_0859F534 {
const union AffineAnimCmd *const *const affineAnims;
void (* callback)(struct Sprite *sprite);
};
struct HealLocation
{
s8 group;
@@ -18,10 +11,7 @@ struct HealLocation
s16 y;
};
// Exported RAM declarations
// Exported ROM declarations
const struct HealLocation *GetHealLocationPointer(u32 loc);
void SetWhiteoutRespawnWarpAndHealerNpc(struct WarpData * warp);
#endif //GUARD_HEAL_LOCATION_H
#endif // GUARD_HEAL_LOCATION_H
+71
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@@ -0,0 +1,71 @@
static const struct HealLocation sSpawnPoints[] =
{
[SPAWN_PALLET_TOWN - 1] = {MAP_GROUP(PALLET_TOWN), MAP_NUM(PALLET_TOWN), 6, 8},
[SPAWN_VIRIDIAN_CITY - 1] = {MAP_GROUP(VIRIDIAN_CITY), MAP_NUM(VIRIDIAN_CITY), 26, 27},
[SPAWN_PEWTER_CITY - 1] = {MAP_GROUP(PEWTER_CITY), MAP_NUM(PEWTER_CITY), 17, 26},
[SPAWN_CERULEAN_CITY - 1] = {MAP_GROUP(CERULEAN_CITY), MAP_NUM(CERULEAN_CITY), 22, 20},
[SPAWN_LAVENDER_TOWN - 1] = {MAP_GROUP(LAVENDER_TOWN), MAP_NUM(LAVENDER_TOWN), 6, 6},
[SPAWN_VERMILION_CITY - 1] = {MAP_GROUP(VERMILION_CITY), MAP_NUM(VERMILION_CITY), 15, 7},
[SPAWN_CELADON_CITY - 1] = {MAP_GROUP(CELADON_CITY), MAP_NUM(CELADON_CITY), 48, 12},
[SPAWN_FUCHSIA_CITY - 1] = {MAP_GROUP(FUCHSIA_CITY), MAP_NUM(FUCHSIA_CITY), 25, 32},
[SPAWN_CINNABAR_ISLAND - 1] = {MAP_GROUP(CINNABAR_ISLAND), MAP_NUM(CINNABAR_ISLAND), 14, 12},
[SPAWN_INDIGO_PLATEAU - 1] = {MAP_GROUP(INDIGO_PLATEAU_EXTERIOR), MAP_NUM(INDIGO_PLATEAU_EXTERIOR), 11, 7},
[SPAWN_SAFFRON_CITY - 1] = {MAP_GROUP(SAFFRON_CITY), MAP_NUM(SAFFRON_CITY), 24, 39},
[SPAWN_ROUTE4 - 1] = {MAP_GROUP(ROUTE4), MAP_NUM(ROUTE4), 12, 6},
[SPAWN_ROUTE10 - 1] = {MAP_GROUP(ROUTE10), MAP_NUM(ROUTE10), 13, 21},
[SPAWN_ONE_ISLAND - 1] = {MAP_GROUP(ONE_ISLAND), MAP_NUM(ONE_ISLAND), 14, 6},
[SPAWN_TWO_ISLAND - 1] = {MAP_GROUP(TWO_ISLAND), MAP_NUM(TWO_ISLAND), 21, 8},
[SPAWN_THREE_ISLAND - 1] = {MAP_GROUP(THREE_ISLAND), MAP_NUM(THREE_ISLAND), 14, 28},
[SPAWN_FOUR_ISLAND - 1] = {MAP_GROUP(FOUR_ISLAND), MAP_NUM(FOUR_ISLAND), 18, 21},
[SPAWN_FIVE_ISLAND - 1] = {MAP_GROUP(FIVE_ISLAND), MAP_NUM(FIVE_ISLAND), 18, 7},
[SPAWN_SEVEN_ISLAND - 1] = {MAP_GROUP(SEVEN_ISLAND), MAP_NUM(SEVEN_ISLAND), 12, 4},
[SPAWN_SIX_ISLAND - 1] = {MAP_GROUP(SIX_ISLAND), MAP_NUM(SIX_ISLAND), 11, 12},
};
static const u16 sWhiteoutRespawnHealCenterMapIdxs[][2] =
{
[SPAWN_PALLET_TOWN - 1] = {MAP_GROUP(PALLET_TOWN_PLAYERS_HOUSE_1F), MAP_NUM(PALLET_TOWN_PLAYERS_HOUSE_1F)},
[SPAWN_VIRIDIAN_CITY - 1] = {MAP_GROUP(VIRIDIAN_CITY_POKEMON_CENTER_1F), MAP_NUM(VIRIDIAN_CITY_POKEMON_CENTER_1F)},
[SPAWN_PEWTER_CITY - 1] = {MAP_GROUP(PEWTER_CITY_POKEMON_CENTER_1F), MAP_NUM(PEWTER_CITY_POKEMON_CENTER_1F)},
[SPAWN_CERULEAN_CITY - 1] = {MAP_GROUP(CERULEAN_CITY_POKEMON_CENTER_1F), MAP_NUM(CERULEAN_CITY_POKEMON_CENTER_1F)},
[SPAWN_LAVENDER_TOWN - 1] = {MAP_GROUP(LAVENDER_TOWN_POKEMON_CENTER_1F), MAP_NUM(LAVENDER_TOWN_POKEMON_CENTER_1F)},
[SPAWN_VERMILION_CITY - 1] = {MAP_GROUP(VERMILION_CITY_POKEMON_CENTER_1F), MAP_NUM(VERMILION_CITY_POKEMON_CENTER_1F)},
[SPAWN_CELADON_CITY - 1] = {MAP_GROUP(CELADON_CITY_POKEMON_CENTER_1F), MAP_NUM(CELADON_CITY_POKEMON_CENTER_1F)},
[SPAWN_FUCHSIA_CITY - 1] = {MAP_GROUP(FUCHSIA_CITY_POKEMON_CENTER_1F), MAP_NUM(FUCHSIA_CITY_POKEMON_CENTER_1F)},
[SPAWN_CINNABAR_ISLAND - 1] = {MAP_GROUP(CINNABAR_ISLAND_POKEMON_CENTER_1F), MAP_NUM(CINNABAR_ISLAND_POKEMON_CENTER_1F)},
[SPAWN_INDIGO_PLATEAU - 1] = {MAP_GROUP(INDIGO_PLATEAU_POKEMON_CENTER_1F), MAP_NUM(INDIGO_PLATEAU_POKEMON_CENTER_1F)},
[SPAWN_SAFFRON_CITY - 1] = {MAP_GROUP(SAFFRON_CITY_POKEMON_CENTER_1F), MAP_NUM(SAFFRON_CITY_POKEMON_CENTER_1F)},
[SPAWN_ROUTE4 - 1] = {MAP_GROUP(ROUTE4_POKEMON_CENTER_1F), MAP_NUM(ROUTE4_POKEMON_CENTER_1F)},
[SPAWN_ROUTE10 - 1] = {MAP_GROUP(ROUTE10_POKEMON_CENTER_1F), MAP_NUM(ROUTE10_POKEMON_CENTER_1F)},
[SPAWN_ONE_ISLAND - 1] = {MAP_GROUP(ONE_ISLAND_POKEMON_CENTER_1F), MAP_NUM(ONE_ISLAND_POKEMON_CENTER_1F)},
[SPAWN_TWO_ISLAND - 1] = {MAP_GROUP(TWO_ISLAND_POKEMON_CENTER_1F), MAP_NUM(TWO_ISLAND_POKEMON_CENTER_1F)},
[SPAWN_THREE_ISLAND - 1] = {MAP_GROUP(THREE_ISLAND_POKEMON_CENTER_1F), MAP_NUM(THREE_ISLAND_POKEMON_CENTER_1F)},
[SPAWN_FOUR_ISLAND - 1] = {MAP_GROUP(FOUR_ISLAND_POKEMON_CENTER_1F), MAP_NUM(FOUR_ISLAND_POKEMON_CENTER_1F)},
[SPAWN_FIVE_ISLAND - 1] = {MAP_GROUP(FIVE_ISLAND_POKEMON_CENTER_1F), MAP_NUM(FIVE_ISLAND_POKEMON_CENTER_1F)},
[SPAWN_SEVEN_ISLAND - 1] = {MAP_GROUP(SEVEN_ISLAND_POKEMON_CENTER_1F), MAP_NUM(SEVEN_ISLAND_POKEMON_CENTER_1F)},
[SPAWN_SIX_ISLAND - 1] = {MAP_GROUP(SIX_ISLAND_POKEMON_CENTER_1F), MAP_NUM(SIX_ISLAND_POKEMON_CENTER_1F)},
};
static const u8 sWhiteoutRespawnHealerNpcIds[] =
{
[SPAWN_PALLET_TOWN - 1] = 1,
[SPAWN_VIRIDIAN_CITY - 1] = 1,
[SPAWN_PEWTER_CITY - 1] = 3,
[SPAWN_CERULEAN_CITY - 1] = 1,
[SPAWN_LAVENDER_TOWN - 1] = 1,
[SPAWN_VERMILION_CITY - 1] = 1,
[SPAWN_CELADON_CITY - 1] = 1,
[SPAWN_FUCHSIA_CITY - 1] = 1,
[SPAWN_CINNABAR_ISLAND - 1] = 1,
[SPAWN_INDIGO_PLATEAU - 1] = 2,
[SPAWN_SAFFRON_CITY - 1] = 1,
[SPAWN_ROUTE4 - 1] = 1,
[SPAWN_ROUTE10 - 1] = 1,
[SPAWN_ONE_ISLAND - 1] = 1,
[SPAWN_TWO_ISLAND - 1] = 1,
[SPAWN_THREE_ISLAND - 1] = 1,
[SPAWN_FOUR_ISLAND - 1] = 1,
[SPAWN_FIVE_ISLAND - 1] = 1,
[SPAWN_SEVEN_ISLAND - 1] = 1,
[SPAWN_SIX_ISLAND - 1] = 1,
};
+22 -81
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@@ -3,90 +3,31 @@
#include "event_data.h"
#include "constants/vars.h"
#include "constants/maps.h"
#include "constants/spawn_points.h"
#include "constants/heal_locations.h"
void SetBlackoutRespawnHealerNpcAsLastTalked(u32 healLocationIdx);
static void SetWhiteoutRespawnHealerNpcAsLastTalked(u32 healLocationIdx);
// Arrays described here because porymap will overrwrite the below data file
// sSpawnPoints
// This array defines the fly points for unlocked spawns.
static const struct HealLocation sSpawnPoints[] = {
[SPAWN_PALLET_TOWN - 1] = {MAP_GROUP(PALLET_TOWN), MAP_NUM(PALLET_TOWN), 0x06, 0x08},
[SPAWN_VIRIDIAN_CITY - 1] = {MAP_GROUP(VIRIDIAN_CITY), MAP_NUM(VIRIDIAN_CITY), 0x1a, 0x1b},
[SPAWN_PEWTER_CITY - 1] = {MAP_GROUP(PEWTER_CITY), MAP_NUM(PEWTER_CITY), 0x11, 0x1a},
[SPAWN_CERULEAN_CITY - 1] = {MAP_GROUP(CERULEAN_CITY), MAP_NUM(CERULEAN_CITY), 0x16, 0x14},
[SPAWN_LAVENDER_TOWN - 1] = {MAP_GROUP(LAVENDER_TOWN), MAP_NUM(LAVENDER_TOWN), 0x06, 0x06},
[SPAWN_VERMILION_CITY - 1] = {MAP_GROUP(VERMILION_CITY), MAP_NUM(VERMILION_CITY), 0x0f, 0x07},
[SPAWN_CELADON_CITY - 1] = {MAP_GROUP(CELADON_CITY), MAP_NUM(CELADON_CITY), 0x30, 0x0c},
[SPAWN_FUCHSIA_CITY - 1] = {MAP_GROUP(FUCHSIA_CITY), MAP_NUM(FUCHSIA_CITY), 0x19, 0x20},
[SPAWN_CINNABAR_ISLAND - 1] = {MAP_GROUP(CINNABAR_ISLAND), MAP_NUM(CINNABAR_ISLAND), 0x0e, 0x0c},
[SPAWN_INDIGO_PLATEAU - 1] = {MAP_GROUP(INDIGO_PLATEAU_EXTERIOR), MAP_NUM(INDIGO_PLATEAU_EXTERIOR), 0x0b, 0x07},
[SPAWN_SAFFRON_CITY - 1] = {MAP_GROUP(SAFFRON_CITY), MAP_NUM(SAFFRON_CITY), 0x18, 0x27},
[SPAWN_ROUTE4 - 1] = {MAP_GROUP(ROUTE4), MAP_NUM(ROUTE4), 0x0c, 0x06},
[SPAWN_ROUTE10 - 1] = {MAP_GROUP(ROUTE10), MAP_NUM(ROUTE10), 0x0d, 0x15},
[SPAWN_ONE_ISLAND - 1] = {MAP_GROUP(ONE_ISLAND), MAP_NUM(ONE_ISLAND), 0x0e, 0x06},
[SPAWN_TWO_ISLAND - 1] = {MAP_GROUP(TWO_ISLAND), MAP_NUM(TWO_ISLAND), 0x15, 0x08},
[SPAWN_THREE_ISLAND - 1] = {MAP_GROUP(THREE_ISLAND), MAP_NUM(THREE_ISLAND), 0x0e, 0x1c},
[SPAWN_FOUR_ISLAND - 1] = {MAP_GROUP(FOUR_ISLAND), MAP_NUM(FOUR_ISLAND), 0x12, 0x15},
[SPAWN_FIVE_ISLAND - 1] = {MAP_GROUP(FIVE_ISLAND), MAP_NUM(FIVE_ISLAND), 0x12, 0x07},
[SPAWN_SEVEN_ISLAND - 1] = {MAP_GROUP(SEVEN_ISLAND), MAP_NUM(SEVEN_ISLAND), 0x0c, 0x04},
[SPAWN_SIX_ISLAND - 1] = {MAP_GROUP(SIX_ISLAND), MAP_NUM(SIX_ISLAND), 0x0b, 0x0c},
};
// This array defines the map where you actually respawn when you black out,
// sWhiteoutRespawnHealCenterMapIdxs
// This array defines the map where you actually respawn when you white out,
// based on where you last checkpointed.
// This is either the player's house or a Pokémon Center.
// The data are u16 instead of u8 for reasons unknown.
const u16 sBlackoutRespawnHealCenterMapIdxs[][2] = {
[SPAWN_PALLET_TOWN - 1] = {MAP_GROUP(PALLET_TOWN_PLAYERS_HOUSE_1F), MAP_NUM(PALLET_TOWN_PLAYERS_HOUSE_1F)},
[SPAWN_VIRIDIAN_CITY - 1] = {MAP_GROUP(VIRIDIAN_CITY_POKEMON_CENTER_1F), MAP_NUM(VIRIDIAN_CITY_POKEMON_CENTER_1F)},
[SPAWN_PEWTER_CITY - 1] = {MAP_GROUP(PEWTER_CITY_POKEMON_CENTER_1F), MAP_NUM(PEWTER_CITY_POKEMON_CENTER_1F)},
[SPAWN_CERULEAN_CITY - 1] = {MAP_GROUP(CERULEAN_CITY_POKEMON_CENTER_1F), MAP_NUM(CERULEAN_CITY_POKEMON_CENTER_1F)},
[SPAWN_LAVENDER_TOWN - 1] = {MAP_GROUP(LAVENDER_TOWN_POKEMON_CENTER_1F), MAP_NUM(LAVENDER_TOWN_POKEMON_CENTER_1F)},
[SPAWN_VERMILION_CITY - 1] = {MAP_GROUP(VERMILION_CITY_POKEMON_CENTER_1F), MAP_NUM(VERMILION_CITY_POKEMON_CENTER_1F)},
[SPAWN_CELADON_CITY - 1] = {MAP_GROUP(CELADON_CITY_POKEMON_CENTER_1F), MAP_NUM(CELADON_CITY_POKEMON_CENTER_1F)},
[SPAWN_FUCHSIA_CITY - 1] = {MAP_GROUP(FUCHSIA_CITY_POKEMON_CENTER_1F), MAP_NUM(FUCHSIA_CITY_POKEMON_CENTER_1F)},
[SPAWN_CINNABAR_ISLAND - 1] = {MAP_GROUP(CINNABAR_ISLAND_POKEMON_CENTER_1F), MAP_NUM(CINNABAR_ISLAND_POKEMON_CENTER_1F)},
[SPAWN_INDIGO_PLATEAU - 1] = {MAP_GROUP(INDIGO_PLATEAU_POKEMON_CENTER_1F), MAP_NUM(INDIGO_PLATEAU_POKEMON_CENTER_1F)},
[SPAWN_SAFFRON_CITY - 1] = {MAP_GROUP(SAFFRON_CITY_POKEMON_CENTER_1F), MAP_NUM(SAFFRON_CITY_POKEMON_CENTER_1F)},
[SPAWN_ROUTE4 - 1] = {MAP_GROUP(ROUTE4_POKEMON_CENTER_1F), MAP_NUM(ROUTE4_POKEMON_CENTER_1F)},
[SPAWN_ROUTE10 - 1] = {MAP_GROUP(ROUTE10_POKEMON_CENTER_1F), MAP_NUM(ROUTE10_POKEMON_CENTER_1F)},
[SPAWN_ONE_ISLAND - 1] = {MAP_GROUP(ONE_ISLAND_POKEMON_CENTER_1F), MAP_NUM(ONE_ISLAND_POKEMON_CENTER_1F)},
[SPAWN_TWO_ISLAND - 1] = {MAP_GROUP(TWO_ISLAND_POKEMON_CENTER_1F), MAP_NUM(TWO_ISLAND_POKEMON_CENTER_1F)},
[SPAWN_THREE_ISLAND - 1] = {MAP_GROUP(THREE_ISLAND_POKEMON_CENTER_1F), MAP_NUM(THREE_ISLAND_POKEMON_CENTER_1F)},
[SPAWN_FOUR_ISLAND - 1] = {MAP_GROUP(FOUR_ISLAND_POKEMON_CENTER_1F), MAP_NUM(FOUR_ISLAND_POKEMON_CENTER_1F)},
[SPAWN_FIVE_ISLAND - 1] = {MAP_GROUP(FIVE_ISLAND_POKEMON_CENTER_1F), MAP_NUM(FIVE_ISLAND_POKEMON_CENTER_1F)},
[SPAWN_SEVEN_ISLAND - 1] = {MAP_GROUP(SEVEN_ISLAND_POKEMON_CENTER_1F), MAP_NUM(SEVEN_ISLAND_POKEMON_CENTER_1F)},
[SPAWN_SIX_ISLAND - 1] = {MAP_GROUP(SIX_ISLAND_POKEMON_CENTER_1F), MAP_NUM(SIX_ISLAND_POKEMON_CENTER_1F)}
};
// sWhiteoutRespawnHealerNpcIds
// When you respawn, your character scurries back to either their house
// or a Pokémon Center, and hands their fainted Pokémon to their mother
// or the Nurse for healing.
// This array defines the index of the NPC on the map defined above
// with whom your character interacts in this cutscene.
static const u8 sBlackoutRespawnHealerNpcIds[] = {
[SPAWN_PALLET_TOWN - 1] = 1,
[SPAWN_VIRIDIAN_CITY - 1] = 1,
[SPAWN_PEWTER_CITY - 1] = 3,
[SPAWN_CERULEAN_CITY - 1] = 1,
[SPAWN_LAVENDER_TOWN - 1] = 1,
[SPAWN_VERMILION_CITY - 1] = 1,
[SPAWN_CELADON_CITY - 1] = 1,
[SPAWN_FUCHSIA_CITY - 1] = 1,
[SPAWN_CINNABAR_ISLAND - 1] = 1,
[SPAWN_INDIGO_PLATEAU - 1] = 2,
[SPAWN_SAFFRON_CITY - 1] = 1,
[SPAWN_ROUTE4 - 1] = 1,
[SPAWN_ROUTE10 - 1] = 1,
[SPAWN_ONE_ISLAND - 1] = 1,
[SPAWN_TWO_ISLAND - 1] = 1,
[SPAWN_THREE_ISLAND - 1] = 1,
[SPAWN_FOUR_ISLAND - 1] = 1,
[SPAWN_FIVE_ISLAND - 1] = 1,
[SPAWN_SEVEN_ISLAND - 1] = 1,
[SPAWN_SIX_ISLAND - 1] = 1
};
u32 GetHealLocationIndexFromMapGroupAndNum(u16 mapGroup, u16 mapNum)
#include "data/heal_locations.h"
static u32 GetHealLocationIndexFromMapGroupAndNum(u16 mapGroup, u16 mapNum)
{
u32 i;
@@ -100,7 +41,7 @@ u32 GetHealLocationIndexFromMapGroupAndNum(u16 mapGroup, u16 mapNum)
return 0;
}
const struct HealLocation * GetHealLocationPointerFromMapGroupAndNum(u16 mapGroup, u16 mapNum)
static const struct HealLocation * GetHealLocationPointerFromMapGroupAndNum(u16 mapGroup, u16 mapNum)
{
u32 i = GetHealLocationIndexFromMapGroupAndNum(mapGroup, mapNum);
if (i == 0)
@@ -118,7 +59,7 @@ const struct HealLocation * GetHealLocationPointer(u32 idx)
return &sSpawnPoints[idx - 1];
}
void SetBlackoutRespawnWarpAndHealerNpc(struct WarpData * warp)
void SetWhiteoutRespawnWarpAndHealerNpc(struct WarpData * warp)
{
u32 healLocationIdx;
@@ -136,26 +77,26 @@ void SetBlackoutRespawnWarpAndHealerNpc(struct WarpData * warp)
else
{
healLocationIdx = GetHealLocationIndexFromMapGroupAndNum(gSaveBlock1Ptr->lastHealLocation.mapGroup, gSaveBlock1Ptr->lastHealLocation.mapNum);
warp->mapGroup = sBlackoutRespawnHealCenterMapIdxs[healLocationIdx - 1][0];
warp->mapNum = sBlackoutRespawnHealCenterMapIdxs[healLocationIdx - 1][1];
warp->mapGroup = sWhiteoutRespawnHealCenterMapIdxs[healLocationIdx - 1][0];
warp->mapNum = sWhiteoutRespawnHealCenterMapIdxs[healLocationIdx - 1][1];
warp->warpId = 0xFF;
if (sBlackoutRespawnHealCenterMapIdxs[healLocationIdx - 1][0] == MAP_GROUP(PALLET_TOWN_PLAYERS_HOUSE_1F) && sBlackoutRespawnHealCenterMapIdxs[healLocationIdx - 1][1] == MAP_NUM(PALLET_TOWN_PLAYERS_HOUSE_1F))
if (sWhiteoutRespawnHealCenterMapIdxs[healLocationIdx - 1][0] == MAP_GROUP(PALLET_TOWN_PLAYERS_HOUSE_1F) && sWhiteoutRespawnHealCenterMapIdxs[healLocationIdx - 1][1] == MAP_NUM(PALLET_TOWN_PLAYERS_HOUSE_1F))
{
warp->x = 8;
warp->y = 5;
}
else if (sBlackoutRespawnHealCenterMapIdxs[healLocationIdx - 1][0] == MAP_GROUP(INDIGO_PLATEAU_POKEMON_CENTER_1F) && sBlackoutRespawnHealCenterMapIdxs[healLocationIdx - 1][1] == MAP_NUM(INDIGO_PLATEAU_POKEMON_CENTER_1F))
else if (sWhiteoutRespawnHealCenterMapIdxs[healLocationIdx - 1][0] == MAP_GROUP(INDIGO_PLATEAU_POKEMON_CENTER_1F) && sWhiteoutRespawnHealCenterMapIdxs[healLocationIdx - 1][1] == MAP_NUM(INDIGO_PLATEAU_POKEMON_CENTER_1F))
{
warp->x = 13;
warp->y = 12;
}
else if (sBlackoutRespawnHealCenterMapIdxs[healLocationIdx - 1][0] == MAP_GROUP(ONE_ISLAND_POKEMON_CENTER_1F) && sBlackoutRespawnHealCenterMapIdxs[healLocationIdx - 1][1] == MAP_NUM(ONE_ISLAND_POKEMON_CENTER_1F))
else if (sWhiteoutRespawnHealCenterMapIdxs[healLocationIdx - 1][0] == MAP_GROUP(ONE_ISLAND_POKEMON_CENTER_1F) && sWhiteoutRespawnHealCenterMapIdxs[healLocationIdx - 1][1] == MAP_NUM(ONE_ISLAND_POKEMON_CENTER_1F))
{
warp->x = 5;
warp->y = 4;
}
else if (sBlackoutRespawnHealCenterMapIdxs[healLocationIdx - 1][0] == MAP_GROUP(TRAINER_TOWER_LOBBY) && sBlackoutRespawnHealCenterMapIdxs[healLocationIdx - 1][1] == MAP_NUM(TRAINER_TOWER_LOBBY))
else if (sWhiteoutRespawnHealCenterMapIdxs[healLocationIdx - 1][0] == MAP_GROUP(TRAINER_TOWER_LOBBY) && sWhiteoutRespawnHealCenterMapIdxs[healLocationIdx - 1][1] == MAP_NUM(TRAINER_TOWER_LOBBY))
{
warp->x = 4;
warp->y = 11;
@@ -166,11 +107,11 @@ void SetBlackoutRespawnWarpAndHealerNpc(struct WarpData * warp)
warp->x = 7;
warp->y = 4;
}
SetBlackoutRespawnHealerNpcAsLastTalked(healLocationIdx);
SetWhiteoutRespawnHealerNpcAsLastTalked(healLocationIdx);
}
}
void SetBlackoutRespawnHealerNpcAsLastTalked(u32 healLocationIdx)
static void SetWhiteoutRespawnHealerNpcAsLastTalked(u32 healLocationIdx)
{
gSpecialVar_LastTalked = sBlackoutRespawnHealerNpcIds[healLocationIdx - 1];
gSpecialVar_LastTalked = sWhiteoutRespawnHealerNpcIds[healLocationIdx - 1];
}
+1 -1
View File
@@ -6,7 +6,7 @@
#include "hall_of_fame.h"
#include "load_save.h"
#include "constants/flags.h"
#include "constants/spawn_points.h"
#include "constants/heal_locations.h"
bool8 EnterHallOfFame(void)
{
+1 -1
View File
@@ -20,7 +20,7 @@
#include "constants/flags.h"
#include "constants/songs.h"
#include "constants/region_map_sections.h"
#include "constants/spawn_points.h"
#include "constants/heal_locations.h"
#include "constants/maps.h"
#define FREE_IF_NOT_NULL(ptr) ({ \