Move heal location data
This commit is contained in:
+1
-1
@@ -1178,7 +1178,7 @@ _080554B8: .4byte gSaveBlock1Ptr
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sub_80554BC: @ 80554BC
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push {lr}
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ldr r0, _080554C8 @ =gUnknown_2031DBC
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bl SetBlackoutRespawnWarpAndHealerNpc
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bl SetWhiteoutRespawnWarpAndHealerNpc
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pop {r0}
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bx r0
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.align 2, 0
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@@ -14,7 +14,7 @@
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#include "constants/trainer_classes.h"
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#include "constants/vars.h"
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#include "constants/battle.h"
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#include "constants/spawn_points.h"
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#include "constants/heal_locations.h"
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#include "constants/field_effects.h"
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#include "constants/trainers.h"
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#include "constants/trainer_tower.h"
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@@ -0,0 +1,25 @@
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#ifndef GUARD_CONSTANTS_HEAL_LOCATIONS_H
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#define GUARD_CONSTANTS_HEAL_LOCATIONS_H
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#define SPAWN_PALLET_TOWN 1
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#define SPAWN_VIRIDIAN_CITY 2
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#define SPAWN_PEWTER_CITY 3
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#define SPAWN_CERULEAN_CITY 4
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#define SPAWN_LAVENDER_TOWN 5
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#define SPAWN_VERMILION_CITY 6
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#define SPAWN_CELADON_CITY 7
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#define SPAWN_FUCHSIA_CITY 8
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#define SPAWN_CINNABAR_ISLAND 9
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#define SPAWN_INDIGO_PLATEAU 10
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#define SPAWN_SAFFRON_CITY 11
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#define SPAWN_ROUTE4 12
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#define SPAWN_ROUTE10 13
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#define SPAWN_ONE_ISLAND 14
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#define SPAWN_TWO_ISLAND 15
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#define SPAWN_THREE_ISLAND 16
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#define SPAWN_FOUR_ISLAND 17
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#define SPAWN_FIVE_ISLAND 18
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#define SPAWN_SEVEN_ISLAND 19
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#define SPAWN_SIX_ISLAND 20
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#endif // GUARD_CONSTANTS_HEAL_LOCATIONS_H
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@@ -1,26 +0,0 @@
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#ifndef GUARD_CONSTANTS_SPAWN_POINTS_H
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#define GUARD_CONSTANTS_SPAWN_POINTS_H
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#define SPAWN_PALLET_TOWN 1
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#define SPAWN_VIRIDIAN_CITY 2
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#define SPAWN_PEWTER_CITY 3
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#define SPAWN_CERULEAN_CITY 4
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#define SPAWN_LAVENDER_TOWN 5
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#define SPAWN_VERMILION_CITY 6
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#define SPAWN_CELADON_CITY 7
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#define SPAWN_FUCHSIA_CITY 8
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#define SPAWN_CINNABAR_ISLAND 9
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#define SPAWN_INDIGO_PLATEAU 10
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#define SPAWN_SAFFRON_CITY 11
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#define SPAWN_ROUTE4 12
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#define SPAWN_ROUTE10 13
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#define SPAWN_ONE_ISLAND 14
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#define SPAWN_TWO_ISLAND 15
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#define SPAWN_THREE_ISLAND 16
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#define SPAWN_FOUR_ISLAND 17
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#define SPAWN_FIVE_ISLAND 18
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#define SPAWN_SEVEN_ISLAND 19
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#define SPAWN_SIX_ISLAND 20
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#define NUM_SPAWN_POINTS 20
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#endif //GUARD_CONSTANTS_SPAWN_POINTS_H
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+2
-12
@@ -3,13 +3,6 @@
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#include "global.h"
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// Exported type declarations
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struct UnkStruct_0859F534 {
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const union AffineAnimCmd *const *const affineAnims;
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void (* callback)(struct Sprite *sprite);
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};
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struct HealLocation
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{
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s8 group;
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@@ -18,10 +11,7 @@ struct HealLocation
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s16 y;
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};
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// Exported RAM declarations
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// Exported ROM declarations
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const struct HealLocation *GetHealLocationPointer(u32 loc);
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void SetWhiteoutRespawnWarpAndHealerNpc(struct WarpData * warp);
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#endif //GUARD_HEAL_LOCATION_H
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#endif // GUARD_HEAL_LOCATION_H
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@@ -0,0 +1,71 @@
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static const struct HealLocation sSpawnPoints[] =
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{
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[SPAWN_PALLET_TOWN - 1] = {MAP_GROUP(PALLET_TOWN), MAP_NUM(PALLET_TOWN), 6, 8},
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[SPAWN_VIRIDIAN_CITY - 1] = {MAP_GROUP(VIRIDIAN_CITY), MAP_NUM(VIRIDIAN_CITY), 26, 27},
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[SPAWN_PEWTER_CITY - 1] = {MAP_GROUP(PEWTER_CITY), MAP_NUM(PEWTER_CITY), 17, 26},
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[SPAWN_CERULEAN_CITY - 1] = {MAP_GROUP(CERULEAN_CITY), MAP_NUM(CERULEAN_CITY), 22, 20},
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[SPAWN_LAVENDER_TOWN - 1] = {MAP_GROUP(LAVENDER_TOWN), MAP_NUM(LAVENDER_TOWN), 6, 6},
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[SPAWN_VERMILION_CITY - 1] = {MAP_GROUP(VERMILION_CITY), MAP_NUM(VERMILION_CITY), 15, 7},
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[SPAWN_CELADON_CITY - 1] = {MAP_GROUP(CELADON_CITY), MAP_NUM(CELADON_CITY), 48, 12},
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[SPAWN_FUCHSIA_CITY - 1] = {MAP_GROUP(FUCHSIA_CITY), MAP_NUM(FUCHSIA_CITY), 25, 32},
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[SPAWN_CINNABAR_ISLAND - 1] = {MAP_GROUP(CINNABAR_ISLAND), MAP_NUM(CINNABAR_ISLAND), 14, 12},
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[SPAWN_INDIGO_PLATEAU - 1] = {MAP_GROUP(INDIGO_PLATEAU_EXTERIOR), MAP_NUM(INDIGO_PLATEAU_EXTERIOR), 11, 7},
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[SPAWN_SAFFRON_CITY - 1] = {MAP_GROUP(SAFFRON_CITY), MAP_NUM(SAFFRON_CITY), 24, 39},
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[SPAWN_ROUTE4 - 1] = {MAP_GROUP(ROUTE4), MAP_NUM(ROUTE4), 12, 6},
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[SPAWN_ROUTE10 - 1] = {MAP_GROUP(ROUTE10), MAP_NUM(ROUTE10), 13, 21},
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[SPAWN_ONE_ISLAND - 1] = {MAP_GROUP(ONE_ISLAND), MAP_NUM(ONE_ISLAND), 14, 6},
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[SPAWN_TWO_ISLAND - 1] = {MAP_GROUP(TWO_ISLAND), MAP_NUM(TWO_ISLAND), 21, 8},
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[SPAWN_THREE_ISLAND - 1] = {MAP_GROUP(THREE_ISLAND), MAP_NUM(THREE_ISLAND), 14, 28},
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[SPAWN_FOUR_ISLAND - 1] = {MAP_GROUP(FOUR_ISLAND), MAP_NUM(FOUR_ISLAND), 18, 21},
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[SPAWN_FIVE_ISLAND - 1] = {MAP_GROUP(FIVE_ISLAND), MAP_NUM(FIVE_ISLAND), 18, 7},
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[SPAWN_SEVEN_ISLAND - 1] = {MAP_GROUP(SEVEN_ISLAND), MAP_NUM(SEVEN_ISLAND), 12, 4},
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[SPAWN_SIX_ISLAND - 1] = {MAP_GROUP(SIX_ISLAND), MAP_NUM(SIX_ISLAND), 11, 12},
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};
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static const u16 sWhiteoutRespawnHealCenterMapIdxs[][2] =
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{
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[SPAWN_PALLET_TOWN - 1] = {MAP_GROUP(PALLET_TOWN_PLAYERS_HOUSE_1F), MAP_NUM(PALLET_TOWN_PLAYERS_HOUSE_1F)},
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[SPAWN_VIRIDIAN_CITY - 1] = {MAP_GROUP(VIRIDIAN_CITY_POKEMON_CENTER_1F), MAP_NUM(VIRIDIAN_CITY_POKEMON_CENTER_1F)},
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[SPAWN_PEWTER_CITY - 1] = {MAP_GROUP(PEWTER_CITY_POKEMON_CENTER_1F), MAP_NUM(PEWTER_CITY_POKEMON_CENTER_1F)},
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[SPAWN_CERULEAN_CITY - 1] = {MAP_GROUP(CERULEAN_CITY_POKEMON_CENTER_1F), MAP_NUM(CERULEAN_CITY_POKEMON_CENTER_1F)},
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[SPAWN_LAVENDER_TOWN - 1] = {MAP_GROUP(LAVENDER_TOWN_POKEMON_CENTER_1F), MAP_NUM(LAVENDER_TOWN_POKEMON_CENTER_1F)},
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[SPAWN_VERMILION_CITY - 1] = {MAP_GROUP(VERMILION_CITY_POKEMON_CENTER_1F), MAP_NUM(VERMILION_CITY_POKEMON_CENTER_1F)},
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[SPAWN_CELADON_CITY - 1] = {MAP_GROUP(CELADON_CITY_POKEMON_CENTER_1F), MAP_NUM(CELADON_CITY_POKEMON_CENTER_1F)},
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[SPAWN_FUCHSIA_CITY - 1] = {MAP_GROUP(FUCHSIA_CITY_POKEMON_CENTER_1F), MAP_NUM(FUCHSIA_CITY_POKEMON_CENTER_1F)},
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[SPAWN_CINNABAR_ISLAND - 1] = {MAP_GROUP(CINNABAR_ISLAND_POKEMON_CENTER_1F), MAP_NUM(CINNABAR_ISLAND_POKEMON_CENTER_1F)},
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[SPAWN_INDIGO_PLATEAU - 1] = {MAP_GROUP(INDIGO_PLATEAU_POKEMON_CENTER_1F), MAP_NUM(INDIGO_PLATEAU_POKEMON_CENTER_1F)},
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[SPAWN_SAFFRON_CITY - 1] = {MAP_GROUP(SAFFRON_CITY_POKEMON_CENTER_1F), MAP_NUM(SAFFRON_CITY_POKEMON_CENTER_1F)},
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[SPAWN_ROUTE4 - 1] = {MAP_GROUP(ROUTE4_POKEMON_CENTER_1F), MAP_NUM(ROUTE4_POKEMON_CENTER_1F)},
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[SPAWN_ROUTE10 - 1] = {MAP_GROUP(ROUTE10_POKEMON_CENTER_1F), MAP_NUM(ROUTE10_POKEMON_CENTER_1F)},
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[SPAWN_ONE_ISLAND - 1] = {MAP_GROUP(ONE_ISLAND_POKEMON_CENTER_1F), MAP_NUM(ONE_ISLAND_POKEMON_CENTER_1F)},
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[SPAWN_TWO_ISLAND - 1] = {MAP_GROUP(TWO_ISLAND_POKEMON_CENTER_1F), MAP_NUM(TWO_ISLAND_POKEMON_CENTER_1F)},
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[SPAWN_THREE_ISLAND - 1] = {MAP_GROUP(THREE_ISLAND_POKEMON_CENTER_1F), MAP_NUM(THREE_ISLAND_POKEMON_CENTER_1F)},
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[SPAWN_FOUR_ISLAND - 1] = {MAP_GROUP(FOUR_ISLAND_POKEMON_CENTER_1F), MAP_NUM(FOUR_ISLAND_POKEMON_CENTER_1F)},
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[SPAWN_FIVE_ISLAND - 1] = {MAP_GROUP(FIVE_ISLAND_POKEMON_CENTER_1F), MAP_NUM(FIVE_ISLAND_POKEMON_CENTER_1F)},
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[SPAWN_SEVEN_ISLAND - 1] = {MAP_GROUP(SEVEN_ISLAND_POKEMON_CENTER_1F), MAP_NUM(SEVEN_ISLAND_POKEMON_CENTER_1F)},
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[SPAWN_SIX_ISLAND - 1] = {MAP_GROUP(SIX_ISLAND_POKEMON_CENTER_1F), MAP_NUM(SIX_ISLAND_POKEMON_CENTER_1F)},
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};
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static const u8 sWhiteoutRespawnHealerNpcIds[] =
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{
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[SPAWN_PALLET_TOWN - 1] = 1,
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[SPAWN_VIRIDIAN_CITY - 1] = 1,
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[SPAWN_PEWTER_CITY - 1] = 3,
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[SPAWN_CERULEAN_CITY - 1] = 1,
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[SPAWN_LAVENDER_TOWN - 1] = 1,
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[SPAWN_VERMILION_CITY - 1] = 1,
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[SPAWN_CELADON_CITY - 1] = 1,
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[SPAWN_FUCHSIA_CITY - 1] = 1,
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[SPAWN_CINNABAR_ISLAND - 1] = 1,
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[SPAWN_INDIGO_PLATEAU - 1] = 2,
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[SPAWN_SAFFRON_CITY - 1] = 1,
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[SPAWN_ROUTE4 - 1] = 1,
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[SPAWN_ROUTE10 - 1] = 1,
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[SPAWN_ONE_ISLAND - 1] = 1,
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[SPAWN_TWO_ISLAND - 1] = 1,
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[SPAWN_THREE_ISLAND - 1] = 1,
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[SPAWN_FOUR_ISLAND - 1] = 1,
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[SPAWN_FIVE_ISLAND - 1] = 1,
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[SPAWN_SEVEN_ISLAND - 1] = 1,
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[SPAWN_SIX_ISLAND - 1] = 1,
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};
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+22
-81
@@ -3,90 +3,31 @@
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#include "event_data.h"
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#include "constants/vars.h"
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#include "constants/maps.h"
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#include "constants/spawn_points.h"
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#include "constants/heal_locations.h"
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void SetBlackoutRespawnHealerNpcAsLastTalked(u32 healLocationIdx);
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static void SetWhiteoutRespawnHealerNpcAsLastTalked(u32 healLocationIdx);
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// Arrays described here because porymap will overrwrite the below data file
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// sSpawnPoints
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// This array defines the fly points for unlocked spawns.
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static const struct HealLocation sSpawnPoints[] = {
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[SPAWN_PALLET_TOWN - 1] = {MAP_GROUP(PALLET_TOWN), MAP_NUM(PALLET_TOWN), 0x06, 0x08},
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[SPAWN_VIRIDIAN_CITY - 1] = {MAP_GROUP(VIRIDIAN_CITY), MAP_NUM(VIRIDIAN_CITY), 0x1a, 0x1b},
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[SPAWN_PEWTER_CITY - 1] = {MAP_GROUP(PEWTER_CITY), MAP_NUM(PEWTER_CITY), 0x11, 0x1a},
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[SPAWN_CERULEAN_CITY - 1] = {MAP_GROUP(CERULEAN_CITY), MAP_NUM(CERULEAN_CITY), 0x16, 0x14},
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[SPAWN_LAVENDER_TOWN - 1] = {MAP_GROUP(LAVENDER_TOWN), MAP_NUM(LAVENDER_TOWN), 0x06, 0x06},
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[SPAWN_VERMILION_CITY - 1] = {MAP_GROUP(VERMILION_CITY), MAP_NUM(VERMILION_CITY), 0x0f, 0x07},
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[SPAWN_CELADON_CITY - 1] = {MAP_GROUP(CELADON_CITY), MAP_NUM(CELADON_CITY), 0x30, 0x0c},
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[SPAWN_FUCHSIA_CITY - 1] = {MAP_GROUP(FUCHSIA_CITY), MAP_NUM(FUCHSIA_CITY), 0x19, 0x20},
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[SPAWN_CINNABAR_ISLAND - 1] = {MAP_GROUP(CINNABAR_ISLAND), MAP_NUM(CINNABAR_ISLAND), 0x0e, 0x0c},
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[SPAWN_INDIGO_PLATEAU - 1] = {MAP_GROUP(INDIGO_PLATEAU_EXTERIOR), MAP_NUM(INDIGO_PLATEAU_EXTERIOR), 0x0b, 0x07},
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[SPAWN_SAFFRON_CITY - 1] = {MAP_GROUP(SAFFRON_CITY), MAP_NUM(SAFFRON_CITY), 0x18, 0x27},
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[SPAWN_ROUTE4 - 1] = {MAP_GROUP(ROUTE4), MAP_NUM(ROUTE4), 0x0c, 0x06},
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[SPAWN_ROUTE10 - 1] = {MAP_GROUP(ROUTE10), MAP_NUM(ROUTE10), 0x0d, 0x15},
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[SPAWN_ONE_ISLAND - 1] = {MAP_GROUP(ONE_ISLAND), MAP_NUM(ONE_ISLAND), 0x0e, 0x06},
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[SPAWN_TWO_ISLAND - 1] = {MAP_GROUP(TWO_ISLAND), MAP_NUM(TWO_ISLAND), 0x15, 0x08},
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[SPAWN_THREE_ISLAND - 1] = {MAP_GROUP(THREE_ISLAND), MAP_NUM(THREE_ISLAND), 0x0e, 0x1c},
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[SPAWN_FOUR_ISLAND - 1] = {MAP_GROUP(FOUR_ISLAND), MAP_NUM(FOUR_ISLAND), 0x12, 0x15},
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[SPAWN_FIVE_ISLAND - 1] = {MAP_GROUP(FIVE_ISLAND), MAP_NUM(FIVE_ISLAND), 0x12, 0x07},
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[SPAWN_SEVEN_ISLAND - 1] = {MAP_GROUP(SEVEN_ISLAND), MAP_NUM(SEVEN_ISLAND), 0x0c, 0x04},
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[SPAWN_SIX_ISLAND - 1] = {MAP_GROUP(SIX_ISLAND), MAP_NUM(SIX_ISLAND), 0x0b, 0x0c},
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};
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// This array defines the map where you actually respawn when you black out,
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// sWhiteoutRespawnHealCenterMapIdxs
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// This array defines the map where you actually respawn when you white out,
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// based on where you last checkpointed.
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// This is either the player's house or a Pokémon Center.
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// The data are u16 instead of u8 for reasons unknown.
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const u16 sBlackoutRespawnHealCenterMapIdxs[][2] = {
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[SPAWN_PALLET_TOWN - 1] = {MAP_GROUP(PALLET_TOWN_PLAYERS_HOUSE_1F), MAP_NUM(PALLET_TOWN_PLAYERS_HOUSE_1F)},
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[SPAWN_VIRIDIAN_CITY - 1] = {MAP_GROUP(VIRIDIAN_CITY_POKEMON_CENTER_1F), MAP_NUM(VIRIDIAN_CITY_POKEMON_CENTER_1F)},
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[SPAWN_PEWTER_CITY - 1] = {MAP_GROUP(PEWTER_CITY_POKEMON_CENTER_1F), MAP_NUM(PEWTER_CITY_POKEMON_CENTER_1F)},
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[SPAWN_CERULEAN_CITY - 1] = {MAP_GROUP(CERULEAN_CITY_POKEMON_CENTER_1F), MAP_NUM(CERULEAN_CITY_POKEMON_CENTER_1F)},
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[SPAWN_LAVENDER_TOWN - 1] = {MAP_GROUP(LAVENDER_TOWN_POKEMON_CENTER_1F), MAP_NUM(LAVENDER_TOWN_POKEMON_CENTER_1F)},
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[SPAWN_VERMILION_CITY - 1] = {MAP_GROUP(VERMILION_CITY_POKEMON_CENTER_1F), MAP_NUM(VERMILION_CITY_POKEMON_CENTER_1F)},
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[SPAWN_CELADON_CITY - 1] = {MAP_GROUP(CELADON_CITY_POKEMON_CENTER_1F), MAP_NUM(CELADON_CITY_POKEMON_CENTER_1F)},
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[SPAWN_FUCHSIA_CITY - 1] = {MAP_GROUP(FUCHSIA_CITY_POKEMON_CENTER_1F), MAP_NUM(FUCHSIA_CITY_POKEMON_CENTER_1F)},
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[SPAWN_CINNABAR_ISLAND - 1] = {MAP_GROUP(CINNABAR_ISLAND_POKEMON_CENTER_1F), MAP_NUM(CINNABAR_ISLAND_POKEMON_CENTER_1F)},
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[SPAWN_INDIGO_PLATEAU - 1] = {MAP_GROUP(INDIGO_PLATEAU_POKEMON_CENTER_1F), MAP_NUM(INDIGO_PLATEAU_POKEMON_CENTER_1F)},
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[SPAWN_SAFFRON_CITY - 1] = {MAP_GROUP(SAFFRON_CITY_POKEMON_CENTER_1F), MAP_NUM(SAFFRON_CITY_POKEMON_CENTER_1F)},
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[SPAWN_ROUTE4 - 1] = {MAP_GROUP(ROUTE4_POKEMON_CENTER_1F), MAP_NUM(ROUTE4_POKEMON_CENTER_1F)},
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[SPAWN_ROUTE10 - 1] = {MAP_GROUP(ROUTE10_POKEMON_CENTER_1F), MAP_NUM(ROUTE10_POKEMON_CENTER_1F)},
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[SPAWN_ONE_ISLAND - 1] = {MAP_GROUP(ONE_ISLAND_POKEMON_CENTER_1F), MAP_NUM(ONE_ISLAND_POKEMON_CENTER_1F)},
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[SPAWN_TWO_ISLAND - 1] = {MAP_GROUP(TWO_ISLAND_POKEMON_CENTER_1F), MAP_NUM(TWO_ISLAND_POKEMON_CENTER_1F)},
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[SPAWN_THREE_ISLAND - 1] = {MAP_GROUP(THREE_ISLAND_POKEMON_CENTER_1F), MAP_NUM(THREE_ISLAND_POKEMON_CENTER_1F)},
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[SPAWN_FOUR_ISLAND - 1] = {MAP_GROUP(FOUR_ISLAND_POKEMON_CENTER_1F), MAP_NUM(FOUR_ISLAND_POKEMON_CENTER_1F)},
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[SPAWN_FIVE_ISLAND - 1] = {MAP_GROUP(FIVE_ISLAND_POKEMON_CENTER_1F), MAP_NUM(FIVE_ISLAND_POKEMON_CENTER_1F)},
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[SPAWN_SEVEN_ISLAND - 1] = {MAP_GROUP(SEVEN_ISLAND_POKEMON_CENTER_1F), MAP_NUM(SEVEN_ISLAND_POKEMON_CENTER_1F)},
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[SPAWN_SIX_ISLAND - 1] = {MAP_GROUP(SIX_ISLAND_POKEMON_CENTER_1F), MAP_NUM(SIX_ISLAND_POKEMON_CENTER_1F)}
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};
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// sWhiteoutRespawnHealerNpcIds
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// When you respawn, your character scurries back to either their house
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// or a Pokémon Center, and hands their fainted Pokémon to their mother
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// or the Nurse for healing.
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// This array defines the index of the NPC on the map defined above
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// with whom your character interacts in this cutscene.
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static const u8 sBlackoutRespawnHealerNpcIds[] = {
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[SPAWN_PALLET_TOWN - 1] = 1,
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[SPAWN_VIRIDIAN_CITY - 1] = 1,
|
||||
[SPAWN_PEWTER_CITY - 1] = 3,
|
||||
[SPAWN_CERULEAN_CITY - 1] = 1,
|
||||
[SPAWN_LAVENDER_TOWN - 1] = 1,
|
||||
[SPAWN_VERMILION_CITY - 1] = 1,
|
||||
[SPAWN_CELADON_CITY - 1] = 1,
|
||||
[SPAWN_FUCHSIA_CITY - 1] = 1,
|
||||
[SPAWN_CINNABAR_ISLAND - 1] = 1,
|
||||
[SPAWN_INDIGO_PLATEAU - 1] = 2,
|
||||
[SPAWN_SAFFRON_CITY - 1] = 1,
|
||||
[SPAWN_ROUTE4 - 1] = 1,
|
||||
[SPAWN_ROUTE10 - 1] = 1,
|
||||
[SPAWN_ONE_ISLAND - 1] = 1,
|
||||
[SPAWN_TWO_ISLAND - 1] = 1,
|
||||
[SPAWN_THREE_ISLAND - 1] = 1,
|
||||
[SPAWN_FOUR_ISLAND - 1] = 1,
|
||||
[SPAWN_FIVE_ISLAND - 1] = 1,
|
||||
[SPAWN_SEVEN_ISLAND - 1] = 1,
|
||||
[SPAWN_SIX_ISLAND - 1] = 1
|
||||
};
|
||||
|
||||
u32 GetHealLocationIndexFromMapGroupAndNum(u16 mapGroup, u16 mapNum)
|
||||
#include "data/heal_locations.h"
|
||||
|
||||
static u32 GetHealLocationIndexFromMapGroupAndNum(u16 mapGroup, u16 mapNum)
|
||||
{
|
||||
u32 i;
|
||||
|
||||
@@ -100,7 +41,7 @@ u32 GetHealLocationIndexFromMapGroupAndNum(u16 mapGroup, u16 mapNum)
|
||||
return 0;
|
||||
}
|
||||
|
||||
const struct HealLocation * GetHealLocationPointerFromMapGroupAndNum(u16 mapGroup, u16 mapNum)
|
||||
static const struct HealLocation * GetHealLocationPointerFromMapGroupAndNum(u16 mapGroup, u16 mapNum)
|
||||
{
|
||||
u32 i = GetHealLocationIndexFromMapGroupAndNum(mapGroup, mapNum);
|
||||
if (i == 0)
|
||||
@@ -118,7 +59,7 @@ const struct HealLocation * GetHealLocationPointer(u32 idx)
|
||||
return &sSpawnPoints[idx - 1];
|
||||
}
|
||||
|
||||
void SetBlackoutRespawnWarpAndHealerNpc(struct WarpData * warp)
|
||||
void SetWhiteoutRespawnWarpAndHealerNpc(struct WarpData * warp)
|
||||
{
|
||||
u32 healLocationIdx;
|
||||
|
||||
@@ -136,26 +77,26 @@ void SetBlackoutRespawnWarpAndHealerNpc(struct WarpData * warp)
|
||||
else
|
||||
{
|
||||
healLocationIdx = GetHealLocationIndexFromMapGroupAndNum(gSaveBlock1Ptr->lastHealLocation.mapGroup, gSaveBlock1Ptr->lastHealLocation.mapNum);
|
||||
warp->mapGroup = sBlackoutRespawnHealCenterMapIdxs[healLocationIdx - 1][0];
|
||||
warp->mapNum = sBlackoutRespawnHealCenterMapIdxs[healLocationIdx - 1][1];
|
||||
warp->mapGroup = sWhiteoutRespawnHealCenterMapIdxs[healLocationIdx - 1][0];
|
||||
warp->mapNum = sWhiteoutRespawnHealCenterMapIdxs[healLocationIdx - 1][1];
|
||||
warp->warpId = 0xFF;
|
||||
|
||||
if (sBlackoutRespawnHealCenterMapIdxs[healLocationIdx - 1][0] == MAP_GROUP(PALLET_TOWN_PLAYERS_HOUSE_1F) && sBlackoutRespawnHealCenterMapIdxs[healLocationIdx - 1][1] == MAP_NUM(PALLET_TOWN_PLAYERS_HOUSE_1F))
|
||||
if (sWhiteoutRespawnHealCenterMapIdxs[healLocationIdx - 1][0] == MAP_GROUP(PALLET_TOWN_PLAYERS_HOUSE_1F) && sWhiteoutRespawnHealCenterMapIdxs[healLocationIdx - 1][1] == MAP_NUM(PALLET_TOWN_PLAYERS_HOUSE_1F))
|
||||
{
|
||||
warp->x = 8;
|
||||
warp->y = 5;
|
||||
}
|
||||
else if (sBlackoutRespawnHealCenterMapIdxs[healLocationIdx - 1][0] == MAP_GROUP(INDIGO_PLATEAU_POKEMON_CENTER_1F) && sBlackoutRespawnHealCenterMapIdxs[healLocationIdx - 1][1] == MAP_NUM(INDIGO_PLATEAU_POKEMON_CENTER_1F))
|
||||
else if (sWhiteoutRespawnHealCenterMapIdxs[healLocationIdx - 1][0] == MAP_GROUP(INDIGO_PLATEAU_POKEMON_CENTER_1F) && sWhiteoutRespawnHealCenterMapIdxs[healLocationIdx - 1][1] == MAP_NUM(INDIGO_PLATEAU_POKEMON_CENTER_1F))
|
||||
{
|
||||
warp->x = 13;
|
||||
warp->y = 12;
|
||||
}
|
||||
else if (sBlackoutRespawnHealCenterMapIdxs[healLocationIdx - 1][0] == MAP_GROUP(ONE_ISLAND_POKEMON_CENTER_1F) && sBlackoutRespawnHealCenterMapIdxs[healLocationIdx - 1][1] == MAP_NUM(ONE_ISLAND_POKEMON_CENTER_1F))
|
||||
else if (sWhiteoutRespawnHealCenterMapIdxs[healLocationIdx - 1][0] == MAP_GROUP(ONE_ISLAND_POKEMON_CENTER_1F) && sWhiteoutRespawnHealCenterMapIdxs[healLocationIdx - 1][1] == MAP_NUM(ONE_ISLAND_POKEMON_CENTER_1F))
|
||||
{
|
||||
warp->x = 5;
|
||||
warp->y = 4;
|
||||
}
|
||||
else if (sBlackoutRespawnHealCenterMapIdxs[healLocationIdx - 1][0] == MAP_GROUP(TRAINER_TOWER_LOBBY) && sBlackoutRespawnHealCenterMapIdxs[healLocationIdx - 1][1] == MAP_NUM(TRAINER_TOWER_LOBBY))
|
||||
else if (sWhiteoutRespawnHealCenterMapIdxs[healLocationIdx - 1][0] == MAP_GROUP(TRAINER_TOWER_LOBBY) && sWhiteoutRespawnHealCenterMapIdxs[healLocationIdx - 1][1] == MAP_NUM(TRAINER_TOWER_LOBBY))
|
||||
{
|
||||
warp->x = 4;
|
||||
warp->y = 11;
|
||||
@@ -166,11 +107,11 @@ void SetBlackoutRespawnWarpAndHealerNpc(struct WarpData * warp)
|
||||
warp->x = 7;
|
||||
warp->y = 4;
|
||||
}
|
||||
SetBlackoutRespawnHealerNpcAsLastTalked(healLocationIdx);
|
||||
SetWhiteoutRespawnHealerNpcAsLastTalked(healLocationIdx);
|
||||
}
|
||||
}
|
||||
|
||||
void SetBlackoutRespawnHealerNpcAsLastTalked(u32 healLocationIdx)
|
||||
static void SetWhiteoutRespawnHealerNpcAsLastTalked(u32 healLocationIdx)
|
||||
{
|
||||
gSpecialVar_LastTalked = sBlackoutRespawnHealerNpcIds[healLocationIdx - 1];
|
||||
gSpecialVar_LastTalked = sWhiteoutRespawnHealerNpcIds[healLocationIdx - 1];
|
||||
}
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
#include "hall_of_fame.h"
|
||||
#include "load_save.h"
|
||||
#include "constants/flags.h"
|
||||
#include "constants/spawn_points.h"
|
||||
#include "constants/heal_locations.h"
|
||||
|
||||
bool8 EnterHallOfFame(void)
|
||||
{
|
||||
|
||||
+1
-1
@@ -20,7 +20,7 @@
|
||||
#include "constants/flags.h"
|
||||
#include "constants/songs.h"
|
||||
#include "constants/region_map_sections.h"
|
||||
#include "constants/spawn_points.h"
|
||||
#include "constants/heal_locations.h"
|
||||
#include "constants/maps.h"
|
||||
|
||||
#define FREE_IF_NOT_NULL(ptr) ({ \
|
||||
|
||||
Reference in New Issue
Block a user