Address review comments
This commit is contained in:
@@ -195,20 +195,19 @@ struct MapHeader
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/* 0x15 */ u8 cave;
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/* 0x16 */ u8 weather;
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/* 0x17 */ u8 mapType;
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/* 0x18 */ u8 bikingAllowed;
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/* 0x19 */ u8 escapeRope;
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/* 0x1A */ s8 flags;
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/* 0x18 */ bool8 bikingAllowed;
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/* 0x19 */ u8 flags;
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/* 0x1A */ s8 floorNum;
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/* 0x1B */ u8 battleType;
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};
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// Flags for gMapHeader.flags, as defined in the map_header_flags macro
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#define MAP_ALLOW_BIKE (1 << 0)
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#define MAP_ALLOW_ESCAPE_ROPE (1 << 1)
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#define MAP_ALLOW_RUN (1 << 2)
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#define MAP_ALLOW_ESCAPE_ROPE (1 << 0)
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#define MAP_ALLOW_RUN (1 << 1)
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#define MAP_SHOW_MAP_NAME (1 << 2)
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#define UNUSED_MAP_FLAGS (1 << 3 | 1 << 4 | 1 << 5 | 1 << 6 | 1 << 7)
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#define SHOW_MAP_NAME_ENABLED ((gMapHeader.escapeRope & (MAP_SHOW_MAP_NAME | UNUSED_MAP_FLAGS)) == MAP_SHOW_MAP_NAME)
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#define SHOW_MAP_NAME_ENABLED ((gMapHeader.flags & (MAP_SHOW_MAP_NAME | UNUSED_MAP_FLAGS)) == MAP_SHOW_MAP_NAME)
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struct ObjectEvent
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{
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@@ -59,7 +59,6 @@ extern struct LinkPlayerObjectEvent gLinkPlayerObjectEvents[4];
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extern MainCallback gFieldCallback;
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extern struct WarpData gLastUsedWarp;
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extern struct WarpData sWarpDestination;
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extern u8 gUnknown_2031DE0;
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extern u8 gFieldLinkPlayerCount;
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+1
-1
@@ -260,7 +260,7 @@ bool8 sub_80BD460(u8 r0)
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bool32 IsRunningDisallowed(u8 metatileBehavior)
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{
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if (!(gMapHeader.escapeRope & 2)) // wrong name? probably a bitfield.
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if (!(gMapHeader.flags & MAP_ALLOW_RUN))
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return TRUE;
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if (sub_80BD4B8(metatileBehavior) != TRUE)
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return FALSE;
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+1
-1
@@ -618,7 +618,7 @@ static void sub_80A1B48(u8 taskId)
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bool8 CanUseEscapeRopeOnCurrMap(void)
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{
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if (gMapHeader.escapeRope & 1)
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if (gMapHeader.flags & MAP_ALLOW_ESCAPE_ROPE)
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return TRUE;
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else
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return FALSE;
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+11
-11
@@ -151,9 +151,9 @@ static u16 MapNamePopupCreateWindow(bool32 palintoFadedBuffer)
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};
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u16 windowId;
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u16 r6 = 0x01D;
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if (gMapHeader.flags != 0)
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if (gMapHeader.floorNum != 0)
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{
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if (gMapHeader.flags != 0x7F)
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if (gMapHeader.floorNum != 0x7F)
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{
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windowTemplate.width += 5;
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r6 = 0x027;
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@@ -187,29 +187,29 @@ static void MapNamePopupPrintMapNameOnWindow(u16 windowId)
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u32 maxWidth = 112;
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u32 xpos;
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u8 *ptr = GetMapName(mapName, gMapHeader.regionMapSectionId, 0);
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if (gMapHeader.flags != 0)
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if (gMapHeader.floorNum != 0)
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{
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ptr = MapNamePopupAppendFloorNum(ptr, gMapHeader.flags);
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maxWidth = gMapHeader.flags != 0x7F ? 152 : 176;
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ptr = MapNamePopupAppendFloorNum(ptr, gMapHeader.floorNum);
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maxWidth = gMapHeader.floorNum != 0x7F ? 152 : 176;
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}
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xpos = (maxWidth - GetStringWidth(2, mapName, -1)) / 2;
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FillWindowPixelBuffer(windowId, PIXEL_FILL(1));
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AddTextPrinterParameterized(windowId, 2, mapName, xpos, 2, 0xFF, NULL);
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}
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static u8 *MapNamePopupAppendFloorNum(u8 *dest, s8 flags)
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static u8 *MapNamePopupAppendFloorNum(u8 *dest, s8 floorNum)
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{
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if (flags == 0)
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if (floorNum == 0)
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return dest;
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*dest++ = CHAR_SPACE;
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if (flags == 0x7F)
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if (floorNum == 0x7F)
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return StringCopy(dest, gUnknown_841D18D);
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if (flags < 0)
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if (floorNum < 0)
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{
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*dest++ = CHAR_B;
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flags *= -1;
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floorNum *= -1;
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}
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dest = ConvertIntToDecimalStringN(dest, flags, STR_CONV_MODE_LEFT_ALIGN, 2);
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dest = ConvertIntToDecimalStringN(dest, floorNum, STR_CONV_MODE_LEFT_ALIGN, 2);
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*dest++ = CHAR_F;
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*dest = EOS;
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return dest;
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+48
-48
@@ -80,7 +80,7 @@ struct InitialPlayerAvatarState
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struct TradeRoomPlayer
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{
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u8 playerId;
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u8 isLocalPlayer;
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bool8 isLocalPlayer;
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u8 c;
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u8 facing;
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struct MapPosition pos;
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@@ -88,12 +88,12 @@ struct TradeRoomPlayer
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};
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EWRAM_DATA struct WarpData gLastUsedWarp = {};
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EWRAM_DATA struct WarpData sWarpDestination = {};
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static EWRAM_DATA struct WarpData gFixedDiveWarp = {};
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static EWRAM_DATA struct WarpData gFixedHoleWarp = {};
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static EWRAM_DATA struct WarpData sWarpDestination = {};
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static EWRAM_DATA struct WarpData sFixedDiveWarp = {};
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static EWRAM_DATA struct WarpData sFixedHoleWarp = {};
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// File boundary perhaps?
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static EWRAM_DATA struct InitialPlayerAvatarState gInitialPlayerAvatarState = {};
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static EWRAM_DATA struct InitialPlayerAvatarState sInitialPlayerAvatarState = {};
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// File boundary perhaps?
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EWRAM_DATA bool8 gDisableMapMusicChangeOnMapLoad = FALSE;
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@@ -510,8 +510,8 @@ static void ApplyCurrentWarp(void)
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{
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gLastUsedWarp = gSaveBlock1Ptr->location;
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gSaveBlock1Ptr->location = sWarpDestination;
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gFixedDiveWarp = sDummyWarpData;
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gFixedHoleWarp = sDummyWarpData;
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sFixedDiveWarp = sDummyWarpData;
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sFixedHoleWarp = sDummyWarpData;
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}
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static void SetWarpData(struct WarpData *warp, s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y)
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@@ -661,25 +661,25 @@ void SetWarpDestinationToEscapeWarp(void)
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void SetFixedDiveWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y)
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{
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SetWarpData(&gFixedDiveWarp, mapGroup, mapNum, warpId, x, y);
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SetWarpData(&sFixedDiveWarp, mapGroup, mapNum, warpId, x, y);
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}
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static void SetWarpDestinationToDiveWarp(void)
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{
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sWarpDestination = gFixedDiveWarp;
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sWarpDestination = sFixedDiveWarp;
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}
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void SetFixedHoleWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y)
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{
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SetWarpData(&gFixedHoleWarp, mapGroup, mapNum, warpId, x, y);
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SetWarpData(&sFixedHoleWarp, mapGroup, mapNum, warpId, x, y);
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}
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void SetWarpDestinationToFixedHoleWarp(s16 x, s16 y)
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{
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if (IsDummyWarp(&gFixedHoleWarp) == TRUE)
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if (IsDummyWarp(&sFixedHoleWarp) == TRUE)
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sWarpDestination = gLastUsedWarp;
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else
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SetWarpDestination(gFixedHoleWarp.mapGroup, gFixedHoleWarp.mapNum, -1, x, y);
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SetWarpDestination(sFixedHoleWarp.mapGroup, sFixedHoleWarp.mapNum, -1, x, y);
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}
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static void SetWarpDestinationToContinueGameWarp(void)
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@@ -731,7 +731,7 @@ static bool8 SetDiveWarp(u8 dir, u16 x, u16 y)
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else
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{
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RunOnDiveWarpMapScript();
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if (IsDummyWarp(&gFixedDiveWarp))
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if (IsDummyWarp(&sFixedDiveWarp))
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return FALSE;
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SetWarpDestinationToDiveWarp();
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}
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@@ -834,33 +834,33 @@ static void sub_80559A8(void)
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void ResetInitialPlayerAvatarState(void)
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{
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gInitialPlayerAvatarState.direction = DIR_SOUTH;
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gInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_ON_FOOT;
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gInitialPlayerAvatarState.unk2 = FALSE;
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sInitialPlayerAvatarState.direction = DIR_SOUTH;
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sInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_ON_FOOT;
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sInitialPlayerAvatarState.unk2 = FALSE;
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}
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static void SetInitialPlayerAvatarStateWithDirection(u8 dirn)
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{
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gInitialPlayerAvatarState.direction = dirn;
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gInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_ON_FOOT;
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gInitialPlayerAvatarState.unk2 = TRUE;
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sInitialPlayerAvatarState.direction = dirn;
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sInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_ON_FOOT;
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sInitialPlayerAvatarState.unk2 = TRUE;
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}
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void StoreInitialPlayerAvatarState(void)
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{
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gInitialPlayerAvatarState.direction = GetPlayerFacingDirection();
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sInitialPlayerAvatarState.direction = GetPlayerFacingDirection();
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if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_MACH_BIKE))
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gInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_MACH_BIKE;
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sInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_MACH_BIKE;
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else if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_ACRO_BIKE))
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gInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_ACRO_BIKE;
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sInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_ACRO_BIKE;
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else if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_SURFING))
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gInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_SURFING;
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sInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_SURFING;
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else if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_UNDERWATER))
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gInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_UNDERWATER;
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sInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_UNDERWATER;
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else
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gInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_ON_FOOT;
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gInitialPlayerAvatarState.unk2 = FALSE;
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sInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_ON_FOOT;
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sInitialPlayerAvatarState.unk2 = FALSE;
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}
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struct InitialPlayerAvatarState *GetInitialPlayerAvatarState(void)
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@@ -868,12 +868,12 @@ struct InitialPlayerAvatarState *GetInitialPlayerAvatarState(void)
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struct InitialPlayerAvatarState playerStruct;
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u8 mapType = GetCurrentMapType();
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u16 metatileBehavior = GetCenterScreenMetatileBehavior();
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u8 transitionFlags = GetAdjustedInitialTransitionFlags(&gInitialPlayerAvatarState, metatileBehavior, mapType);
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u8 transitionFlags = GetAdjustedInitialTransitionFlags(&sInitialPlayerAvatarState, metatileBehavior, mapType);
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playerStruct.transitionFlags = transitionFlags;
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playerStruct.direction = GetAdjustedInitialDirection(&gInitialPlayerAvatarState, transitionFlags, metatileBehavior, mapType);
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playerStruct.direction = GetAdjustedInitialDirection(&sInitialPlayerAvatarState, transitionFlags, metatileBehavior, mapType);
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playerStruct.unk2 = FALSE;
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gInitialPlayerAvatarState = playerStruct;
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return &gInitialPlayerAvatarState;
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sInitialPlayerAvatarState = playerStruct;
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return &sInitialPlayerAvatarState;
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}
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static u8 GetAdjustedInitialTransitionFlags(struct InitialPlayerAvatarState *playerStruct, u16 metatileBehavior, u8 mapType)
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@@ -2154,7 +2154,7 @@ static void sub_8057100(void)
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static void sub_8057114(void)
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{
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gObjectEvents[gPlayerAvatar.objectEventId].trackedByCamera = 1;
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gObjectEvents[gPlayerAvatar.objectEventId].trackedByCamera = TRUE;
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InitCameraUpdateCallback(gPlayerAvatar.spriteId);
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}
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@@ -2545,14 +2545,14 @@ static void Task_OvwldCredits_WaitFade(u8 taskId)
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// Link related
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static u8 (*const gLinkPlayerMovementModes[])(struct LinkPlayerObjectEvent *, struct ObjectEvent *, u8) = {
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static u8 (*const sLinkPlayerMovementModes[])(struct LinkPlayerObjectEvent *, struct ObjectEvent *, u8) = {
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MovementEventModeCB_Normal, // MOVEMENT_MODE_FREE
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MovementEventModeCB_Ignored, // MOVEMENT_MODE_FROZEN
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MovementEventModeCB_Normal_2, // MOVEMENT_MODE_SCRIPTED
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};
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// These handlers return TRUE if the movement was scripted and successful, and FALSE otherwise.
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static bool8 (*const gLinkPlayerFacingHandlers[])(struct LinkPlayerObjectEvent *, struct ObjectEvent *, u8) = {
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static bool8 (*const sLinkPlayerFacingHandlers[])(struct LinkPlayerObjectEvent *, struct ObjectEvent *, u8) = {
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FacingHandler_DoNothing,
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FacingHandler_DpadMovement,
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FacingHandler_DpadMovement,
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@@ -2567,7 +2567,7 @@ static bool8 (*const gLinkPlayerFacingHandlers[])(struct LinkPlayerObjectEvent *
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};
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// These handlers are run after an attempted movement.
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static void (*const gMovementStatusHandler[])(struct LinkPlayerObjectEvent *, struct ObjectEvent *) = {
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static void (*const sMovementStatusHandler[])(struct LinkPlayerObjectEvent *, struct ObjectEvent *) = {
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// FALSE:
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MovementStatusHandler_EnterFreeMode,
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// TRUE:
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@@ -3033,7 +3033,7 @@ static void LoadTradeRoomPlayer(s32 linkPlayerId, s32 myPlayerId, struct TradeRo
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s16 x, y;
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trainer->playerId = linkPlayerId;
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trainer->isLocalPlayer = (linkPlayerId == myPlayerId) ? 1 : 0;
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trainer->isLocalPlayer = (linkPlayerId == myPlayerId) ? TRUE : FALSE;
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trainer->c = gLinkPlayerObjectEvents[linkPlayerId].movementMode;
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trainer->facing = GetLinkPlayerFacingDirection(linkPlayerId);
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GetLinkPlayerCoords(linkPlayerId, &x, &y);
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@@ -3274,15 +3274,15 @@ static void SpawnLinkPlayerObjectEvent(u8 linkPlayerId, s16 x, s16 y, u8 a4)
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ZeroLinkPlayerObjectEvent(linkPlayerObjEvent);
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ZeroObjectEvent(objEvent);
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linkPlayerObjEvent->active = 1;
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linkPlayerObjEvent->active = TRUE;
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linkPlayerObjEvent->linkPlayerId = linkPlayerId;
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linkPlayerObjEvent->objEventId = objEventId;
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linkPlayerObjEvent->movementMode = MOVEMENT_MODE_FREE;
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objEvent->active = 1;
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objEvent->active = TRUE;
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objEvent->singleMovementActive = a4;
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objEvent->range.as_byte = 2;
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objEvent->spriteId = 64;
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objEvent->spriteId = MAX_SPRITES;
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InitLinkPlayerObjectEventPos(objEvent, x, y);
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}
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@@ -3315,8 +3315,8 @@ static void sub_80584B8(u8 linkPlayerId)
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struct ObjectEvent *objEvent = &gObjectEvents[objEventId];
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if (objEvent->spriteId != MAX_SPRITES)
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DestroySprite(&gSprites[objEvent->spriteId]);
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linkPlayerObjEvent->active = 0;
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objEvent->active = 0;
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linkPlayerObjEvent->active = FALSE;
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objEvent->active = FALSE;
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}
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// Returns the spriteId corresponding to this player.
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@@ -3382,15 +3382,15 @@ static void SetPlayerFacingDirection(u8 linkPlayerId, u8 facing)
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{
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if (facing > FACING_FORCED_RIGHT)
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{
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objEvent->triggerGroundEffectsOnMove = 1;
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objEvent->triggerGroundEffectsOnMove = TRUE;
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}
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else
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{
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// This is a hack to split this code onto two separate lines, without declaring a local variable.
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// C++ style inline variables would be nice here.
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#define TEMP gLinkPlayerMovementModes[linkPlayerObjEvent->movementMode](linkPlayerObjEvent, objEvent, facing)
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#define TEMP sLinkPlayerMovementModes[linkPlayerObjEvent->movementMode](linkPlayerObjEvent, objEvent, facing)
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gMovementStatusHandler[TEMP](linkPlayerObjEvent, objEvent);
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sMovementStatusHandler[TEMP](linkPlayerObjEvent, objEvent);
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// Clean up the hack.
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#undef TEMP
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@@ -3400,7 +3400,7 @@ static void SetPlayerFacingDirection(u8 linkPlayerId, u8 facing)
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static u8 MovementEventModeCB_Normal(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3)
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{
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return gLinkPlayerFacingHandlers[a3](linkPlayerObjEvent, objEvent, a3);
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return sLinkPlayerFacingHandlers[a3](linkPlayerObjEvent, objEvent, a3);
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}
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static u8 MovementEventModeCB_Ignored(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3)
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@@ -3411,7 +3411,7 @@ static u8 MovementEventModeCB_Ignored(struct LinkPlayerObjectEvent *linkPlayerOb
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// Duplicate Function
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static u8 MovementEventModeCB_Normal_2(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3)
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{
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return gLinkPlayerFacingHandlers[a3](linkPlayerObjEvent, objEvent, a3);
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return sLinkPlayerFacingHandlers[a3](linkPlayerObjEvent, objEvent, a3);
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}
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static bool8 FacingHandler_DoNothing(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3)
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@@ -3486,7 +3486,7 @@ static u8 FlipVerticalAndClearForced(u8 newFacing, u8 oldFacing)
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return oldFacing;
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}
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static u8 LinkPlayerDetectCollision(u8 selfObjEventId, u8 a2, s16 x, s16 y)
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static bool8 LinkPlayerDetectCollision(u8 selfObjEventId, u8 a2, s16 x, s16 y)
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{
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u8 i;
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for (i = 0; i < 16; i++)
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@@ -3496,7 +3496,7 @@ static u8 LinkPlayerDetectCollision(u8 selfObjEventId, u8 a2, s16 x, s16 y)
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if ((gObjectEvents[i].currentCoords.x == x && gObjectEvents[i].currentCoords.y == y)
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|| (gObjectEvents[i].previousCoords.x == x && gObjectEvents[i].previousCoords.y == y))
|
||||
{
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return 1;
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return TRUE;
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}
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}
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}
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@@ -3526,7 +3526,7 @@ static void CreateLinkPlayerSprite(u8 linkPlayerId, u8 gameVersion)
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sprite = &gSprites[objEvent->spriteId];
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sprite->coordOffsetEnabled = TRUE;
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sprite->data[0] = linkPlayerId;
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objEvent->triggerGroundEffectsOnMove = 0;
|
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objEvent->triggerGroundEffectsOnMove = FALSE;
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}
|
||||
}
|
||||
|
||||
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+2
-2
@@ -379,7 +379,7 @@ u8 *mapheader_get_tagged_pointer(u8 tag)
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void mapheader_run_script_by_tag(u8 tag)
|
||||
{
|
||||
u8 *ptr = mapheader_get_tagged_pointer(tag);
|
||||
if (ptr)
|
||||
if (ptr != NULL)
|
||||
ScriptContext2_RunNewScript(ptr);
|
||||
}
|
||||
|
||||
@@ -387,7 +387,7 @@ u8 *mapheader_get_first_match_from_tagged_ptr_list(u8 tag)
|
||||
{
|
||||
u8 *ptr = mapheader_get_tagged_pointer(tag);
|
||||
|
||||
if (!ptr)
|
||||
if (ptr == NULL)
|
||||
return NULL;
|
||||
|
||||
while (1)
|
||||
|
||||
Reference in New Issue
Block a user