Address review comments

This commit is contained in:
PikalaxALT
2020-03-29 08:56:38 -04:00
parent a027218bc6
commit 9cfc34f2ec
7 changed files with 69 additions and 71 deletions
+6 -7
View File
@@ -195,20 +195,19 @@ struct MapHeader
/* 0x15 */ u8 cave; /* 0x15 */ u8 cave;
/* 0x16 */ u8 weather; /* 0x16 */ u8 weather;
/* 0x17 */ u8 mapType; /* 0x17 */ u8 mapType;
/* 0x18 */ u8 bikingAllowed; /* 0x18 */ bool8 bikingAllowed;
/* 0x19 */ u8 escapeRope; /* 0x19 */ u8 flags;
/* 0x1A */ s8 flags; /* 0x1A */ s8 floorNum;
/* 0x1B */ u8 battleType; /* 0x1B */ u8 battleType;
}; };
// Flags for gMapHeader.flags, as defined in the map_header_flags macro // Flags for gMapHeader.flags, as defined in the map_header_flags macro
#define MAP_ALLOW_BIKE (1 << 0) #define MAP_ALLOW_ESCAPE_ROPE (1 << 0)
#define MAP_ALLOW_ESCAPE_ROPE (1 << 1) #define MAP_ALLOW_RUN (1 << 1)
#define MAP_ALLOW_RUN (1 << 2)
#define MAP_SHOW_MAP_NAME (1 << 2) #define MAP_SHOW_MAP_NAME (1 << 2)
#define UNUSED_MAP_FLAGS (1 << 3 | 1 << 4 | 1 << 5 | 1 << 6 | 1 << 7) #define UNUSED_MAP_FLAGS (1 << 3 | 1 << 4 | 1 << 5 | 1 << 6 | 1 << 7)
#define SHOW_MAP_NAME_ENABLED ((gMapHeader.escapeRope & (MAP_SHOW_MAP_NAME | UNUSED_MAP_FLAGS)) == MAP_SHOW_MAP_NAME) #define SHOW_MAP_NAME_ENABLED ((gMapHeader.flags & (MAP_SHOW_MAP_NAME | UNUSED_MAP_FLAGS)) == MAP_SHOW_MAP_NAME)
struct ObjectEvent struct ObjectEvent
{ {
-1
View File
@@ -59,7 +59,6 @@ extern struct LinkPlayerObjectEvent gLinkPlayerObjectEvents[4];
extern MainCallback gFieldCallback; extern MainCallback gFieldCallback;
extern struct WarpData gLastUsedWarp; extern struct WarpData gLastUsedWarp;
extern struct WarpData sWarpDestination;
extern u8 gUnknown_2031DE0; extern u8 gUnknown_2031DE0;
extern u8 gFieldLinkPlayerCount; extern u8 gFieldLinkPlayerCount;
+1 -1
View File
@@ -260,7 +260,7 @@ bool8 sub_80BD460(u8 r0)
bool32 IsRunningDisallowed(u8 metatileBehavior) bool32 IsRunningDisallowed(u8 metatileBehavior)
{ {
if (!(gMapHeader.escapeRope & 2)) // wrong name? probably a bitfield. if (!(gMapHeader.flags & MAP_ALLOW_RUN))
return TRUE; return TRUE;
if (sub_80BD4B8(metatileBehavior) != TRUE) if (sub_80BD4B8(metatileBehavior) != TRUE)
return FALSE; return FALSE;
+1 -1
View File
@@ -618,7 +618,7 @@ static void sub_80A1B48(u8 taskId)
bool8 CanUseEscapeRopeOnCurrMap(void) bool8 CanUseEscapeRopeOnCurrMap(void)
{ {
if (gMapHeader.escapeRope & 1) if (gMapHeader.flags & MAP_ALLOW_ESCAPE_ROPE)
return TRUE; return TRUE;
else else
return FALSE; return FALSE;
+11 -11
View File
@@ -151,9 +151,9 @@ static u16 MapNamePopupCreateWindow(bool32 palintoFadedBuffer)
}; };
u16 windowId; u16 windowId;
u16 r6 = 0x01D; u16 r6 = 0x01D;
if (gMapHeader.flags != 0) if (gMapHeader.floorNum != 0)
{ {
if (gMapHeader.flags != 0x7F) if (gMapHeader.floorNum != 0x7F)
{ {
windowTemplate.width += 5; windowTemplate.width += 5;
r6 = 0x027; r6 = 0x027;
@@ -187,29 +187,29 @@ static void MapNamePopupPrintMapNameOnWindow(u16 windowId)
u32 maxWidth = 112; u32 maxWidth = 112;
u32 xpos; u32 xpos;
u8 *ptr = GetMapName(mapName, gMapHeader.regionMapSectionId, 0); u8 *ptr = GetMapName(mapName, gMapHeader.regionMapSectionId, 0);
if (gMapHeader.flags != 0) if (gMapHeader.floorNum != 0)
{ {
ptr = MapNamePopupAppendFloorNum(ptr, gMapHeader.flags); ptr = MapNamePopupAppendFloorNum(ptr, gMapHeader.floorNum);
maxWidth = gMapHeader.flags != 0x7F ? 152 : 176; maxWidth = gMapHeader.floorNum != 0x7F ? 152 : 176;
} }
xpos = (maxWidth - GetStringWidth(2, mapName, -1)) / 2; xpos = (maxWidth - GetStringWidth(2, mapName, -1)) / 2;
FillWindowPixelBuffer(windowId, PIXEL_FILL(1)); FillWindowPixelBuffer(windowId, PIXEL_FILL(1));
AddTextPrinterParameterized(windowId, 2, mapName, xpos, 2, 0xFF, NULL); AddTextPrinterParameterized(windowId, 2, mapName, xpos, 2, 0xFF, NULL);
} }
static u8 *MapNamePopupAppendFloorNum(u8 *dest, s8 flags) static u8 *MapNamePopupAppendFloorNum(u8 *dest, s8 floorNum)
{ {
if (flags == 0) if (floorNum == 0)
return dest; return dest;
*dest++ = CHAR_SPACE; *dest++ = CHAR_SPACE;
if (flags == 0x7F) if (floorNum == 0x7F)
return StringCopy(dest, gUnknown_841D18D); return StringCopy(dest, gUnknown_841D18D);
if (flags < 0) if (floorNum < 0)
{ {
*dest++ = CHAR_B; *dest++ = CHAR_B;
flags *= -1; floorNum *= -1;
} }
dest = ConvertIntToDecimalStringN(dest, flags, STR_CONV_MODE_LEFT_ALIGN, 2); dest = ConvertIntToDecimalStringN(dest, floorNum, STR_CONV_MODE_LEFT_ALIGN, 2);
*dest++ = CHAR_F; *dest++ = CHAR_F;
*dest = EOS; *dest = EOS;
return dest; return dest;
+48 -48
View File
@@ -80,7 +80,7 @@ struct InitialPlayerAvatarState
struct TradeRoomPlayer struct TradeRoomPlayer
{ {
u8 playerId; u8 playerId;
u8 isLocalPlayer; bool8 isLocalPlayer;
u8 c; u8 c;
u8 facing; u8 facing;
struct MapPosition pos; struct MapPosition pos;
@@ -88,12 +88,12 @@ struct TradeRoomPlayer
}; };
EWRAM_DATA struct WarpData gLastUsedWarp = {}; EWRAM_DATA struct WarpData gLastUsedWarp = {};
EWRAM_DATA struct WarpData sWarpDestination = {}; static EWRAM_DATA struct WarpData sWarpDestination = {};
static EWRAM_DATA struct WarpData gFixedDiveWarp = {}; static EWRAM_DATA struct WarpData sFixedDiveWarp = {};
static EWRAM_DATA struct WarpData gFixedHoleWarp = {}; static EWRAM_DATA struct WarpData sFixedHoleWarp = {};
// File boundary perhaps? // File boundary perhaps?
static EWRAM_DATA struct InitialPlayerAvatarState gInitialPlayerAvatarState = {}; static EWRAM_DATA struct InitialPlayerAvatarState sInitialPlayerAvatarState = {};
// File boundary perhaps? // File boundary perhaps?
EWRAM_DATA bool8 gDisableMapMusicChangeOnMapLoad = FALSE; EWRAM_DATA bool8 gDisableMapMusicChangeOnMapLoad = FALSE;
@@ -510,8 +510,8 @@ static void ApplyCurrentWarp(void)
{ {
gLastUsedWarp = gSaveBlock1Ptr->location; gLastUsedWarp = gSaveBlock1Ptr->location;
gSaveBlock1Ptr->location = sWarpDestination; gSaveBlock1Ptr->location = sWarpDestination;
gFixedDiveWarp = sDummyWarpData; sFixedDiveWarp = sDummyWarpData;
gFixedHoleWarp = sDummyWarpData; sFixedHoleWarp = sDummyWarpData;
} }
static void SetWarpData(struct WarpData *warp, s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y) static void SetWarpData(struct WarpData *warp, s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y)
@@ -661,25 +661,25 @@ void SetWarpDestinationToEscapeWarp(void)
void SetFixedDiveWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y) void SetFixedDiveWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y)
{ {
SetWarpData(&gFixedDiveWarp, mapGroup, mapNum, warpId, x, y); SetWarpData(&sFixedDiveWarp, mapGroup, mapNum, warpId, x, y);
} }
static void SetWarpDestinationToDiveWarp(void) static void SetWarpDestinationToDiveWarp(void)
{ {
sWarpDestination = gFixedDiveWarp; sWarpDestination = sFixedDiveWarp;
} }
void SetFixedHoleWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y) void SetFixedHoleWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y)
{ {
SetWarpData(&gFixedHoleWarp, mapGroup, mapNum, warpId, x, y); SetWarpData(&sFixedHoleWarp, mapGroup, mapNum, warpId, x, y);
} }
void SetWarpDestinationToFixedHoleWarp(s16 x, s16 y) void SetWarpDestinationToFixedHoleWarp(s16 x, s16 y)
{ {
if (IsDummyWarp(&gFixedHoleWarp) == TRUE) if (IsDummyWarp(&sFixedHoleWarp) == TRUE)
sWarpDestination = gLastUsedWarp; sWarpDestination = gLastUsedWarp;
else else
SetWarpDestination(gFixedHoleWarp.mapGroup, gFixedHoleWarp.mapNum, -1, x, y); SetWarpDestination(sFixedHoleWarp.mapGroup, sFixedHoleWarp.mapNum, -1, x, y);
} }
static void SetWarpDestinationToContinueGameWarp(void) static void SetWarpDestinationToContinueGameWarp(void)
@@ -731,7 +731,7 @@ static bool8 SetDiveWarp(u8 dir, u16 x, u16 y)
else else
{ {
RunOnDiveWarpMapScript(); RunOnDiveWarpMapScript();
if (IsDummyWarp(&gFixedDiveWarp)) if (IsDummyWarp(&sFixedDiveWarp))
return FALSE; return FALSE;
SetWarpDestinationToDiveWarp(); SetWarpDestinationToDiveWarp();
} }
@@ -834,33 +834,33 @@ static void sub_80559A8(void)
void ResetInitialPlayerAvatarState(void) void ResetInitialPlayerAvatarState(void)
{ {
gInitialPlayerAvatarState.direction = DIR_SOUTH; sInitialPlayerAvatarState.direction = DIR_SOUTH;
gInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_ON_FOOT; sInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_ON_FOOT;
gInitialPlayerAvatarState.unk2 = FALSE; sInitialPlayerAvatarState.unk2 = FALSE;
} }
static void SetInitialPlayerAvatarStateWithDirection(u8 dirn) static void SetInitialPlayerAvatarStateWithDirection(u8 dirn)
{ {
gInitialPlayerAvatarState.direction = dirn; sInitialPlayerAvatarState.direction = dirn;
gInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_ON_FOOT; sInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_ON_FOOT;
gInitialPlayerAvatarState.unk2 = TRUE; sInitialPlayerAvatarState.unk2 = TRUE;
} }
void StoreInitialPlayerAvatarState(void) void StoreInitialPlayerAvatarState(void)
{ {
gInitialPlayerAvatarState.direction = GetPlayerFacingDirection(); sInitialPlayerAvatarState.direction = GetPlayerFacingDirection();
if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_MACH_BIKE)) if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_MACH_BIKE))
gInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_MACH_BIKE; sInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_MACH_BIKE;
else if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_ACRO_BIKE)) else if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_ACRO_BIKE))
gInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_ACRO_BIKE; sInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_ACRO_BIKE;
else if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_SURFING)) else if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_SURFING))
gInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_SURFING; sInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_SURFING;
else if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_UNDERWATER)) else if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_UNDERWATER))
gInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_UNDERWATER; sInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_UNDERWATER;
else else
gInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_ON_FOOT; sInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_ON_FOOT;
gInitialPlayerAvatarState.unk2 = FALSE; sInitialPlayerAvatarState.unk2 = FALSE;
} }
struct InitialPlayerAvatarState *GetInitialPlayerAvatarState(void) struct InitialPlayerAvatarState *GetInitialPlayerAvatarState(void)
@@ -868,12 +868,12 @@ struct InitialPlayerAvatarState *GetInitialPlayerAvatarState(void)
struct InitialPlayerAvatarState playerStruct; struct InitialPlayerAvatarState playerStruct;
u8 mapType = GetCurrentMapType(); u8 mapType = GetCurrentMapType();
u16 metatileBehavior = GetCenterScreenMetatileBehavior(); u16 metatileBehavior = GetCenterScreenMetatileBehavior();
u8 transitionFlags = GetAdjustedInitialTransitionFlags(&gInitialPlayerAvatarState, metatileBehavior, mapType); u8 transitionFlags = GetAdjustedInitialTransitionFlags(&sInitialPlayerAvatarState, metatileBehavior, mapType);
playerStruct.transitionFlags = transitionFlags; playerStruct.transitionFlags = transitionFlags;
playerStruct.direction = GetAdjustedInitialDirection(&gInitialPlayerAvatarState, transitionFlags, metatileBehavior, mapType); playerStruct.direction = GetAdjustedInitialDirection(&sInitialPlayerAvatarState, transitionFlags, metatileBehavior, mapType);
playerStruct.unk2 = FALSE; playerStruct.unk2 = FALSE;
gInitialPlayerAvatarState = playerStruct; sInitialPlayerAvatarState = playerStruct;
return &gInitialPlayerAvatarState; return &sInitialPlayerAvatarState;
} }
static u8 GetAdjustedInitialTransitionFlags(struct InitialPlayerAvatarState *playerStruct, u16 metatileBehavior, u8 mapType) static u8 GetAdjustedInitialTransitionFlags(struct InitialPlayerAvatarState *playerStruct, u16 metatileBehavior, u8 mapType)
@@ -2154,7 +2154,7 @@ static void sub_8057100(void)
static void sub_8057114(void) static void sub_8057114(void)
{ {
gObjectEvents[gPlayerAvatar.objectEventId].trackedByCamera = 1; gObjectEvents[gPlayerAvatar.objectEventId].trackedByCamera = TRUE;
InitCameraUpdateCallback(gPlayerAvatar.spriteId); InitCameraUpdateCallback(gPlayerAvatar.spriteId);
} }
@@ -2545,14 +2545,14 @@ static void Task_OvwldCredits_WaitFade(u8 taskId)
// Link related // Link related
static u8 (*const gLinkPlayerMovementModes[])(struct LinkPlayerObjectEvent *, struct ObjectEvent *, u8) = { static u8 (*const sLinkPlayerMovementModes[])(struct LinkPlayerObjectEvent *, struct ObjectEvent *, u8) = {
MovementEventModeCB_Normal, // MOVEMENT_MODE_FREE MovementEventModeCB_Normal, // MOVEMENT_MODE_FREE
MovementEventModeCB_Ignored, // MOVEMENT_MODE_FROZEN MovementEventModeCB_Ignored, // MOVEMENT_MODE_FROZEN
MovementEventModeCB_Normal_2, // MOVEMENT_MODE_SCRIPTED MovementEventModeCB_Normal_2, // MOVEMENT_MODE_SCRIPTED
}; };
// These handlers return TRUE if the movement was scripted and successful, and FALSE otherwise. // These handlers return TRUE if the movement was scripted and successful, and FALSE otherwise.
static bool8 (*const gLinkPlayerFacingHandlers[])(struct LinkPlayerObjectEvent *, struct ObjectEvent *, u8) = { static bool8 (*const sLinkPlayerFacingHandlers[])(struct LinkPlayerObjectEvent *, struct ObjectEvent *, u8) = {
FacingHandler_DoNothing, FacingHandler_DoNothing,
FacingHandler_DpadMovement, FacingHandler_DpadMovement,
FacingHandler_DpadMovement, FacingHandler_DpadMovement,
@@ -2567,7 +2567,7 @@ static bool8 (*const gLinkPlayerFacingHandlers[])(struct LinkPlayerObjectEvent *
}; };
// These handlers are run after an attempted movement. // These handlers are run after an attempted movement.
static void (*const gMovementStatusHandler[])(struct LinkPlayerObjectEvent *, struct ObjectEvent *) = { static void (*const sMovementStatusHandler[])(struct LinkPlayerObjectEvent *, struct ObjectEvent *) = {
// FALSE: // FALSE:
MovementStatusHandler_EnterFreeMode, MovementStatusHandler_EnterFreeMode,
// TRUE: // TRUE:
@@ -3033,7 +3033,7 @@ static void LoadTradeRoomPlayer(s32 linkPlayerId, s32 myPlayerId, struct TradeRo
s16 x, y; s16 x, y;
trainer->playerId = linkPlayerId; trainer->playerId = linkPlayerId;
trainer->isLocalPlayer = (linkPlayerId == myPlayerId) ? 1 : 0; trainer->isLocalPlayer = (linkPlayerId == myPlayerId) ? TRUE : FALSE;
trainer->c = gLinkPlayerObjectEvents[linkPlayerId].movementMode; trainer->c = gLinkPlayerObjectEvents[linkPlayerId].movementMode;
trainer->facing = GetLinkPlayerFacingDirection(linkPlayerId); trainer->facing = GetLinkPlayerFacingDirection(linkPlayerId);
GetLinkPlayerCoords(linkPlayerId, &x, &y); GetLinkPlayerCoords(linkPlayerId, &x, &y);
@@ -3274,15 +3274,15 @@ static void SpawnLinkPlayerObjectEvent(u8 linkPlayerId, s16 x, s16 y, u8 a4)
ZeroLinkPlayerObjectEvent(linkPlayerObjEvent); ZeroLinkPlayerObjectEvent(linkPlayerObjEvent);
ZeroObjectEvent(objEvent); ZeroObjectEvent(objEvent);
linkPlayerObjEvent->active = 1; linkPlayerObjEvent->active = TRUE;
linkPlayerObjEvent->linkPlayerId = linkPlayerId; linkPlayerObjEvent->linkPlayerId = linkPlayerId;
linkPlayerObjEvent->objEventId = objEventId; linkPlayerObjEvent->objEventId = objEventId;
linkPlayerObjEvent->movementMode = MOVEMENT_MODE_FREE; linkPlayerObjEvent->movementMode = MOVEMENT_MODE_FREE;
objEvent->active = 1; objEvent->active = TRUE;
objEvent->singleMovementActive = a4; objEvent->singleMovementActive = a4;
objEvent->range.as_byte = 2; objEvent->range.as_byte = 2;
objEvent->spriteId = 64; objEvent->spriteId = MAX_SPRITES;
InitLinkPlayerObjectEventPos(objEvent, x, y); InitLinkPlayerObjectEventPos(objEvent, x, y);
} }
@@ -3315,8 +3315,8 @@ static void sub_80584B8(u8 linkPlayerId)
struct ObjectEvent *objEvent = &gObjectEvents[objEventId]; struct ObjectEvent *objEvent = &gObjectEvents[objEventId];
if (objEvent->spriteId != MAX_SPRITES) if (objEvent->spriteId != MAX_SPRITES)
DestroySprite(&gSprites[objEvent->spriteId]); DestroySprite(&gSprites[objEvent->spriteId]);
linkPlayerObjEvent->active = 0; linkPlayerObjEvent->active = FALSE;
objEvent->active = 0; objEvent->active = FALSE;
} }
// Returns the spriteId corresponding to this player. // Returns the spriteId corresponding to this player.
@@ -3382,15 +3382,15 @@ static void SetPlayerFacingDirection(u8 linkPlayerId, u8 facing)
{ {
if (facing > FACING_FORCED_RIGHT) if (facing > FACING_FORCED_RIGHT)
{ {
objEvent->triggerGroundEffectsOnMove = 1; objEvent->triggerGroundEffectsOnMove = TRUE;
} }
else else
{ {
// This is a hack to split this code onto two separate lines, without declaring a local variable. // This is a hack to split this code onto two separate lines, without declaring a local variable.
// C++ style inline variables would be nice here. // C++ style inline variables would be nice here.
#define TEMP gLinkPlayerMovementModes[linkPlayerObjEvent->movementMode](linkPlayerObjEvent, objEvent, facing) #define TEMP sLinkPlayerMovementModes[linkPlayerObjEvent->movementMode](linkPlayerObjEvent, objEvent, facing)
gMovementStatusHandler[TEMP](linkPlayerObjEvent, objEvent); sMovementStatusHandler[TEMP](linkPlayerObjEvent, objEvent);
// Clean up the hack. // Clean up the hack.
#undef TEMP #undef TEMP
@@ -3400,7 +3400,7 @@ static void SetPlayerFacingDirection(u8 linkPlayerId, u8 facing)
static u8 MovementEventModeCB_Normal(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3) static u8 MovementEventModeCB_Normal(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3)
{ {
return gLinkPlayerFacingHandlers[a3](linkPlayerObjEvent, objEvent, a3); return sLinkPlayerFacingHandlers[a3](linkPlayerObjEvent, objEvent, a3);
} }
static u8 MovementEventModeCB_Ignored(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3) static u8 MovementEventModeCB_Ignored(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3)
@@ -3411,7 +3411,7 @@ static u8 MovementEventModeCB_Ignored(struct LinkPlayerObjectEvent *linkPlayerOb
// Duplicate Function // Duplicate Function
static u8 MovementEventModeCB_Normal_2(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3) static u8 MovementEventModeCB_Normal_2(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3)
{ {
return gLinkPlayerFacingHandlers[a3](linkPlayerObjEvent, objEvent, a3); return sLinkPlayerFacingHandlers[a3](linkPlayerObjEvent, objEvent, a3);
} }
static bool8 FacingHandler_DoNothing(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3) static bool8 FacingHandler_DoNothing(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3)
@@ -3486,7 +3486,7 @@ static u8 FlipVerticalAndClearForced(u8 newFacing, u8 oldFacing)
return oldFacing; return oldFacing;
} }
static u8 LinkPlayerDetectCollision(u8 selfObjEventId, u8 a2, s16 x, s16 y) static bool8 LinkPlayerDetectCollision(u8 selfObjEventId, u8 a2, s16 x, s16 y)
{ {
u8 i; u8 i;
for (i = 0; i < 16; i++) for (i = 0; i < 16; i++)
@@ -3496,7 +3496,7 @@ static u8 LinkPlayerDetectCollision(u8 selfObjEventId, u8 a2, s16 x, s16 y)
if ((gObjectEvents[i].currentCoords.x == x && gObjectEvents[i].currentCoords.y == y) if ((gObjectEvents[i].currentCoords.x == x && gObjectEvents[i].currentCoords.y == y)
|| (gObjectEvents[i].previousCoords.x == x && gObjectEvents[i].previousCoords.y == y)) || (gObjectEvents[i].previousCoords.x == x && gObjectEvents[i].previousCoords.y == y))
{ {
return 1; return TRUE;
} }
} }
} }
@@ -3526,7 +3526,7 @@ static void CreateLinkPlayerSprite(u8 linkPlayerId, u8 gameVersion)
sprite = &gSprites[objEvent->spriteId]; sprite = &gSprites[objEvent->spriteId];
sprite->coordOffsetEnabled = TRUE; sprite->coordOffsetEnabled = TRUE;
sprite->data[0] = linkPlayerId; sprite->data[0] = linkPlayerId;
objEvent->triggerGroundEffectsOnMove = 0; objEvent->triggerGroundEffectsOnMove = FALSE;
} }
} }
+2 -2
View File
@@ -379,7 +379,7 @@ u8 *mapheader_get_tagged_pointer(u8 tag)
void mapheader_run_script_by_tag(u8 tag) void mapheader_run_script_by_tag(u8 tag)
{ {
u8 *ptr = mapheader_get_tagged_pointer(tag); u8 *ptr = mapheader_get_tagged_pointer(tag);
if (ptr) if (ptr != NULL)
ScriptContext2_RunNewScript(ptr); ScriptContext2_RunNewScript(ptr);
} }
@@ -387,7 +387,7 @@ u8 *mapheader_get_first_match_from_tagged_ptr_list(u8 tag)
{ {
u8 *ptr = mapheader_get_tagged_pointer(tag); u8 *ptr = mapheader_get_tagged_pointer(tag);
if (!ptr) if (ptr == NULL)
return NULL; return NULL;
while (1) while (1)