use RGB here

This commit is contained in:
PikalaxALT
2020-02-23 21:22:07 -05:00
parent 97408b18a3
commit 9dd88ac940
+1 -1
View File
@@ -891,7 +891,7 @@ void InitLinkBattleVsScreen(u8 taskId)
break;
case 1:
palId = AllocSpritePalette(TAG_VS_LETTERS);
gPlttBufferUnfaded[palId * 16 + 0x10F] = gPlttBufferFaded[palId * 16 + 0x10F] = 0x7FFF;
gPlttBufferUnfaded[palId * 16 + 0x10F] = gPlttBufferFaded[palId * 16 + 0x10F] = RGB(31, 31, 31);
gBattleStruct->linkBattleVsSpriteId_V = CreateSprite(&sVsLetter_V_SpriteTemplate, 108, 80, 0);
gBattleStruct->linkBattleVsSpriteId_S = CreateSprite(&sVsLetter_S_SpriteTemplate, 132, 80, 0);
gSprites[gBattleStruct->linkBattleVsSpriteId_V].invisible = TRUE;