use RGB here
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-1
@@ -891,7 +891,7 @@ void InitLinkBattleVsScreen(u8 taskId)
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break;
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case 1:
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palId = AllocSpritePalette(TAG_VS_LETTERS);
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gPlttBufferUnfaded[palId * 16 + 0x10F] = gPlttBufferFaded[palId * 16 + 0x10F] = 0x7FFF;
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gPlttBufferUnfaded[palId * 16 + 0x10F] = gPlttBufferFaded[palId * 16 + 0x10F] = RGB(31, 31, 31);
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gBattleStruct->linkBattleVsSpriteId_V = CreateSprite(&sVsLetter_V_SpriteTemplate, 108, 80, 0);
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gBattleStruct->linkBattleVsSpriteId_S = CreateSprite(&sVsLetter_S_SpriteTemplate, 132, 80, 0);
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gSprites[gBattleStruct->linkBattleVsSpriteId_V].invisible = TRUE;
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