Merge branch 'master' into sync-ai

This commit is contained in:
GriffinR
2020-01-23 10:24:11 -05:00
committed by GitHub
273 changed files with 12201 additions and 25462 deletions
+27
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@@ -0,0 +1,27 @@
#ifndef GUARD_DAYCARE_CONSTANTS_H
#define GUARD_DAYCARE_CONSTANTS_H
// Parent compatability scores
#define PARENTS_INCOMPATIBLE 0
#define PARENTS_LOW_COMPATIBILITY 20
#define PARENTS_MED_COMPATABILITY 50
#define PARENTS_MAX_COMPATABILITY 70
// Daycare state
#define DAYCARE_NO_MONS 0
#define DAYCARE_EGG_WAITING 1
#define DAYCARE_ONE_MON 2
#define DAYCARE_TWO_MONS 3
#define INHERITED_IV_COUNT 3
#define EGG_HATCH_LEVEL 5
#define EGG_GENDER_MALE 0x8000 // used to create a male egg from a female-only parent species (e.g. Nidoran)
#define DAYCARE_LEVEL_MENU_EXIT 5
#define DAYCARE_EXITED_LEVEL_MENU 2 // would be redundant with above if GF had used the same value
// Array buffers
#define EGG_MOVES_ARRAY_COUNT 10
#define EGG_LVL_UP_MOVES_ARRAY_COUNT 50
#endif //GUARD_DAYCARE_CONSTANTS_H
+5 -2
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@@ -1,6 +1,7 @@
#ifndef GUARD_CONSTANTS_EVENT_OBJECT_MOVEMENT_H
#define GUARD_CONSTANTS_EVENT_OBJECT_MOVEMENT_H
// FIXME: Different in FRLG
#define MOVEMENT_TYPE_NONE 0x0
#define MOVEMENT_TYPE_LOOK_AROUND 0x1
#define MOVEMENT_TYPE_WANDER_AROUND 0x2
@@ -239,8 +240,10 @@
#define MOVEMENT_ACTION_STOP_LEVITATE 0x99
#define MOVEMENT_ACTION_DESTROY_EXTRA_TASK_IF_AT_TOP 0x9A
#define MOVEMENT_ACTION_FIGURE_8 0x9B
#define MOVEMENT_ACTION_FLY_UP 0x9C
#define MOVEMENT_ACTION_FLY_DOWN 0x9D
// These two are verified correct in FRLG
#define MOVEMENT_ACTION_FLY_UP 0xA4
#define MOVEMENT_ACTION_FLY_DOWN 0xA5
#define MOVEMENT_ACTION_STEP_END 0xFE
+9 -9
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@@ -104,14 +104,14 @@
#define FLAG_HIDE_DOJO_HITMONLEE_BALL 0x060
#define FLAG_HIDE_DOJO_HITMONCHAN_BALL 0x061
#define FLAG_HIDE_CINNABAR_BILL 0x062
#define FLAG_HIDE_UNION_ROOM_1 0x063
#define FLAG_HIDE_UNION_ROOM_2 0x064
#define FLAG_HIDE_UNION_ROOM_3 0x065
#define FLAG_HIDE_UNION_ROOM_4 0x066
#define FLAG_HIDE_UNION_ROOM_5 0x067
#define FLAG_HIDE_UNION_ROOM_6 0x068
#define FLAG_HIDE_UNION_ROOM_7 0x069
#define FLAG_HIDE_UNION_ROOM_8 0x06A
#define FLAG_HIDE_UNION_ROOM_PLAYER_1 0x063
#define FLAG_HIDE_UNION_ROOM_PLAYER_2 0x064
#define FLAG_HIDE_UNION_ROOM_PLAYER_3 0x065
#define FLAG_HIDE_UNION_ROOM_PLAYER_4 0x066
#define FLAG_HIDE_UNION_ROOM_PLAYER_5 0x067
#define FLAG_HIDE_UNION_ROOM_PLAYER_6 0x068
#define FLAG_HIDE_UNION_ROOM_PLAYER_7 0x069
#define FLAG_HIDE_UNION_ROOM_PLAYER_8 0x06A
#define FLAG_HIDE_CINNABAR_SEAGALLOP 0x06B
#define FLAG_HIDE_SAFFRON_FAN_CLUB_BLACKBELT 0x06C
#define FLAG_HIDE_SAFFRON_FAN_CLUB_ROCKER 0x06D
@@ -450,7 +450,7 @@
#define FLAG_HIDE_CERULEAN_CAVE_2F_ULTRA_BALL 0x1B6
#define FLAG_HIDE_CERULEAN_CAVE_B1F_MAX_REVIVE 0x1B7
#define FLAG_HIDE_CERULEAN_CAVE_B1F_ULTRA_BALL 0x1B8
#define FLAG_HIDE_FUCHSIA_CITY_BUILDING1_RARE_CANDY 0x1B9
#define FLAG_HIDE_FUCHSIA_CITY_WARDENS_HOUSE_RARE_CANDY 0x1B9
#define FLAG_HIDE_TWO_ISLAND_REVIVE 0x1BA
#define FLAG_HIDE_THREE_ISLAND_ZINC 0x1BB
#define FLAG_0x1BC 0x1BC
+3
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@@ -36,6 +36,7 @@
#define MALE 0
#define FEMALE 1
#define GENDER_COUNT 2
#define OPTIONS_BUTTON_MODE_HELP 0
#define OPTIONS_BUTTON_MODE_LR 1
@@ -59,6 +60,8 @@
#define NUM_BAG_POCKETS 5
#define MAX_MON_MOVES 4
#define PARTY_SIZE 6
#define MULTI_PARTY_SIZE (PARTY_SIZE / 2)
+35
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@@ -0,0 +1,35 @@
#ifndef GUARD_CONSTANTS_ITEM_MENU_H
#define GUARD_CONSTANTS_ITEM_MENU_H
#define OPEN_BAG_ITEMS 0
#define OPEN_BAG_KEYITEMS 1
#define OPEN_BAG_POKEBALLS 2
#define OPEN_BAG_LAST 3
#define ITEMMENULOCATION_FIELD 0
#define ITEMMENULOCATION_PARTY 1
#define ITEMMENULOCATION_SHOP 2
#define ITEMMENULOCATION_ITEMPC 3
#define ITEMMENULOCATION_PCBOX 4
#define ITEMMENULOCATION_BATTLE 5
#define ITEMMENULOCATION_OLD_MAN 6
#define ITEMMENULOCATION_TTVSCR_STATUS 7
#define ITEMMENULOCATION_TTVSCR_CATCHING 8
#define ITEMMENULOCATION_TTVSCR_REGISTER 9
#define ITEMMENULOCATION_TTVSCR_TMS 10
#define ITEMMENULOCATION_LAST 11
#define ITEMMENUACTION_USE 0
#define ITEMMENUACTION_TOSS 1
#define ITEMMENUACTION_REGISTER 2
#define ITEMMENUACTION_GIVE 3
#define ITEMMENUACTION_CANCEL 4
#define ITEMMENUACTION_BATTLE_USE 5
#define ITEMMENUACTION_CHECK 6
#define ITEMMENUACTION_OPEN 7
#define ITEMMENUACTION_OPEN_BERRIES 8
#define ITEMMENUACTION_WALK 9
#define ITEMMENUACTION_DESELECT 10
#define ITEMMENUACTION_DUMMY 11
#endif //GUARD_CONSTANTS_ITEM_MENU_H
+5 -5
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@@ -180,10 +180,10 @@
#define LAYOUT_CELADON_CITY_DEPARTMENT_STORE_4F 195
#define LAYOUT_CELADON_CITY_DEPARTMENT_STORE_5F 196
#define LAYOUT_CELADON_CITY_DEPARTMENT_STORE_ROOF 197
#define LAYOUT_SAFARI_ZONE_BUILDING 198
#define LAYOUT_SAFARI_ZONE_REST_HOUSE 198
#define LAYOUT_SAFARI_ZONE_SECRET_HOUSE 199
#define LAYOUT_FUCHSIA_CITY_ZOO_BUILDING 200
#define LAYOUT_FUCHSIA_CITY_BUILDING1 201
#define LAYOUT_FUCHSIA_CITY_SAFARI_ZONE_OFFICE 200
#define LAYOUT_FUCHSIA_CITY_WARDENS_HOUSE 201
#define LAYOUT_FUCHSIA_CITY_HOUSE2 202
#define LAYOUT_CINNABAR_ISLAND_POKEMON_LAB_ENTRANCE 203
#define LAYOUT_CINNABAR_ISLAND_POKEMON_LAB_LOUNGE 204
@@ -260,8 +260,8 @@
#define LAYOUT_ROUTE5_POKEMON_DAY_CARE 275
#define LAYOUT_VIRIDIAN_CITY_HOUSE1 276
#define LAYOUT_FOUR_ISLAND_POKEMON_DAY_CARE 277
#define LAYOUT_UNUSED_LAYOUT_833B6EC 278
#define LAYOUT_UNUSED_LAYOUT_833BE30 279
#define LAYOUT_SEAFOAM_ISLANDS_B3F_CURRENT_STOPPED 278
#define LAYOUT_SEAFOAM_ISLANDS_B4F_CURRENT_STOPPED 279
#define LAYOUT_MT_EMBER_EXTERIOR 280
#define LAYOUT_MT_EMBER_SUMMIT 281
#define LAYOUT_MT_EMBER_SUMMIT_PATH_1F 282
+6 -6
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@@ -76,10 +76,10 @@
#define MAP_SAFARI_ZONE_EAST (64 | (1 << 8))
#define MAP_SAFARI_ZONE_NORTH (65 | (1 << 8))
#define MAP_SAFARI_ZONE_WEST (66 | (1 << 8))
#define MAP_SAFARI_ZONE_BUILDING1 (67 | (1 << 8))
#define MAP_SAFARI_ZONE_BUILDING2 (68 | (1 << 8))
#define MAP_SAFARI_ZONE_BUILDING3 (69 | (1 << 8))
#define MAP_SAFARI_ZONE_BUILDING4 (70 | (1 << 8))
#define MAP_SAFARI_ZONE_CENTER_REST_HOUSE (67 | (1 << 8))
#define MAP_SAFARI_ZONE_EAST_REST_HOUSE (68 | (1 << 8))
#define MAP_SAFARI_ZONE_NORTH_REST_HOUSE (69 | (1 << 8))
#define MAP_SAFARI_ZONE_WEST_REST_HOUSE (70 | (1 << 8))
#define MAP_SAFARI_ZONE_SECRET_HOUSE (71 | (1 << 8))
#define MAP_CERULEAN_CAVE_1F (72 | (1 << 8))
#define MAP_CERULEAN_CAVE_2F (73 | (1 << 8))
@@ -342,12 +342,12 @@
// Map Group 11
#define MAP_FUCHSIA_CITY_SAFARI_ZONE_ENTRANCE (0 | (11 << 8))
#define MAP_FUCHSIA_CITY_MART (1 | (11 << 8))
#define MAP_FUCHSIA_CITY_ZOO_BUILDING (2 | (11 << 8))
#define MAP_FUCHSIA_CITY_SAFARI_ZONE_OFFICE (2 | (11 << 8))
#define MAP_FUCHSIA_CITY_GYM (3 | (11 << 8))
#define MAP_FUCHSIA_CITY_HOUSE1 (4 | (11 << 8))
#define MAP_FUCHSIA_CITY_POKEMON_CENTER_1F (5 | (11 << 8))
#define MAP_FUCHSIA_CITY_POKEMON_CENTER_2F (6 | (11 << 8))
#define MAP_FUCHSIA_CITY_BUILDING1 (7 | (11 << 8))
#define MAP_FUCHSIA_CITY_WARDENS_HOUSE (7 | (11 << 8))
#define MAP_FUCHSIA_CITY_HOUSE2 (8 | (11 << 8))
#define MAP_FUCHSIA_CITY_HOUSE3 (9 | (11 << 8))
+31
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@@ -78,4 +78,35 @@
#define LISTMENU_BERRY_POWDER 5
#define LISTMENU_TRAINER_TOWER_FLOORS 6
// Std String Ids
#define STDSTRING_COOL 0
#define STDSTRING_BEAUTY 1
#define STDSTRING_CUTE 2
#define STDSTRING_SMART 3
#define STDSTRING_TOUGH 4
#define STDSTRING_COOL2 5
#define STDSTRING_BEAUTY2 6
#define STDSTRING_CUTE2 7
#define STDSTRING_SMART2 8
#define STDSTRING_TOUGH2 9
#define STDSTRING_ITEMS 10
#define STDSTRING_KEY_ITEMS 11
#define STDSTRING_POKEBALLS 12
#define STDSTRING_TMHMS 13
#define STDSTRING_BERRIES 14
#define STDSTRING_BOULDER_BADGE 15
#define STDSTRING_CASCADE_BADGE 16
#define STDSTRING_THUNDER_BADGE 17
#define STDSTRING_RAINBOW_BADGE 18
#define STDSTRING_SOUL_BADGE 19
#define STDSTRING_MARSH_BADGE 20
#define STDSTRING_VOLCANO_BADGE 21
#define STDSTRING_EARTH_BADGE 22
#define STDSTRING_COINS 23
#define STDSTRING_ITEMS_POCKET 24
#define STDSTRING_KEY_ITEMS_POCKET 25
#define STDSTRING_POKEBALLS_POCKET 26
#define STDSTRING_TM_CASE 27
#define STDSTRING_BERRY_POUCH 28
#endif //GUARD_CONSTANTS_MENU_H
+6
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@@ -1,6 +1,9 @@
#ifndef GUARD_METATILE_LABELS_H
#define GUARD_METATILE_LABELS_H
// General
#define METATILE_General_CalmWater 0x12B
// Pokemon Mansion
#define METATILE_PokemonMansion_Floor 0x284
#define METATILE_PokemonMansion_Floor_ShadeFull 0x285
@@ -34,4 +37,7 @@
#define METATILE_PokemonMansion_Statue_RedEyes_Shade 0x34E
#define METATILE_PokemonMansion_Statue_RedEyes_Basement 0x34F
// gTileset_82D504C. Below metatile probably needs generic name
#define METATILE_MtEmber_CaveEntrance 0x346
#endif // GUARD_METATILE_LABELS_H
+118
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@@ -1,6 +1,97 @@
#ifndef GUARD_CONSTANTS_POKEMON_H
#define GUARD_CONSTANTS_POKEMON_H
// For (Set|Get)(Box)?MonData
#define MON_DATA_PERSONALITY 0
#define MON_DATA_OT_ID 1
#define MON_DATA_NICKNAME 2
#define MON_DATA_LANGUAGE 3
#define MON_DATA_SANITY_IS_BAD_EGG 4
#define MON_DATA_SANITY_HAS_SPECIES 5
#define MON_DATA_SANITY_IS_EGG 6
#define MON_DATA_OT_NAME 7
#define MON_DATA_MARKINGS 8
#define MON_DATA_CHECKSUM 9
#define MON_DATA_ENCRYPT_SEPARATOR 10
#define MON_DATA_SPECIES 11
#define MON_DATA_HELD_ITEM 12
#define MON_DATA_MOVE1 13
#define MON_DATA_MOVE2 14
#define MON_DATA_MOVE3 15
#define MON_DATA_MOVE4 16
#define MON_DATA_PP1 17
#define MON_DATA_PP2 18
#define MON_DATA_PP3 19
#define MON_DATA_PP4 20
#define MON_DATA_PP_BONUSES 21
#define MON_DATA_COOL 22
#define MON_DATA_BEAUTY 23
#define MON_DATA_CUTE 24
#define MON_DATA_EXP 25
#define MON_DATA_HP_EV 26
#define MON_DATA_ATK_EV 27
#define MON_DATA_DEF_EV 28
#define MON_DATA_SPEED_EV 29
#define MON_DATA_SPATK_EV 30
#define MON_DATA_SPDEF_EV 31
#define MON_DATA_FRIENDSHIP 32
#define MON_DATA_SMART 33
#define MON_DATA_POKERUS 34
#define MON_DATA_MET_LOCATION 35
#define MON_DATA_MET_LEVEL 36
#define MON_DATA_MET_GAME 37
#define MON_DATA_POKEBALL 38
#define MON_DATA_HP_IV 39
#define MON_DATA_ATK_IV 40
#define MON_DATA_DEF_IV 41
#define MON_DATA_SPEED_IV 42
#define MON_DATA_SPATK_IV 43
#define MON_DATA_SPDEF_IV 44
#define MON_DATA_IS_EGG 45
#define MON_DATA_ABILITY_NUM 46
#define MON_DATA_TOUGH 47
#define MON_DATA_SHEEN 48
#define MON_DATA_OT_GENDER 49
#define MON_DATA_COOL_RIBBON 50
#define MON_DATA_BEAUTY_RIBBON 51
#define MON_DATA_CUTE_RIBBON 52
#define MON_DATA_SMART_RIBBON 53
#define MON_DATA_TOUGH_RIBBON 54
#define MON_DATA_STATUS 55
#define MON_DATA_LEVEL 56
#define MON_DATA_HP 57
#define MON_DATA_MAX_HP 58
#define MON_DATA_ATK 59
#define MON_DATA_DEF 60
#define MON_DATA_SPEED 61
#define MON_DATA_SPATK 62
#define MON_DATA_SPDEF 63
#define MON_DATA_MAIL 64
#define MON_DATA_SPECIES2 65
#define MON_DATA_IVS 66
#define MON_DATA_CHAMPION_RIBBON 67
#define MON_DATA_WINNING_RIBBON 68
#define MON_DATA_VICTORY_RIBBON 69
#define MON_DATA_ARTIST_RIBBON 70
#define MON_DATA_EFFORT_RIBBON 71
#define MON_DATA_GIFT_RIBBON_1 72
#define MON_DATA_GIFT_RIBBON_2 73
#define MON_DATA_GIFT_RIBBON_3 74
#define MON_DATA_GIFT_RIBBON_4 75
#define MON_DATA_GIFT_RIBBON_5 76
#define MON_DATA_GIFT_RIBBON_6 77
#define MON_DATA_GIFT_RIBBON_7 78
#define MON_DATA_FATEFUL_ENCOUNTER 79
#define MON_DATA_OBEDIENCE 80
#define MON_DATA_KNOWN_MOVES 81
#define MON_DATA_RIBBON_COUNT 82
#define MON_DATA_RIBBONS 83
#define MON_DATA_ATK2 84
#define MON_DATA_DEF2 85
#define MON_DATA_SPEED2 86
#define MON_DATA_SPATK2 87
#define MON_DATA_SPDEF2 88
// Pokemon types
#define TYPE_NORMAL 0x00
#define TYPE_FIGHTING 0x01
@@ -40,6 +131,8 @@
#define EGG_GROUP_DRAGON 14
#define EGG_GROUP_UNDISCOVERED 15
#define EGG_GROUPS_PER_MON 2
// Pokemon natures
#define NATURE_HARDY 0
#define NATURE_LONELY 1
@@ -91,8 +184,33 @@
#define PLAYER_HAS_ONE_MON 0x1
#define PLAYER_HAS_ONE_USABLE_MON 0x2
#define MAX_LEVEL 100
#define OT_ID_RANDOM_NO_SHINY 2
#define OT_ID_PRESET 1
#define OT_ID_PLAYER_ID 0
#define MON_GIVEN_TO_PARTY 0x0
#define MON_GIVEN_TO_PC 0x1
#define MON_CANT_GIVE 0x2
#define MON_MALE 0x00
#define MON_FEMALE 0xFE
#define MON_GENDERLESS 0xFF
#define FRIENDSHIP_EVENT_GROW_LEVEL 0x0
#define FRIENDSHIP_EVENT_VITAMIN 0x1
#define FRIENDSHIP_EVENT_BATTLE_ITEM 0x2
#define FRIENDSHIP_EVENT_LEAGUE_BATTLE 0x3
#define FRIENDSHIP_EVENT_LEARN_TMHM 0x4
#define FRIENDSHIP_EVENT_WALKING 0x5
#define FRIENDSHIP_EVENT_FAINT_SMALL 0x6
#define FRIENDSHIP_EVENT_FAINT_OUTSIDE_BATTLE 0x7
#define FRIENDSHIP_EVENT_FAINT_LARGE 0x8
#define PARTY_SIZE 6
#define MAX_TOTAL_EVS 510
#define UNOWN_FORM_COUNT 28
#define MAX_MON_LEVEL 100
#endif // GUARD_CONSTANTS_POKEMON_H
+3 -1
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@@ -206,6 +206,8 @@
#define MAPSEC_SPECIAL_AREA 0xC4
#define MAPSEC_NONE 0xC5
#define MAPSEC_IN_GAME_TRADE 0xFE
#define METLOC_SPECIAL_EGG 0xFD
#define METLOC_IN_GAME_TRADE 0xFE
#define METLOC_FATEFUL_ENCOUNTER 0xFF
#endif //GUARD_CONSTANTS_REGION_MAP_H