Remove unused BF battle types, clarify Ghost battle type flags
This commit is contained in:
@@ -58,14 +58,15 @@
|
||||
#define BATTLE_TYPE_EREADER_TRAINER 0x0800
|
||||
#define BATTLE_TYPE_KYOGRE_GROUDON 0x1000
|
||||
#define BATTLE_TYPE_LEGENDARY 0x2000
|
||||
#define BATTLE_TYPE_GHOST_UNVEILED 0x2000 // Re-use of BATTLE_TYPE_LEGENDARY, when combined with BATTLE_TYPE_GHOST
|
||||
#define BATTLE_TYPE_REGI 0x4000
|
||||
#define BATTLE_TYPE_GHOST 0x8000
|
||||
#define BATTLE_TYPE_POKEDUDE 0x10000
|
||||
#define BATTLE_TYPE_PALACE 0x20000 // TODO: Update name
|
||||
#define BATTLE_TYPE_ARENA 0x40000 // TOOD: Update name
|
||||
#define BATTLE_TYPE_WILD_SCRIPTED 0x20000
|
||||
#define BATTLE_TYPE_LEGENDARY_FRLG 0x40000
|
||||
#define BATTLE_TYPE_TRAINER_TOWER 0x80000
|
||||
#define BATTLE_TYPE_PIKE 0x100000
|
||||
#define BATTLE_TYPE_PYRAMID 0x200000
|
||||
#define BATTLE_TYPE_x100000 0x100000
|
||||
#define BATTLE_TYPE_x200000 0x200000
|
||||
#define BATTLE_TYPE_INGAME_PARTNER 0x400000
|
||||
#define BATTLE_TYPE_x800000 0x800000
|
||||
#define BATTLE_TYPE_RECORDED 0x1000000
|
||||
@@ -76,8 +77,9 @@
|
||||
#define BATTLE_TYPE_KYOGRE 0x20000000
|
||||
#define BATTLE_TYPE_RAYQUAZA 0x40000000
|
||||
#define BATTLE_TYPE_x80000000 0x80000000
|
||||
#define BATTLE_TYPE_FRONTIER (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_PIKE | BATTLE_TYPE_PYRAMID)
|
||||
#define BATTLE_TYPE_FRONTIER_NO_PYRAMID (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_PIKE)
|
||||
|
||||
#define IS_BATTLE_TYPE_GHOST_WITHOUT_SCOPE(flags) ((flags) & BATTLE_TYPE_GHOST && !((flags) & BATTLE_TYPE_GHOST_UNVEILED))
|
||||
#define IS_BATTLE_TYPE_GHOST_WITH_SCOPE(flags) ((flags) & BATTLE_TYPE_GHOST && (flags) & BATTLE_TYPE_GHOST_UNVEILED)
|
||||
|
||||
// Battle Outcome defines
|
||||
#define B_OUTCOME_WON 0x1
|
||||
|
||||
@@ -343,12 +343,12 @@ void BattleAI_SetupAIData(void)
|
||||
}
|
||||
else if (!(gBattleTypeFlags & (BATTLE_TYPE_TRAINER_TOWER | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_BATTLE_TOWER)) && (gTrainerBattleOpponent_A != SECRET_BASE_OPPONENT))
|
||||
{
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_WILD_SCRIPTED)
|
||||
{
|
||||
AI_THINKING_STRUCT->aiFlags = AI_SCRIPT_CHECK_BAD_MOVE;
|
||||
return;
|
||||
}
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_LEGENDARY_FRLG)
|
||||
{
|
||||
AI_THINKING_STRUCT->aiFlags = (AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY);
|
||||
return;
|
||||
|
||||
+4
-4
@@ -2559,9 +2559,9 @@ static void BattleIntroDrawTrainersOrMonsSprites(void)
|
||||
{
|
||||
if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT)
|
||||
{
|
||||
if (gBattleTypeFlags & (BATTLE_TYPE_GHOST | BATTLE_TYPE_LEGENDARY))
|
||||
if (gBattleTypeFlags & (BATTLE_TYPE_GHOST | BATTLE_TYPE_GHOST_UNVEILED))
|
||||
{
|
||||
if ((gBattleTypeFlags & (BATTLE_TYPE_GHOST | BATTLE_TYPE_LEGENDARY)) != BATTLE_TYPE_GHOST)
|
||||
if (!IS_BATTLE_TYPE_GHOST_WITHOUT_SCOPE(gBattleTypeFlags))
|
||||
HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBattler].species), FLAG_SET_SEEN, gBattleMons[gActiveBattler].personality);
|
||||
}
|
||||
else if (!(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER
|
||||
@@ -2674,7 +2674,7 @@ static void BattleIntroPrintWildMonAttacked(void)
|
||||
{
|
||||
gBattleMainFunc = BattleIntroPrintPlayerSendsOut;
|
||||
PrepareStringBattle(STRINGID_INTROMSG, 0);
|
||||
if ((gBattleTypeFlags & (BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_GHOST)) == (BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_GHOST))
|
||||
if (IS_BATTLE_TYPE_GHOST_WITH_SCOPE(gBattleTypeFlags))
|
||||
{
|
||||
gBattleScripting.battler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
||||
BattleScriptExecute(BattleScript_SilphScopeUnveiled);
|
||||
@@ -4183,7 +4183,7 @@ bool8 TryRunFromBattle(u8 battler)
|
||||
gProtectStructs[battler].fleeFlag = 2;
|
||||
++effect;
|
||||
}
|
||||
else if ((gBattleTypeFlags & (BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_GHOST)) == BATTLE_TYPE_GHOST)
|
||||
else if (IS_BATTLE_TYPE_GHOST_WITHOUT_SCOPE(gBattleTypeFlags))
|
||||
{
|
||||
if (GetBattlerSide(battler) == B_SIDE_PLAYER)
|
||||
++effect;
|
||||
|
||||
@@ -1516,7 +1516,7 @@ void BufferStringBattle(u16 stringId)
|
||||
{
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_GHOST)
|
||||
{
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_LEGENDARY)
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_GHOST_UNVEILED)
|
||||
stringPtr = gUnknown_83FD30D;
|
||||
else
|
||||
stringPtr = gUnknown_83FD2D9;
|
||||
|
||||
@@ -7352,7 +7352,7 @@ static void atk95_setsandstorm(void)
|
||||
|
||||
static void atk96_weatherdamage(void)
|
||||
{
|
||||
if (((gBattleTypeFlags & (BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_GHOST)) == BATTLE_TYPE_GHOST)
|
||||
if (IS_BATTLE_TYPE_GHOST_WITHOUT_SCOPE(gBattleTypeFlags)
|
||||
&& (GetBattlerSide(gBattlerAttacker) == B_SIDE_OPPONENT))
|
||||
{
|
||||
gBattleMoveDamage = 0;
|
||||
|
||||
+3
-3
@@ -301,7 +301,7 @@ void BattleSetup_StartScriptedWildBattle(void)
|
||||
{
|
||||
ScriptContext2_Enable();
|
||||
gMain.savedCallback = CB2_EndScriptedWildBattle;
|
||||
gBattleTypeFlags = BATTLE_TYPE_PALACE;
|
||||
gBattleTypeFlags = BATTLE_TYPE_WILD_SCRIPTED;
|
||||
CreateBattleStartTask(GetWildBattleTransition(), 0);
|
||||
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
|
||||
IncrementGameStat(GAME_STAT_WILD_BATTLES);
|
||||
@@ -313,7 +313,7 @@ void ScrSpecial_StartMarowakBattle(void)
|
||||
gMain.savedCallback = CB2_EndMarowakBattle;
|
||||
if (CheckBagHasItem(ITEM_SILPH_SCOPE, 1))
|
||||
{
|
||||
gBattleTypeFlags = BATTLE_TYPE_GHOST | BATTLE_TYPE_LEGENDARY;
|
||||
gBattleTypeFlags = BATTLE_TYPE_GHOST | BATTLE_TYPE_GHOST_UNVEILED;
|
||||
CreateMonWithGenderNatureLetter(gEnemyParty, SPECIES_MAROWAK, 30, 31, MON_FEMALE, NATURE_SERIOUS, 0);
|
||||
}
|
||||
else
|
||||
@@ -342,7 +342,7 @@ void Special_StartLegendaryBattle(void)
|
||||
|
||||
ScriptContext2_Enable();
|
||||
gMain.savedCallback = CB2_EndScriptedWildBattle;
|
||||
gBattleTypeFlags = BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_ARENA;
|
||||
gBattleTypeFlags = BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_LEGENDARY_FRLG;
|
||||
species = GetMonData(&gEnemyParty[0], MON_DATA_SPECIES);
|
||||
switch (species)
|
||||
{
|
||||
|
||||
+2
-2
@@ -1382,7 +1382,7 @@ u8 AtkCanceller_UnableToUseMove(void)
|
||||
++gBattleStruct->atkCancellerTracker;
|
||||
break;
|
||||
case CANCELLER_GHOST: // GHOST in pokemon tower
|
||||
if ((gBattleTypeFlags & (BATTLE_TYPE_GHOST | BATTLE_TYPE_LEGENDARY)) == BATTLE_TYPE_GHOST)
|
||||
if (IS_BATTLE_TYPE_GHOST_WITHOUT_SCOPE(gBattleTypeFlags))
|
||||
{
|
||||
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
|
||||
gBattlescriptCurrInstr = BattleScript_TooScaredToMove;
|
||||
@@ -1616,7 +1616,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
|
||||
if (!moveArg)
|
||||
moveArg = gCurrentMove;
|
||||
GET_MOVE_TYPE(moveArg, moveType);
|
||||
if ((gBattleTypeFlags & (BATTLE_TYPE_GHOST | BATTLE_TYPE_LEGENDARY)) == BATTLE_TYPE_GHOST
|
||||
if (IS_BATTLE_TYPE_GHOST_WITHOUT_SCOPE(gBattleTypeFlags)
|
||||
&& (gLastUsedAbility == ABILITY_INTIMIDATE || gLastUsedAbility == ABILITY_TRACE))
|
||||
return effect;
|
||||
switch (caseID)
|
||||
|
||||
@@ -202,7 +202,7 @@ static bool8 LoadBattlerSpriteGfx(u8 battler)
|
||||
{
|
||||
if (GetBattlerSide(battler) != B_SIDE_PLAYER)
|
||||
{
|
||||
if ((gBattleTypeFlags & (BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_GHOST)) == BATTLE_TYPE_GHOST)
|
||||
if (IS_BATTLE_TYPE_GHOST_WITHOUT_SCOPE(gBattleTypeFlags))
|
||||
DecompressGhostFrontPic(&gEnemyParty[gBattlerPartyIndexes[battler]], battler);
|
||||
else if (!gBattleSpritesDataPtr->battlerData[battler].behindSubstitute)
|
||||
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[battler]], battler);
|
||||
@@ -228,7 +228,7 @@ static void CreateBattlerSprite(u8 battler)
|
||||
{
|
||||
u8 posY;
|
||||
|
||||
if ((gBattleTypeFlags & (BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_GHOST)) == BATTLE_TYPE_GHOST)
|
||||
if (IS_BATTLE_TYPE_GHOST_WITHOUT_SCOPE(gBattleTypeFlags))
|
||||
posY = GetGhostSpriteDefault_Y(battler);
|
||||
else if (gBattleSpritesDataPtr->battlerData[battler].behindSubstitute)
|
||||
posY = GetSubstituteSpriteDefault_Y(battler);
|
||||
|
||||
Reference in New Issue
Block a user