Fix accidental ++ deletion
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@@ -4597,7 +4597,7 @@ bool8 PokemonItemUseNoEffect(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mo
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}
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if (GetMonData(mon, MON_DATA_MAX_HP, NULL) != GetMonData(mon, MON_DATA_HP, NULL))
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retVal = FALSE;
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idx;
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idx++;
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curEffect &= ~(ITEM4_REVIVE >> 2);
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break;
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case 3:
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