Finish decomp of intro

This commit is contained in:
PikalaxALT
2019-07-04 21:16:08 -04:00
parent b3b439fd8a
commit a1f10189b6
3 changed files with 250 additions and 688 deletions
-685
View File
@@ -1,685 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_80EE704
sub_80EE704: @ 80EE704
push {r4,r5,lr}
adds r4, r0, 0
movs r1, 0x2E
ldrsh r0, [r4, r1]
cmp r0, 0x1
beq _080EE740
cmp r0, 0x1
bgt _080EE71A
cmp r0, 0
beq _080EE726
b _080EE846
_080EE71A:
cmp r0, 0x2
beq _080EE7C4
cmp r0, 0x3
bne _080EE724
b _080EE824
_080EE724:
b _080EE846
_080EE726:
ldrh r0, [r4, 0x30]
adds r0, 0x1
strh r0, [r4, 0x30]
lsls r0, 16
asrs r0, 16
cmp r0, 0x4
bgt _080EE736
b _080EE846
_080EE736:
adds r0, r4, 0
movs r1, 0x3
bl StartSpriteAnim
b _080EE818
_080EE740:
ldrh r2, [r4, 0x3C]
ldrh r3, [r4, 0x32]
adds r1, r2, r3
movs r5, 0
strh r1, [r4, 0x32]
ldrh r0, [r4, 0x34]
adds r0, 0x8
strh r0, [r4, 0x34]
lsls r1, 16
asrs r1, 20
strh r1, [r4, 0x24]
ldr r1, _080EE7B0 @ =gSineTable
movs r3, 0x34
ldrsh r0, [r4, r3]
lsls r0, 1
adds r0, r1
movs r3, 0
ldrsh r1, [r0, r3]
ldr r0, _080EE7B4 @ =gUnknown_203AB04
ldrh r0, [r0]
muls r0, r1
ldr r1, _080EE7B8 @ =gUnknown_203AB08
ldrh r1, [r1]
asrs r0, r1
negs r0, r0
strh r0, [r4, 0x26]
ldrh r0, [r4, 0x38]
adds r0, 0x1
strh r0, [r4, 0x38]
movs r0, 0x38
ldrsh r1, [r4, r0]
ldr r0, _080EE7BC @ =gUnknown_203AB06
ldrh r0, [r0]
cmp r1, r0
ble _080EE78C
strh r5, [r4, 0x38]
subs r0, r2, 0x1
strh r0, [r4, 0x3C]
_080EE78C:
ldrh r0, [r4, 0x36]
adds r0, 0x1
strh r0, [r4, 0x36]
lsls r0, 16
asrs r0, 16
cmp r0, 0xF
ble _080EE846
adds r0, r4, 0
movs r1, 0x2
bl StartSpriteAnim
strh r5, [r4, 0x30]
ldr r0, _080EE7C0 @ =0x00004757
strh r0, [r4, 0x3A]
movs r0, 0x1C
strh r0, [r4, 0x3C]
b _080EE818
.align 2, 0
_080EE7B0: .4byte gSineTable
_080EE7B4: .4byte gUnknown_203AB04
_080EE7B8: .4byte gUnknown_203AB08
_080EE7BC: .4byte gUnknown_203AB06
_080EE7C0: .4byte 0x00004757
_080EE7C4:
ldrh r0, [r4, 0x3C]
ldrh r1, [r4, 0x32]
adds r0, r1
strh r0, [r4, 0x32]
lsls r0, 16
asrs r1, r0, 20
strh r1, [r4, 0x24]
ldrh r0, [r4, 0x30]
adds r0, 0x1
strh r0, [r4, 0x30]
lsls r0, 16
asrs r0, 16
cmp r0, 0x6
ble _080EE804
ldrh r0, [r4, 0x20]
adds r0, r1
lsls r0, 16
asrs r0, 16
ldrh r1, [r4, 0x26]
ldrh r2, [r4, 0x22]
adds r1, r2
lsls r1, 16
asrs r1, 16
movs r3, 0x3A
ldrsh r2, [r4, r3]
bl sub_80EE864
movs r0, 0x3A
ldrsh r1, [r4, r0]
ldr r0, _080EE820 @ =0x41c64e6d
muls r0, r1
strh r0, [r4, 0x3A]
_080EE804:
movs r1, 0x30
ldrsh r0, [r4, r1]
cmp r0, 0xC
ble _080EE846
adds r0, r4, 0
movs r1, 0
bl StartSpriteAnim
movs r0, 0
strh r0, [r4, 0x30]
_080EE818:
ldrh r0, [r4, 0x2E]
adds r0, 0x1
strh r0, [r4, 0x2E]
b _080EE846
.align 2, 0
_080EE820: .4byte 0x41c64e6d
_080EE824:
ldrh r0, [r4, 0x30]
adds r0, 0x1
strh r0, [r4, 0x30]
lsls r0, 16
asrs r0, 16
cmp r0, 0x10
ble _080EE846
ldr r0, _080EE84C @ =gUnknown_203AB0A
ldrh r1, [r0]
ldrh r2, [r4, 0x24]
negs r2, r2
lsls r2, 16
asrs r2, 16
adds r0, r4, 0
movs r3, 0x4
bl sub_80EE970
_080EE846:
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080EE84C: .4byte gUnknown_203AB0A
thumb_func_end sub_80EE704
thumb_func_start sub_80EE850
sub_80EE850: @ 80EE850
ldr r0, [r0, 0x18]
ldr r1, [r0, 0x1C]
ldr r0, _080EE860 @ =SpriteCallbackDummy
eors r1, r0
negs r0, r1
orrs r0, r1
lsrs r0, 31
bx lr
.align 2, 0
_080EE860: .4byte SpriteCallbackDummy
thumb_func_end sub_80EE850
thumb_func_start sub_80EE864
sub_80EE864: @ 80EE864
push {r4-r7,lr}
mov r7, r8
push {r7}
lsls r2, 16
lsrs r5, r2, 16
movs r6, 0
lsls r0, 16
ldr r2, _080EE8D4 @ =0xffea0000
adds r2, r0
mov r8, r2
lsls r1, 16
movs r0, 0xC0
lsls r0, 13
adds r7, r1, r0
_080EE880:
ldr r0, _080EE8D8 @ =gUnknown_840BEC4
mov r2, r8
asrs r1, r2, 16
asrs r2, r7, 16
movs r3, 0xA
bl CreateSprite
lsls r0, 24
lsrs r1, r0, 24
cmp r1, 0x40
beq _080EE8C4
ldr r0, _080EE8DC @ =gSprites
lsls r4, r1, 4
adds r4, r1
lsls r4, 2
adds r4, r0
lsls r5, 16
asrs r5, 16
adds r0, r5, 0
movs r1, 0xD
bl __modsi3
adds r0, 0x8
strh r0, [r4, 0x34]
adds r0, r5, 0
movs r1, 0x3
bl __modsi3
strh r0, [r4, 0x36]
strh r6, [r4, 0x3C]
ldr r0, _080EE8E0 @ =0x41c64e6d
muls r0, r5
lsls r0, 16
lsrs r5, r0, 16
_080EE8C4:
adds r6, 0x1
cmp r6, 0x1
ble _080EE880
pop {r3}
mov r8, r3
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_080EE8D4: .4byte 0xffea0000
_080EE8D8: .4byte gUnknown_840BEC4
_080EE8DC: .4byte gSprites
_080EE8E0: .4byte 0x41c64e6d
thumb_func_end sub_80EE864
thumb_func_start sub_80EE8E4
sub_80EE8E4: @ 80EE8E4
push {r4,r5,lr}
adds r5, r0, 0
adds r4, r5, 0
adds r4, 0x2E
movs r1, 0x2E
ldrsh r0, [r5, r1]
cmp r0, 0
beq _080EE8FA
cmp r0, 0x1
beq _080EE90C
b _080EE93E
_080EE8FA:
ldrh r0, [r5, 0x20]
lsls r0, 4
strh r0, [r4, 0x2]
ldrh r0, [r5, 0x22]
lsls r0, 4
strh r0, [r4, 0x4]
ldrh r0, [r5, 0x2E]
adds r0, 0x1
strh r0, [r5, 0x2E]
_080EE90C:
ldrh r1, [r4, 0x2]
ldrh r0, [r4, 0x6]
subs r1, r0
strh r1, [r4, 0x2]
ldrh r0, [r4, 0x8]
ldrh r2, [r4, 0x4]
adds r0, r2
strh r0, [r4, 0x4]
lsls r1, 16
asrs r1, 20
strh r1, [r5, 0x20]
ldrh r0, [r4, 0x4]
lsls r0, 16
asrs r0, 20
strh r0, [r5, 0x22]
adds r0, r5, 0
adds r0, 0x3F
ldrb r1, [r0]
movs r0, 0x10
ands r0, r1
cmp r0, 0
beq _080EE93E
adds r0, r5, 0
bl DestroySprite
_080EE93E:
ldrh r0, [r4, 0xE]
adds r0, 0x1
strh r0, [r4, 0xE]
lsls r0, 16
asrs r0, 16
cmp r0, 0x1
ble _080EE96A
movs r0, 0
strh r0, [r4, 0xE]
adds r3, r5, 0
adds r3, 0x3E
ldrb r2, [r3]
lsls r0, r2, 29
lsrs r0, 31
movs r1, 0x1
eors r1, r0
lsls r1, 2
movs r0, 0x5
negs r0, r0
ands r0, r2
orrs r0, r1
strb r0, [r3]
_080EE96A:
pop {r4,r5}
pop {r0}
bx r0
thumb_func_end sub_80EE8E4
thumb_func_start sub_80EE970
sub_80EE970: @ 80EE970
push {r4-r6,lr}
mov r6, r8
push {r6}
adds r4, r0, 0
adds r5, r1, 0
adds r0, r2, 0
adds r6, r3, 0
lsls r5, 16
lsrs r5, 16
lsls r6, 24
lsrs r6, 24
movs r1, 0
mov r8, r1
mov r1, r8
strh r1, [r4, 0x2E]
strh r5, [r4, 0x30]
ldrh r1, [r4, 0x24]
lsls r1, 4
strh r1, [r4, 0x32]
lsls r0, 16
asrs r0, 12
adds r1, r5, 0
bl __divsi3
strh r0, [r4, 0x34]
mov r0, r8
strh r0, [r4, 0x36]
movs r0, 0x80
lsls r0, 4
adds r1, r5, 0
bl __divsi3
strh r0, [r4, 0x38]
mov r1, r8
strh r1, [r4, 0x3A]
strh r6, [r4, 0x3C]
adds r0, r4, 0
movs r1, 0x2
bl StartSpriteAnim
ldr r0, _080EE9D0 @ =sub_80EE9D4
str r0, [r4, 0x1C]
pop {r3}
mov r8, r3
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
_080EE9D0: .4byte sub_80EE9D4
thumb_func_end sub_80EE970
thumb_func_start sub_80EE9D4
sub_80EE9D4: @ 80EE9D4
push {r4,r5,lr}
adds r4, r0, 0
movs r0, 0x2E
ldrsh r5, [r4, r0]
cmp r5, 0x1
beq _080EEA08
cmp r5, 0x1
bgt _080EE9EA
cmp r5, 0
beq _080EE9F0
b _080EEA88
_080EE9EA:
cmp r5, 0x2
beq _080EEA6E
b _080EEA88
_080EE9F0:
ldrh r0, [r4, 0x3A]
adds r0, 0x1
strh r0, [r4, 0x3A]
lsls r0, 16
asrs r0, 16
cmp r0, 0x4
ble _080EEA88
adds r0, r4, 0
movs r1, 0x3
bl StartSpriteAnim
b _080EEA64
_080EEA08:
ldrh r0, [r4, 0x30]
subs r0, 0x1
strh r0, [r4, 0x30]
lsls r0, 16
asrs r5, r0, 16
cmp r5, 0
beq _080EEA4C
ldrh r1, [r4, 0x34]
ldrh r2, [r4, 0x32]
adds r1, r2
strh r1, [r4, 0x32]
ldrh r0, [r4, 0x38]
ldrh r2, [r4, 0x36]
adds r0, r2
strh r0, [r4, 0x36]
lsls r1, 16
asrs r1, 20
strh r1, [r4, 0x24]
ldr r1, _080EEA48 @ =gSineTable
lsls r0, 16
asrs r0, 20
lsls r0, 1
adds r0, r1
movs r1, 0
ldrsh r0, [r0, r1]
movs r2, 0x3C
ldrsh r1, [r4, r2]
asrs r0, r1
negs r0, r0
strh r0, [r4, 0x26]
b _080EEA88
.align 2, 0
_080EEA48: .4byte gSineTable
_080EEA4C:
ldrh r0, [r4, 0x32]
lsrs r0, 4
strh r0, [r4, 0x24]
strh r5, [r4, 0x26]
adds r0, r4, 0
movs r1, 0x2
bl StartSpriteAnim
movs r1, 0x3C
ldrsh r0, [r4, r1]
cmp r0, 0x5
beq _080EEA84
_080EEA64:
strh r5, [r4, 0x3A]
ldrh r0, [r4, 0x2E]
adds r0, 0x1
strh r0, [r4, 0x2E]
b _080EEA88
_080EEA6E:
ldrh r0, [r4, 0x3A]
adds r0, 0x1
strh r0, [r4, 0x3A]
lsls r0, 16
asrs r0, 16
cmp r0, 0x4
ble _080EEA88
adds r0, r4, 0
movs r1, 0
bl StartSpriteAnim
_080EEA84:
ldr r0, _080EEA90 @ =SpriteCallbackDummy
str r0, [r4, 0x1C]
_080EEA88:
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080EEA90: .4byte SpriteCallbackDummy
thumb_func_end sub_80EE9D4
thumb_func_start sub_80EEA94
sub_80EEA94: @ 80EEA94
push {r4,lr}
adds r4, r0, 0
ldr r0, [r4, 0x18]
movs r2, 0
strh r2, [r0, 0x2E]
ldr r0, [r4, 0x18]
strh r2, [r0, 0x30]
ldr r0, [r4, 0x18]
strh r2, [r0, 0x32]
ldr r0, [r4, 0x18]
strh r2, [r0, 0x34]
ldr r0, [r4, 0x18]
strh r2, [r0, 0x36]
ldr r0, [r4, 0x18]
strh r2, [r0, 0x38]
ldr r1, [r4, 0x18]
ldrh r0, [r1, 0x24]
ldrh r3, [r1, 0x20]
adds r0, r3
strh r0, [r1, 0x20]
ldr r0, [r4, 0x18]
strh r2, [r0, 0x24]
ldr r1, _080EEAF4 @ =gUnknown_203AB0C
movs r0, 0x24
strh r0, [r1]
ldr r1, _080EEAF8 @ =gUnknown_203AB06
movs r0, 0x28
strh r0, [r1]
ldr r1, _080EEAFC @ =gUnknown_203AB04
movs r0, 0x3
strh r0, [r1]
ldr r1, _080EEB00 @ =gUnknown_203AB08
movs r0, 0x4
strh r0, [r1]
ldr r1, [r4, 0x18]
movs r0, 0x24
strh r0, [r1, 0x3C]
ldr r0, [r4, 0x18]
movs r1, 0x2
bl StartSpriteAnim
ldr r1, [r4, 0x18]
ldr r0, _080EEB04 @ =sub_80EEB08
str r0, [r1, 0x1C]
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080EEAF4: .4byte gUnknown_203AB0C
_080EEAF8: .4byte gUnknown_203AB06
_080EEAFC: .4byte gUnknown_203AB04
_080EEB00: .4byte gUnknown_203AB08
_080EEB04: .4byte sub_80EEB08
thumb_func_end sub_80EEA94
thumb_func_start sub_80EEB08
sub_80EEB08: @ 80EEB08
push {r4,r5,lr}
adds r4, r0, 0
movs r1, 0x2E
ldrsh r0, [r4, r1]
cmp r0, 0x1
beq _080EEB58
cmp r0, 0x1
bgt _080EEB1E
cmp r0, 0
beq _080EEB24
b _080EEBCE
_080EEB1E:
cmp r0, 0x2
beq _080EEB84
b _080EEBCE
_080EEB24:
ldrh r0, [r4, 0x30]
adds r0, 0x1
strh r0, [r4, 0x30]
movs r1, 0x1
ands r0, r1
cmp r0, 0
beq _080EEB4A
ldrh r0, [r4, 0x32]
adds r0, 0x1
strh r0, [r4, 0x32]
ands r0, r1
cmp r0, 0
beq _080EEB44
ldrh r0, [r4, 0x24]
adds r0, 0x1
b _080EEB48
_080EEB44:
ldrh r0, [r4, 0x24]
subs r0, 0x1
_080EEB48:
strh r0, [r4, 0x24]
_080EEB4A:
movs r3, 0x30
ldrsh r0, [r4, r3]
cmp r0, 0x11
ble _080EEBCE
movs r0, 0
strh r0, [r4, 0x30]
b _080EEB78
_080EEB58:
ldrh r0, [r4, 0x30]
adds r0, 0x1
movs r5, 0
strh r0, [r4, 0x30]
lsls r0, 16
asrs r0, 16
ldr r1, _080EEB80 @ =gUnknown_203AB06
ldrh r1, [r1]
cmp r0, r1
blt _080EEBCE
adds r0, r4, 0
movs r1, 0x4
bl StartSpriteAnim
strh r5, [r4, 0x30]
strh r5, [r4, 0x32]
_080EEB78:
ldrh r0, [r4, 0x2E]
adds r0, 0x1
strh r0, [r4, 0x2E]
b _080EEBCE
.align 2, 0
_080EEB80: .4byte gUnknown_203AB06
_080EEB84:
ldrh r2, [r4, 0x3C]
ldrh r1, [r4, 0x30]
adds r0, r2, r1
strh r0, [r4, 0x30]
lsls r0, 16
asrs r0, 20
negs r1, r0
strh r1, [r4, 0x24]
ldr r1, _080EEBD4 @ =gSineTable
lsls r0, 1
adds r0, r1
movs r3, 0
ldrsh r1, [r0, r3]
ldr r0, _080EEBD8 @ =gUnknown_203AB04
ldrh r0, [r0]
muls r0, r1
ldr r1, _080EEBDC @ =gUnknown_203AB08
ldrh r1, [r1]
asrs r0, r1
negs r0, r0
strh r0, [r4, 0x26]
ldrh r0, [r4, 0x32]
adds r0, 0x1
strh r0, [r4, 0x32]
lsls r0, r2, 16
asrs r0, 16
cmp r0, 0xC
ble _080EEBC0
subs r0, r2, 0x1
strh r0, [r4, 0x3C]
_080EEBC0:
ldrh r0, [r4, 0x30]
lsls r0, 16
asrs r0, 20
cmp r0, 0x3F
ble _080EEBCE
ldr r0, _080EEBE0 @ =SpriteCallbackDummy
str r0, [r4, 0x1C]
_080EEBCE:
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080EEBD4: .4byte gSineTable
_080EEBD8: .4byte gUnknown_203AB04
_080EEBDC: .4byte gUnknown_203AB08
_080EEBE0: .4byte SpriteCallbackDummy
thumb_func_end sub_80EEB08
thumb_func_start sub_80EEBE4
sub_80EEBE4: @ 80EEBE4
push {r4,r5,lr}
movs r5, 0
ldr r4, _080EEC04 @ =gUnknown_840BEDC
_080EEBEA:
adds r0, r4, 0
bl LoadCompressedSpriteSheet
adds r4, 0x8
adds r5, 0x1
cmp r5, 0x6
bls _080EEBEA
ldr r0, _080EEC08 @ =gUnknown_840BF14
bl LoadSpritePalettes
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080EEC04: .4byte gUnknown_840BEDC
_080EEC08: .4byte gUnknown_840BF14
thumb_func_end sub_80EEBE4
.align 2, 0 @ Don't pad with nop.
-1
View File
@@ -211,7 +211,6 @@ SECTIONS {
asm/battle_controller_oak.o(.text);
asm/player_pc.o(.text);
src/intro.o(.text);
asm/intro.o(.text);
asm/battle_anim_special.o(.text);
asm/hall_of_fame.o(.text);
asm/credits.o(.text);
+250 -2
View File
@@ -124,9 +124,12 @@ void sub_80EE610(struct Sprite * sprite);
void sub_80EE6A4(struct IntroSequenceData * ptr);
void sub_80EE704(struct Sprite * sprite);
bool8 sub_80EE850(struct IntroSequenceData * ptr);
void sub_80EE864(s16 a1, s16 a2, s16 a3);
void sub_80EE8E4(struct Sprite * sprite);
void sub_80EE970(struct Sprite * sprite, s16 a1, u16 a2, u8 a3);
void sub_80EE970(struct Sprite * sprite, u16 a1, s16 a2, u8 a3);
void sub_80EE9D4(struct Sprite * sprite);
void sub_80EEA94(struct IntroSequenceData * ptr);
void sub_80EEB08(struct Sprite * sprite);
void sub_80EEBE4(void);
extern const u32 gMultiBootProgram_PokemonColosseum_Start[];
@@ -1756,7 +1759,7 @@ void sub_80EE350(struct Sprite * sprite)
sprite->data[4]++;
sprite->data[5] += sprite->data[4];
sprite->data[7]++;
sprite->pos1.x = *(u16 *)&sprite->data[0] >> gUnknown_203AB22;
sprite->pos1.x = (u16)sprite->data[0] >> gUnknown_203AB22;
sprite->pos1.y = sprite->data[1] >> gUnknown_203AB24;
if (gUnknown_203AB1C && sprite->data[3] < 0)
sprite->pos2.y = sprite->data[5] >> gUnknown_203AB1C;
@@ -1925,3 +1928,248 @@ void sub_80EE6A4(struct IntroSequenceData * ptr)
ptr->field_0018->data[7] = 40;
ptr->field_0018->callback = sub_80EE704;
}
void sub_80EE704(struct Sprite * sprite)
{
switch (sprite->data[0])
{
case 0:
sprite->data[1]++;
if (sprite->data[1] > 4)
{
StartSpriteAnim(sprite, 3);
sprite->data[0]++;
}
break;
case 1:
sprite->data[2] += sprite->data[7];
sprite->data[3] += 8;
sprite->pos2.x = sprite->data[2] >> 4;
sprite->pos2.y = -((gSineTable[sprite->data[3]] * gUnknown_203AB04) >> gUnknown_203AB08);
sprite->data[5]++;
if (sprite->data[5] > gUnknown_203AB06)
{
sprite->data[5] = 0;
sprite->data[7]--;
}
sprite->data[4]++;
if (sprite->data[4] > 15)
{
StartSpriteAnim(sprite, 2);
sprite->data[1] = 0;
sprite->data[6] = 0x4757;
sprite->data[7] = 28;
sprite->data[0]++;
}
break;
case 2:
sprite->data[2] += sprite->data[7];
sprite->pos2.x = sprite->data[2] >> 4;
sprite->data[1]++;
if (sprite->data[1] > 6)
{
sub_80EE864(sprite->pos1.x + sprite->pos2.x, sprite->pos1.y + sprite->pos2.y, sprite->data[6]);
sprite->data[6] *= 1103515245;
}
if (sprite->data[1] > 12)
{
StartSpriteAnim(sprite, 0);
sprite->data[1] = 0;
sprite->data[0]++;
}
break;
case 3:
sprite->data[1]++;
if (sprite->data[1] > 16)
{
sub_80EE970(sprite, gUnknown_203AB0A, -sprite->pos2.x, 4);
}
break;
}
}
bool8 sub_80EE850(struct IntroSequenceData * ptr)
{
return ptr->field_0018->callback == SpriteCallbackDummy ? FALSE : TRUE;
}
void sub_80EE864(s16 a1, s16 a2, s16 a3)
{
int i;
u8 spriteId;
for (i = 0; i < 2; i++)
{
spriteId = CreateSprite(&gUnknown_840BEC4, a1 - 22, a2 + 24, 10);
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].data[3] = (a3 % 13) + 8;
gSprites[spriteId].data[4] = a3 % 3;
gSprites[spriteId].data[7] = i;
a3 *= 1103515245;
}
}
}
void sub_80EE8E4(struct Sprite * sprite)
{
s16 * data = sprite->data;
switch (sprite->data[0])
{
case 0:
data[1] = sprite->pos1.x << 4;
data[2] = sprite->pos1.y << 4;
sprite->data[0]++;
// fallthrough
case 1:
data[1] -= data[3];
data[2] += data[4];
sprite->pos1.x = data[1] >> 4;
sprite->pos1.y = data[2] >> 4;
if (sprite->animEnded)
DestroySprite(sprite);
break;
}
data[7]++;
if (data[7] > 1)
{
data[7] = 0;
sprite->invisible ^= TRUE;
}
}
void sub_80EE970(struct Sprite * sprite, u16 a1, s16 a2, u8 a3)
{
sprite->data[0] = 0;
sprite->data[1] = a1;
sprite->data[2] = sprite->pos2.x << 4;
sprite->data[3] = (a2 << 4) / a1;
sprite->data[4] = 0;
sprite->data[5] = 0x800 / a1;
sprite->data[6] = 0;
sprite->data[7] = a3;
StartSpriteAnim(sprite, 2);
sprite->callback = sub_80EE9D4;
}
void sub_80EE9D4(struct Sprite * sprite)
{
switch (sprite->data[0])
{
case 0:
sprite->data[6]++;
if (sprite->data[6] > 4)
{
StartSpriteAnim(sprite, 3);
sprite->data[6] = 0;
sprite->data[0]++;
}
break;
case 1:
sprite->data[1]--;
if (sprite->data[1])
{
sprite->data[2] += sprite->data[3];
sprite->data[4] += sprite->data[5];
sprite->pos2.x = sprite->data[2] >> 4;
sprite->pos2.y = -(gSineTable[sprite->data[4] >> 4] >> sprite->data[7]);
}
else
{
sprite->pos2.x = (u16)sprite->data[2] >> 4;
sprite->pos2.y = 0;
StartSpriteAnim(sprite, 2);
if (sprite->data[7] == 5)
sprite->callback = SpriteCallbackDummy;
else
{
sprite->data[6] = 0;
sprite->data[0]++;
}
}
break;
case 2:
sprite->data[6]++;
if (sprite->data[6] > 4)
{
StartSpriteAnim(sprite, 0);
sprite->callback = SpriteCallbackDummy;
}
break;
}
}
void sub_80EEA94(struct IntroSequenceData * ptr)
{
ptr->field_0018->data[0] = 0;
ptr->field_0018->data[1] = 0;
ptr->field_0018->data[2] = 0;
ptr->field_0018->data[3] = 0;
ptr->field_0018->data[4] = 0;
ptr->field_0018->data[5] = 0;
ptr->field_0018->pos1.x += ptr->field_0018->pos2.x;
ptr->field_0018->pos2.x = 0;
gUnknown_203AB0C = 0x24;
gUnknown_203AB06 = 0x28;
gUnknown_203AB04 = 0x03;
gUnknown_203AB08 = 0x04;
ptr->field_0018->data[7] = 36;
StartSpriteAnim(ptr->field_0018, 2);
ptr->field_0018->callback = sub_80EEB08;
}
void sub_80EEB08(struct Sprite * sprite)
{
switch (sprite->data[0])
{
case 0:
sprite->data[1]++;
if (sprite->data[1] & 1)
{
sprite->data[2]++;
if (sprite->data[2] & 1)
sprite->pos2.x++;
else
sprite->pos2.x--;
}
if (sprite->data[1] > 17)
{
sprite->data[1] = 0;
sprite->data[0]++;
}
break;
case 1:
if (++sprite->data[1] >= gUnknown_203AB06)
{
StartSpriteAnim(sprite, 4);
sprite->data[1] = 0;
sprite->data[2] = 0;
sprite->data[0]++;
}
break;
case 2:
sprite->data[1] += sprite->data[7];
sprite->pos2.x = -(sprite->data[1] >> 4);
sprite->pos2.y = -((gSineTable[sprite->data[1] >> 4] * gUnknown_203AB04) >> gUnknown_203AB08);
sprite->data[2]++;
if (sprite->data[7] > 12)
sprite->data[7]--;
if ((sprite->data[1] >> 4) > 0x3F)
sprite->callback = SpriteCallbackDummy;
break;
}
}
void sub_80EEBE4(void)
{
int i;
for (i = 0; i < NELEMS(gUnknown_840BEDC); i++)
{
LoadCompressedSpriteSheet(&gUnknown_840BEDC[i]);
}
// gUnknown_840BF14 is not properly terminated, so this
// call exhibits undefined behavior.
LoadSpritePalettes(gUnknown_840BF14);
}