fire; update constants
This commit is contained in:
-2500
File diff suppressed because it is too large
Load Diff
@@ -148,22 +148,4 @@ gUnknown_83E5AE0:: @ 83E5AE0
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.incbin "baserom.gba", 0x3E5AE0, 0xA8
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gUnknown_83E5B88:: @ 83E5B88
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.incbin "baserom.gba", 0x3E5B88, 0x1C0
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gUnknown_83E5D48:: @ 83E5D48
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.incbin "baserom.gba", 0x3E5D48, 0xE4
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gUnknown_83E5E2C:: @ 83E5E2C
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.incbin "baserom.gba", 0x3E5E2C, 0x18
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gUnknown_83E5E44:: @ 83E5E44
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.incbin "baserom.gba", 0x3E5E44, 0x2
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gUnknown_83E5E46:: @ 83E5E46
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.incbin "baserom.gba", 0x3E5E46, 0xB6
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gUnknown_83E5EFC:: @ 83E5EFC
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.incbin "baserom.gba", 0x3E5EFC, 0x10
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gUnknown_83E5F0C:: @ 83E5F0C
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.incbin "baserom.gba", 0x3E5F0C, 0x10
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.incbin "baserom.gba", 0x3E5B88, 0x30
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@@ -377,13 +377,18 @@ void sub_80AEA10(u8 taskId);
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void sub_80AECE0(u8 taskId);
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void sub_80AEFA0(u8 taskId);
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// fire.c
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extern const union AnimCmd *const gUnknown_83E5D48[];
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void sub_80ACEA4(u8 taskId);
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void sub_80ADAD8(u8 taskId);
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void AnimTask_BlendBackground(u8 taskId);
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void sub_80AD800(u8 taskId);
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// water.s
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extern const union AnimCmd *const gUnknown_83E5958[];
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extern const union AnimCmd *const gUnknown_83E5A78[];
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// fire.s
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extern const union AnimCmd *const gUnknown_83E5D48[];
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// battle_anim_utility_funcs.c
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void sub_80BA7F8(u8 taskId);
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void sub_80BA83C(u8 taskId);
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+2
-1
@@ -157,7 +157,7 @@ SECTIONS {
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asm/battle_anim_effects_1.o(.text);
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asm/battle_anim_effects_2.o(.text);
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asm/water.o(.text);
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asm/fire.o(.text);
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src/fire.o(.text);
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src/electric.o(.text);
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src/ice.o(.text);
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src/fighting.o(.text);
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@@ -450,6 +450,7 @@ SECTIONS {
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src/pokemon_size_record.o(.rodata);
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data/item_use.o(.rodata);
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data/battle_anim_effects_misc.o(.rodata);
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src/fire.o(.rodata);
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src/electric.o(.rodata);
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src/ice.o(.rodata);
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src/fighting.o(.rodata);
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@@ -888,7 +888,7 @@ void sub_8099BD4(u8 taskId)
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gTasks[taskId].data[12] = 0;
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gTasks[taskId].data[10] = gBattleAnimArgs[3];
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gTasks[taskId].data[11] = gBattleAnimArgs[4];
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gTasks[taskId].data[7] = GetAnimBattlerSpriteId(1);
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gTasks[taskId].data[7] = GetAnimBattlerSpriteId(ANIM_TARGET);
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gTasks[taskId].data[8] = gSprites[gTasks[taskId].data[7]].pos2.x;
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gTasks[taskId].data[9] = gSprites[gTasks[taskId].data[7]].pos2.y;
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gTasks[taskId].data[0] = 0;
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@@ -1393,7 +1393,7 @@ void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite)
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void AnimThrowProjectile(struct Sprite *sprite)
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{
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InitSpritePosToAnimAttacker(sprite, 1);
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if (GetBattlerSide(gBattleAnimAttacker))
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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gBattleAnimArgs[2] = -gBattleAnimArgs[2];
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sprite->data[0] = gBattleAnimArgs[4];
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sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2];
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@@ -1434,7 +1434,7 @@ void AnimSnoreZ(struct Sprite *sprite)
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InitSpritePosToAnimTarget(sprite, r4);
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battlerId = gBattleAnimTarget;
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}
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if (GetBattlerSide(gBattleAnimAttacker))
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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gBattleAnimArgs[2] = -gBattleAnimArgs[2];
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InitSpritePosToAnimTarget(sprite, r4);
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sprite->data[0] = gBattleAnimArgs[4];
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@@ -2070,7 +2070,7 @@ u8 sub_8076E34(s32 battlerId, u8 spriteId, s32 species)
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void sub_8076ED8(struct Sprite *sprite)
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{
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SetSpriteCoordsToAnimAttackerCoords(sprite);
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if (GetBattlerSide(gBattleAnimAttacker))
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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{
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sprite->pos1.x -= gBattleAnimArgs[0];
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gBattleAnimArgs[3] = -gBattleAnimArgs[3];
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@@ -2113,7 +2113,7 @@ void sub_8076F58(struct Sprite *sprite)
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void sub_8076FD0(struct Sprite *sprite)
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{
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SetSpriteCoordsToAnimAttackerCoords(sprite);
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if (GetBattlerSide(gBattleAnimAttacker))
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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sprite->pos1.x -= gBattleAnimArgs[0];
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else
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sprite->pos1.x += gBattleAnimArgs[0];
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@@ -2210,7 +2210,7 @@ void sub_807729C(struct Sprite *sprite)
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{
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sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
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sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
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if (!GetBattlerSide(gBattleAnimAttacker))
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if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
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sprite->data[0] = 5;
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else
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sprite->data[0] = -10;
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@@ -2237,7 +2237,7 @@ void sub_8077350(struct Sprite *sprite)
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sprite->data[0] = gBattleAnimArgs[2];
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sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[4];
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sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[5];
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if (!GetBattlerSide(gBattleAnimTarget))
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if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
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{
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x = (u16)gBattleAnimArgs[4] + 30;
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sprite->pos1.x += x;
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@@ -309,7 +309,7 @@ void sub_80BACEC(u8 taskId)
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species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
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else
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species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
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spriteId = GetAnimBattlerSpriteId(0);
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spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
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newSpriteId = sub_8076E34(gBattleAnimAttacker, spriteId, species);
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sub_80752A0(&animBgData);
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AnimLoadCompressedBgTilemap(animBgData.bgId, gFile_graphics_battle_anims_masks_curse_tilemap);
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@@ -354,7 +354,7 @@ static void sub_80BAF38(u8 taskId)
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SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) ^ DISPCNT_OBJWIN_ON);
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SetGpuReg(REG_OFFSET_BLDCNT, 0);
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SetGpuReg(REG_OFFSET_BLDALPHA, 0);
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sprite = &gSprites[GetAnimBattlerSpriteId(0)]; // unused
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sprite = &gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)]; // unused
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sprite = &gSprites[gTasks[taskId].data[0]];
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DestroySprite(sprite);
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sub_80752A0(&animBgData);
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@@ -7064,7 +7064,7 @@ static void atk8F_forcerandomswitch(void)
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u8 valid;
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u8 val;
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if (!GetBattlerSide(gBattlerTarget))
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if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER)
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party = gPlayerParty;
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else
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party = gEnemyParty;
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@@ -202,7 +202,7 @@ static void sub_80B3FAC(struct Sprite *sprite)
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gBattleAnimArgs[2] = -gBattleAnimArgs[2];
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gBattleAnimArgs[0] = -gBattleAnimArgs[0];
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}
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else if (!GetBattlerSide(gBattleAnimTarget))
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else if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
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{
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StartSpriteAffineAnim(sprite, 1);
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gBattleAnimArgs[1] = -gBattleAnimArgs[1];
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@@ -226,7 +226,7 @@ static void sub_80B407C(struct Sprite *sprite)
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gBattleAnimArgs[0] = -gBattleAnimArgs[0];
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StartSpriteAffineAnim(sprite, 2);
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}
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else if (!GetBattlerSide(gBattleAnimTarget))
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else if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
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{
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gBattleAnimArgs[1] = -gBattleAnimArgs[1];
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gBattleAnimArgs[0] = -gBattleAnimArgs[0];
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@@ -283,12 +283,12 @@ static void sub_80B41C0(struct Sprite *sprite)
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static void sub_80B41F8(struct Sprite *sprite)
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{
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SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
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if (GetBattlerSide(gBattleAnimAttacker))
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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sprite->pos1.x -= gBattleAnimArgs[0];
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else
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sprite->pos1.x += gBattleAnimArgs[0];
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sprite->pos1.y += gBattleAnimArgs[1];
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if (!GetBattlerSide(gBattleAnimTarget))
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if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
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sprite->pos1.y += 8;
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sprite->callback = sub_80B4274;
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}
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@@ -356,7 +356,7 @@ static void AnimTranslateStinger(struct Sprite *sprite)
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{
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gBattleAnimArgs[2] = -gBattleAnimArgs[2];
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}
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else if (GetBattlerSide(gBattleAnimAttacker))
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else if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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{
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gBattleAnimArgs[2] = -gBattleAnimArgs[2];
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gBattleAnimArgs[1] = -gBattleAnimArgs[1];
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@@ -399,7 +399,7 @@ static void AnimTranslateStinger(struct Sprite *sprite)
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static void AnimMissileArc(struct Sprite *sprite)
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{
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InitSpritePosToAnimAttacker(sprite, 1);
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if (GetBattlerSide(gBattleAnimAttacker))
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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gBattleAnimArgs[2] = -gBattleAnimArgs[2];
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sprite->data[0] = gBattleAnimArgs[4];
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sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2];
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+8
-9
@@ -34,7 +34,6 @@ static bool8 sub_80AEE74(struct Task *task, u8 taskId);
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static bool8 sub_80AF058(struct Task *task, u8 taskId);
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static void sub_80AF0C8(struct Sprite *sprite);
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static const union AnimCmd gUnknown_83E5F1C[] =
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{
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ANIMCMD_FRAME(0, 5),
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@@ -215,7 +214,7 @@ const struct SpriteTemplate gElectricitySpriteTemplate =
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.callback = sub_80AE1A0,
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};
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const struct SpriteTemplate gUnknown_83E60A0 =
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static const struct SpriteTemplate gUnknown_83E60A0 =
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{
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.tileTag = ANIM_TAG_SPARK,
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.paletteTag = ANIM_TAG_SPARK,
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@@ -281,7 +280,7 @@ static const union AnimCmd *const gUnknown_83E6118[] =
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gUnknown_83E6104,
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};
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const struct SpriteTemplate gUnknown_83E6120 =
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static const struct SpriteTemplate gUnknown_83E6120 =
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{
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.tileTag = ANIM_TAG_ELECTRIC_ORBS,
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.paletteTag = ANIM_TAG_ELECTRIC_ORBS,
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@@ -419,7 +418,7 @@ static const union AffineAnimCmd *const gUnknown_83E6274[] =
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gUnknown_83E6264,
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};
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const struct SpriteTemplate gUnknown_83E6278 =
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static const struct SpriteTemplate gUnknown_83E6278 =
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{
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.tileTag = ANIM_TAG_SPARK,
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.paletteTag = ANIM_TAG_SPARK,
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@@ -441,7 +440,7 @@ const struct SpriteTemplate gUnknown_83E6290 =
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.callback = sub_80AEC80,
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};
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const struct SpriteTemplate gUnknown_83E62A8 =
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static const struct SpriteTemplate gUnknown_83E62A8 =
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{
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.tileTag = ANIM_TAG_SPARK,
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.paletteTag = ANIM_TAG_SPARK,
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@@ -737,12 +736,12 @@ static void sub_80AE420(struct Sprite *sprite)
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if (!sprite->data[0])
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{
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sprite->oam.shape = ST_OAM_V_RECTANGLE;
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sprite->oam.size = SPRITE_SIZE_8x8;
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sprite->oam.size = ST_OAM_SIZE_0;
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}
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else
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{
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sprite->oam.shape = ST_OAM_SQUARE;
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sprite->oam.size = SPRITE_SIZE_16x8;
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sprite->oam.size = ST_OAM_SIZE_1;
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}
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if (++sprite->data[1] == 15)
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DestroySprite(sprite);
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@@ -897,7 +896,7 @@ static void sub_80AE7DC(struct Sprite *sprite)
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StartSpriteAffineAnim(sprite, 1);
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sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
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sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
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sprite->data[6] = GetAnimBattlerSpriteId(0);
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sprite->data[6] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
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sprite->data[7] = 16;
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if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
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sprite->data[7] *= -1;
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@@ -928,7 +927,7 @@ void sub_80AE8A0(u8 taskId)
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switch (task->data[0])
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{
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case 0:
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task->data[15] = GetAnimBattlerSpriteId(0);
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task->data[15] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
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task->data[14] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
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if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
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{
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+1193
File diff suppressed because it is too large
Load Diff
+7
-7
@@ -995,8 +995,8 @@ static void sub_80B2780(struct Sprite *sprite)
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InitSpritePosToAnimAttacker(sprite, 0);
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else
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InitSpritePosToAnimTarget(sprite, FALSE);
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if ((!gBattleAnimArgs[2] && !GetBattlerSide(gBattleAnimAttacker))
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|| (gBattleAnimArgs[2] == 1 && !GetBattlerSide(gBattleAnimTarget)))
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if ((!gBattleAnimArgs[2] && GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
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|| (gBattleAnimArgs[2] == 1 && GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER))
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sprite->pos1.x += 8;
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SeekSpriteAnim(sprite, gBattleAnimArgs[4]);
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sprite->pos1.x -= 32;
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@@ -1048,7 +1048,7 @@ static void sub_80B2914(struct Sprite *sprite)
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{
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case 0:
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InitSpritePosToAnimAttacker(sprite, 1);
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gSprites[GetAnimBattlerSpriteId(0)].invisible = TRUE;
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gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = TRUE;
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++sprite->data[0];
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break;
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case 1:
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@@ -1076,7 +1076,7 @@ static void sub_80B2974(struct Sprite *sprite)
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sprite->pos2.y -= 10;
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if (sprite->pos1.y + sprite->pos2.y < -32)
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{
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gSprites[GetAnimBattlerSpriteId(0)].invisible = FALSE;
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gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = FALSE;
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DestroyAnimSprite(sprite);
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}
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break;
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@@ -1089,7 +1089,7 @@ static void sub_80B2A08(struct Sprite *sprite)
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sprite->data[0] = gBattleAnimArgs[2];
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sprite->data[1] = gBattleAnimArgs[3];
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sprite->callback = sub_80B2A50;
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gSprites[GetAnimBattlerSpriteId(0)].invisible = TRUE;
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gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = TRUE;
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}
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static void sub_80B2A50(struct Sprite *sprite)
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@@ -1275,13 +1275,13 @@ static void sub_80B2E64(u8 taskId)
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{
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if (gBattleAnimArgs[0] == 0)
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{
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u8 spriteId = GetAnimBattlerSpriteId(0);
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u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
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gSprites[spriteId].invisible = TRUE;
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}
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else
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{
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u8 spriteId = GetAnimBattlerSpriteId(0);
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u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
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gSprites[spriteId].invisible = FALSE;
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}
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||||
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||||
+5
-5
@@ -342,7 +342,7 @@ void sub_80B54E8(u8 taskId)
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||||
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||||
SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL));
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||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0x10));
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||||
spriteId = GetAnimBattlerSpriteId(0);
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||||
spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
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||||
PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_BLEND);
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||||
SetSpriteRotScale(spriteId, 128, 128, 0);
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||||
gSprites[spriteId].invisible = FALSE;
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||||
@@ -377,7 +377,7 @@ static void sub_80B55C8(u8 taskId)
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||||
gTasks[taskId].data[1] -= 1;
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||||
return;
|
||||
}
|
||||
spriteId = GetAnimBattlerSpriteId(0);
|
||||
spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
|
||||
gTasks[taskId].data[0] += 8;
|
||||
if (gTasks[taskId].data[0] <= 0xFF)
|
||||
{
|
||||
@@ -626,7 +626,7 @@ static void sub_80B5AD4(u8 taskId)
|
||||
task->data[1] = 0;
|
||||
task->data[2] = 0;
|
||||
task->data[3] = 16;
|
||||
task->data[13] = GetAnimBattlerSpriteId(1);
|
||||
task->data[13] = GetAnimBattlerSpriteId(ANIM_TARGET);
|
||||
task->data[4] = (gSprites[task->data[13]].oam.paletteNum + 16) * 16;
|
||||
if (position == 1)
|
||||
{
|
||||
@@ -711,7 +711,7 @@ static void sub_80B5DCC(u8 taskId)
|
||||
{
|
||||
case 0:
|
||||
gScanlineEffect.state = 3;
|
||||
task->data[14] = GetAnimBattlerSpriteId(1);
|
||||
task->data[14] = GetAnimBattlerSpriteId(ANIM_TARGET);
|
||||
if (rank == 1)
|
||||
ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG1_ON);
|
||||
else
|
||||
@@ -1288,7 +1288,7 @@ static void sub_80B6BE4(u8 taskId)
|
||||
task->data[1] = 0;
|
||||
task->data[2] = 0;
|
||||
task->data[3] = 16;
|
||||
task->data[4] = GetAnimBattlerSpriteId(0);
|
||||
task->data[4] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
|
||||
task->data[5] = gSprites[task->data[4]].oam.priority;
|
||||
task->data[6] = (gSprites[task->data[4]].oam.paletteNum + 16) << 4;
|
||||
gSprites[task->data[4]].oam.objMode = ST_OAM_OBJ_BLEND;
|
||||
|
||||
+4
-4
@@ -298,7 +298,7 @@ static void sub_80B8ED4(u8 taskId)
|
||||
switch (task->data[0])
|
||||
{
|
||||
case 0:
|
||||
task->data[10] = GetAnimBattlerSpriteId(0);
|
||||
task->data[10] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
|
||||
task->data[11] = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker);
|
||||
if (task->data[11] == 1)
|
||||
{
|
||||
@@ -360,7 +360,7 @@ static void sub_80B8ED4(u8 taskId)
|
||||
|
||||
static void sub_80B908C(u8 taskId)
|
||||
{
|
||||
u8 spriteId = GetAnimBattlerSpriteId(0);
|
||||
u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
|
||||
|
||||
gSprites[spriteId].invisible = TRUE;
|
||||
gSprites[spriteId].pos2.x = 0;
|
||||
@@ -391,7 +391,7 @@ static void sub_80B912C(u8 taskId)
|
||||
switch (task->data[0])
|
||||
{
|
||||
case 0:
|
||||
task->data[10] = GetAnimBattlerSpriteId(0);
|
||||
task->data[10] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
|
||||
gSprites[task->data[10]].invisible = FALSE;
|
||||
gSprites[task->data[10]].pos2.x = 0;
|
||||
gSprites[task->data[10]].pos2.y = 160 - gSprites[task->data[10]].pos1.y;
|
||||
@@ -410,7 +410,7 @@ static void sub_80B91B0(u8 taskId)
|
||||
switch (task->data[0])
|
||||
{
|
||||
case 0:
|
||||
task->data[10] = GetAnimBattlerSpriteId(0);
|
||||
task->data[10] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
|
||||
task->data[11] = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker);
|
||||
if (task->data[11] == 1)
|
||||
task->data[12] = gBattle_BG1_X;
|
||||
|
||||
@@ -418,7 +418,7 @@ static const union AffineAnimCmd *const gUnknown_83E65A0[] =
|
||||
gUnknown_83E6584,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gUnknown_83E65A4 =
|
||||
static const struct SpriteTemplate gUnknown_83E65A4 =
|
||||
{
|
||||
.tileTag = ANIM_TAG_HAIL,
|
||||
.paletteTag = ANIM_TAG_HAIL,
|
||||
|
||||
+10
-10
@@ -2365,25 +2365,25 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
|
||||
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | /*BATTLE_TYPE_BATTLE_TOWER |*/ BATTLE_TYPE_EREADER_TRAINER)))
|
||||
{
|
||||
if (FlagGet(FLAG_BADGE01_GET)
|
||||
&& !GetBattlerSide(battlerIdAtk))
|
||||
&& GetBattlerSide(battlerIdAtk) == B_SIDE_PLAYER)
|
||||
attack = (110 * attack) / 100;
|
||||
}
|
||||
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | /*BATTLE_TYPE_BATTLE_TOWER |*/ BATTLE_TYPE_EREADER_TRAINER)))
|
||||
{
|
||||
if (FlagGet(FLAG_BADGE05_GET)
|
||||
&& !GetBattlerSide(battlerIdDef))
|
||||
&& GetBattlerSide(battlerIdDef) == B_SIDE_PLAYER)
|
||||
defense = (110 * defense) / 100;
|
||||
}
|
||||
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | /*BATTLE_TYPE_BATTLE_TOWER |*/ BATTLE_TYPE_EREADER_TRAINER)))
|
||||
{
|
||||
if (FlagGet(FLAG_BADGE07_GET)
|
||||
&& !GetBattlerSide(battlerIdAtk))
|
||||
&& GetBattlerSide(battlerIdAtk) == B_SIDE_PLAYER)
|
||||
spAttack = (110 * spAttack) / 100;
|
||||
}
|
||||
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | /*BATTLE_TYPE_BATTLE_TOWER |*/ BATTLE_TYPE_EREADER_TRAINER)))
|
||||
{
|
||||
if (FlagGet(FLAG_BADGE07_GET)
|
||||
&& !GetBattlerSide(battlerIdDef))
|
||||
&& GetBattlerSide(battlerIdDef) == B_SIDE_PLAYER)
|
||||
spDefense = (110 * spDefense) / 100;
|
||||
}
|
||||
|
||||
@@ -3917,7 +3917,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
|
||||
if (gMain.inBattle)
|
||||
{
|
||||
gActiveBattler = gBattlerInMenuId;
|
||||
cmdIndex = (GetBattlerSide(gActiveBattler) != 0);
|
||||
cmdIndex = (GetBattlerSide(gActiveBattler) != B_SIDE_PLAYER);
|
||||
while (cmdIndex < gBattlersCount)
|
||||
{
|
||||
if (gBattlerPartyIndexes[cmdIndex] == partyIndex)
|
||||
@@ -4118,13 +4118,13 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
|
||||
{
|
||||
gAbsentBattlerFlags &= ~gBitTable[sp34];
|
||||
CopyPlayerPartyMonToBattleData(sp34, pokemon_order_func(gBattlerPartyIndexes[sp34]));
|
||||
if (GetBattlerSide(gActiveBattler) == 0 && gBattleResults.numRevivesUsed < 255)
|
||||
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER && gBattleResults.numRevivesUsed < 255)
|
||||
gBattleResults.numRevivesUsed++;
|
||||
}
|
||||
else
|
||||
{
|
||||
gAbsentBattlerFlags &= ~gBitTable[gActiveBattler ^ 2];
|
||||
if (GetBattlerSide(gActiveBattler) == 0 && gBattleResults.numRevivesUsed < 255)
|
||||
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER && gBattleResults.numRevivesUsed < 255)
|
||||
gBattleResults.numRevivesUsed++;
|
||||
}
|
||||
}
|
||||
@@ -4163,7 +4163,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
|
||||
if (gMain.inBattle && sp34 != 4)
|
||||
{
|
||||
gBattleMons[sp34].hp = data;
|
||||
if (!(r10 & 0x10) && GetBattlerSide(gActiveBattler) == 0)
|
||||
if (!(r10 & 0x10) && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
|
||||
{
|
||||
if (gBattleResults.numHealingItemsUsed < 255)
|
||||
gBattleResults.numHealingItemsUsed++;
|
||||
@@ -6039,11 +6039,11 @@ void HandleSetPokedexFlag(u16 nationalNum, u8 caseId, u32 personality)
|
||||
}
|
||||
}
|
||||
|
||||
bool8 CheckBattleTypeGhost(struct Pokemon *mon, u8 bank)
|
||||
bool8 CheckBattleTypeGhost(struct Pokemon *mon, u8 battlerId)
|
||||
{
|
||||
u8 buffer[12];
|
||||
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_GHOST && GetBattlerSide(bank))
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_GHOST && GetBattlerSide(battlerId) != B_SIDE_PLAYER)
|
||||
{
|
||||
GetMonData(mon, MON_DATA_NICKNAME, buffer);
|
||||
StringGetEnd10(buffer);
|
||||
|
||||
+1
-1
@@ -588,7 +588,7 @@ void sub_80B4BD0(u8 taskId)
|
||||
task->data[13] = pan1;
|
||||
task->data[14] = (pan2 - pan1) / task->data[8];
|
||||
task->data[1] = var4;
|
||||
task->data[15] = GetAnimBattlerSpriteId(0);
|
||||
task->data[15] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
|
||||
task->func = sub_80B4D00;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user