fire; update constants
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@@ -157,7 +157,7 @@ SECTIONS {
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asm/battle_anim_effects_1.o(.text);
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asm/battle_anim_effects_2.o(.text);
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asm/water.o(.text);
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asm/fire.o(.text);
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src/fire.o(.text);
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src/electric.o(.text);
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src/ice.o(.text);
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src/fighting.o(.text);
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@@ -450,6 +450,7 @@ SECTIONS {
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src/pokemon_size_record.o(.rodata);
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data/item_use.o(.rodata);
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data/battle_anim_effects_misc.o(.rodata);
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src/fire.o(.rodata);
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src/electric.o(.rodata);
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src/ice.o(.rodata);
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src/fighting.o(.rodata);
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