fire; update constants

This commit is contained in:
jiangzhengwenjz
2019-11-09 09:05:26 +08:00
parent ab9ce0e641
commit a4a44dd18e
17 changed files with 1256 additions and 2576 deletions
+2 -2
View File
@@ -309,7 +309,7 @@ void sub_80BACEC(u8 taskId)
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
else
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
spriteId = GetAnimBattlerSpriteId(0);
spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
newSpriteId = sub_8076E34(gBattleAnimAttacker, spriteId, species);
sub_80752A0(&animBgData);
AnimLoadCompressedBgTilemap(animBgData.bgId, gFile_graphics_battle_anims_masks_curse_tilemap);
@@ -354,7 +354,7 @@ static void sub_80BAF38(u8 taskId)
SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) ^ DISPCNT_OBJWIN_ON);
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
sprite = &gSprites[GetAnimBattlerSpriteId(0)]; // unused
sprite = &gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)]; // unused
sprite = &gSprites[gTasks[taskId].data[0]];
DestroySprite(sprite);
sub_80752A0(&animBgData);