fire; update constants
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@@ -309,7 +309,7 @@ void sub_80BACEC(u8 taskId)
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species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
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else
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species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
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spriteId = GetAnimBattlerSpriteId(0);
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spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
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newSpriteId = sub_8076E34(gBattleAnimAttacker, spriteId, species);
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sub_80752A0(&animBgData);
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AnimLoadCompressedBgTilemap(animBgData.bgId, gFile_graphics_battle_anims_masks_curse_tilemap);
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@@ -354,7 +354,7 @@ static void sub_80BAF38(u8 taskId)
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SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) ^ DISPCNT_OBJWIN_ON);
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SetGpuReg(REG_OFFSET_BLDCNT, 0);
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SetGpuReg(REG_OFFSET_BLDALPHA, 0);
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sprite = &gSprites[GetAnimBattlerSpriteId(0)]; // unused
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sprite = &gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)]; // unused
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sprite = &gSprites[gTasks[taskId].data[0]];
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DestroySprite(sprite);
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sub_80752A0(&animBgData);
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