fire; update constants
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@@ -7064,7 +7064,7 @@ static void atk8F_forcerandomswitch(void)
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u8 valid;
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u8 val;
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if (!GetBattlerSide(gBattlerTarget))
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if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER)
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party = gPlayerParty;
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else
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party = gEnemyParty;
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