fire; update constants
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@@ -202,7 +202,7 @@ static void sub_80B3FAC(struct Sprite *sprite)
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gBattleAnimArgs[2] = -gBattleAnimArgs[2];
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gBattleAnimArgs[0] = -gBattleAnimArgs[0];
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}
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else if (!GetBattlerSide(gBattleAnimTarget))
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else if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
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{
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StartSpriteAffineAnim(sprite, 1);
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gBattleAnimArgs[1] = -gBattleAnimArgs[1];
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@@ -226,7 +226,7 @@ static void sub_80B407C(struct Sprite *sprite)
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gBattleAnimArgs[0] = -gBattleAnimArgs[0];
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StartSpriteAffineAnim(sprite, 2);
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}
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else if (!GetBattlerSide(gBattleAnimTarget))
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else if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
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{
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gBattleAnimArgs[1] = -gBattleAnimArgs[1];
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gBattleAnimArgs[0] = -gBattleAnimArgs[0];
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@@ -283,12 +283,12 @@ static void sub_80B41C0(struct Sprite *sprite)
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static void sub_80B41F8(struct Sprite *sprite)
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{
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SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
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if (GetBattlerSide(gBattleAnimAttacker))
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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sprite->pos1.x -= gBattleAnimArgs[0];
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else
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sprite->pos1.x += gBattleAnimArgs[0];
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sprite->pos1.y += gBattleAnimArgs[1];
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if (!GetBattlerSide(gBattleAnimTarget))
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if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
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sprite->pos1.y += 8;
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sprite->callback = sub_80B4274;
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}
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@@ -356,7 +356,7 @@ static void AnimTranslateStinger(struct Sprite *sprite)
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{
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gBattleAnimArgs[2] = -gBattleAnimArgs[2];
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}
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else if (GetBattlerSide(gBattleAnimAttacker))
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else if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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{
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gBattleAnimArgs[2] = -gBattleAnimArgs[2];
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gBattleAnimArgs[1] = -gBattleAnimArgs[1];
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@@ -399,7 +399,7 @@ static void AnimTranslateStinger(struct Sprite *sprite)
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static void AnimMissileArc(struct Sprite *sprite)
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{
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InitSpritePosToAnimAttacker(sprite, 1);
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if (GetBattlerSide(gBattleAnimAttacker))
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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gBattleAnimArgs[2] = -gBattleAnimArgs[2];
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sprite->data[0] = gBattleAnimArgs[4];
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sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2];
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