fire; update constants
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+7
-7
@@ -995,8 +995,8 @@ static void sub_80B2780(struct Sprite *sprite)
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InitSpritePosToAnimAttacker(sprite, 0);
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else
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InitSpritePosToAnimTarget(sprite, FALSE);
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if ((!gBattleAnimArgs[2] && !GetBattlerSide(gBattleAnimAttacker))
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|| (gBattleAnimArgs[2] == 1 && !GetBattlerSide(gBattleAnimTarget)))
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if ((!gBattleAnimArgs[2] && GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
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|| (gBattleAnimArgs[2] == 1 && GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER))
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sprite->pos1.x += 8;
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SeekSpriteAnim(sprite, gBattleAnimArgs[4]);
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sprite->pos1.x -= 32;
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@@ -1048,7 +1048,7 @@ static void sub_80B2914(struct Sprite *sprite)
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{
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case 0:
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InitSpritePosToAnimAttacker(sprite, 1);
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gSprites[GetAnimBattlerSpriteId(0)].invisible = TRUE;
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gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = TRUE;
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++sprite->data[0];
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break;
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case 1:
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@@ -1076,7 +1076,7 @@ static void sub_80B2974(struct Sprite *sprite)
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sprite->pos2.y -= 10;
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if (sprite->pos1.y + sprite->pos2.y < -32)
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{
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gSprites[GetAnimBattlerSpriteId(0)].invisible = FALSE;
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gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = FALSE;
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DestroyAnimSprite(sprite);
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}
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break;
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@@ -1089,7 +1089,7 @@ static void sub_80B2A08(struct Sprite *sprite)
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sprite->data[0] = gBattleAnimArgs[2];
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sprite->data[1] = gBattleAnimArgs[3];
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sprite->callback = sub_80B2A50;
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gSprites[GetAnimBattlerSpriteId(0)].invisible = TRUE;
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gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = TRUE;
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}
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static void sub_80B2A50(struct Sprite *sprite)
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@@ -1275,13 +1275,13 @@ static void sub_80B2E64(u8 taskId)
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{
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if (gBattleAnimArgs[0] == 0)
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{
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u8 spriteId = GetAnimBattlerSpriteId(0);
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u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
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gSprites[spriteId].invisible = TRUE;
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}
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else
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{
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u8 spriteId = GetAnimBattlerSpriteId(0);
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u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
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gSprites[spriteId].invisible = FALSE;
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}
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