battle_anim_utility_funcs; split battle_intro.s
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+2
-2
@@ -292,7 +292,7 @@ _080B4854:
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ldr r1, _080B48F4 @ =gFile_graphics_battle_anims_backgrounds_sandstorm_brew_sheet
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mov r2, sp
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ldrh r2, [r2, 0xA]
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bl sub_80753B4
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bl AnimLoadCompressedBgGfx
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ldr r0, _080B48F8 @ =gFile_graphics_battle_anims_sprites_261_palette
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mov r1, sp
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ldrb r1, [r1, 0x8]
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@@ -825,7 +825,7 @@ _080B4C7A:
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strh r0, [r6, 0x24]
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strh r5, [r6, 0xA]
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movs r0, 0
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bl GetAnimBankSpriteId
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bl GetAnimBattlerSpriteId
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lsls r0, 24
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lsrs r0, 24
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strh r0, [r6, 0x26]
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