battle_anim_sound_tasks

This commit is contained in:
jiangzhengwenjz
2019-09-30 05:46:00 +08:00
parent 2a7205dec6
commit cb078ec3a2
13 changed files with 356 additions and 967 deletions
+14 -14
View File
@@ -152,7 +152,7 @@ LaunchBattleAnimation: @ 80725D4
movs r4, 0
ldr r6, _08072618 @ =gBattlerPartyIndexes
movs r7, 0x64
ldr r5, _0807261C @ =gUnknown_2037F1C
ldr r5, _0807261C @ =gAnimBattlerSpecies
_08072600:
lsls r0, r4, 24
lsrs r0, 24
@@ -166,7 +166,7 @@ _08072600:
b _0807262A
.align 2, 0
_08072618: .4byte gBattlerPartyIndexes
_0807261C: .4byte gUnknown_2037F1C
_0807261C: .4byte gAnimBattlerSpecies
_08072620: .4byte gEnemyParty
_08072624:
ldrh r0, [r6]
@@ -2767,8 +2767,8 @@ ScriptCmd_changebg: @ 8073A24
_08073A40: .4byte gUnknown_2037ED4
thumb_func_end ScriptCmd_changebg
thumb_func_start sub_8073A44
sub_8073A44: @ 8073A44
thumb_func_start BattleAnimAdjustPanning
BattleAnimAdjustPanning: @ 8073A44
push {r4,lr}
lsls r0, 24
lsrs r4, r0, 24
@@ -2867,7 +2867,7 @@ _08073AFC:
pop {r4}
pop {r1}
bx r1
thumb_func_end sub_8073A44
thumb_func_end BattleAnimAdjustPanning
thumb_func_start sub_8073B08
sub_8073B08: @ 8073B08
@@ -2916,8 +2916,8 @@ _08073B56:
bx r1
thumb_func_end sub_8073B08
thumb_func_start sub_8073B60
sub_8073B60: @ 8073B60
thumb_func_start KeepPanInRange
KeepPanInRange: @ 8073B60
push {lr}
lsls r0, 16
lsrs r1, r0, 16
@@ -2939,7 +2939,7 @@ _08073B7A:
bx r1
.align 2, 0
_08073B84: .4byte 0x0000ffc0
thumb_func_end sub_8073B60
thumb_func_end KeepPanInRange
thumb_func_start CalculatePanIncrement
CalculatePanIncrement: @ 8073B88
@@ -2994,7 +2994,7 @@ ScriptCmd_playsewithpan: @ 8073BC8
orrs r4, r0
movs r0, 0x2
ldrsb r0, [r1, r0]
bl sub_8073A44
bl BattleAnimAdjustPanning
adds r1, r0, 0
lsls r1, 24
asrs r1, 24
@@ -3019,7 +3019,7 @@ ScriptCmd_setpan: @ 8073C00
str r0, [r4]
movs r0, 0x1
ldrsb r0, [r1, r0]
bl sub_8073A44
bl BattleAnimAdjustPanning
lsls r0, 24
asrs r0, 24
bl SE12PanpotControl
@@ -3058,14 +3058,14 @@ ScriptCmd_panse_1B: @ 8073C2C
ldrb r7, [r1, 0x5]
movs r0, 0x2
ldrsb r0, [r1, r0]
bl sub_8073A44
bl BattleAnimAdjustPanning
adds r5, r0, 0
lsls r5, 24
lsrs r5, 24
lsls r4, 24
asrs r4, 24
adds r0, r4, 0
bl sub_8073A44
bl BattleAnimAdjustPanning
mov r8, r0
lsls r5, 24
asrs r5, 24
@@ -3387,7 +3387,7 @@ ScriptCmd_loopsewithpan: @ 8073ED0
mov r9, r2
movs r0, 0x2
ldrsb r0, [r1, r0]
bl sub_8073A44
bl BattleAnimAdjustPanning
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
@@ -3498,7 +3498,7 @@ ScriptCmd_waitplaysewithpan: @ 8073FB4
mov r8, r0
movs r0, 0x2
ldrsb r0, [r1, r0]
bl sub_8073A44
bl BattleAnimAdjustPanning
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
+5 -5
View File
@@ -2672,7 +2672,7 @@ _080A3756:
cmp r0, 0
bne _080A378A
movs r0, 0x3F
bl sub_8073A44
bl BattleAnimAdjustPanning
adds r1, r0, 0
lsls r1, 24
asrs r1, 24
@@ -2690,7 +2690,7 @@ _080A378A:
str r0, [r4, 0x1C]
movs r0, 0x40
negs r0, r0
bl sub_8073A44
bl BattleAnimAdjustPanning
adds r1, r0, 0
lsls r1, 24
asrs r1, 24
@@ -5915,7 +5915,7 @@ _080A5004:
adds r0, r1
strh r0, [r5, 0x38]
movs r0, 0x3F
bl sub_8073A44
bl BattleAnimAdjustPanning
adds r1, r0, 0
lsls r1, 24
asrs r1, 24
@@ -6126,7 +6126,7 @@ _080A51A4:
movs r2, 0x4
bl LoadPalette
movs r0, 0x3F
bl sub_8073A44
bl BattleAnimAdjustPanning
adds r1, r0, 0
lsls r1, 24
asrs r1, 24
@@ -7436,7 +7436,7 @@ sub_80A5B7C: @ 80A5B7C
strh r5, [r4, 0x34]
strh r5, [r4, 0x36]
subs r0, 0x42
bl sub_8073A44
bl BattleAnimAdjustPanning
lsls r0, 24
asrs r0, 24
strh r0, [r4, 0x38]
+3 -3
View File
@@ -1118,7 +1118,7 @@ _080A7690:
strh r0, [r4, 0xA]
movs r0, 0x3F
negs r0, r0
bl sub_8073A44
bl BattleAnimAdjustPanning
adds r1, r0, 0
lsls r1, 24
asrs r1, 24
@@ -1789,7 +1789,7 @@ sub_80A7C1C: @ 80A7C1C
push {r4,lr}
adds r4, r0, 0
movs r0, 0x3F
bl sub_8073A44
bl BattleAnimAdjustPanning
adds r1, r0, 0
lsls r1, 24
asrs r1, 24
@@ -3626,7 +3626,7 @@ sub_80A8A1C: @ 80A8A1C
adds r0, 0x2
strh r0, [r4, 0x38]
movs r0, 0x3F
bl sub_8073A44
bl BattleAnimAdjustPanning
lsls r0, 24
asrs r0, 24
strh r0, [r4, 0x3A]
+9 -9
View File
@@ -1414,7 +1414,7 @@ sub_80DED48: @ 80DED48
bne _080DEDA6
movs r0, 0x40
negs r0, r0
bl sub_8073A44
bl BattleAnimAdjustPanning
adds r1, r0, 0
lsls r1, 24
asrs r1, 24
@@ -2109,7 +2109,7 @@ _080DF2A8:
lsrs r4, r0, 24
movs r0, 0x40
negs r0, r0
bl sub_8073A44
bl BattleAnimAdjustPanning
adds r1, r0, 0
lsls r1, 24
asrs r1, 24
@@ -3603,7 +3603,7 @@ _080DFE66:
strh r0, [r1, 0x8]
movs r0, 0x40
negs r0, r0
bl sub_8073A44
bl BattleAnimAdjustPanning
adds r1, r0, 0
lsls r1, 24
asrs r1, 24
@@ -10554,7 +10554,7 @@ _080E3412:
bne _080E34C6
movs r0, 0x40
negs r0, r0
bl sub_8073A44
bl BattleAnimAdjustPanning
adds r1, r0, 0
lsls r1, 24
asrs r1, 24
@@ -10627,7 +10627,7 @@ _080E34A4:
bne _080E34C6
movs r0, 0x40
negs r0, r0
bl sub_8073A44
bl BattleAnimAdjustPanning
adds r1, r0, 0
lsls r1, 24
asrs r1, 24
@@ -10724,7 +10724,7 @@ _080E3564:
cmp r0, 0
blt _080E365E
movs r0, 0x3F
bl sub_8073A44
bl BattleAnimAdjustPanning
adds r1, r0, 0
lsls r1, 24
asrs r1, 24
@@ -10753,7 +10753,7 @@ _080E3588:
cmp r1, 0x7F
ble _080E365E
movs r0, 0x3F
bl sub_8073A44
bl BattleAnimAdjustPanning
adds r1, r0, 0
lsls r1, 24
asrs r1, 24
@@ -10797,7 +10797,7 @@ _080E35F8:
cmp r0, 0x8
ble _080E365E
movs r0, 0x3F
bl sub_8073A44
bl BattleAnimAdjustPanning
adds r1, r0, 0
lsls r1, 24
asrs r1, 24
@@ -11883,7 +11883,7 @@ _080E3E96:
cmp r1, r0
bne _080E3F28
movs r0, 0x3F
bl sub_8073A44
bl BattleAnimAdjustPanning
adds r1, r0, 0
lsls r1, 24
asrs r1, 24
+2 -2
View File
@@ -512,14 +512,14 @@ sub_8074844: @ 8074844
ldrh r0, [r1, 0x2]
cmp r0, 0
bne _0807487C
ldr r1, _08074878 @ =gUnknown_2037F1C
ldr r1, _08074878 @ =gAnimBattlerSpecies
lsls r0, r2, 1
adds r0, r1
ldrh r1, [r0]
b _0807487E
.align 2, 0
_08074874: .4byte gBattleSpritesDataPtr
_08074878: .4byte gUnknown_2037F1C
_08074878: .4byte gAnimBattlerSpecies
_0807487C:
ldrh r1, [r1, 0x2]
_0807487E:
-927
View File
@@ -1,927 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_80DCE10
sub_80DCE10: @ 80DCE10
push {r4-r6,lr}
lsls r0, 24
lsrs r0, 24
ldr r1, _080DCE6C @ =gTasks
lsls r6, r0, 2
adds r6, r0
lsls r6, 3
adds r6, r1
ldr r1, _080DCE70 @ =gBattleAnimArgs
ldrh r0, [r1]
strh r0, [r6, 0x8]
ldrh r0, [r1, 0x2]
strh r0, [r6, 0xA]
movs r0, 0x40
negs r0, r0
bl sub_8073A44
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
movs r0, 0x3F
bl sub_8073A44
adds r5, r0, 0
lsls r4, 24
asrs r4, 24
lsls r5, 24
asrs r5, 24
adds r0, r4, 0
adds r1, r5, 0
movs r2, 0x2
bl CalculatePanIncrement
strh r4, [r6, 0xC]
strh r5, [r6, 0xE]
lsls r0, 24
asrs r0, 24
strh r0, [r6, 0x10]
movs r0, 0xA
strh r0, [r6, 0x1C]
ldr r0, _080DCE74 @ =sub_80DCE78
str r0, [r6]
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
_080DCE6C: .4byte gTasks
_080DCE70: .4byte gBattleAnimArgs
_080DCE74: .4byte sub_80DCE78
thumb_func_end sub_80DCE10
thumb_func_start sub_80DCE78
sub_80DCE78: @ 80DCE78
push {r4-r6,lr}
lsls r0, 24
lsrs r0, 24
ldr r2, _080DCEA8 @ =gTasks
lsls r1, r0, 2
adds r1, r0
lsls r1, 3
adds r4, r1, r2
ldrh r5, [r4, 0xC]
ldrb r6, [r4, 0x10]
ldrh r0, [r4, 0x1E]
adds r0, 0x1
movs r1, 0
strh r0, [r4, 0x1E]
lsls r0, 16
asrs r0, 16
cmp r0, 0x6F
bne _080DCEB0
movs r0, 0x5
strh r0, [r4, 0x1C]
strh r1, [r4, 0x1E]
ldr r0, _080DCEAC @ =sub_80DCEE4
str r0, [r4]
b _080DCEDE
.align 2, 0
_080DCEA8: .4byte gTasks
_080DCEAC: .4byte sub_80DCEE4
_080DCEB0:
ldrh r0, [r4, 0x1C]
adds r0, 0x1
strh r0, [r4, 0x1C]
lsls r0, 16
asrs r0, 16
cmp r0, 0xB
bne _080DCECA
strh r1, [r4, 0x1C]
ldrh r0, [r4, 0x8]
lsls r1, r5, 24
asrs r1, 24
bl PlaySE12WithPanning
_080DCECA:
lsls r1, r6, 24
asrs r1, 24
lsls r0, r5, 16
asrs r0, 16
adds r0, r1
lsls r0, 16
asrs r0, 16
bl sub_8073B60
strh r0, [r4, 0xC]
_080DCEDE:
pop {r4-r6}
pop {r0}
bx r0
thumb_func_end sub_80DCE78
thumb_func_start sub_80DCEE4
sub_80DCEE4: @ 80DCEE4
push {r4,r5,lr}
lsls r0, 24
lsrs r5, r0, 24
ldr r1, _080DCF34 @ =gTasks
lsls r0, r5, 2
adds r0, r5
lsls r0, 3
adds r4, r0, r1
ldrh r0, [r4, 0x1C]
adds r0, 0x1
strh r0, [r4, 0x1C]
lsls r0, 16
asrs r0, 16
cmp r0, 0x6
bne _080DCF2C
movs r0, 0
strh r0, [r4, 0x1C]
movs r0, 0x3F
bl sub_8073A44
adds r1, r0, 0
ldrh r0, [r4, 0xA]
lsls r1, 24
asrs r1, 24
bl PlaySE12WithPanning
ldrh r0, [r4, 0x1E]
adds r0, 0x1
strh r0, [r4, 0x1E]
lsls r0, 16
asrs r0, 16
cmp r0, 0x2
bne _080DCF2C
adds r0, r5, 0
bl DestroyAnimSoundTask
_080DCF2C:
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080DCF34: .4byte gTasks
thumb_func_end sub_80DCEE4
thumb_func_start mas_80DCF38
mas_80DCF38: @ 80DCF38
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x4
mov r8, r0
lsls r0, 24
lsrs r0, 24
mov r8, r0
ldr r0, _080DCFDC @ =gBattleAnimArgs
ldrh r1, [r0]
str r1, [sp]
ldrb r5, [r0, 0x4]
ldrb r6, [r0, 0x6]
ldrb r3, [r0, 0x8]
mov r10, r3
ldrb r7, [r0, 0xA]
ldrb r1, [r0, 0xC]
mov r9, r1
ldrb r0, [r0, 0x2]
lsls r0, 24
asrs r0, 24
bl sub_8073A44
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
lsls r5, 24
asrs r5, 24
adds r0, r5, 0
bl sub_8073A44
adds r5, r0, 0
lsls r4, 24
asrs r4, 24
lsls r5, 24
asrs r5, 24
lsls r6, 24
asrs r6, 24
adds r0, r4, 0
adds r1, r5, 0
adds r2, r6, 0
bl CalculatePanIncrement
ldr r2, _080DCFE0 @ =gTasks
mov r3, r8
lsls r1, r3, 2
add r1, r8
lsls r1, 3
adds r1, r2
movs r2, 0
mov r6, sp
ldrh r6, [r6]
strh r6, [r1, 0x8]
strh r4, [r1, 0xA]
strh r5, [r1, 0xC]
lsls r0, 24
asrs r0, 24
strh r0, [r1, 0xE]
mov r0, r10
strh r0, [r1, 0x10]
strh r7, [r1, 0x12]
mov r3, r9
strh r3, [r1, 0x14]
strh r2, [r1, 0x1C]
strh r4, [r1, 0x1E]
strh r3, [r1, 0x20]
ldr r2, _080DCFE4 @ =sub_80DCFE8
str r2, [r1]
mov r0, r8
bl _call_via_r2
add sp, 0x4
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_080DCFDC: .4byte gBattleAnimArgs
_080DCFE0: .4byte gTasks
_080DCFE4: .4byte sub_80DCFE8
thumb_func_end mas_80DCF38
thumb_func_start sub_80DCFE8
sub_80DCFE8: @ 80DCFE8
push {r4,r5,lr}
lsls r0, 24
lsrs r5, r0, 24
ldr r1, _080DD02C @ =gTasks
lsls r0, r5, 2
adds r0, r5
lsls r0, 3
adds r4, r0, r1
ldrh r0, [r4, 0x20]
adds r1, r0, 0x1
strh r1, [r4, 0x20]
lsls r0, 16
asrs r0, 16
movs r2, 0x14
ldrsh r1, [r4, r2]
cmp r0, r1
bne _080DD030
movs r0, 0
strh r0, [r4, 0x20]
ldrh r0, [r4, 0x8]
movs r1, 0x1E
ldrsb r1, [r4, r1]
bl PlaySE12WithPanning
ldrh r0, [r4, 0x10]
subs r0, 0x1
strh r0, [r4, 0x10]
lsls r0, 16
cmp r0, 0
bne _080DD030
adds r0, r5, 0
bl DestroyAnimSoundTask
b _080DD062
.align 2, 0
_080DD02C: .4byte gTasks
_080DD030:
ldr r1, _080DD068 @ =gTasks
lsls r0, r5, 2
adds r0, r5
lsls r0, 3
adds r4, r0, r1
ldrh r0, [r4, 0x1C]
adds r1, r0, 0x1
strh r1, [r4, 0x1C]
lsls r0, 16
asrs r0, 16
movs r2, 0x12
ldrsh r1, [r4, r2]
cmp r0, r1
bne _080DD062
movs r0, 0
strh r0, [r4, 0x1C]
ldrh r0, [r4, 0xE]
ldrh r1, [r4, 0x1E]
adds r0, r1
strh r0, [r4, 0x1E]
movs r2, 0x1E
ldrsh r0, [r4, r2]
bl sub_8073B60
strh r0, [r4, 0x1E]
_080DD062:
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080DD068: .4byte gTasks
thumb_func_end sub_80DCFE8
thumb_func_start sub_80DD06C
sub_80DD06C: @ 80DD06C
push {r4-r6,lr}
lsls r0, 24
lsrs r5, r0, 24
movs r0, 0x40
negs r0, r0
bl sub_8073A44
lsls r0, 24
lsrs r6, r0, 24
ldr r0, _080DD090 @ =gBattleAnimArgs
movs r1, 0
ldrsh r0, [r0, r1]
cmp r0, 0
bne _080DD098
ldr r0, _080DD094 @ =gBattleAnimAttacker
ldrb r4, [r0]
b _080DD0BE
.align 2, 0
_080DD090: .4byte gBattleAnimArgs
_080DD094: .4byte gBattleAnimAttacker
_080DD098:
cmp r0, 0x1
bne _080DD0A8
ldr r0, _080DD0A4 @ =gBattleAnimTarget
ldrb r4, [r0]
b _080DD0BE
.align 2, 0
_080DD0A4: .4byte gBattleAnimTarget
_080DD0A8:
cmp r0, 0x2
bne _080DD0B4
ldr r0, _080DD0B0 @ =gBattleAnimAttacker
b _080DD0B6
.align 2, 0
_080DD0B0: .4byte gBattleAnimAttacker
_080DD0B4:
ldr r0, _080DD0E0 @ =gBattleAnimTarget
_080DD0B6:
ldrb r1, [r0]
movs r0, 0x2
adds r4, r0, 0
eors r4, r1
_080DD0BE:
ldr r0, _080DD0E4 @ =gBattleAnimArgs
movs r1, 0
ldrsh r0, [r0, r1]
cmp r0, 0x1
beq _080DD0CC
cmp r0, 0x3
bne _080DD0E8
_080DD0CC:
adds r0, r4, 0
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
bne _080DD0E8
adds r0, r5, 0
bl DestroyAnimVisualTask
b _080DD13A
.align 2, 0
_080DD0E0: .4byte gBattleAnimTarget
_080DD0E4: .4byte gBattleAnimArgs
_080DD0E8:
adds r0, r4, 0
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080DD10C
ldr r1, _080DD104 @ =gBattlerPartyIndexes
lsls r0, r4, 1
adds r0, r1
ldrh r1, [r0]
movs r0, 0x64
muls r0, r1
ldr r1, _080DD108 @ =gEnemyParty
b _080DD11A
.align 2, 0
_080DD104: .4byte gBattlerPartyIndexes
_080DD108: .4byte gEnemyParty
_080DD10C:
ldr r1, _080DD140 @ =gBattlerPartyIndexes
lsls r0, r4, 1
adds r0, r1
ldrh r1, [r0]
movs r0, 0x64
muls r0, r1
ldr r1, _080DD144 @ =gPlayerParty
_080DD11A:
adds r0, r1
movs r1, 0xB
bl GetMonData
lsls r0, 16
lsrs r0, 16
cmp r0, 0
beq _080DD134
lsls r1, r6, 24
asrs r1, 24
movs r2, 0x3
bl PlayCry3
_080DD134:
adds r0, r5, 0
bl DestroyAnimVisualTask
_080DD13A:
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
_080DD140: .4byte gBattlerPartyIndexes
_080DD144: .4byte gPlayerParty
thumb_func_end sub_80DD06C
thumb_func_start sub_80DD148
sub_80DD148: @ 80DD148
push {r4-r6,lr}
lsls r0, 24
lsrs r6, r0, 24
movs r0, 0x40
negs r0, r0
bl sub_8073A44
lsls r0, 24
lsrs r5, r0, 24
ldr r0, _080DD16C @ =gBattleAnimArgs
movs r1, 0
ldrsh r0, [r0, r1]
cmp r0, 0
bne _080DD174
ldr r0, _080DD170 @ =gBattleAnimAttacker
ldrb r4, [r0]
b _080DD19A
.align 2, 0
_080DD16C: .4byte gBattleAnimArgs
_080DD170: .4byte gBattleAnimAttacker
_080DD174:
cmp r0, 0x1
bne _080DD184
ldr r0, _080DD180 @ =gBattleAnimTarget
ldrb r4, [r0]
b _080DD19A
.align 2, 0
_080DD180: .4byte gBattleAnimTarget
_080DD184:
cmp r0, 0x2
bne _080DD190
ldr r0, _080DD18C @ =gBattleAnimAttacker
b _080DD192
.align 2, 0
_080DD18C: .4byte gBattleAnimAttacker
_080DD190:
ldr r0, _080DD1BC @ =gBattleAnimTarget
_080DD192:
ldrb r1, [r0]
movs r0, 0x2
adds r4, r0, 0
eors r4, r1
_080DD19A:
ldr r0, _080DD1C0 @ =gBattleAnimArgs
movs r2, 0
ldrsh r0, [r0, r2]
cmp r0, 0x1
beq _080DD1A8
cmp r0, 0x3
bne _080DD1C4
_080DD1A8:
adds r0, r4, 0
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
bne _080DD1C4
adds r0, r6, 0
bl DestroyAnimVisualTask
b _080DD26A
.align 2, 0
_080DD1BC: .4byte gBattleAnimTarget
_080DD1C0: .4byte gBattleAnimArgs
_080DD1C4:
adds r0, r4, 0
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080DD1E8
ldr r1, _080DD1E0 @ =gBattlerPartyIndexes
lsls r0, r4, 1
adds r0, r1
ldrh r1, [r0]
movs r0, 0x64
muls r0, r1
ldr r1, _080DD1E4 @ =gEnemyParty
b _080DD1F6
.align 2, 0
_080DD1E0: .4byte gBattlerPartyIndexes
_080DD1E4: .4byte gEnemyParty
_080DD1E8:
ldr r1, _080DD234 @ =gBattlerPartyIndexes
lsls r0, r4, 1
adds r0, r1
ldrh r1, [r0]
movs r0, 0x64
muls r0, r1
ldr r1, _080DD238 @ =gPlayerParty
_080DD1F6:
adds r0, r1
movs r1, 0xB
bl GetMonData
lsls r0, 16
lsrs r3, r0, 16
ldr r1, _080DD23C @ =gTasks
lsls r2, r6, 2
adds r0, r2, r6
lsls r0, 3
adds r0, r1
ldr r4, _080DD240 @ =gBattleAnimArgs
ldrh r1, [r4, 0x2]
strh r1, [r0, 0x8]
strh r3, [r0, 0xA]
lsls r1, r5, 24
asrs r1, 24
strh r1, [r0, 0xC]
adds r5, r2, 0
cmp r3, 0
beq _080DD264
movs r2, 0x2
ldrsh r0, [r4, r2]
cmp r0, 0xFF
bne _080DD244
adds r0, r3, 0
movs r2, 0x9
bl PlayCry3
b _080DD24C
.align 2, 0
_080DD234: .4byte gBattlerPartyIndexes
_080DD238: .4byte gPlayerParty
_080DD23C: .4byte gTasks
_080DD240: .4byte gBattleAnimArgs
_080DD244:
adds r0, r3, 0
movs r2, 0x7
bl PlayCry3
_080DD24C:
ldr r0, _080DD25C @ =gTasks
adds r1, r5, r6
lsls r1, 3
adds r1, r0
ldr r0, _080DD260 @ =sub_80DD270
str r0, [r1]
b _080DD26A
.align 2, 0
_080DD25C: .4byte gTasks
_080DD260: .4byte sub_80DD270
_080DD264:
adds r0, r6, 0
bl DestroyAnimVisualTask
_080DD26A:
pop {r4-r6}
pop {r0}
bx r0
thumb_func_end sub_80DD148
thumb_func_start sub_80DD270
sub_80DD270: @ 80DD270
push {r4-r7,lr}
mov r7, r9
mov r6, r8
push {r6,r7}
lsls r0, 24
lsrs r4, r0, 24
mov r9, r4
ldr r1, _080DD2A0 @ =gTasks
lsls r0, r4, 2
adds r0, r4
lsls r0, 3
adds r1, r0, r1
ldrh r6, [r1, 0xA]
mov r8, r6
ldrb r5, [r1, 0xC]
adds r7, r5, 0
ldrh r2, [r1, 0x1A]
movs r3, 0x1A
ldrsh r0, [r1, r3]
cmp r0, 0x1
bgt _080DD2A4
adds r0, r2, 0x1
strh r0, [r1, 0x1A]
b _080DD2E6
.align 2, 0
_080DD2A0: .4byte gTasks
_080DD2A4:
movs r2, 0x8
ldrsh r0, [r1, r2]
cmp r0, 0xFF
bne _080DD2CA
bl IsCryPlaying
lsls r0, 24
cmp r0, 0
bne _080DD2E6
lsls r1, r5, 24
asrs r1, 24
adds r0, r6, 0
movs r2, 0xA
bl PlayCry3
adds r0, r4, 0
bl DestroyAnimVisualTask
b _080DD2E6
_080DD2CA:
bl IsCryPlaying
lsls r0, 24
cmp r0, 0
bne _080DD2E6
lsls r1, r7, 24
asrs r1, 24
mov r0, r8
movs r2, 0x8
bl PlayCry3
mov r0, r9
bl DestroyAnimVisualTask
_080DD2E6:
pop {r3,r4}
mov r8, r3
mov r9, r4
pop {r4-r7}
pop {r0}
bx r0
thumb_func_end sub_80DD270
thumb_func_start sub_80DD2F4
sub_80DD2F4: @ 80DD2F4
push {r4,lr}
lsls r0, 24
lsrs r0, 24
adds r4, r0, 0
ldr r1, _080DD318 @ =gTasks
lsls r0, r4, 2
adds r0, r4
lsls r0, 3
adds r1, r0, r1
ldrh r2, [r1, 0x1A]
movs r3, 0x1A
ldrsh r0, [r1, r3]
cmp r0, 0x1
bgt _080DD31C
adds r0, r2, 0x1
strh r0, [r1, 0x1A]
b _080DD32C
.align 2, 0
_080DD318: .4byte gTasks
_080DD31C:
bl IsCryPlaying
lsls r0, 24
cmp r0, 0
bne _080DD32C
adds r0, r4, 0
bl DestroyAnimVisualTask
_080DD32C:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_80DD2F4
thumb_func_start sub_80DD334
sub_80DD334: @ 80DD334
push {r4,r5,lr}
lsls r0, 24
lsrs r5, r0, 24
movs r0, 0x40
negs r0, r0
bl sub_8073A44
ldr r2, _080DD374 @ =gUnknown_2037F1C
ldr r1, _080DD378 @ =gBattleAnimAttacker
ldrb r1, [r1]
lsls r1, 1
adds r1, r2
ldrh r3, [r1]
ldr r2, _080DD37C @ =gTasks
lsls r1, r5, 2
adds r1, r5
lsls r1, 3
adds r4, r1, r2
strh r3, [r4, 0xA]
lsls r0, 24
asrs r1, r0, 24
strh r1, [r4, 0xC]
cmp r3, 0
beq _080DD384
adds r0, r3, 0
movs r2, 0x4
bl PlayCry3
ldr r0, _080DD380 @ =sub_80DD390
str r0, [r4]
b _080DD38A
.align 2, 0
_080DD374: .4byte gUnknown_2037F1C
_080DD378: .4byte gBattleAnimAttacker
_080DD37C: .4byte gTasks
_080DD380: .4byte sub_80DD390
_080DD384:
adds r0, r5, 0
bl DestroyAnimVisualTask
_080DD38A:
pop {r4,r5}
pop {r0}
bx r0
thumb_func_end sub_80DD334
thumb_func_start sub_80DD390
sub_80DD390: @ 80DD390
push {r4,r5,lr}
lsls r0, 24
lsrs r0, 24
adds r5, r0, 0
ldr r1, _080DD3B4 @ =gTasks
lsls r0, r5, 2
adds r0, r5
lsls r0, 3
adds r4, r0, r1
ldrh r1, [r4, 0x1A]
movs r2, 0x1A
ldrsh r0, [r4, r2]
cmp r0, 0x1
bgt _080DD3B8
adds r0, r1, 0x1
strh r0, [r4, 0x1A]
b _080DD3D4
.align 2, 0
_080DD3B4: .4byte gTasks
_080DD3B8:
bl IsCryPlaying
lsls r0, 24
cmp r0, 0
bne _080DD3D4
ldrh r0, [r4, 0xA]
movs r1, 0xC
ldrsb r1, [r4, r1]
movs r2, 0x6
bl PlayCry3
adds r0, r5, 0
bl DestroyAnimVisualTask
_080DD3D4:
pop {r4,r5}
pop {r0}
bx r0
thumb_func_end sub_80DD390
thumb_func_start sub_80DD3DC
sub_80DD3DC: @ 80DD3DC
push {r4,r5,lr}
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
ldr r0, _080DD40C @ =gBattleAnimArgs
ldrh r5, [r0]
ldrb r0, [r0, 0x2]
lsls r0, 24
asrs r0, 24
bl sub_8073A44
adds r1, r0, 0
lsls r1, 24
asrs r1, 24
adds r0, r5, 0
bl PlaySE1WithPanning
adds r0, r4, 0
bl DestroyAnimVisualTask
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080DD40C: .4byte gBattleAnimArgs
thumb_func_end sub_80DD3DC
thumb_func_start sub_80DD410
sub_80DD410: @ 80DD410
push {r4,r5,lr}
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
ldr r0, _080DD440 @ =gBattleAnimArgs
ldrh r5, [r0]
ldrb r0, [r0, 0x2]
lsls r0, 24
asrs r0, 24
bl sub_8073A44
adds r1, r0, 0
lsls r1, 24
asrs r1, 24
adds r0, r5, 0
bl PlaySE2WithPanning
adds r0, r4, 0
bl DestroyAnimVisualTask
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080DD440: .4byte gBattleAnimArgs
thumb_func_end sub_80DD410
thumb_func_start sub_80DD444
sub_80DD444: @ 80DD444
push {r4-r6,lr}
mov r6, r9
mov r5, r8
push {r5,r6}
mov r8, r0
lsls r0, 24
lsrs r0, 24
mov r8, r0
ldr r0, _080DD4C8 @ =gBattleAnimArgs
ldrb r5, [r0, 0x2]
ldrb r6, [r0, 0x4]
ldrh r1, [r0, 0x6]
mov r9, r1
ldrb r0, [r0]
lsls r0, 24
asrs r0, 24
bl sub_8073A44
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
lsls r5, 24
asrs r5, 24
adds r0, r5, 0
bl sub_8073A44
adds r5, r0, 0
lsls r4, 24
asrs r4, 24
lsls r5, 24
asrs r5, 24
lsls r6, 24
asrs r6, 24
adds r0, r4, 0
adds r1, r5, 0
adds r2, r6, 0
bl CalculatePanIncrement
ldr r2, _080DD4CC @ =gTasks
mov r3, r8
lsls r1, r3, 2
add r1, r8
lsls r1, 3
adds r1, r2
movs r2, 0
strh r4, [r1, 0xA]
strh r5, [r1, 0xC]
lsls r0, 24
asrs r0, 24
strh r0, [r1, 0xE]
mov r0, r9
strh r0, [r1, 0x12]
strh r2, [r1, 0x1C]
strh r4, [r1, 0x1E]
ldr r2, _080DD4D0 @ =sub_80DD4D4
str r2, [r1]
mov r0, r8
bl _call_via_r2
pop {r3,r4}
mov r8, r3
mov r9, r4
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
_080DD4C8: .4byte gBattleAnimArgs
_080DD4CC: .4byte gTasks
_080DD4D0: .4byte sub_80DD4D4
thumb_func_end sub_80DD444
thumb_func_start sub_80DD4D4
sub_80DD4D4: @ 80DD4D4
push {r4,r5,lr}
lsls r0, 24
lsrs r0, 24
adds r5, r0, 0
ldr r1, _080DD52C @ =gTasks
lsls r0, r5, 2
adds r0, r5
lsls r0, 3
adds r4, r0, r1
ldrh r2, [r4, 0xE]
ldrh r0, [r4, 0x1C]
adds r1, r0, 0x1
strh r1, [r4, 0x1C]
lsls r0, 16
asrs r0, 16
movs r3, 0x12
ldrsh r1, [r4, r3]
cmp r0, r1
bne _080DD50E
movs r0, 0
strh r0, [r4, 0x1C]
ldrh r1, [r4, 0x1E]
adds r0, r2, r1
strh r0, [r4, 0x1E]
movs r2, 0x1E
ldrsh r0, [r4, r2]
bl sub_8073B60
strh r0, [r4, 0x1E]
_080DD50E:
ldr r1, _080DD530 @ =gUnknown_2037F24
ldrh r0, [r4, 0x1E]
strb r0, [r1]
movs r3, 0x1E
ldrsh r1, [r4, r3]
movs r2, 0xC
ldrsh r0, [r4, r2]
cmp r1, r0
bne _080DD526
adds r0, r5, 0
bl DestroyAnimVisualTask
_080DD526:
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080DD52C: .4byte gTasks
_080DD530: .4byte gUnknown_2037F24
thumb_func_end sub_80DD4D4
.align 2, 0 @ Don't pad with nop.
+2 -2
View File
@@ -2279,12 +2279,12 @@ _080AED20:
movs r0, 0xC
strh r0, [r5, 0x1E]
subs r0, 0x4C
bl sub_8073A44
bl BattleAnimAdjustPanning
lsls r0, 24
asrs r0, 24
strh r0, [r5, 0x20]
movs r0, 0x3F
bl sub_8073A44
bl BattleAnimAdjustPanning
lsls r0, 24
asrs r0, 24
strh r0, [r5, 0x22]
+1 -1
View File
@@ -2099,7 +2099,7 @@ _080B3EFC:
beq _080B3FA4
movs r0, 0x40
negs r0, r0
bl sub_8073A44
bl BattleAnimAdjustPanning
adds r1, r0, 0
lsls r1, 24
asrs r1, 24
+2 -2
View File
@@ -806,13 +806,13 @@ _080B4C7A:
strh r4, [r6, 0x16]
movs r0, 0x40
negs r0, r0
bl sub_8073A44
bl BattleAnimAdjustPanning
adds r4, r0, 0
lsls r4, 24
asrs r4, 8
lsrs r4, 16
movs r0, 0x3F
bl sub_8073A44
bl BattleAnimAdjustPanning
lsls r0, 24
strh r4, [r6, 0x22]
asrs r0, 24
+3
View File
@@ -65,6 +65,8 @@ extern u8 gUnknown_02038440;
extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
extern u16 gAnimMovePower;
extern s32 gAnimMoveDmg;
extern u16 gAnimBattlerSpecies[MAX_BATTLERS_COUNT];
extern u8 gUnknown_2037F24;
void ClearBattleAnimationVars(void);
void DoMoveAnim(u16 move);
@@ -80,6 +82,7 @@ s8 BattleAnimAdjustPanning2(s8 pan);
s16 sub_80A52EC(s16 a);
s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan);
bool8 IsBattlerSpriteVisible(u8 battlerId);
s16 KeepPanInRange(s16 a, s32 oldPan);
// battle_anim_80FE840.s
void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value);
+1 -1
View File
@@ -200,7 +200,7 @@ SECTIONS {
src/save.o(.text);
src/mystery_event_script.o(.text);
asm/field_effect_helpers.o(.text);
asm/battle_anim_sound_tasks.o(.text);
src/battle_anim_sound_tasks.o(.text);
src/battle_controller_safari.o(.text);
src/fldeff_sweetscent.o(.text);
asm/battle_anim_effects_3.o(.text);
+313
View File
@@ -0,0 +1,313 @@
#include "global.h"
#include "battle.h"
#include "battle_anim.h"
#include "sound.h"
#include "task.h"
#include "constants/battle_anim.h"
#include "constants/species.h"
static void sub_80DCE78(u8 taskId);
static void sub_80DCEE4(u8 taskId);
static void sub_80DCFE8(u8 taskId);
static void sub_80DD270(u8 taskId);
static void sub_80DD390(u8 taskId);
static void sub_80DD4D4(u8 taskId);
void sub_80DCE10(u8 taskId)
{
s8 pan1, pan2, panIncrement;
gTasks[taskId].data[0] = gBattleAnimArgs[0];
gTasks[taskId].data[1] = gBattleAnimArgs[1];
pan1 = BattleAnimAdjustPanning(SOUND_PAN_ATTACKER);
pan2 = BattleAnimAdjustPanning(SOUND_PAN_TARGET);
panIncrement = CalculatePanIncrement(pan1, pan2, 2);
gTasks[taskId].data[2] = pan1;
gTasks[taskId].data[3] = pan2;
gTasks[taskId].data[4] = panIncrement;
gTasks[taskId].data[10] = 10;
gTasks[taskId].func = sub_80DCE78;
}
static void sub_80DCE78(u8 taskId)
{
s16 pan = gTasks[taskId].data[2];
s8 panIncrement = gTasks[taskId].data[4];
if (++gTasks[taskId].data[11] == 111)
{
gTasks[taskId].data[10] = 5;
gTasks[taskId].data[11] = 0;
gTasks[taskId].func = sub_80DCEE4;
}
else
{
if (++gTasks[taskId].data[10] == 11)
{
gTasks[taskId].data[10] = 0;
PlaySE12WithPanning(gTasks[taskId].data[0], pan);
}
pan += panIncrement;
gTasks[taskId].data[2] = KeepPanInRange(pan, panIncrement);
}
}
static void sub_80DCEE4(u8 taskId)
{
if (++gTasks[taskId].data[10] == 6)
{
s8 pan;
gTasks[taskId].data[10] = 0;
pan = BattleAnimAdjustPanning(SOUND_PAN_TARGET);
PlaySE12WithPanning(gTasks[taskId].data[1], pan);
if (++gTasks[taskId].data[11] == 2)
DestroyAnimSoundTask(taskId);
}
}
void mas_80DCF38(u8 taskId)
{
u16 songId = gBattleAnimArgs[0];
s8 targetPan = gBattleAnimArgs[2];
s8 panIncrement = gBattleAnimArgs[3];
u8 r10 = gBattleAnimArgs[4];
u8 r7 = gBattleAnimArgs[5];
u8 r9 = gBattleAnimArgs[6];
s8 sourcePan = BattleAnimAdjustPanning(gBattleAnimArgs[1]);
targetPan = BattleAnimAdjustPanning(targetPan);
panIncrement = CalculatePanIncrement(sourcePan, targetPan, panIncrement);
gTasks[taskId].data[0] = songId;
gTasks[taskId].data[1] = sourcePan;
gTasks[taskId].data[2] = targetPan;
gTasks[taskId].data[3] = panIncrement;
gTasks[taskId].data[4] = r10;
gTasks[taskId].data[5] = r7;
gTasks[taskId].data[6] = r9;
gTasks[taskId].data[10] = 0;
gTasks[taskId].data[11] = sourcePan;
gTasks[taskId].data[12] = r9;
gTasks[taskId].func = sub_80DCFE8;
sub_80DCFE8(taskId);
}
static void sub_80DCFE8(u8 taskId)
{
if (gTasks[taskId].data[12]++ == gTasks[taskId].data[6])
{
gTasks[taskId].data[12] = 0;
PlaySE12WithPanning(gTasks[taskId].data[0], gTasks[taskId].data[11]);
if (--gTasks[taskId].data[4] == 0)
{
DestroyAnimSoundTask(taskId);
return;
}
}
if (gTasks[taskId].data[10]++ == gTasks[taskId].data[5])
{
u16 dPan, oldPan;
gTasks[taskId].data[10] = 0;
dPan = gTasks[taskId].data[3];
oldPan = gTasks[taskId].data[11] ;
gTasks[taskId].data[11] = dPan + oldPan;
gTasks[taskId].data[11] = KeepPanInRange(gTasks[taskId].data[11], oldPan);
}
}
void sub_80DD06C(u8 taskId)
{
u16 species = SPECIES_NONE;
u8 battlerId;
s8 pan = BattleAnimAdjustPanning(SOUND_PAN_ATTACKER);
// Get wanted battler.
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
battlerId = gBattleAnimAttacker;
else if (gBattleAnimArgs[0] == ANIM_TARGET)
battlerId = gBattleAnimTarget;
else if (gBattleAnimArgs[0] == ANIM_ATK_PARTNER)
battlerId = BATTLE_PARTNER(gBattleAnimAttacker);
else
battlerId = BATTLE_PARTNER(gBattleAnimTarget);
// Check if battler is visible.
if ((gBattleAnimArgs[0] == ANIM_TARGET || gBattleAnimArgs[0] == ANIM_DEF_PARTNER)
&& !IsBattlerSpriteVisible(battlerId))
{
DestroyAnimVisualTask(taskId);
return;
}
if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
else
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
if (species != SPECIES_NONE)
PlayCry3(species, pan, 3);
DestroyAnimVisualTask(taskId);
}
void sub_80DD148(u8 taskId)
{
u16 species = SPECIES_NONE;
u8 battlerId;
s8 pan = BattleAnimAdjustPanning(SOUND_PAN_ATTACKER);
// Get wanted battler.
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
battlerId = gBattleAnimAttacker;
else if (gBattleAnimArgs[0] == ANIM_TARGET)
battlerId = gBattleAnimTarget;
else if (gBattleAnimArgs[0] == ANIM_ATK_PARTNER)
battlerId = BATTLE_PARTNER(gBattleAnimAttacker);
else
battlerId = BATTLE_PARTNER(gBattleAnimTarget);
// Check if battler is visible.
if ((gBattleAnimArgs[0] == ANIM_TARGET || gBattleAnimArgs[0] == ANIM_DEF_PARTNER)
&& !IsBattlerSpriteVisible(battlerId))
{
DestroyAnimVisualTask(taskId);
return;
}
if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
else
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
gTasks[taskId].data[0] = gBattleAnimArgs[1];
gTasks[taskId].data[1] = species;
gTasks[taskId].data[2] = pan;
if (species != SPECIES_NONE)
{
if (gBattleAnimArgs[1] == TASK_NONE)
PlayCry3(species, pan, 9);
else
PlayCry3(species, pan, 7);
gTasks[taskId].func = sub_80DD270;
}
else
{
DestroyAnimVisualTask(taskId);
}
}
static void sub_80DD270(u8 taskId)
{
u16 species = gTasks[taskId].data[1];
s8 pan = gTasks[taskId].data[2];
if (gTasks[taskId].data[9] < 2)
{
++gTasks[taskId].data[9];
}
else if (gTasks[taskId].data[0] == TASK_NONE)
{
if (!IsCryPlaying())
{
PlayCry3(species, pan, 10);
DestroyAnimVisualTask(taskId);
}
}
else if (!IsCryPlaying())
{
PlayCry3(species, pan, 8);
DestroyAnimVisualTask(taskId);
}
}
void sub_80DD2F4(u8 taskId)
{
if (gTasks[taskId].data[9] < 2)
++gTasks[taskId].data[9];
else if (!IsCryPlaying())
DestroyAnimVisualTask(taskId);
}
void sub_80DD334(u8 taskId)
{
u16 species;
s8 pan;
pan = BattleAnimAdjustPanning(SOUND_PAN_ATTACKER);
species = gAnimBattlerSpecies[gBattleAnimAttacker];
gTasks[taskId].data[1] = species;
gTasks[taskId].data[2] = pan;
if (species != SPECIES_NONE)
{
PlayCry3(species, pan, 4);
gTasks[taskId].func = sub_80DD390;
}
else
{
DestroyAnimVisualTask(taskId);
}
}
static void sub_80DD390(u8 taskId)
{
if (gTasks[taskId].data[9] < 2)
{
++gTasks[taskId].data[9];
}
else if (!IsCryPlaying())
{
u16 species = gTasks[taskId].data[1];
s8 pan = gTasks[taskId].data[2];
PlayCry3(species, pan, 6);
DestroyAnimVisualTask(taskId);
}
}
void sub_80DD3DC(u8 taskId)
{
u16 songId = gBattleAnimArgs[0];
s8 pan = BattleAnimAdjustPanning(gBattleAnimArgs[1]);
PlaySE1WithPanning(songId, pan);
DestroyAnimVisualTask(taskId);
}
void sub_80DD410(u8 taskId)
{
u16 songId = gBattleAnimArgs[0];
s8 pan = BattleAnimAdjustPanning(gBattleAnimArgs[1]);
PlaySE2WithPanning(songId, pan);
DestroyAnimVisualTask(taskId);
}
void sub_80DD444(u8 taskId)
{
s8 targetPan = gBattleAnimArgs[1];
s8 panIncrement = gBattleAnimArgs[2];
u16 r9 = gBattleAnimArgs[3];
s8 sourcePan = BattleAnimAdjustPanning(gBattleAnimArgs[0]);
targetPan = BattleAnimAdjustPanning(targetPan);
panIncrement = CalculatePanIncrement(sourcePan, targetPan, panIncrement);
gTasks[taskId].data[1] = sourcePan;
gTasks[taskId].data[2] = targetPan;
gTasks[taskId].data[3] = panIncrement;
gTasks[taskId].data[5] = r9;
gTasks[taskId].data[10] = 0;
gTasks[taskId].data[11] = sourcePan;
gTasks[taskId].func = sub_80DD4D4;
sub_80DD4D4(taskId);
}
static void sub_80DD4D4(u8 taskId)
{
u16 oldPan, panIncrement = gTasks[taskId].data[3];
if (gTasks[taskId].data[10]++ == gTasks[taskId].data[5])
{
gTasks[taskId].data[10] = 0;
oldPan = gTasks[taskId].data[11];
gTasks[taskId].data[11] = panIncrement + oldPan;
gTasks[taskId].data[11] = KeepPanInRange(gTasks[taskId].data[11], oldPan);
}
gUnknown_2037F24 = gTasks[taskId].data[11];
if (gTasks[taskId].data[11] == gTasks[taskId].data[2])
DestroyAnimVisualTask(taskId);
}
+1 -1
View File
@@ -669,7 +669,7 @@ gBattleAnimAttacker: @ 2037F1A
gBattleAnimTarget: @ 2037F1B
.space 0x1
gUnknown_2037F1C: @ 2037F1C
gAnimBattlerSpecies: @ 2037F1C
.space 0x8
gUnknown_2037F24: @ 2037F24