Rename some movement actions and functions

This commit is contained in:
cbt6
2022-02-10 00:20:22 +08:00
parent bef2668d8b
commit ac3de6d02c
13 changed files with 644 additions and 663 deletions
+8 -8
View File
@@ -14,10 +14,10 @@
create_movement face_up_fast
create_movement face_left_fast
create_movement face_right_fast
create_movement walk_slowest_down
create_movement walk_slowest_up
create_movement walk_slowest_left
create_movement walk_slowest_right
create_movement walk_slower_down
create_movement walk_slower_up
create_movement walk_slower_left
create_movement walk_slower_right
create_movement walk_slow_down
create_movement walk_slow_up
create_movement walk_slow_left
@@ -55,10 +55,10 @@
create_movement walk_in_place_fastest_up
create_movement walk_in_place_fastest_left
create_movement walk_in_place_fastest_right
create_movement face_down_slow
create_movement face_up_slow
create_movement face_left_slow
create_movement face_right_slow
create_movement ride_water_current_down
create_movement ride_water_current_up
create_movement ride_water_current_lefft
create_movement ride_water_current_right
create_movement walk_fastest_down
create_movement walk_fastest_up
create_movement walk_fastest_left
+7 -7
View File
@@ -115,11 +115,11 @@ BirthIsland_Exterior_EventScript_RanFromDeoxys:: @ 8165348
end
Movement_DeoxysApproach: @ 8165353
walk_slowest_down
walk_slowest_down
walk_slowest_down
walk_slowest_down
walk_slowest_down
walk_slowest_down
walk_slowest_down
walk_slower_down
walk_slower_down
walk_slower_down
walk_slower_down
walk_slower_down
walk_slower_down
walk_slower_down
step_end
+2 -2
View File
@@ -251,8 +251,8 @@ CinnabarIsland_Movement_BoatArrive:: @ 8167195
walk_fast_left
walk_fast_left
walk_left
walk_slowest_left
walk_slowest_left
walk_slower_left
walk_slower_left
step_end
CinnabarIsland_Movement_BillBoardBoat:: @ 816719D
@@ -170,7 +170,7 @@ FourIsland_PokemonDayCare_Movement_RetrieveMon:: @ 8171B71
delay_16
delay_16
face_up
walk_slowest_up
walk_slower_up
set_invisible
delay_16
delay_16
@@ -179,7 +179,7 @@ FourIsland_PokemonDayCare_Movement_RetrieveMon:: @ 8171B71
delay_16
face_down
set_visible
walk_slowest_down
walk_slower_down
step_end
@ Unused. Possibly a commented script, or a typo end added to the above Movement script
+1 -1
View File
@@ -49,7 +49,7 @@
"x": 36,
"y": 15,
"elevation": 3,
"movement_type": "MOVEMENT_TYPE_WANDER_AROUND_SLOWEST",
"movement_type": "MOVEMENT_TYPE_WANDER_AROUND_SLOWER",
"movement_range_x": 4,
"movement_range_y": 1,
"trainer_type": "TRAINER_TYPE_NONE",
+25 -25
View File
@@ -82,7 +82,7 @@
#define MOVEMENT_TYPE_VS_SEEKER_4D 0x4D
#define MOVEMENT_TYPE_VS_SEEKER_4E 0x4E
#define MOVEMENT_TYPE_VS_SEEKER_4F 0x4F
#define MOVEMENT_TYPE_WANDER_AROUND_SLOWEST 0x50
#define MOVEMENT_TYPE_WANDER_AROUND_SLOWER 0x50
#define MOVEMENT_TYPES_COUNT 0x51
#define MOVEMENT_ACTION_FACE_DOWN 0x0
@@ -93,10 +93,10 @@
#define MOVEMENT_ACTION_FACE_UP_FAST 0x5
#define MOVEMENT_ACTION_FACE_LEFT_FAST 0x6
#define MOVEMENT_ACTION_FACE_RIGHT_FAST 0x7
#define MOVEMENT_ACTION_WALK_SLOWEST_DOWN 0x8
#define MOVEMENT_ACTION_WALK_SLOWEST_UP 0x9
#define MOVEMENT_ACTION_WALK_SLOWEST_LEFT 0xA
#define MOVEMENT_ACTION_WALK_SLOWEST_RIGHT 0xB
#define MOVEMENT_ACTION_WALK_SLOWER_DOWN 0x8
#define MOVEMENT_ACTION_WALK_SLOWER_UP 0x9
#define MOVEMENT_ACTION_WALK_SLOWER_LEFT 0xA
#define MOVEMENT_ACTION_WALK_SLOWER_RIGHT 0xB
#define MOVEMENT_ACTION_WALK_SLOW_DOWN 0xC
#define MOVEMENT_ACTION_WALK_SLOW_UP 0xD
#define MOVEMENT_ACTION_WALK_SLOW_LEFT 0xE
@@ -134,10 +134,10 @@
#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_UP 0x2E
#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_LEFT 0x2F
#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_RIGHT 0x30
#define MOVEMENT_ACTION_FACE_DOWN_SLOW 0x31
#define MOVEMENT_ACTION_FACE_UP_SLOW 0x32
#define MOVEMENT_ACTION_FACE_LEFT_SLOW 0x33
#define MOVEMENT_ACTION_FACE_RIGHT_SLOW 0x34
#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN 0x31
#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP 0x32
#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT 0x33
#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_RIGHT 0x34
#define MOVEMENT_ACTION_WALK_FASTEST_DOWN 0x35
#define MOVEMENT_ACTION_WALK_FASTEST_UP 0x36
#define MOVEMENT_ACTION_WALK_FASTEST_LEFT 0x37
@@ -235,20 +235,22 @@
#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_UP 0x91
#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_LEFT 0x92
#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_RIGHT 0x93
#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN 0x94
#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_UP 0x95
#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_LEFT 0x96
#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_RIGHT 0x97
// 98-A3 are unknown
#define MOVEMENT_ACTION_SPIN_DOWN 0x94
#define MOVEMENT_ACTION_SPIN_UP 0x95
#define MOVEMENT_ACTION_SPIN_LEFT 0x96
#define MOVEMENT_ACTION_SPIN_RIGHT 0x97
#define MOVEMENT_ACTION_0x98 0x98
#define MOVEMENT_ACTION_0x99 0x99
#define MOVEMENT_ACTION_0x9A 0x9A
#define MOVEMENT_ACTION_0x9B 0x9B
#define MOVEMENT_ACTION_0x9C 0x9C
#define MOVEMENT_ACTION_0x9D 0x9D
#define MOVEMENT_ACTION_0x9E 0x9E
#define MOVEMENT_ACTION_0x9F 0x9F
#define MOVEMENT_ACTION_WALK_SLOWEST_DOWN 0x9B
#define MOVEMENT_ACTION_WALK_SLOWEST_UP 0x9C
#define MOVEMENT_ACTION_WALK_SLOWEST_LEFT 0x9D
#define MOVEMENT_ACTION_WALK_SLOWEST_RIGHT 0x9E
#define MOVEMENT_ACTION_SHAKE_HEAD 0x9F
#define MOVEMENT_ACTION_0xA0 0xA0
#define MOVEMENT_ACTION_0xA1 0xA1
#define MOVEMENT_ACTION_0xA2 0xA2
@@ -256,12 +258,10 @@
#define MOVEMENT_ACTION_FLY_UP 0xA4
#define MOVEMENT_ACTION_FLY_DOWN 0xA5
// Duplicates of JUMP_SPECIAL?
#define MOVEMENT_ACTION_0xA6 0xA6
#define MOVEMENT_ACTION_0xA7 0xA7
#define MOVEMENT_ACTION_0xA8 0xA8
#define MOVEMENT_ACTION_0xA9 0xA9
#define MOVEMENT_ACTION_JUMP_SPECIAL_WITH_EFFECT_DOWN 0xA6
#define MOVEMENT_ACTION_JUMP_SPECIAL_WITH_EFFECT_UP 0xA7
#define MOVEMENT_ACTION_JUMP_SPECIAL_WITH_EFFECT_LEFT 0xA8
#define MOVEMENT_ACTION_JUMP_SPECIAL_WITH_EFFECT_RIGHT 0xA9
#define MOVEMENT_ACTION_STEP_END 0xFE
+11 -11
View File
@@ -124,7 +124,7 @@ u8 ObjectEventCheckHeldMovementStatus(struct ObjectEvent *objectEvent);
u8 GetWalkNormalMovementAction(u32);
u8 GetWalkFastMovementAction(u32);
u8 GetWalkFastestMovementAction(u32);
u8 GetWalkSlowestMovementAction(u32 direction);
u8 GetWalkSlowerMovementAction(u32 direction);
u8 GetTrainerFacingDirectionMovementType(u8 direction);
u8 GetFaceDirectionMovementAction(u32);
u8 GetFaceDirectionFastMovementAction(u32);
@@ -134,7 +134,7 @@ u8 GetSlideMovementAction(u32);
u8 GetJumpInPlaceMovementAction(u32);
u8 GetJumpMovementAction(u32);
u8 GetJump2MovementAction(u32);
bool8 NpcTakeStep(struct Sprite *sprite);
bool8 UpdateWalkSlowerAnim(struct Sprite *sprite);
void SetJumpSpriteData(struct Sprite *, u8, u8, u8);
u8 DoJumpSpriteMovement(struct Sprite *);
u8 DoJumpSpecialSpriteMovement(struct Sprite *);
@@ -171,16 +171,16 @@ void UpdateObjectEventsForCameraUpdate(s16 x, s16 y);
void UpdateObjectEventSpriteSubpriorityAndVisibility(struct Sprite *);
void SetMovementDelay(struct Sprite *, s16);
bool8 WaitForMovementDelay(struct Sprite *);
void oamt_npc_ministep_reset(struct Sprite *, u8, u8);
bool8 obj_npc_ministep(struct Sprite *sprite);
void SetSpriteDataForNormalStep(struct Sprite *, u8);
void SetSpriteDataForNormalStep2(struct Sprite *, u8);
void SetSpriteDataForNormalStep(struct Sprite *, u8, u8);
bool8 NpcTakeStep(struct Sprite *sprite);
void SetWalkSlowerSpriteData(struct Sprite *, u8);
void SetWalkSlowestSpriteData(struct Sprite *, u8);
bool8 UpdateWalkSlowestAnim(struct Sprite *sprite);
void SetWalkSlowSpriteData(struct Sprite *, u8);
bool8 UpdateWalkSlowAnim(struct Sprite *sprite);
void SetSpriteDataForNormalStep3(struct Sprite *, u8);
bool8 sub_8068C18(struct Sprite *sprite);
void DoShadowFieldEffect(struct ObjectEvent *);
void SetSpriteDataForNormalStep4(struct Sprite *, u8);
bool8 sub_8068CB4(struct Sprite *sprite);
void SetRunSlowSpriteData(struct Sprite *, u8);
bool8 UpdateRunSlowAnim(struct Sprite *sprite);
void SetAndStartSpriteAnim(struct Sprite *, u8, u8);
bool8 SpriteAnimEnded(struct Sprite *);
u8 ObjectEventGetHeldMovementActionId(struct ObjectEvent *objectEvent);
@@ -212,7 +212,7 @@ u8 GetJumpInPlaceTurnAroundMovementAction(u32 direction);
u8 GetAcroWheelieInPlaceDirectionMovementAction(u32 direction);
u8 GetAcroPopWheelieMoveDirectionMovementAction(u32 direction);
u8 GetAcroWheelieMoveDirectionMovementAction(u32 direction);
u8 sub_80641EC(u32 direction);
u8 GetJumpSpecialWithEffectMovementAction(u32 direction);
u8 GetFishingBiteDirectionAnimNum(u8 direction);
void TrySpawnObjectEvents(s16 cameraX, s16 cameraY);
void ResetObjectEvents(void);
+1 -1
View File
@@ -56,7 +56,7 @@ void PlayerFaceDirection(u8 direction);
void PlayerFaceDirectionFast(u8 direction);
void PlayerTurnInPlace(u8 direction);
void PlayerJumpLedge(u8 direction);
void sub_805C260(void);
void PlayerShakeHead(void);
void player_step(u8 direction, u16 newKeys, u16 heldKeys);
bool32 PlayerIsMovingOnRockStairs(u8 direction);
void UpdatePlayerAvatarTransitionState(void);
@@ -471,10 +471,10 @@ bool8 (*const *const gMovementActionFuncs[])(struct ObjectEvent *, struct Sprite
[MOVEMENT_ACTION_FACE_UP_FAST] = sMovementActionFuncs_x05,
[MOVEMENT_ACTION_FACE_LEFT_FAST] = sMovementActionFuncs_x06,
[MOVEMENT_ACTION_FACE_RIGHT_FAST] = sMovementActionFuncs_x07,
[MOVEMENT_ACTION_WALK_SLOWEST_DOWN] = sMovementActionFuncs_x08,
[MOVEMENT_ACTION_WALK_SLOWEST_UP] = sMovementActionFuncs_x09,
[MOVEMENT_ACTION_WALK_SLOWEST_LEFT] = sMovementActionFuncs_x0A,
[MOVEMENT_ACTION_WALK_SLOWEST_RIGHT] = sMovementActionFuncs_x0B,
[MOVEMENT_ACTION_WALK_SLOWER_DOWN] = sMovementActionFuncs_x08,
[MOVEMENT_ACTION_WALK_SLOWER_UP] = sMovementActionFuncs_x09,
[MOVEMENT_ACTION_WALK_SLOWER_LEFT] = sMovementActionFuncs_x0A,
[MOVEMENT_ACTION_WALK_SLOWER_RIGHT] = sMovementActionFuncs_x0B,
[MOVEMENT_ACTION_WALK_SLOW_DOWN] = sMovementActionFuncs_x0C,
[MOVEMENT_ACTION_WALK_SLOW_UP] = sMovementActionFuncs_x0D,
[MOVEMENT_ACTION_WALK_SLOW_LEFT] = sMovementActionFuncs_x0E,
@@ -512,10 +512,10 @@ bool8 (*const *const gMovementActionFuncs[])(struct ObjectEvent *, struct Sprite
[MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_UP] = sMovementActionFuncs_x2E,
[MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_LEFT] = sMovementActionFuncs_x2F,
[MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_RIGHT] = sMovementActionFuncs_x30,
[MOVEMENT_ACTION_FACE_DOWN_SLOW] = sMovementActionFuncs_x31,
[MOVEMENT_ACTION_FACE_UP_SLOW] = sMovementActionFuncs_x32,
[MOVEMENT_ACTION_FACE_LEFT_SLOW] = sMovementActionFuncs_x33,
[MOVEMENT_ACTION_FACE_RIGHT_SLOW] = sMovementActionFuncs_x34,
[MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN] = sMovementActionFuncs_x31,
[MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP] = sMovementActionFuncs_x32,
[MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT] = sMovementActionFuncs_x33,
[MOVEMENT_ACTION_RIDE_WATER_CURRENT_RIGHT] = sMovementActionFuncs_x34,
[MOVEMENT_ACTION_WALK_FASTEST_DOWN] = sMovementActionFuncs_x35,
[MOVEMENT_ACTION_WALK_FASTEST_UP] = sMovementActionFuncs_x36,
[MOVEMENT_ACTION_WALK_FASTEST_LEFT] = sMovementActionFuncs_x37,
@@ -611,28 +611,28 @@ bool8 (*const *const gMovementActionFuncs[])(struct ObjectEvent *, struct Sprite
[MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_UP] = sMovementActionFuncs_x91,
[MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_LEFT] = sMovementActionFuncs_x92,
[MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_RIGHT] = sMovementActionFuncs_x93,
[MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN] = sMovementActionFuncs_x94,
[MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_UP] = sMovementActionFuncs_x95,
[MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_LEFT] = sMovementActionFuncs_x96,
[MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_RIGHT] = sMovementActionFuncs_x97,
[MOVEMENT_ACTION_SPIN_DOWN] = sMovementActionFuncs_x94,
[MOVEMENT_ACTION_SPIN_UP] = sMovementActionFuncs_x95,
[MOVEMENT_ACTION_SPIN_LEFT] = sMovementActionFuncs_x96,
[MOVEMENT_ACTION_SPIN_RIGHT] = sMovementActionFuncs_x97,
[MOVEMENT_ACTION_0x98] = sMovementActionFuncs_x98,
[MOVEMENT_ACTION_0x99] = sMovementActionFuncs_x99,
[MOVEMENT_ACTION_0x9A] = sMovementActionFuncs_x9A,
[MOVEMENT_ACTION_0x9B] = sMovementActionFuncs_x9B,
[MOVEMENT_ACTION_0x9C] = sMovementActionFuncs_x9C,
[MOVEMENT_ACTION_0x9D] = sMovementActionFuncs_x9D,
[MOVEMENT_ACTION_0x9E] = sMovementActionFuncs_x9E,
[MOVEMENT_ACTION_0x9F] = sMovementActionFuncs_x9F,
[MOVEMENT_ACTION_WALK_SLOWEST_DOWN] = sMovementActionFuncs_x9B,
[MOVEMENT_ACTION_WALK_SLOWEST_UP] = sMovementActionFuncs_x9C,
[MOVEMENT_ACTION_WALK_SLOWEST_LEFT] = sMovementActionFuncs_x9D,
[MOVEMENT_ACTION_WALK_SLOWEST_RIGHT] = sMovementActionFuncs_x9E,
[MOVEMENT_ACTION_SHAKE_HEAD] = sMovementActionFuncs_x9F,
[MOVEMENT_ACTION_0xA0] = sMovementActionFuncs_xA0,
[MOVEMENT_ACTION_0xA1] = sMovementActionFuncs_xA1,
[MOVEMENT_ACTION_0xA2] = sMovementActionFuncs_xA2,
[MOVEMENT_ACTION_0xA3] = sMovementActionFuncs_xA3,
[MOVEMENT_ACTION_FLY_UP] = sMovementActionFuncs_xA4,
[MOVEMENT_ACTION_FLY_DOWN] = sMovementActionFuncs_xA5,
[MOVEMENT_ACTION_0xA6] = sMovementActionFuncs_xA6,
[MOVEMENT_ACTION_0xA7] = sMovementActionFuncs_xA7,
[MOVEMENT_ACTION_0xA8] = sMovementActionFuncs_xA8,
[MOVEMENT_ACTION_0xA9] = sMovementActionFuncs_xA9,
[MOVEMENT_ACTION_JUMP_SPECIAL_WITH_EFFECT_DOWN] = sMovementActionFuncs_xA6,
[MOVEMENT_ACTION_JUMP_SPECIAL_WITH_EFFECT_UP] = sMovementActionFuncs_xA7,
[MOVEMENT_ACTION_JUMP_SPECIAL_WITH_EFFECT_LEFT] = sMovementActionFuncs_xA8,
[MOVEMENT_ACTION_JUMP_SPECIAL_WITH_EFFECT_RIGHT] = sMovementActionFuncs_xA9,
};
static bool8 (*const sMovementActionFuncs_x00[])(struct ObjectEvent *, struct Sprite *) = {
@@ -4,7 +4,7 @@ static bool8 MovementType_WanderAround_Step2(struct ObjectEvent *objectEvent, st
static bool8 MovementType_WanderAround_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite);
static bool8 MovementType_WanderAround_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite);
static bool8 MovementType_WanderAround_Step5(struct ObjectEvent *objectEvent, struct Sprite *sprite);
static bool8 MovementType_WanderAround_Step5Slowest(struct ObjectEvent *objectEvent, struct Sprite *sprite);
static bool8 MovementType_WanderAround_Step5Slower(struct ObjectEvent *objectEvent, struct Sprite *sprite);
static bool8 MovementType_WanderAround_Step6(struct ObjectEvent *objectEvent, struct Sprite *sprite);
static bool8 MovementType_LookAround_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
static bool8 MovementType_LookAround_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
@@ -170,13 +170,13 @@ u8 (*const gMovementTypeFuncs_WanderAround[])(struct ObjectEvent *, struct Sprit
MovementType_WanderAround_Step6,
};
u8 (*const gMovementTypeFuncs_WanderAroundSlowest[])(struct ObjectEvent *, struct Sprite *) = {
u8 (*const gMovementTypeFuncs_WanderAroundSlower[])(struct ObjectEvent *, struct Sprite *) = {
MovementType_WanderAround_Step0,
MovementType_WanderAround_Step1,
MovementType_WanderAround_Step2,
MovementType_WanderAround_Step3,
MovementType_WanderAround_Step4,
MovementType_WanderAround_Step5Slowest,
MovementType_WanderAround_Step5Slower,
MovementType_WanderAround_Step6,
};
File diff suppressed because it is too large Load Diff
+1 -1
View File
@@ -1600,7 +1600,7 @@ static bool8 waterfall_2_wait_anim_finish_probably(struct Task * task, struct Ob
static bool8 waterfall_3_move_player_probably(struct Task * task, struct ObjectEvent * playerObj)
{
ObjectEventSetHeldMovement(playerObj, GetWalkSlowestMovementAction(DIR_NORTH));
ObjectEventSetHeldMovement(playerObj, GetWalkSlowerMovementAction(DIR_NORTH));
task->data[0]++;
return FALSE;
}
+6 -6
View File
@@ -831,7 +831,7 @@ static void QL_TryRecordNPCStepWithDuration32(struct ObjectEvent * objectEvent,
void PlayerGoSlowest(u8 direction)
{
PlayerSetAnimId(GetWalkSlowestMovementAction(direction), 2);
PlayerSetAnimId(GetWalkSlowerMovementAction(direction), 2);
}
void PlayerGoSlow(u8 direction)
@@ -908,9 +908,9 @@ void PlayerJumpLedge(u8 direction)
PlayerSetAnimId(GetJump2MovementAction(direction), 8);
}
void sub_805C260(void)
void PlayerShakeHead(void)
{
PlayerSetAnimId(MOVEMENT_ACTION_0x9F, 0);
PlayerSetAnimId(MOVEMENT_ACTION_SHAKE_HEAD, 0);
}
void HandleEnforcedLookDirectionOnPlayerStopMoving(void)
@@ -1428,7 +1428,7 @@ static bool8 DoBoulderDust(struct Task *task, struct ObjectEvent *playerObject,
ObjectEventClearHeldMovementIfFinished(playerObject);
ObjectEventClearHeldMovementIfFinished(strengthObject);
QL_TryRecordPlayerStepWithDuration0(playerObject, GetWalkInPlaceNormalMovementAction((u8)task->data[2]));
QL_TryRecordNPCStepWithDuration32(strengthObject, GetWalkSlowestMovementAction((u8)task->data[2]));
QL_TryRecordNPCStepWithDuration32(strengthObject, GetWalkSlowerMovementAction((u8)task->data[2]));
gFieldEffectArguments[0] = strengthObject->currentCoords.x;
gFieldEffectArguments[1] = strengthObject->currentCoords.y;
gFieldEffectArguments[2] = strengthObject->previousElevation;
@@ -1560,7 +1560,7 @@ static bool8 PlayerAvatar_SecretBaseMatSpinStep3(struct Task *task, struct Objec
{
if (ObjectEventClearHeldMovementIfFinished(objectEvent))
{
QL_TryRecordPlayerStepWithDuration0(objectEvent, GetWalkSlowestMovementAction(GetOppositeDirection(task->data[1])));
QL_TryRecordPlayerStepWithDuration0(objectEvent, GetWalkSlowerMovementAction(GetOppositeDirection(task->data[1])));
ScriptContext2_Disable();
gPlayerAvatar.preventStep = FALSE;
DestroyTask(FindTaskIdByFunc(PlayerAvatar_DoSecretBaseMatSpin));
@@ -1617,7 +1617,7 @@ static void Task_StopSurfingInit(u8 taskId)
return;
}
SetSurfBlob_BobState(playerObjEvent->fieldEffectSpriteId, 2);
QL_TryRecordPlayerStepWithDuration0(playerObjEvent, sub_80641EC((u8)gTasks[taskId].data[0]));
QL_TryRecordPlayerStepWithDuration0(playerObjEvent, GetJumpSpecialWithEffectMovementAction((u8)gTasks[taskId].data[0]));
gTasks[taskId].func = Task_WaitStopSurfing;
}