Rename some movement actions and functions
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@@ -124,7 +124,7 @@ u8 ObjectEventCheckHeldMovementStatus(struct ObjectEvent *objectEvent);
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u8 GetWalkNormalMovementAction(u32);
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u8 GetWalkFastMovementAction(u32);
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u8 GetWalkFastestMovementAction(u32);
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u8 GetWalkSlowestMovementAction(u32 direction);
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u8 GetWalkSlowerMovementAction(u32 direction);
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u8 GetTrainerFacingDirectionMovementType(u8 direction);
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u8 GetFaceDirectionMovementAction(u32);
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u8 GetFaceDirectionFastMovementAction(u32);
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@@ -134,7 +134,7 @@ u8 GetSlideMovementAction(u32);
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u8 GetJumpInPlaceMovementAction(u32);
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u8 GetJumpMovementAction(u32);
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u8 GetJump2MovementAction(u32);
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bool8 NpcTakeStep(struct Sprite *sprite);
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bool8 UpdateWalkSlowerAnim(struct Sprite *sprite);
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void SetJumpSpriteData(struct Sprite *, u8, u8, u8);
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u8 DoJumpSpriteMovement(struct Sprite *);
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u8 DoJumpSpecialSpriteMovement(struct Sprite *);
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@@ -171,16 +171,16 @@ void UpdateObjectEventsForCameraUpdate(s16 x, s16 y);
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void UpdateObjectEventSpriteSubpriorityAndVisibility(struct Sprite *);
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void SetMovementDelay(struct Sprite *, s16);
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bool8 WaitForMovementDelay(struct Sprite *);
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void oamt_npc_ministep_reset(struct Sprite *, u8, u8);
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bool8 obj_npc_ministep(struct Sprite *sprite);
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void SetSpriteDataForNormalStep(struct Sprite *, u8);
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void SetSpriteDataForNormalStep2(struct Sprite *, u8);
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void SetSpriteDataForNormalStep(struct Sprite *, u8, u8);
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bool8 NpcTakeStep(struct Sprite *sprite);
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void SetWalkSlowerSpriteData(struct Sprite *, u8);
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void SetWalkSlowestSpriteData(struct Sprite *, u8);
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bool8 UpdateWalkSlowestAnim(struct Sprite *sprite);
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void SetWalkSlowSpriteData(struct Sprite *, u8);
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bool8 UpdateWalkSlowAnim(struct Sprite *sprite);
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void SetSpriteDataForNormalStep3(struct Sprite *, u8);
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bool8 sub_8068C18(struct Sprite *sprite);
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void DoShadowFieldEffect(struct ObjectEvent *);
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void SetSpriteDataForNormalStep4(struct Sprite *, u8);
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bool8 sub_8068CB4(struct Sprite *sprite);
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void SetRunSlowSpriteData(struct Sprite *, u8);
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bool8 UpdateRunSlowAnim(struct Sprite *sprite);
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void SetAndStartSpriteAnim(struct Sprite *, u8, u8);
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bool8 SpriteAnimEnded(struct Sprite *);
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u8 ObjectEventGetHeldMovementActionId(struct ObjectEvent *objectEvent);
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@@ -212,7 +212,7 @@ u8 GetJumpInPlaceTurnAroundMovementAction(u32 direction);
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u8 GetAcroWheelieInPlaceDirectionMovementAction(u32 direction);
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u8 GetAcroPopWheelieMoveDirectionMovementAction(u32 direction);
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u8 GetAcroWheelieMoveDirectionMovementAction(u32 direction);
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u8 sub_80641EC(u32 direction);
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u8 GetJumpSpecialWithEffectMovementAction(u32 direction);
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u8 GetFishingBiteDirectionAnimNum(u8 direction);
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void TrySpawnObjectEvents(s16 cameraX, s16 cameraY);
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void ResetObjectEvents(void);
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