Rename some movement actions and functions
This commit is contained in:
@@ -471,10 +471,10 @@ bool8 (*const *const gMovementActionFuncs[])(struct ObjectEvent *, struct Sprite
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[MOVEMENT_ACTION_FACE_UP_FAST] = sMovementActionFuncs_x05,
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[MOVEMENT_ACTION_FACE_LEFT_FAST] = sMovementActionFuncs_x06,
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[MOVEMENT_ACTION_FACE_RIGHT_FAST] = sMovementActionFuncs_x07,
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[MOVEMENT_ACTION_WALK_SLOWEST_DOWN] = sMovementActionFuncs_x08,
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[MOVEMENT_ACTION_WALK_SLOWEST_UP] = sMovementActionFuncs_x09,
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[MOVEMENT_ACTION_WALK_SLOWEST_LEFT] = sMovementActionFuncs_x0A,
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[MOVEMENT_ACTION_WALK_SLOWEST_RIGHT] = sMovementActionFuncs_x0B,
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[MOVEMENT_ACTION_WALK_SLOWER_DOWN] = sMovementActionFuncs_x08,
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[MOVEMENT_ACTION_WALK_SLOWER_UP] = sMovementActionFuncs_x09,
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[MOVEMENT_ACTION_WALK_SLOWER_LEFT] = sMovementActionFuncs_x0A,
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[MOVEMENT_ACTION_WALK_SLOWER_RIGHT] = sMovementActionFuncs_x0B,
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[MOVEMENT_ACTION_WALK_SLOW_DOWN] = sMovementActionFuncs_x0C,
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[MOVEMENT_ACTION_WALK_SLOW_UP] = sMovementActionFuncs_x0D,
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[MOVEMENT_ACTION_WALK_SLOW_LEFT] = sMovementActionFuncs_x0E,
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@@ -512,10 +512,10 @@ bool8 (*const *const gMovementActionFuncs[])(struct ObjectEvent *, struct Sprite
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[MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_UP] = sMovementActionFuncs_x2E,
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[MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_LEFT] = sMovementActionFuncs_x2F,
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[MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_RIGHT] = sMovementActionFuncs_x30,
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[MOVEMENT_ACTION_FACE_DOWN_SLOW] = sMovementActionFuncs_x31,
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[MOVEMENT_ACTION_FACE_UP_SLOW] = sMovementActionFuncs_x32,
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[MOVEMENT_ACTION_FACE_LEFT_SLOW] = sMovementActionFuncs_x33,
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[MOVEMENT_ACTION_FACE_RIGHT_SLOW] = sMovementActionFuncs_x34,
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[MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN] = sMovementActionFuncs_x31,
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[MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP] = sMovementActionFuncs_x32,
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[MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT] = sMovementActionFuncs_x33,
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[MOVEMENT_ACTION_RIDE_WATER_CURRENT_RIGHT] = sMovementActionFuncs_x34,
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[MOVEMENT_ACTION_WALK_FASTEST_DOWN] = sMovementActionFuncs_x35,
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[MOVEMENT_ACTION_WALK_FASTEST_UP] = sMovementActionFuncs_x36,
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[MOVEMENT_ACTION_WALK_FASTEST_LEFT] = sMovementActionFuncs_x37,
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@@ -611,28 +611,28 @@ bool8 (*const *const gMovementActionFuncs[])(struct ObjectEvent *, struct Sprite
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[MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_UP] = sMovementActionFuncs_x91,
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[MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_LEFT] = sMovementActionFuncs_x92,
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[MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_RIGHT] = sMovementActionFuncs_x93,
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[MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN] = sMovementActionFuncs_x94,
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[MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_UP] = sMovementActionFuncs_x95,
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[MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_LEFT] = sMovementActionFuncs_x96,
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[MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_RIGHT] = sMovementActionFuncs_x97,
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[MOVEMENT_ACTION_SPIN_DOWN] = sMovementActionFuncs_x94,
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[MOVEMENT_ACTION_SPIN_UP] = sMovementActionFuncs_x95,
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[MOVEMENT_ACTION_SPIN_LEFT] = sMovementActionFuncs_x96,
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[MOVEMENT_ACTION_SPIN_RIGHT] = sMovementActionFuncs_x97,
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[MOVEMENT_ACTION_0x98] = sMovementActionFuncs_x98,
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[MOVEMENT_ACTION_0x99] = sMovementActionFuncs_x99,
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[MOVEMENT_ACTION_0x9A] = sMovementActionFuncs_x9A,
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[MOVEMENT_ACTION_0x9B] = sMovementActionFuncs_x9B,
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[MOVEMENT_ACTION_0x9C] = sMovementActionFuncs_x9C,
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[MOVEMENT_ACTION_0x9D] = sMovementActionFuncs_x9D,
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[MOVEMENT_ACTION_0x9E] = sMovementActionFuncs_x9E,
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[MOVEMENT_ACTION_0x9F] = sMovementActionFuncs_x9F,
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[MOVEMENT_ACTION_WALK_SLOWEST_DOWN] = sMovementActionFuncs_x9B,
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[MOVEMENT_ACTION_WALK_SLOWEST_UP] = sMovementActionFuncs_x9C,
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[MOVEMENT_ACTION_WALK_SLOWEST_LEFT] = sMovementActionFuncs_x9D,
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[MOVEMENT_ACTION_WALK_SLOWEST_RIGHT] = sMovementActionFuncs_x9E,
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[MOVEMENT_ACTION_SHAKE_HEAD] = sMovementActionFuncs_x9F,
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[MOVEMENT_ACTION_0xA0] = sMovementActionFuncs_xA0,
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[MOVEMENT_ACTION_0xA1] = sMovementActionFuncs_xA1,
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[MOVEMENT_ACTION_0xA2] = sMovementActionFuncs_xA2,
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[MOVEMENT_ACTION_0xA3] = sMovementActionFuncs_xA3,
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[MOVEMENT_ACTION_FLY_UP] = sMovementActionFuncs_xA4,
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[MOVEMENT_ACTION_FLY_DOWN] = sMovementActionFuncs_xA5,
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[MOVEMENT_ACTION_0xA6] = sMovementActionFuncs_xA6,
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[MOVEMENT_ACTION_0xA7] = sMovementActionFuncs_xA7,
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[MOVEMENT_ACTION_0xA8] = sMovementActionFuncs_xA8,
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[MOVEMENT_ACTION_0xA9] = sMovementActionFuncs_xA9,
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[MOVEMENT_ACTION_JUMP_SPECIAL_WITH_EFFECT_DOWN] = sMovementActionFuncs_xA6,
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[MOVEMENT_ACTION_JUMP_SPECIAL_WITH_EFFECT_UP] = sMovementActionFuncs_xA7,
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[MOVEMENT_ACTION_JUMP_SPECIAL_WITH_EFFECT_LEFT] = sMovementActionFuncs_xA8,
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[MOVEMENT_ACTION_JUMP_SPECIAL_WITH_EFFECT_RIGHT] = sMovementActionFuncs_xA9,
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};
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static bool8 (*const sMovementActionFuncs_x00[])(struct ObjectEvent *, struct Sprite *) = {
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@@ -4,7 +4,7 @@ static bool8 MovementType_WanderAround_Step2(struct ObjectEvent *objectEvent, st
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static bool8 MovementType_WanderAround_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite);
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static bool8 MovementType_WanderAround_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite);
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static bool8 MovementType_WanderAround_Step5(struct ObjectEvent *objectEvent, struct Sprite *sprite);
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static bool8 MovementType_WanderAround_Step5Slowest(struct ObjectEvent *objectEvent, struct Sprite *sprite);
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static bool8 MovementType_WanderAround_Step5Slower(struct ObjectEvent *objectEvent, struct Sprite *sprite);
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static bool8 MovementType_WanderAround_Step6(struct ObjectEvent *objectEvent, struct Sprite *sprite);
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static bool8 MovementType_LookAround_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
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static bool8 MovementType_LookAround_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
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@@ -170,13 +170,13 @@ u8 (*const gMovementTypeFuncs_WanderAround[])(struct ObjectEvent *, struct Sprit
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MovementType_WanderAround_Step6,
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};
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u8 (*const gMovementTypeFuncs_WanderAroundSlowest[])(struct ObjectEvent *, struct Sprite *) = {
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u8 (*const gMovementTypeFuncs_WanderAroundSlower[])(struct ObjectEvent *, struct Sprite *) = {
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MovementType_WanderAround_Step0,
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MovementType_WanderAround_Step1,
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MovementType_WanderAround_Step2,
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MovementType_WanderAround_Step3,
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MovementType_WanderAround_Step4,
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MovementType_WanderAround_Step5Slowest,
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MovementType_WanderAround_Step5Slower,
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MovementType_WanderAround_Step6,
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};
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+556
-575
File diff suppressed because it is too large
Load Diff
+1
-1
@@ -1600,7 +1600,7 @@ static bool8 waterfall_2_wait_anim_finish_probably(struct Task * task, struct Ob
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static bool8 waterfall_3_move_player_probably(struct Task * task, struct ObjectEvent * playerObj)
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{
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ObjectEventSetHeldMovement(playerObj, GetWalkSlowestMovementAction(DIR_NORTH));
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ObjectEventSetHeldMovement(playerObj, GetWalkSlowerMovementAction(DIR_NORTH));
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task->data[0]++;
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return FALSE;
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}
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@@ -831,7 +831,7 @@ static void QL_TryRecordNPCStepWithDuration32(struct ObjectEvent * objectEvent,
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void PlayerGoSlowest(u8 direction)
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{
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PlayerSetAnimId(GetWalkSlowestMovementAction(direction), 2);
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PlayerSetAnimId(GetWalkSlowerMovementAction(direction), 2);
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}
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void PlayerGoSlow(u8 direction)
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@@ -908,9 +908,9 @@ void PlayerJumpLedge(u8 direction)
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PlayerSetAnimId(GetJump2MovementAction(direction), 8);
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}
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void sub_805C260(void)
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void PlayerShakeHead(void)
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{
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PlayerSetAnimId(MOVEMENT_ACTION_0x9F, 0);
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PlayerSetAnimId(MOVEMENT_ACTION_SHAKE_HEAD, 0);
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}
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void HandleEnforcedLookDirectionOnPlayerStopMoving(void)
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@@ -1428,7 +1428,7 @@ static bool8 DoBoulderDust(struct Task *task, struct ObjectEvent *playerObject,
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ObjectEventClearHeldMovementIfFinished(playerObject);
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ObjectEventClearHeldMovementIfFinished(strengthObject);
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QL_TryRecordPlayerStepWithDuration0(playerObject, GetWalkInPlaceNormalMovementAction((u8)task->data[2]));
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QL_TryRecordNPCStepWithDuration32(strengthObject, GetWalkSlowestMovementAction((u8)task->data[2]));
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QL_TryRecordNPCStepWithDuration32(strengthObject, GetWalkSlowerMovementAction((u8)task->data[2]));
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gFieldEffectArguments[0] = strengthObject->currentCoords.x;
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gFieldEffectArguments[1] = strengthObject->currentCoords.y;
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gFieldEffectArguments[2] = strengthObject->previousElevation;
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@@ -1560,7 +1560,7 @@ static bool8 PlayerAvatar_SecretBaseMatSpinStep3(struct Task *task, struct Objec
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{
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if (ObjectEventClearHeldMovementIfFinished(objectEvent))
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{
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QL_TryRecordPlayerStepWithDuration0(objectEvent, GetWalkSlowestMovementAction(GetOppositeDirection(task->data[1])));
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QL_TryRecordPlayerStepWithDuration0(objectEvent, GetWalkSlowerMovementAction(GetOppositeDirection(task->data[1])));
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ScriptContext2_Disable();
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gPlayerAvatar.preventStep = FALSE;
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DestroyTask(FindTaskIdByFunc(PlayerAvatar_DoSecretBaseMatSpin));
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@@ -1617,7 +1617,7 @@ static void Task_StopSurfingInit(u8 taskId)
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return;
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}
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SetSurfBlob_BobState(playerObjEvent->fieldEffectSpriteId, 2);
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QL_TryRecordPlayerStepWithDuration0(playerObjEvent, sub_80641EC((u8)gTasks[taskId].data[0]));
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QL_TryRecordPlayerStepWithDuration0(playerObjEvent, GetJumpSpecialWithEffectMovementAction((u8)gTasks[taskId].data[0]));
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gTasks[taskId].func = Task_WaitStopSurfing;
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}
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