Rename some movement actions and functions
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@@ -471,10 +471,10 @@ bool8 (*const *const gMovementActionFuncs[])(struct ObjectEvent *, struct Sprite
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[MOVEMENT_ACTION_FACE_UP_FAST] = sMovementActionFuncs_x05,
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[MOVEMENT_ACTION_FACE_LEFT_FAST] = sMovementActionFuncs_x06,
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[MOVEMENT_ACTION_FACE_RIGHT_FAST] = sMovementActionFuncs_x07,
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[MOVEMENT_ACTION_WALK_SLOWEST_DOWN] = sMovementActionFuncs_x08,
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[MOVEMENT_ACTION_WALK_SLOWEST_UP] = sMovementActionFuncs_x09,
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[MOVEMENT_ACTION_WALK_SLOWEST_LEFT] = sMovementActionFuncs_x0A,
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[MOVEMENT_ACTION_WALK_SLOWEST_RIGHT] = sMovementActionFuncs_x0B,
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[MOVEMENT_ACTION_WALK_SLOWER_DOWN] = sMovementActionFuncs_x08,
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[MOVEMENT_ACTION_WALK_SLOWER_UP] = sMovementActionFuncs_x09,
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[MOVEMENT_ACTION_WALK_SLOWER_LEFT] = sMovementActionFuncs_x0A,
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[MOVEMENT_ACTION_WALK_SLOWER_RIGHT] = sMovementActionFuncs_x0B,
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[MOVEMENT_ACTION_WALK_SLOW_DOWN] = sMovementActionFuncs_x0C,
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[MOVEMENT_ACTION_WALK_SLOW_UP] = sMovementActionFuncs_x0D,
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[MOVEMENT_ACTION_WALK_SLOW_LEFT] = sMovementActionFuncs_x0E,
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@@ -512,10 +512,10 @@ bool8 (*const *const gMovementActionFuncs[])(struct ObjectEvent *, struct Sprite
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[MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_UP] = sMovementActionFuncs_x2E,
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[MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_LEFT] = sMovementActionFuncs_x2F,
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[MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_RIGHT] = sMovementActionFuncs_x30,
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[MOVEMENT_ACTION_FACE_DOWN_SLOW] = sMovementActionFuncs_x31,
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[MOVEMENT_ACTION_FACE_UP_SLOW] = sMovementActionFuncs_x32,
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[MOVEMENT_ACTION_FACE_LEFT_SLOW] = sMovementActionFuncs_x33,
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[MOVEMENT_ACTION_FACE_RIGHT_SLOW] = sMovementActionFuncs_x34,
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[MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN] = sMovementActionFuncs_x31,
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[MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP] = sMovementActionFuncs_x32,
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[MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT] = sMovementActionFuncs_x33,
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[MOVEMENT_ACTION_RIDE_WATER_CURRENT_RIGHT] = sMovementActionFuncs_x34,
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[MOVEMENT_ACTION_WALK_FASTEST_DOWN] = sMovementActionFuncs_x35,
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[MOVEMENT_ACTION_WALK_FASTEST_UP] = sMovementActionFuncs_x36,
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[MOVEMENT_ACTION_WALK_FASTEST_LEFT] = sMovementActionFuncs_x37,
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@@ -611,28 +611,28 @@ bool8 (*const *const gMovementActionFuncs[])(struct ObjectEvent *, struct Sprite
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[MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_UP] = sMovementActionFuncs_x91,
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[MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_LEFT] = sMovementActionFuncs_x92,
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[MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_RIGHT] = sMovementActionFuncs_x93,
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[MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN] = sMovementActionFuncs_x94,
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[MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_UP] = sMovementActionFuncs_x95,
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[MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_LEFT] = sMovementActionFuncs_x96,
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[MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_RIGHT] = sMovementActionFuncs_x97,
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[MOVEMENT_ACTION_SPIN_DOWN] = sMovementActionFuncs_x94,
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[MOVEMENT_ACTION_SPIN_UP] = sMovementActionFuncs_x95,
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[MOVEMENT_ACTION_SPIN_LEFT] = sMovementActionFuncs_x96,
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[MOVEMENT_ACTION_SPIN_RIGHT] = sMovementActionFuncs_x97,
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[MOVEMENT_ACTION_0x98] = sMovementActionFuncs_x98,
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[MOVEMENT_ACTION_0x99] = sMovementActionFuncs_x99,
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[MOVEMENT_ACTION_0x9A] = sMovementActionFuncs_x9A,
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[MOVEMENT_ACTION_0x9B] = sMovementActionFuncs_x9B,
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[MOVEMENT_ACTION_0x9C] = sMovementActionFuncs_x9C,
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[MOVEMENT_ACTION_0x9D] = sMovementActionFuncs_x9D,
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[MOVEMENT_ACTION_0x9E] = sMovementActionFuncs_x9E,
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[MOVEMENT_ACTION_0x9F] = sMovementActionFuncs_x9F,
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[MOVEMENT_ACTION_WALK_SLOWEST_DOWN] = sMovementActionFuncs_x9B,
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[MOVEMENT_ACTION_WALK_SLOWEST_UP] = sMovementActionFuncs_x9C,
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[MOVEMENT_ACTION_WALK_SLOWEST_LEFT] = sMovementActionFuncs_x9D,
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[MOVEMENT_ACTION_WALK_SLOWEST_RIGHT] = sMovementActionFuncs_x9E,
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[MOVEMENT_ACTION_SHAKE_HEAD] = sMovementActionFuncs_x9F,
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[MOVEMENT_ACTION_0xA0] = sMovementActionFuncs_xA0,
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[MOVEMENT_ACTION_0xA1] = sMovementActionFuncs_xA1,
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[MOVEMENT_ACTION_0xA2] = sMovementActionFuncs_xA2,
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[MOVEMENT_ACTION_0xA3] = sMovementActionFuncs_xA3,
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[MOVEMENT_ACTION_FLY_UP] = sMovementActionFuncs_xA4,
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[MOVEMENT_ACTION_FLY_DOWN] = sMovementActionFuncs_xA5,
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[MOVEMENT_ACTION_0xA6] = sMovementActionFuncs_xA6,
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[MOVEMENT_ACTION_0xA7] = sMovementActionFuncs_xA7,
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[MOVEMENT_ACTION_0xA8] = sMovementActionFuncs_xA8,
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[MOVEMENT_ACTION_0xA9] = sMovementActionFuncs_xA9,
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[MOVEMENT_ACTION_JUMP_SPECIAL_WITH_EFFECT_DOWN] = sMovementActionFuncs_xA6,
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[MOVEMENT_ACTION_JUMP_SPECIAL_WITH_EFFECT_UP] = sMovementActionFuncs_xA7,
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[MOVEMENT_ACTION_JUMP_SPECIAL_WITH_EFFECT_LEFT] = sMovementActionFuncs_xA8,
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[MOVEMENT_ACTION_JUMP_SPECIAL_WITH_EFFECT_RIGHT] = sMovementActionFuncs_xA9,
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};
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static bool8 (*const sMovementActionFuncs_x00[])(struct ObjectEvent *, struct Sprite *) = {
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@@ -4,7 +4,7 @@ static bool8 MovementType_WanderAround_Step2(struct ObjectEvent *objectEvent, st
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static bool8 MovementType_WanderAround_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite);
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static bool8 MovementType_WanderAround_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite);
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static bool8 MovementType_WanderAround_Step5(struct ObjectEvent *objectEvent, struct Sprite *sprite);
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static bool8 MovementType_WanderAround_Step5Slowest(struct ObjectEvent *objectEvent, struct Sprite *sprite);
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static bool8 MovementType_WanderAround_Step5Slower(struct ObjectEvent *objectEvent, struct Sprite *sprite);
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static bool8 MovementType_WanderAround_Step6(struct ObjectEvent *objectEvent, struct Sprite *sprite);
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static bool8 MovementType_LookAround_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
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static bool8 MovementType_LookAround_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
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@@ -170,13 +170,13 @@ u8 (*const gMovementTypeFuncs_WanderAround[])(struct ObjectEvent *, struct Sprit
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MovementType_WanderAround_Step6,
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};
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u8 (*const gMovementTypeFuncs_WanderAroundSlowest[])(struct ObjectEvent *, struct Sprite *) = {
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u8 (*const gMovementTypeFuncs_WanderAroundSlower[])(struct ObjectEvent *, struct Sprite *) = {
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MovementType_WanderAround_Step0,
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MovementType_WanderAround_Step1,
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MovementType_WanderAround_Step2,
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MovementType_WanderAround_Step3,
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MovementType_WanderAround_Step4,
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MovementType_WanderAround_Step5Slowest,
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MovementType_WanderAround_Step5Slower,
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MovementType_WanderAround_Step6,
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};
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