Move field effect objects to src
This commit is contained in:
@@ -22,5 +22,20 @@ bool8 sub_80DCBE0(struct ObjectEvent *);
|
||||
void SetUpReflection(struct ObjectEvent*, struct Sprite*, u8);
|
||||
u32 StartFieldEffectForObjectEvent(u8, struct ObjectEvent*);
|
||||
u8 FindTallGrassFieldEffectSpriteId(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y);
|
||||
void sub_80DCCE0(struct Sprite * sprite);
|
||||
void UpdateShadowFieldEffect(struct Sprite * sprite);
|
||||
void UpdateBubblesFieldEffect(struct Sprite * sprite);
|
||||
void UpdateSparkleFieldEffect(struct Sprite * sprite);
|
||||
void UpdateTallGrassFieldEffect(struct Sprite * sprite);
|
||||
void WaitFieldEffectSpriteAnim(struct Sprite * sprite);
|
||||
void UpdateAshFieldEffect(struct Sprite * sprite);
|
||||
void UpdateSurfBlobFieldEffect(struct Sprite * sprite);
|
||||
void UpdateFootprintsTireTracksFieldEffect(struct Sprite * sprite);
|
||||
void UpdateSplashFieldEffect(struct Sprite * sprite);
|
||||
void UpdateShortGrassFieldEffect(struct Sprite * sprite);
|
||||
void UpdateLongGrassFieldEffect(struct Sprite * sprite);
|
||||
void UpdateSandPileFieldEffect(struct Sprite * sprite);
|
||||
void UpdateDisguiseFieldEffect(struct Sprite * sprite);
|
||||
void UpdateHotSpringsWaterFieldEffect(struct Sprite * sprite);
|
||||
|
||||
#endif //GUARD_FIELD_EFFECT_HELPERS_H
|
||||
|
||||
Reference in New Issue
Block a user