battle_setup funcs
This commit is contained in:
@@ -101,17 +101,6 @@
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#define MAX_TRAINER_ITEMS 4
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#define MAX_MON_MOVES 4
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#define BATTLE_TERRAIN_GRASS 0
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#define BATTLE_TERRAIN_LONG_GRASS 1
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#define BATTLE_TERRAIN_SAND 2
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#define BATTLE_TERRAIN_UNDERWATER 3
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#define BATTLE_TERRAIN_WATER 4
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#define BATTLE_TERRAIN_POND 5
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#define BATTLE_TERRAIN_ROCK 6
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#define BATTLE_TERRAIN_CAVE 7
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#define BATTLE_TERRAIN_INSIDE 8
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#define BATTLE_TERRAIN_PLAIN 9
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// array entries for battle communication
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#define MULTIUSE_STATE 0x0
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#define CURSOR_POSITION 0x1
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@@ -240,7 +240,7 @@ void SetGreyscaleOrOriginalPalette(u16 paletteNum, bool8 restoreOriginalColor);
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u32 sub_8075BE8(u8 battleBackground, u8 attacker, u8 target, u8 attackerPartner, u8 targetPartner, u8 a6, u8 a7);
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u32 sub_8075CB8(u8 a1, u8 a2, u8 a3, u8 a4);
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u8 sub_8075D80(u8 a1);
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void sub_8075D9C(struct Sprite *sprite);
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void AnimSparklingParticle(struct Sprite *sprite);
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void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite);
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void sub_8075E80(struct Sprite *sprite);
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void sub_8075F0C(struct Sprite *sprite);
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@@ -5,17 +5,17 @@
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void BattleSetup_StartScriptedWildBattle(void);
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u8 BattleSetup_GetTerrainId(void);
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u8 *BattleSetup_ConfigureTrainerBattle(const u8 *data);
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const u8 *BattleSetup_ConfigureTrainerBattle(const u8 *data);
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void BattleSetup_StartBattlePikeWildBattle(void);
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void BattleSetup_StartWildBattle(void);
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void BattleSetup_StartRoamerBattle(void);
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u8 HasTrainerAlreadyBeenFought(u16);
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u8 HasTrainerBeenFought(u16);
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void SetTrainerFlag(u16);
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void ClearTrainerFlag(u16);
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void BattleSetup_StartTrainerBattle(void);
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u8 *BattleSetup_GetScriptAddrAfterBattle(void);
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u8 *BattleSetup_GetTrainerPostBattleScript(void);
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const u8 *BattleSetup_GetScriptAddrAfterBattle(void);
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const u8 *BattleSetup_GetTrainerPostBattleScript(void);
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void SetBattledTrainerFlag(void);
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u8 sub_8080060(void);
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u8 GetTrainerBattleMode(void);
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@@ -56,13 +56,13 @@
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#define BATTLE_TYPE_OLDMAN_TUTORIAL 0x0200
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#define BATTLE_TYPE_ROAMER 0x0400
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#define BATTLE_TYPE_EREADER_TRAINER 0x0800
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#define BATTLE_TYPE_KYOGRE_GROUDON 0x1000
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#define BATTLE_TYPE_KYOGRE_GROUDON 0x1000 // TODO: used, rename later
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#define BATTLE_TYPE_LEGENDARY 0x2000
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#define BATTLE_TYPE_REGI 0x4000
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#define BATTLE_TYPE_REGI 0x4000 // TODO: used, rename later
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#define BATTLE_TYPE_GHOST 0x8000
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#define BATTLE_TYPE_POKEDUDE 0x10000
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#define BATTLE_TYPE_PALACE 0x20000
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#define BATTLE_TYPE_ARENA 0x40000
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#define BATTLE_TYPE_PALACE 0x20000 // TODO: used, rename later
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#define BATTLE_TYPE_ARENA 0x40000 // TODO: used rename later
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#define BATTLE_TYPE_TRAINER_TOWER 0x80000
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#define BATTLE_TYPE_PIKE 0x100000
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#define BATTLE_TYPE_PYRAMID 0x200000
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@@ -0,0 +1,15 @@
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#ifndef GUARD_CONSTANTS_BATTLE_SETUP_H
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#define GUARD_CONSTANTS_BATTLE_SETUP_H
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#define TRAINER_BATTLE_SINGLE 0
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#define TRAINER_BATTLE_CONTINUE_SCRIPT_NO_MUSIC 1
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#define TRAINER_BATTLE_CONTINUE_SCRIPT 2
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#define TRAINER_BATTLE_SINGLE_NO_INTRO_TEXT 3
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#define TRAINER_BATTLE_DOUBLE 4
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#define TRAINER_BATTLE_REMATCH 5
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#define TRAINER_BATTLE_CONTINUE_SCRIPT_DOUBLE 6
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#define TRAINER_BATTLE_REMATCH_DOUBLE 7
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#define TRAINER_BATTLE_CONTINUE_SCRIPT_DOUBLE_NO_MUSIC 8
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#define TRAINER_BATTLE_TUTORIAL 9
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#endif // GUARD_CONSTANTS_BATTLE_SETUP_H
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@@ -0,0 +1,28 @@
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#ifndef GUARD_CONSTANTS_MAP_TYPES_H
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#define GUARD_CONSTANTS_MAP_TYPES_H
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#define MAP_TYPE_0 0
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#define MAP_TYPE_TOWN 1
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#define MAP_TYPE_CITY 2
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#define MAP_TYPE_ROUTE 3
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#define MAP_TYPE_UNDERGROUND 4
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#define MAP_TYPE_UNDERWATER 5
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#define MAP_TYPE_OCEAN_ROUTE 6
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#define MAP_TYPE_7 7
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#define MAP_TYPE_INDOOR 8
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#define MAP_TYPE_SECRET_BASE 9
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enum
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{
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MAP_BATTLE_SCENE_NORMAL, // 0
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MAP_BATTLE_SCENE_GYM, // 1
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MAP_BATTLE_SCENE_MAGMA, // 2
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MAP_BATTLE_SCENE_AQUA, // 3
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MAP_BATTLE_SCENE_SIDNEY, // 4
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MAP_BATTLE_SCENE_PHOEBE, // 5
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MAP_BATTLE_SCENE_GLACIA, // 6
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MAP_BATTLE_SCENE_DRAKE, // 7
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MAP_BATTLE_SCENE_BATTLE_TOWER, // 8
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};
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#endif // GUARD_CONSTANTS_MAP_TYPES_H
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@@ -57,9 +57,6 @@ extern u16 gSpecialVar_MonBoxId;
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extern u16 gSpecialVar_MonBoxPos;
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extern u16 gSpecialVar_0x8014;
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extern u16 gSpecialVar_Result;
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extern u16 gSpecialVar_0x8004;
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extern u16 gUnknown_20370DA;
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extern u16 gUnknown_20370DC;
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@@ -1155,6 +1155,15 @@ extern const u8 EventScript_SafariOutOfBalls[];
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extern const u8 EventScript_ItemfinderDigUpUnderfootItem[];
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// battle_setup
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extern const u8 EventScript_DoTrainerBattle[];
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extern const u8 EventScript_TryDoDoubleTrainerBattle[];
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extern const u8 EventScript_TryDoNormalTrainerBattle[];
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extern const u8 EventScript_TryDoDoubleRematchBattle[];
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extern const u8 EventScript_TryDoRematchBattle[];
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extern const u8 gUnknown_81A4EB4[];
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extern const u8 gUnknown_81C555B[];
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// new_game
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extern const u8 EventScript_ResetAllMapFlags[];
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@@ -5,4 +5,7 @@
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extern u32 gUnknown_3005078;
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void RestartWildEncounterImmunitySteps(void);
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void ClearPoisonStepCounter(void);
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#endif //GUARD_FIELD_CONTROL_AVATAR_H
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@@ -94,6 +94,8 @@ void npc_paltag_set_load(u8 mode);
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bool8 FieldObjectIsMovementOverridden(struct MapObject *mapObject);
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u8 FieldObjectCheckHeldMovementStatus(struct MapObject *mapObject);
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u8 sub_8063F84(u8 direction);
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u8 GetTrainerFacingDirectionMovementType(u8 direction);
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// Exported data declarations
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@@ -13,8 +13,8 @@ u8 player_get_direction_upper_nybble(void);
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u8 player_get_x22(void);
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void sub_808D074(u8);
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void sub_805C270();
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void sub_805C780();
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void sub_805C270(void);
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void sub_805C780(void);
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void GetXYCoordsOneStepInFrontOfPlayer(s16 *xPtr, s16 *yPtr);
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u8 sub_805C808(u8);
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void SetPlayerAvatarStateMask(u8 mask);
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@@ -13,35 +13,6 @@ enum
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CONNECTION_EMERGE
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};
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// map types
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enum
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{
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MAP_TYPE_0,
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MAP_TYPE_TOWN,
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MAP_TYPE_CITY,
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MAP_TYPE_ROUTE,
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MAP_TYPE_UNDERGROUND,
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MAP_TYPE_UNDERWATER,
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MAP_TYPE_6,
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MAP_TYPE_7,
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MAP_TYPE_INDOOR,
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MAP_TYPE_SECRET_BASE
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};
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// map battle scenes
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enum
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{
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MAP_BATTLE_SCENE_NORMAL, // 0
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MAP_BATTLE_SCENE_GYM, // 1
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MAP_BATTLE_SCENE_MAGMA, // 2
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MAP_BATTLE_SCENE_AQUA, // 3
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MAP_BATTLE_SCENE_SIDNEY, // 4
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MAP_BATTLE_SCENE_PHOEBE, // 5
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MAP_BATTLE_SCENE_GLACIA, // 6
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MAP_BATTLE_SCENE_DRAKE, // 7
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MAP_BATTLE_SCENE_BATTLE_TOWER, // 8
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};
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typedef void (*TilesetCB)(void);
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struct Tileset
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@@ -241,7 +212,7 @@ struct MapObject
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/*0x0C*/ struct Coords16 coords1;
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/*0x10*/ struct Coords16 coords2;
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/*0x14*/ struct Coords16 coords3;
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/*0x18*/ u8 mapobj_unk_18:4; //current direction?
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/*0x18*/ u8 facingDirection:4; //current direction?
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/*0x18*/ u8 placeholder18:4;
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/*0x19*/ union MapObjectRange range;
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/*0x1A*/ u8 mapobj_unk_1A;
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@@ -10,7 +10,7 @@ bool8 MetatileBehavior_IsJumpNorth(u8 metatileBehavior);
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bool8 MetatileBehavior_IsJumpSouth(u8 metatileBehavior);
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bool8 MetatileBehavior_IsTallGrass(u8 metatileBehavior);
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bool8 MetatileBehavior_IsMB21OrSand(u8 metatileBehavior);
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bool8 MetatileBehavior_IsMB21OrWaterfallBottom(u8 metatileBehavior);
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bool8 MetatileBehavior_IsSandOrDeepSand(u8 metatileBehavior);
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bool8 MetatileBehavior_ReturnFalse(u8 metatileBehavior);
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bool8 MetatileBehavior_IsReflective(u8 metatileBehavior);
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bool8 MetatileBehavior_IsIce(u8 metatileBehavior);
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@@ -53,15 +53,15 @@ bool8 MetatileBehavior_IsPC(u8 metatileBehavior);
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bool8 MetatileBehavior_IsPondWaterOrPuddle(u8 metatileBehavior);
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bool8 MetatileBehavior_IsPuddle(u8 metatileBehavior);
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bool8 MetatileBehavior_IsTallGrass_2(u8 metatileBehavior);
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bool8 MetatileBehavior_ReturnFalse_3(u8 metatileBehavior);
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bool8 MetatileBehavior_IsLongGrass(u8 metatileBehavior);
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bool8 MetatileBehavior_ReturnFalse_4(u8 metatileBehavior);
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bool8 MetatileBehavior_ReturnFalse_5(u8 metatileBehavior);
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bool8 MetatileBehavior_ReturnFalse_6(u8 metatileBehavior);
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bool8 MetatileBehavior_ReturnFalse_7(u8 metatileBehavior);
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bool8 MetatileBehavior_IsBridge(u8 metatileBehavior);
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bool8 MetatileBehavior_GetBridgeType(u8 metatileBehavior);
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bool8 MetatileBehavior_UnusedIsMB_01(u8 metatileBehavior);
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bool8 MetatileBehavior_UnusedIsTallGrass(u8 metatileBehavior);
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bool8 MetatileBehavior_IsMB0B(u8 metatileBehavior);
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bool8 MetatileBehavior_IsMB0C(u8 metatileBehavior);
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bool8 MetatileBehavior_IsIndoorEncounter(u8 metatileBehavior);
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bool8 MetatileBehavior_IsMountain(u8 metatileBehavior);
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bool8 MetatileBehavior_IsDeepOrSemiDeepWater(u8 metatileBehavior);
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bool8 MetatileBehavior_IsMB19(u8 metatileBehavior);
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bool8 MetatileBehavior_IsWaterfallBottom(u8 metatileBehavior);
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+2
-1
@@ -61,7 +61,7 @@ void sub_8084EBC(s16, s16);
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void player_avatar_init_params_reset(void);
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void Overworld_SetFlashLevel(s32 a1);
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//u8 Overworld_GetFlashLevel(void);
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u8 Overworld_GetFlashLevel(void);
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void sub_8085524(u16);
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void Overworld_SetSavedMusic(u16);
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@@ -140,5 +140,6 @@ bool32 Overworld_DoScrollSceneForCredits(u8 *, const struct CreditsOverworldCmd
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bool32 sub_8058318(void);
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void CB2_ReturnToStartMenu(void);
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void CB2_WhiteOut(void);
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#endif //GUARD_OVERWORLD_H
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@@ -169,35 +169,6 @@ enum
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EGG_GROUP_UNDISCOVERED
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};
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enum
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{
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NATURE_HARDY,
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NATURE_LONELY,
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NATURE_BRAVE,
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NATURE_ADAMANT,
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NATURE_NAUGHTY,
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NATURE_BOLD,
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NATURE_DOCILE,
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NATURE_RELAXED,
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NATURE_IMPISH,
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NATURE_LAX,
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NATURE_TIMID,
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NATURE_HASTY,
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NATURE_SERIOUS,
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NATURE_JOLLY,
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NATURE_NAIVE,
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NATURE_MODEST,
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NATURE_MILD,
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NATURE_QUIET,
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NATURE_BASHFUL,
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NATURE_RASH,
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NATURE_CALM,
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NATURE_GENTLE,
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NATURE_SASSY,
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NATURE_CAREFUL,
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NATURE_QUIRKY,
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};
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struct PokemonSubstruct0
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{
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u16 species;
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@@ -43,5 +43,7 @@ u8 sub_8112CAC(void);
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void sub_81138F8(void);
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void sub_812C224(void);
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void sub_812BFDC(void);
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void sub_811231C(void);
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void sub_81139BC(void);
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#endif //GUARD_QUEST_LOG_H
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@@ -4,5 +4,6 @@
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bool8 ScriptGiveMon(u16 species, u8 level, u16 item, u32 unk1, u32 unk2, u8 unk3);
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bool8 ScriptGiveEgg(u16 species);
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void ScriptSetMonMoveSlot(u8 partyIdx, u16 move, u8 slot);
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void sp000_heal_pokemon(void);
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#endif //GUARD_SCRIPT_POKEMON_UTIL_80A0058_H
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+1
-1
@@ -6,7 +6,7 @@
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void Task_VsSeeker_0(u8 taskId);
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void sub_810CB90(void);
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void sub_810CDE8(void);
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int sub_810CE64(u16 a0);
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int GetRematchTrainerId(u16 a0);
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bool8 sub_810CF04(u8 a0);
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u8 sub_810CF54();
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void sub_810D0D0(void);
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