battle_setup funcs
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@@ -240,7 +240,7 @@ void SetGreyscaleOrOriginalPalette(u16 paletteNum, bool8 restoreOriginalColor);
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u32 sub_8075BE8(u8 battleBackground, u8 attacker, u8 target, u8 attackerPartner, u8 targetPartner, u8 a6, u8 a7);
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u32 sub_8075CB8(u8 a1, u8 a2, u8 a3, u8 a4);
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u8 sub_8075D80(u8 a1);
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void sub_8075D9C(struct Sprite *sprite);
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void AnimSparklingParticle(struct Sprite *sprite);
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void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite);
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void sub_8075E80(struct Sprite *sprite);
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void sub_8075F0C(struct Sprite *sprite);
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