battle_setup funcs
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@@ -94,6 +94,8 @@ void npc_paltag_set_load(u8 mode);
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bool8 FieldObjectIsMovementOverridden(struct MapObject *mapObject);
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u8 FieldObjectCheckHeldMovementStatus(struct MapObject *mapObject);
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u8 sub_8063F84(u8 direction);
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u8 GetTrainerFacingDirectionMovementType(u8 direction);
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// Exported data declarations
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