Merge branch 'master' of https://github.com/pret/pokefirered into sync-b-anim

This commit is contained in:
GriffinR
2022-08-19 11:30:00 -04:00
94 changed files with 3593 additions and 3316 deletions
+173 -132
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@@ -1,136 +1,177 @@
.macro create_movement name
enum _\name
.macro create_movement_action name:req, value:req
.macro \name
.byte _\name
.byte \value
.endm
.endm
enum_start 0
create_movement face_down
create_movement face_up
create_movement face_left
create_movement face_right
create_movement face_down_fast
create_movement face_up_fast
create_movement face_left_fast
create_movement face_right_fast
create_movement walk_slower_down
create_movement walk_slower_up
create_movement walk_slower_left
create_movement walk_slower_right
create_movement walk_slow_down
create_movement walk_slow_up
create_movement walk_slow_left
create_movement walk_slow_right
create_movement walk_down
create_movement walk_up
create_movement walk_left
create_movement walk_right
create_movement jump_2_down
create_movement jump_2_up
create_movement jump_2_left
create_movement jump_2_right
create_movement delay_1
create_movement delay_2
create_movement delay_4
create_movement delay_8
create_movement delay_16
create_movement walk_fast_down
create_movement walk_fast_up
create_movement walk_fast_left
create_movement walk_fast_right
create_movement walk_in_place_slow_down
create_movement walk_in_place_slow_up
create_movement walk_in_place_slow_left
create_movement walk_in_place_slow_right
create_movement walk_in_place_down
create_movement walk_in_place_up
create_movement walk_in_place_left
create_movement walk_in_place_right
create_movement walk_in_place_fast_down
create_movement walk_in_place_fast_up
create_movement walk_in_place_fast_left
create_movement walk_in_place_fast_right
create_movement walk_in_place_fastest_down
create_movement walk_in_place_fastest_up
create_movement walk_in_place_fastest_left
create_movement walk_in_place_fastest_right
create_movement ride_water_current_down
create_movement ride_water_current_up
create_movement ride_water_current_lefft
create_movement ride_water_current_right
create_movement walk_fastest_down
create_movement walk_fastest_up
create_movement walk_fastest_left
create_movement walk_fastest_right
create_movement slide_down
create_movement slide_up
create_movement slide_left
create_movement slide_right
create_movement player_run_down
create_movement player_run_up
create_movement player_run_left
create_movement player_run_right
create_movement player_run_down_slow
create_movement player_run_up_slow
create_movement player_run_left_slow
create_movement player_run_right_slow
create_movement step_45
create_movement jump_down_run
create_movement jump_up_run
create_movement jump_left_run
create_movement jump_right_run
create_movement face_player
create_movement face_away_player
create_movement lock_facing_direction
create_movement unlock_facing_direction
create_movement jump_down
create_movement jump_up
create_movement jump_left
create_movement jump_right
create_movement jump_in_place_down
create_movement jump_in_place_up
create_movement jump_in_place_left
create_movement jump_in_place_right
create_movement jump_in_place_down_up
create_movement jump_in_place_up_down
create_movement jump_in_place_left_right
create_movement jump_in_place_right_left
create_movement face_original_direction
create_movement nurse_joy_bow
create_movement enable_jump_landing_ground_effect
create_movement disable_jump_landing_ground_effect
create_movement disable_anim
create_movement restore_anim
create_movement set_invisible
create_movement set_visible
create_movement emote_exclamation_mark
create_movement emote_question_mark
create_movement emote_x
create_movement emote_double_exclamation_mark
create_movement emote_smile
create_movement reveal_trainer
create_movement rock_smash_break
create_movement cut_tree
enum_start 0x94
create_movement spin_down
create_movement spin_up
create_movement spin_left
create_movement spin_right
enum_start 0x9b
create_movement walk_slowest_down
create_movement walk_slowest_up
create_movement walk_slowest_left
create_movement walk_slowest_right
create_movement shake_head_or_walk_in_place
enum_start 0xa6
create_movement jump_special_with_effect_down
create_movement jump_special_with_effect_up
create_movement jump_special_with_effect_left
create_movement jump_special_with_effect_right
enum_start 0xfe
create_movement step_end
create_movement_action face_down, MOVEMENT_ACTION_FACE_DOWN
create_movement_action face_up, MOVEMENT_ACTION_FACE_UP
create_movement_action face_left, MOVEMENT_ACTION_FACE_LEFT
create_movement_action face_right, MOVEMENT_ACTION_FACE_RIGHT
create_movement_action face_down_fast, MOVEMENT_ACTION_FACE_DOWN_FAST
create_movement_action face_up_fast, MOVEMENT_ACTION_FACE_UP_FAST
create_movement_action face_left_fast, MOVEMENT_ACTION_FACE_LEFT_FAST
create_movement_action face_right_fast, MOVEMENT_ACTION_FACE_RIGHT_FAST
create_movement_action walk_slower_down, MOVEMENT_ACTION_WALK_SLOWER_DOWN
create_movement_action walk_slower_up, MOVEMENT_ACTION_WALK_SLOWER_UP
create_movement_action walk_slower_left, MOVEMENT_ACTION_WALK_SLOWER_LEFT
create_movement_action walk_slower_right, MOVEMENT_ACTION_WALK_SLOWER_RIGHT
create_movement_action walk_slow_down, MOVEMENT_ACTION_WALK_SLOW_DOWN
create_movement_action walk_slow_up, MOVEMENT_ACTION_WALK_SLOW_UP
create_movement_action walk_slow_left, MOVEMENT_ACTION_WALK_SLOW_LEFT
create_movement_action walk_slow_right, MOVEMENT_ACTION_WALK_SLOW_RIGHT
create_movement_action walk_down, MOVEMENT_ACTION_WALK_NORMAL_DOWN
create_movement_action walk_up, MOVEMENT_ACTION_WALK_NORMAL_UP
create_movement_action walk_left, MOVEMENT_ACTION_WALK_NORMAL_LEFT
create_movement_action walk_right, MOVEMENT_ACTION_WALK_NORMAL_RIGHT
create_movement_action jump_2_down, MOVEMENT_ACTION_JUMP_2_DOWN
create_movement_action jump_2_up, MOVEMENT_ACTION_JUMP_2_UP
create_movement_action jump_2_left, MOVEMENT_ACTION_JUMP_2_LEFT
create_movement_action jump_2_right, MOVEMENT_ACTION_JUMP_2_RIGHT
create_movement_action delay_1, MOVEMENT_ACTION_DELAY_1
create_movement_action delay_2, MOVEMENT_ACTION_DELAY_2
create_movement_action delay_4, MOVEMENT_ACTION_DELAY_4
create_movement_action delay_8, MOVEMENT_ACTION_DELAY_8
create_movement_action delay_16, MOVEMENT_ACTION_DELAY_16
create_movement_action walk_fast_down, MOVEMENT_ACTION_WALK_FAST_DOWN
create_movement_action walk_fast_up, MOVEMENT_ACTION_WALK_FAST_UP
create_movement_action walk_fast_left, MOVEMENT_ACTION_WALK_FAST_LEFT
create_movement_action walk_fast_right, MOVEMENT_ACTION_WALK_FAST_RIGHT
create_movement_action walk_in_place_slow_down, MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN
create_movement_action walk_in_place_slow_up, MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_UP
create_movement_action walk_in_place_slow_left, MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_LEFT
create_movement_action walk_in_place_slow_right, MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_RIGHT
create_movement_action walk_in_place_down, MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_DOWN
create_movement_action walk_in_place_up, MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_UP
create_movement_action walk_in_place_left, MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_LEFT
create_movement_action walk_in_place_right, MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_RIGHT
create_movement_action walk_in_place_fast_down, MOVEMENT_ACTION_WALK_IN_PLACE_FAST_DOWN
create_movement_action walk_in_place_fast_up, MOVEMENT_ACTION_WALK_IN_PLACE_FAST_UP
create_movement_action walk_in_place_fast_left, MOVEMENT_ACTION_WALK_IN_PLACE_FAST_LEFT
create_movement_action walk_in_place_fast_right, MOVEMENT_ACTION_WALK_IN_PLACE_FAST_RIGHT
create_movement_action walk_in_place_faster_down, MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_DOWN
create_movement_action walk_in_place_faster_up, MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_UP
create_movement_action walk_in_place_faster_left, MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_LEFT
create_movement_action walk_in_place_faster_right, MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_RIGHT
create_movement_action ride_water_current_down, MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN
create_movement_action ride_water_current_up, MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP
create_movement_action ride_water_current_lefft, MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT
create_movement_action ride_water_current_right, MOVEMENT_ACTION_RIDE_WATER_CURRENT_RIGHT
create_movement_action walk_faster_down, MOVEMENT_ACTION_WALK_FASTER_DOWN
create_movement_action walk_faster_up, MOVEMENT_ACTION_WALK_FASTER_UP
create_movement_action walk_faster_left, MOVEMENT_ACTION_WALK_FASTER_LEFT
create_movement_action walk_faster_right, MOVEMENT_ACTION_WALK_FASTER_RIGHT
create_movement_action slide_down, MOVEMENT_ACTION_SLIDE_DOWN
create_movement_action slide_up, MOVEMENT_ACTION_SLIDE_UP
create_movement_action slide_left, MOVEMENT_ACTION_SLIDE_LEFT
create_movement_action slide_right, MOVEMENT_ACTION_SLIDE_RIGHT
create_movement_action player_run_down, MOVEMENT_ACTION_PLAYER_RUN_DOWN
create_movement_action player_run_up, MOVEMENT_ACTION_PLAYER_RUN_UP
create_movement_action player_run_left, MOVEMENT_ACTION_PLAYER_RUN_LEFT
create_movement_action player_run_right, MOVEMENT_ACTION_PLAYER_RUN_RIGHT
create_movement_action player_run_down_slow, MOVEMENT_ACTION_PLAYER_RUN_DOWN_SLOW
create_movement_action player_run_up_slow, MOVEMENT_ACTION_PLAYER_RUN_UP_SLOW
create_movement_action player_run_left_slow, MOVEMENT_ACTION_PLAYER_RUN_LEFT_SLOW
create_movement_action player_run_right_slow, MOVEMENT_ACTION_PLAYER_RUN_RIGHT_SLOW
create_movement_action start_anim_in_direction, MOVEMENT_ACTION_START_ANIM_IN_DIRECTION
create_movement_action jump_special_down, MOVEMENT_ACTION_JUMP_SPECIAL_DOWN
create_movement_action jump_special_up, MOVEMENT_ACTION_JUMP_SPECIAL_UP
create_movement_action jump_special_left, MOVEMENT_ACTION_JUMP_SPECIAL_LEFT
create_movement_action jump_special_right, MOVEMENT_ACTION_JUMP_SPECIAL_RIGHT
create_movement_action face_player, MOVEMENT_ACTION_FACE_PLAYER
create_movement_action face_away_player, MOVEMENT_ACTION_FACE_AWAY_PLAYER
create_movement_action lock_facing_direction, MOVEMENT_ACTION_LOCK_FACING_DIRECTION
create_movement_action unlock_facing_direction, MOVEMENT_ACTION_UNLOCK_FACING_DIRECTION
create_movement_action jump_down, MOVEMENT_ACTION_JUMP_DOWN
create_movement_action jump_up, MOVEMENT_ACTION_JUMP_UP
create_movement_action jump_left, MOVEMENT_ACTION_JUMP_LEFT
create_movement_action jump_right, MOVEMENT_ACTION_JUMP_RIGHT
create_movement_action jump_in_place_down, MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN
create_movement_action jump_in_place_up, MOVEMENT_ACTION_JUMP_IN_PLACE_UP
create_movement_action jump_in_place_left, MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT
create_movement_action jump_in_place_right, MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT
create_movement_action jump_in_place_down_up, MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN_UP
create_movement_action jump_in_place_up_down, MOVEMENT_ACTION_JUMP_IN_PLACE_UP_DOWN
create_movement_action jump_in_place_left_right, MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT_RIGHT
create_movement_action jump_in_place_right_left, MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT_LEFT
create_movement_action face_original_direction, MOVEMENT_ACTION_FACE_ORIGINAL_DIRECTION
create_movement_action nurse_joy_bow, MOVEMENT_ACTION_NURSE_JOY_BOW_DOWN
create_movement_action enable_jump_landing_ground_effect, MOVEMENT_ACTION_ENABLE_JUMP_LANDING_GROUND_EFFECT
create_movement_action disable_jump_landing_ground_effect, MOVEMENT_ACTION_DISABLE_JUMP_LANDING_GROUND_EFFECT
create_movement_action disable_anim, MOVEMENT_ACTION_DISABLE_ANIMATION
create_movement_action restore_anim, MOVEMENT_ACTION_RESTORE_ANIMATION
create_movement_action set_invisible, MOVEMENT_ACTION_SET_INVISIBLE
create_movement_action set_visible, MOVEMENT_ACTION_SET_VISIBLE
create_movement_action emote_exclamation_mark, MOVEMENT_ACTION_EMOTE_EXCLAMATION_MARK
create_movement_action emote_question_mark, MOVEMENT_ACTION_EMOTE_QUESTION_MARK
create_movement_action emote_x, MOVEMENT_ACTION_EMOTE_X
create_movement_action emote_double_exclamation_mark, MOVEMENT_ACTION_EMOTE_DOUBLE_EXCL_MARK
create_movement_action emote_smile, MOVEMENT_ACTION_EMOTE_SMILE
create_movement_action reveal_trainer, MOVEMENT_ACTION_REVEAL_TRAINER
create_movement_action rock_smash_break, MOVEMENT_ACTION_ROCK_SMASH_BREAK
create_movement_action cut_tree, MOVEMENT_ACTION_CUT_TREE
create_movement_action set_fixed_priority, MOVEMENT_ACTION_SET_FIXED_PRIORITY
create_movement_action clear_fixed_priority, MOVEMENT_ACTION_CLEAR_FIXED_PRIORITY
create_movement_action init_affine_anim, MOVEMENT_ACTION_INIT_AFFINE_ANIM
create_movement_action clear_affine_anim, MOVEMENT_ACTION_CLEAR_AFFINE_ANIM
create_movement_action walk_down_start_affine, MOVEMENT_ACTION_WALK_DOWN_START_AFFINE
create_movement_action walk_down_affine, MOVEMENT_ACTION_WALK_DOWN_AFFINE
create_movement_action acro_wheelie_face_down, MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN
create_movement_action acro_wheelie_face_up, MOVEMENT_ACTION_ACRO_WHEELIE_FACE_UP
create_movement_action acro_wheelie_face_left, MOVEMENT_ACTION_ACRO_WHEELIE_FACE_LEFT
create_movement_action acro_wheelie_face_right, MOVEMENT_ACTION_ACRO_WHEELIE_FACE_RIGHT
create_movement_action acro_pop_wheelie_down, MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN
create_movement_action acro_pop_wheelie_up, MOVEMENT_ACTION_ACRO_POP_WHEELIE_UP
create_movement_action acro_pop_wheelie_left, MOVEMENT_ACTION_ACRO_POP_WHEELIE_LEFT
create_movement_action acro_pop_wheelie_right, MOVEMENT_ACTION_ACRO_POP_WHEELIE_RIGHT
create_movement_action acro_end_wheelie_face_down, MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN
create_movement_action acro_end_wheelie_face_up, MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_UP
create_movement_action acro_end_wheelie_face_left, MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_LEFT
create_movement_action acro_end_wheelie_face_right, MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_RIGHT
create_movement_action acro_wheelie_hop_face_down, MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN
create_movement_action acro_wheelie_hop_face_up, MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_UP
create_movement_action acro_wheelie_hop_face_left, MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_LEFT
create_movement_action acro_wheelie_hop_face_right, MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_RIGHT
create_movement_action acro_wheelie_hop_down, MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN
create_movement_action acro_wheelie_hop_up, MOVEMENT_ACTION_ACRO_WHEELIE_HOP_UP
create_movement_action acro_wheelie_hop_left, MOVEMENT_ACTION_ACRO_WHEELIE_HOP_LEFT
create_movement_action acro_wheelie_hop_right, MOVEMENT_ACTION_ACRO_WHEELIE_HOP_RIGHT
create_movement_action acro_wheelie_jump_down, MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN
create_movement_action acro_wheelie_jump_up, MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_UP
create_movement_action acro_wheelie_jump_left, MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_LEFT
create_movement_action acro_wheelie_jump_right, MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_RIGHT
create_movement_action acro_wheelie_in_place_down, MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN
create_movement_action acro_wheelie_in_place_up, MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_UP
create_movement_action acro_wheelie_in_place_left, MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_LEFT
create_movement_action acro_wheelie_in_place_right, MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_RIGHT
create_movement_action acro_pop_wheelie_move_down, MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN
create_movement_action acro_pop_wheelie_move_up, MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_UP
create_movement_action acro_pop_wheelie_move_left, MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_LEFT
create_movement_action acro_pop_wheelie_move_right, MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_RIGHT
create_movement_action acro_wheelie_move_down, MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN
create_movement_action acro_wheelie_move_up, MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_UP
create_movement_action acro_wheelie_move_left, MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_LEFT
create_movement_action acro_wheelie_move_right, MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_RIGHT
create_movement_action spin_down, MOVEMENT_ACTION_SPIN_DOWN
create_movement_action spin_up, MOVEMENT_ACTION_SPIN_UP
create_movement_action spin_left, MOVEMENT_ACTION_SPIN_LEFT
create_movement_action spin_right, MOVEMENT_ACTION_SPIN_RIGHT
create_movement_action raise_hand_and_stop, MOVEMENT_ACTION_RAISE_HAND_AND_STOP
create_movement_action raise_hand_and_jump, MOVEMENT_ACTION_RAISE_HAND_AND_JUMP
create_movement_action raise_hand_and_swim, MOVEMENT_ACTION_RAISE_HAND_AND_SWIM
create_movement_action walk_slowest_down, MOVEMENT_ACTION_WALK_SLOWEST_DOWN
create_movement_action walk_slowest_up, MOVEMENT_ACTION_WALK_SLOWEST_UP
create_movement_action walk_slowest_left, MOVEMENT_ACTION_WALK_SLOWEST_LEFT
create_movement_action walk_slowest_right, MOVEMENT_ACTION_WALK_SLOWEST_RIGHT
create_movement_action shake_head_or_walk_in_place, MOVEMENT_ACTION_SHAKE_HEAD_OR_WALK_IN_PLACE
create_movement_action glide_down, MOVEMENT_ACTION_GLIDE_DOWN
create_movement_action glide_up, MOVEMENT_ACTION_GLIDE_UP
create_movement_action glide_left, MOVEMENT_ACTION_GLIDE_LEFT
create_movement_action glide_right, MOVEMENT_ACTION_GLIDE_RIGHT
create_movement_action fly_up, MOVEMENT_ACTION_FLY_UP
create_movement_action fly_down, MOVEMENT_ACTION_FLY_DOWN
create_movement_action jump_special_with_effect_down, MOVEMENT_ACTION_JUMP_SPECIAL_WITH_EFFECT_DOWN
create_movement_action jump_special_with_effect_up, MOVEMENT_ACTION_JUMP_SPECIAL_WITH_EFFECT_UP
create_movement_action jump_special_with_effect_left, MOVEMENT_ACTION_JUMP_SPECIAL_WITH_EFFECT_LEFT
create_movement_action jump_special_with_effect_right, MOVEMENT_ACTION_JUMP_SPECIAL_WITH_EFFECT_RIGHT
create_movement_action step_end, MOVEMENT_ACTION_STEP_END
+4 -4
View File
@@ -1175,16 +1175,16 @@ EventScript_ReleaseEnd::
@ Unused
EventScript_DelayedLookAround::
lockall
applymovement VAR_0x8004, Movement_WalkInPlaceFastestLeft
applymovement VAR_0x8004, Movement_WalkInPlaceFasterLeft
waitmovement 0
delay 20
applymovement VAR_0x8004, Movement_WalkInPlaceFastestUp
applymovement VAR_0x8004, Movement_WalkInPlaceFasterUp
waitmovement 0
delay 20
applymovement VAR_0x8004, Movement_WalkInPlaceFastestRight
applymovement VAR_0x8004, Movement_WalkInPlaceFasterRight
waitmovement 0
delay 20
applymovement VAR_0x8004, Movement_WalkInPlaceFastestDown
applymovement VAR_0x8004, Movement_WalkInPlaceFasterDown
waitmovement 0
delay 20
releaseall
+8 -8
View File
@@ -99,17 +99,17 @@ CeruleanCity_EventScript_RivalStartExitRight::
CeruleanCity_Movement_PlayerWatchRivalExit::
delay_16
delay_8
walk_in_place_fastest_right
walk_in_place_faster_right
delay_16
walk_in_place_fastest_down
walk_in_place_faster_down
step_end
CeruleanCity_Movement_PlayerWatchRivalExitRight::
delay_16
delay_8
walk_in_place_fastest_left
walk_in_place_faster_left
delay_16
walk_in_place_fastest_down
walk_in_place_faster_down
step_end
CeruleanCity_Movement_RivalEnter::
@@ -204,9 +204,9 @@ CeruleanCity_EventScript_NoRoomForTM28::
CeruleanCity_EventScript_GruntTriggerTop::
lockall
setvar VAR_TEMP_1, 0
applymovement LOCALID_GRUNT, Movement_WalkInPlaceFastestUp
applymovement LOCALID_GRUNT, Movement_WalkInPlaceFasterUp
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestDown
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterDown
waitmovement 0
goto CeruleanCity_EventScript_GruntTrigger
end
@@ -214,9 +214,9 @@ CeruleanCity_EventScript_GruntTriggerTop::
CeruleanCity_EventScript_GruntTriggerBottom::
lockall
setvar VAR_TEMP_1, 1
applymovement LOCALID_GRUNT, Movement_WalkInPlaceFastestDown
applymovement LOCALID_GRUNT, Movement_WalkInPlaceFasterDown
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestUp
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterUp
waitmovement 0
goto CeruleanCity_EventScript_GruntTrigger
end
+8 -8
View File
@@ -107,12 +107,12 @@ CinnabarIsland_EventScript_BillScene::
end
CinnabarIsland_EventScript_BillFacePlayer1::
applymovement LOCALID_BILL, Movement_WalkInPlaceFastestUp
applymovement LOCALID_BILL, Movement_WalkInPlaceFasterUp
waitmovement 0
return
CinnabarIsland_EventScript_BillFacePlayer2::
applymovement LOCALID_BILL, Movement_WalkInPlaceFastestLeft
applymovement LOCALID_BILL, Movement_WalkInPlaceFasterLeft
waitmovement 0
return
@@ -124,7 +124,7 @@ CinnabarIsland_EventScript_BillApproachPlayer1::
CinnabarIsland_EventScript_BillApproachPlayer2::
applymovement LOCALID_BILL, CinnabarIsland_Movement_BillApproachPlayer2
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestRight
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterRight
waitmovement 0
return
@@ -175,13 +175,13 @@ CinnabarIsland_EventScript_BillReturnToPokeCenter::
CinnabarIsland_Movement_PlayerWatchBillExit::
walk_left
walk_in_place_fastest_right
walk_in_place_faster_right
step_end
CinnabarIsland_Movement_BillApproachDoor::
delay_16
walk_left
walk_in_place_fastest_up
walk_in_place_faster_up
step_end
CinnabarIsland_Movement_BillReEnterPokeCenter::
@@ -272,7 +272,7 @@ CinnabarIsland_Movement_BillFaceBoat::
delay_16
delay_16
delay_8
walk_in_place_fastest_right
walk_in_place_faster_right
step_end
CinnabarIsland_Movement_ApproachShore::
@@ -295,7 +295,7 @@ CinnabarIsland_Movement_PlayerBoardBoat::
walk_right
walk_down
walk_down
walk_in_place_fastest_right
walk_in_place_faster_right
delay_4
walk_right
delay_4
@@ -313,7 +313,7 @@ CinnabarIsland_Movement_PlayerBoardBoatFromShore::
@ Triggered when VAR_TEMP_1 is 0
CinnabarIsland_EventScript_GymDoorLocked::
lockall
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestUp
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterUp
waitmovement 0
delay 20
msgbox CinnabarIsland_Text_DoorIsLocked
+12 -12
View File
@@ -271,13 +271,13 @@ CinnabarIsland_Gym_EventScript_BattleQuinn::
end
CinnabarIsland_Gym_EventScript_QuinnApproachLeft::
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestRight
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterRight
applymovement LOCALID_QUINN, CinnabarIsland_Gym_Movement_QuinnApproachLeft
waitmovement 0
return
CinnabarIsland_Gym_EventScript_QuinnApproachRight::
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestRight
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterRight
applymovement LOCALID_QUINN, CinnabarIsland_Gym_Movement_QuinnApproachRight
waitmovement 0
return
@@ -363,13 +363,13 @@ CinnabarIsland_Gym_Movement_AveryApproachLeft::
CinnabarIsland_Gym_Movement_AveryApproachRight::
walk_up
walk_up
walk_in_place_fastest_left
walk_in_place_faster_left
step_end
CinnabarIsland_Gym_Movement_PlayerFaceAvery::
delay_16
delay_16
walk_in_place_fastest_right
walk_in_place_faster_right
step_end
CinnabarIsland_Gym_EventScript_Quiz3Left::
@@ -424,13 +424,13 @@ CinnabarIsland_Gym_EventScript_BattleRamon::
end
CinnabarIsland_Gym_EventScript_RamonApproachLeft::
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestRight
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterRight
applymovement LOCALID_RAMON, CinnabarIsland_Gym_Movement_RamonApproachLeft
waitmovement 0
return
CinnabarIsland_Gym_EventScript_RamonApproachRight::
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestRight
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterRight
applymovement LOCALID_RAMON, CinnabarIsland_Gym_Movement_RamonApproachRight
waitmovement 0
return
@@ -496,13 +496,13 @@ CinnabarIsland_Gym_EventScript_BattleDerek::
end
CinnabarIsland_Gym_EventScript_DerekApproachLeft::
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestRight
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterRight
applymovement LOCALID_DEREK, CinnabarIsland_Gym_Movement_DerekApproachLeft
waitmovement 0
return
CinnabarIsland_Gym_EventScript_DerekApproachRight::
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestRight
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterRight
applymovement LOCALID_DEREK, CinnabarIsland_Gym_Movement_DerekApproachRight
waitmovement 0
return
@@ -568,13 +568,13 @@ CinnabarIsland_Gym_EventScript_BattleDusty::
end
CinnabarIsland_Gym_EventScript_DustyApproachLeft::
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestRight
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterRight
applymovement LOCALID_DUSTY, CinnabarIsland_Gym_Movement_DustyApproachLeft
waitmovement 0
return
CinnabarIsland_Gym_EventScript_DustyApproachRight::
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestRight
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterRight
applymovement LOCALID_DUSTY, CinnabarIsland_Gym_Movement_DustyApproachRight
waitmovement 0
return
@@ -640,13 +640,13 @@ CinnabarIsland_Gym_EventScript_BattleZac::
end
CinnabarIsland_Gym_EventScript_ZacApproachLeft::
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestRight
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterRight
applymovement LOCALID_ZAC, CinnabarIsland_Gym_Movement_ZacApproachLeft
waitmovement 0
return
CinnabarIsland_Gym_EventScript_ZacApproachRight::
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestRight
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterRight
applymovement LOCALID_ZAC, CinnabarIsland_Gym_Movement_ZacApproachRight
waitmovement 0
return
@@ -54,9 +54,9 @@ FiveIsland_LostCave_Room10_Movement_SelphyWander::
delay_16
walk_right
delay_16
walk_in_place_fastest_up
walk_in_place_faster_up
delay_16
walk_in_place_fastest_down
walk_in_place_faster_down
step_end
FiveIsland_LostCave_Room10_Movement_SelphyApproach::
@@ -13,7 +13,7 @@ FiveIsland_MemorialPillar_EventScript_MemorialMan::
waitmovement 0
delay 45
msgbox FiveIsland_MemorialPillar_Text_YourMonsLookHealthy
applymovement LOCALID_MEMORIAL_MAN, Movement_WalkInPlaceFastestUp
applymovement LOCALID_MEMORIAL_MAN, Movement_WalkInPlaceFasterUp
waitmovement 0
msgbox FiveIsland_MemorialPillar_Text_ThisIsWhereIBuriedMyOnix
release
@@ -54,10 +54,10 @@ FiveIsland_MemorialPillar_EventScript_PlaceLemonade::
removeitem ITEM_LEMONADE
msgbox FiveIsland_MemorialPillar_Text_PlacedCanOfLemonade
closemessage
applymovement LOCALID_MEMORIAL_MAN, Movement_WalkInPlaceFastestRight
applymovement LOCALID_MEMORIAL_MAN, Movement_WalkInPlaceFasterRight
waitmovement 0
delay 45
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestLeft
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterLeft
waitmovement 0
textcolor NPC_TEXT_COLOR_MALE
msgbox FiveIsland_MemorialPillar_Text_ThankYouPleaseTakeThis
@@ -69,7 +69,7 @@ FiveIsland_MemorialPillar_EventScript_PlaceLemonade::
FiveIsland_MemorialPillar_EventScript_ReceivedTM42::
msgbox FiveIsland_MemorialPillar_Text_BeGoodToYourMonsToo
applymovement LOCALID_MEMORIAL_MAN, Movement_WalkInPlaceFastestUp
applymovement LOCALID_MEMORIAL_MAN, Movement_WalkInPlaceFasterUp
waitmovement 0
setflag FLAG_GOT_TM42_AT_MEMORIAL_PILLAR
return
@@ -22,7 +22,7 @@ FiveIsland_ResortGorgeous_EventScript_SelphyReturnHomeScene::
textcolor NPC_TEXT_COLOR_FEMALE
msgbox FiveIsland_ResortGorgeous_Text_SelphyThanksYouMayGoNow
closemessage
applymovement LOCALID_SELPHY, Movement_WalkInPlaceFastestUp
applymovement LOCALID_SELPHY, Movement_WalkInPlaceFasterUp
waitmovement 0
opendoor 39, 8
waitdooranim
@@ -44,7 +44,7 @@ FiveIsland_ResortGorgeous_House_EventScript_ShowRequestedMon::
waitmovement 0
textcolor NPC_TEXT_COLOR_MALE
msgbox FiveIsland_ResortGorgeous_House_Text_ButlerYesMyLady
applymovement LOCALID_SELPHY, Movement_WalkInPlaceFastestUp
applymovement LOCALID_SELPHY, Movement_WalkInPlaceFasterUp
waitmovement 0
textcolor NPC_TEXT_COLOR_FEMALE
msgbox FiveIsland_ResortGorgeous_House_Text_SelphyGiveTokenOfAppreciation
@@ -65,25 +65,25 @@ FiveIsland_ResortGorgeous_House_EventScript_ShowRequestedMon::
end
FiveIsland_ResortGorgeous_House_EventScript_ButlerApproachPlayerNorth::
applymovement LOCALID_SELPHY, Movement_WalkInPlaceFastestDown
applymovement LOCALID_SELPHY, Movement_WalkInPlaceFasterDown
applymovement LOCALID_BUTLER, FiveIsland_ResortGorgeous_House_Movement_ButlerApproachPlayerNorth
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestLeft
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterLeft
waitmovement 0
return
FiveIsland_ResortGorgeous_House_EventScript_ButlerApproachPlayerSouth::
applymovement LOCALID_BUTLER, FiveIsland_ResortGorgeous_House_Movement_ButlerApproachPlayerSouth
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestUp
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterUp
waitmovement 0
return
FiveIsland_ResortGorgeous_House_EventScript_ButlerApproachPlayerEast::
applymovement LOCALID_SELPHY, Movement_WalkInPlaceFastestLeft
applymovement LOCALID_SELPHY, Movement_WalkInPlaceFasterLeft
applymovement LOCALID_BUTLER, FiveIsland_ResortGorgeous_House_Movement_ButlerApproachPlayerEast
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestUp
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterUp
waitmovement 0
return
@@ -114,13 +114,13 @@ FiveIsland_ResortGorgeous_House_Movement_ButlerApproachPlayerNorth::
walk_down
walk_down
walk_down
walk_in_place_fastest_right
walk_in_place_faster_right
step_end
FiveIsland_ResortGorgeous_House_Movement_ButlerApproachPlayerSouth::
walk_left
walk_left
walk_in_place_fastest_down
walk_in_place_faster_down
step_end
FiveIsland_ResortGorgeous_House_Movement_ButlerApproachPlayerEast::
@@ -43,7 +43,7 @@ FiveIsland_RocketWarehouse_EventScript_Computer::
FiveIsland_RocketWarehouse_EventScript_Admin2Trigger::
lockall
applymovement LOCALID_ADMIN2, Movement_WalkInPlaceFastestLeft
applymovement LOCALID_ADMIN2, Movement_WalkInPlaceFasterLeft
waitmovement 0
setvar VAR_MAP_SCENE_ROCKET_WAREHOUSE, 1
releaseall
@@ -100,7 +100,7 @@ FiveIsland_RocketWarehouse_EventScript_DefeatedAdmin2::
end
FiveIsland_RocketWarehouse_EventScript_PlayerFaceAdmin2::
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestRight
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterRight
waitmovement 0
return
@@ -138,7 +138,7 @@ FiveIsland_RocketWarehouse_EventScript_DefeatedAdmin1::
FiveIsland_RocketWarehouse_EventScript_PlayerFaceAdmin1::
goto_if_eq PLAYER_X_POS, 27, EventScript_Return
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestRight
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterRight
waitmovement 0
return
@@ -153,27 +153,27 @@ FiveIsland_RocketWarehouse_EventScript_AdminWalkToSwitch::
return
FiveIsland_RocketWarehouse_EventScript_AdminFaceSwitch::
applymovement LOCALID_ADMIN1, Movement_WalkInPlaceFastestUp
applymovement LOCALID_ADMIN1, Movement_WalkInPlaceFasterUp
waitmovement 0
return
FiveIsland_RocketWarehouse_EventScript_AdminFacePlayerLeft::
applymovement LOCALID_ADMIN1, Movement_WalkInPlaceFastestLeft
applymovement LOCALID_ADMIN1, Movement_WalkInPlaceFasterLeft
waitmovement 0
return
FiveIsland_RocketWarehouse_EventScript_AdminFacePlayerDown::
applymovement LOCALID_ADMIN1, Movement_WalkInPlaceFastestDown
applymovement LOCALID_ADMIN1, Movement_WalkInPlaceFasterDown
waitmovement 0
return
FiveIsland_RocketWarehouse_Movement_AdminWalkToSwitchFar::
walk_right
walk_right
walk_in_place_fastest_up
walk_in_place_faster_up
step_end
FiveIsland_RocketWarehouse_Movement_AdminWalkToSwitch::
walk_right
walk_in_place_fastest_up
walk_in_place_faster_up
step_end
+2 -2
View File
@@ -29,7 +29,7 @@ FourIsland_OnFrame::
FourIsland_EventScript_RivalScene::
lockall
textcolor NPC_TEXT_COLOR_MALE
applymovement LOCALID_RIVAL, Movement_WalkInPlaceFastestDown
applymovement LOCALID_RIVAL, Movement_WalkInPlaceFasterDown
waitmovement 0
playbgm MUS_ENCOUNTER_RIVAL, 0
applymovement LOCALID_RIVAL, Movement_ExclamationMark
@@ -67,7 +67,7 @@ FourIsland_Movement_RivalExit::
FourIsland_Movement_PlayerWatchRivalExit::
walk_left
walk_in_place_fastest_right
walk_in_place_faster_right
step_end
FourIsland_EventScript_DaycareMan::
@@ -27,17 +27,17 @@ FourIsland_IcefallCave_Back_EventScript_LoreleiRocketsScene::
playse SE_PIN
applymovement LOCALID_LORELEI, Movement_ExclamationMark
waitmovement 0
applymovement LOCALID_LORELEI, Movement_WalkInPlaceFastestDown
applymovement LOCALID_LORELEI, Movement_WalkInPlaceFasterDown
waitmovement 0
applymovement LOCALID_LORELEI, Movement_Delay48
waitmovement 0
textcolor NPC_TEXT_COLOR_FEMALE
msgbox FourIsland_IcefallCave_Back_Text_LoreleiPlayerHelpMeKickPoachersOut
closemessage
applymovement LOCALID_LORELEI, Movement_WalkInPlaceFastestRight
applymovement LOCALID_LORELEI, Movement_WalkInPlaceFasterRight
waitmovement 0
delay 18
applymovement LOCALID_LORELEI, Movement_WalkInPlaceFastestDown
applymovement LOCALID_LORELEI, Movement_WalkInPlaceFasterDown
waitmovement 0
delay 35
applymovement LOCALID_ROCKET3, FourIsland_IcefallCave_Back_Movement_Rocket3FaceLorelei
@@ -81,7 +81,7 @@ FourIsland_IcefallCave_Back_EventScript_LoreleiRocketsScene::
delay 50
applymovement LOCALID_LORELEI, FourIsland_IcefallCave_Back_Movement_LoreleiWalkToPlayer
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestLeft
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterLeft
waitmovement 0
textcolor NPC_TEXT_COLOR_FEMALE
msgbox FourIsland_IcefallCave_Back_Text_ThankYouThisIsAwful
@@ -100,10 +100,10 @@ FourIsland_IcefallCave_Back_Movement_PlayerToRockets::
FourIsland_IcefallCave_Back_Movement_PlayerWatchRocketsExit::
delay_16
walk_in_place_fastest_left
walk_in_place_faster_left
delay_16
delay_16
walk_in_place_fastest_down
walk_in_place_faster_down
step_end
FourIsland_IcefallCave_Back_Movement_WalkInPlaceDown::
@@ -162,7 +162,7 @@ FourIsland_IcefallCave_Back_Movement_Rocket3Exit::
FourIsland_IcefallCave_Back_Movement_Rocket3FaceLorelei::
delay_16
delay_8
walk_in_place_fastest_right
walk_in_place_faster_right
step_end
FourIsland_IcefallCave_Back_Movement_UnusedWalkLeft::
@@ -181,10 +181,10 @@ FourIsland_IcefallCave_Back_Movement_WalkInPlaceUp::
FourIsland_IcefallCave_Back_Movement_LoreleiWatchRocketsExit::
delay_8
walk_in_place_fastest_right
walk_in_place_faster_right
delay_16
delay_16
walk_in_place_fastest_down
walk_in_place_faster_down
step_end
FourIsland_IcefallCave_Back_Movement_LoreleiWalkToPlayer::
@@ -100,7 +100,7 @@ FuchsiaCity_SafariZone_Entrance_EventScript_EntryTriggerLeft::
FuchsiaCity_SafariZone_Entrance_EventScript_AskEnterSafariZone::
textcolor NPC_TEXT_COLOR_MALE
msgbox FuchsiaCity_SafariZone_Entrance_Text_WelcomeToSafariZone
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestRight
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterRight
waitmovement 0
showmoneybox 0, 0
msgbox FuchsiaCity_SafariZone_Entrance_Text_PlaySafariGameFor500, MSGBOX_YESNO
+7 -7
View File
@@ -103,12 +103,12 @@ IndigoPlateau_Exterior_Movement_PlayerExitBuilding::
IndigoPlateau_Exterior_Movement_PlayerWatchRivalLeave::
delay_16
delay_4
walk_in_place_fastest_down
walk_in_place_faster_down
step_end
IndigoPlateau_Exterior_Movement_PlayerWatchOakLeave::
delay_8
walk_in_place_fastest_right
walk_in_place_faster_right
delay_16
delay_16
delay_16
@@ -120,7 +120,7 @@ IndigoPlateau_Exterior_Movement_PlayerWatchOakLeave::
delay_16
delay_16
delay_16
walk_in_place_fastest_down
walk_in_place_faster_down
step_end
IndigoPlateau_Exterior_Movement_PlayerBeginLeave::
@@ -133,7 +133,7 @@ IndigoPlateau_Exterior_Movement_PlayerBeginLeave::
step_end
IndigoPlateau_Exterior_Movement_PlayerTurnAround::
walk_in_place_fastest_down
walk_in_place_faster_down
step_end
IndigoPlateau_Exterior_Movement_PushPlayerOutOfWay::
@@ -144,7 +144,7 @@ IndigoPlateau_Exterior_Movement_PushPlayerOutOfWay::
step_end
IndigoPlateau_Exterior_Movement_PlayerFaceLeague::
walk_in_place_fastest_up
walk_in_place_faster_up
step_end
IndigoPlateau_Exterior_Movement_RivalLeave::
@@ -162,7 +162,7 @@ IndigoPlateau_Exterior_Movement_RivalExitBuilding::
step_end
IndigoPlateau_Exterior_Movement_OakLeave::
walk_in_place_fastest_left
walk_in_place_faster_left
delay_16
delay_16
delay_16
@@ -173,7 +173,7 @@ IndigoPlateau_Exterior_Movement_OakLeave::
delay_16
delay_16
delay_16
walk_in_place_fastest_down
walk_in_place_faster_down
delay_16
walk_down
walk_down
+2 -2
View File
@@ -95,14 +95,14 @@ MtEmber_Exterior_EventScript_RocketPasswordScene::
waitmovement 0
waitbuttonpress
msgbox MtEmber_Exterior_Text_FirstPasswordGoldeen
applymovement LOCALID_GRUNT1, Movement_WalkInPlaceFastestDown
applymovement LOCALID_GRUNT1, Movement_WalkInPlaceFasterDown
waitmovement 0
playse SE_PIN
applymovement LOCALID_GRUNT1, Movement_ExclamationMark
waitmovement 0
applymovement LOCALID_GRUNT1, Movement_Delay48
waitmovement 0
applymovement LOCALID_GRUNT2, Movement_WalkInPlaceFastestDown
applymovement LOCALID_GRUNT2, Movement_WalkInPlaceFasterDown
waitmovement 0
call MtEmber_Exterior_EventScript_RocketsFaceDown
msgbox MtEmber_Exterior_Text_SnoopsBeenListeningIn
+1 -1
View File
@@ -17,7 +17,7 @@ MtMoon_B2F_EventScript_ShowFossils::
MtMoon_B2F_EventScript_MiguelTrigger::
lockall
applymovement LOCALID_MIGUEL, Movement_WalkInPlaceFastestRight
applymovement LOCALID_MIGUEL, Movement_WalkInPlaceFasterRight
waitmovement 0
call MtMoon_B2F_EventScript_BattleMiguel
releaseall
@@ -63,46 +63,46 @@ OneIsland_PokemonCenter_1F_EventScript_MeetCelioScene::
applymovement LOCALID_BILL, OneIsland_PokemonCenter_1F_Movement_BillWalkToCelio
waitmovement 0
msgbox OneIsland_PokemonCenter_1F_Text_BillHeyThereCelio
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestRight
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterRight
waitmovement 0
playse SE_PIN
applymovement LOCALID_CELIO, Movement_ExclamationMark
waitmovement 0
applymovement LOCALID_CELIO, Movement_WalkInPlaceFastestLeft
applymovement LOCALID_CELIO, Movement_WalkInPlaceFasterLeft
waitmovement 0
applymovement LOCALID_CELIO, Movement_Delay48
waitmovement 0
msgbox OneIsland_PokemonCenter_1F_Text_CelioCantBelieveYouCameOut
msgbox OneIsland_PokemonCenter_1F_Text_BillHowsYourResearchComing
applymovement LOCALID_BILL, Movement_WalkInPlaceFastestDown
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestUp
applymovement LOCALID_BILL, Movement_WalkInPlaceFasterDown
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterUp
waitmovement 0
msgbox OneIsland_PokemonCenter_1F_Text_ThisIsMyBuddyCelio
applymovement LOCALID_BILL, Movement_WalkInPlaceFastestRight
applymovement LOCALID_BILL, Movement_WalkInPlaceFasterRight
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestRight
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterRight
waitmovement 0
call_if_set FLAG_SYS_GAME_CLEAR, OneIsland_PokemonCenter_1F_EventScript_IntroducePlayerChamp
call_if_unset FLAG_SYS_GAME_CLEAR, OneIsland_PokemonCenter_1F_EventScript_IntroducePlayerNotChamp
applymovement LOCALID_CELIO, Movement_WalkInPlaceFastestDown
applymovement LOCALID_CELIO, Movement_WalkInPlaceFasterDown
waitmovement 0
msgbox OneIsland_PokemonCenter_1F_Text_CelioThatsReallyImpressive
msgbox OneIsland_PokemonCenter_1F_Text_BillBringMeUpToSpeed
applymovement LOCALID_CELIO, Movement_WalkInPlaceFastestLeft
applymovement LOCALID_CELIO, Movement_WalkInPlaceFasterLeft
waitmovement 0
msgbox OneIsland_PokemonCenter_1F_Text_CelioPCsCantLinkWithYours
closemessage
applymovement LOCALID_BILL, Movement_WalkInPlaceFastestUp
applymovement LOCALID_BILL, Movement_WalkInPlaceFasterUp
waitmovement 0
msgbox OneIsland_PokemonCenter_1F_Text_BillLetMeHelpYou
applymovement LOCALID_BILL, Movement_WalkInPlaceFastestDown
applymovement LOCALID_BILL, Movement_WalkInPlaceFasterDown
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestUp
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterUp
waitmovement 0
msgbox OneIsland_PokemonCenter_1F_Text_CanYouDeliverThisMeteoritePlayer
msgreceiveditem OneIsland_PokemonCenter_1F_Text_AcceptedMeteoriteFromBill, ITEM_METEORITE, 1, MUS_OBTAIN_KEY_ITEM
additem ITEM_METEORITE
applymovement LOCALID_CELIO, Movement_WalkInPlaceFastestDown
applymovement LOCALID_CELIO, Movement_WalkInPlaceFasterDown
waitmovement 0
msgbox OneIsland_PokemonCenter_1F_Text_CelioPleaseTakeThis
giveitem_msg OneIsland_PokemonCenter_1F_Text_ObtainedTriPass, ITEM_TRI_PASS, 1, MUS_OBTAIN_KEY_ITEM
@@ -112,9 +112,9 @@ OneIsland_PokemonCenter_1F_EventScript_MeetCelioScene::
setflag FLAG_SYS_SEVII_MAP_123
msgbox OneIsland_PokemonCenter_1F_Text_BillCatchYouLater
closemessage
applymovement LOCALID_BILL, Movement_WalkInPlaceFastestUp
applymovement LOCALID_BILL, Movement_WalkInPlaceFasterUp
waitmovement 0
applymovement LOCALID_CELIO, Movement_WalkInPlaceFastestUp
applymovement LOCALID_CELIO, Movement_WalkInPlaceFasterUp
waitmovement 0
setflag FLAG_SYS_PC_STORAGE_DISABLED
setvar VAR_MAP_SCENE_ONE_ISLAND_POKEMON_CENTER_1F, 1
@@ -152,7 +152,7 @@ OneIsland_PokemonCenter_1F_Movement_PlayerWalkToCelio::
walk_right
walk_right
walk_right
walk_in_place_fastest_up
walk_in_place_faster_up
step_end
OneIsland_PokemonCenter_1F_Movement_BillWalkToCelio::
@@ -163,7 +163,7 @@ OneIsland_PokemonCenter_1F_Movement_BillWalkToCelio::
walk_right
walk_right
walk_up
walk_in_place_fastest_right
walk_in_place_faster_right
step_end
@ Unused
@@ -174,7 +174,7 @@ Movement_170E8F::
@ Unused
Movement_170E91::
walk_left
walk_in_place_fastest_right
walk_in_place_faster_right
step_end
OneIsland_PokemonCenter_1F_EventScript_Nurse::
@@ -344,7 +344,7 @@ OneIsland_PokemonCenter_1F_EventScript_CelioWaitingForRuby::
OneIsland_PokemonCenter_1F_EventScript_CelioRequestRuby::
msgbox OneIsland_PokemonCenter_1F_Text_CelioCaughtMoreMonMaybeICanBeUseful
applymovement LOCALID_CELIO, Movement_WalkInPlaceFastestUp
applymovement LOCALID_CELIO, Movement_WalkInPlaceFasterUp
waitmovement 0
msgbox OneIsland_PokemonCenter_1F_Text_YoullBeTradingFromTrainersFarAway
applymovement LOCALID_CELIO, Movement_FacePlayer
@@ -367,7 +367,7 @@ OneIsland_PokemonCenter_1F_Movement_CelioCheckMachine::
step_end
OneIsland_PokemonCenter_1F_Movement_CelioPutGemInMachine::
walk_in_place_fastest_up
walk_in_place_faster_up
walk_in_place_up
delay_16
walk_in_place_up
@@ -450,30 +450,30 @@ OneIsland_PokemonCenter_1F_EventScript_LeaveOneIslandScene::
call_if_eq VAR_TEMP_1, 4, OneIsland_PokemonCenter_1F_EventScript_PlayerWalkToBillBottom
delay 10
msgbox OneIsland_PokemonCenter_1F_Text_BillWeGotItDone
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestDown
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterDown
waitmovement 0
msgbox OneIsland_PokemonCenter_1F_Text_CelioJobWentQuick
applymovement LOCALID_BILL, Movement_WalkInPlaceFastestDown
applymovement LOCALID_BILL, Movement_WalkInPlaceFasterDown
waitmovement 0
applymovement LOCALID_CELIO, Movement_WalkInPlaceFastestUp
applymovement LOCALID_CELIO, Movement_WalkInPlaceFasterUp
waitmovement 0
msgbox OneIsland_PokemonCenter_1F_Text_BillYouveLearnedALot
msgbox OneIsland_PokemonCenter_1F_Text_CelioOhReallyEhehe
closemessage
applymovement LOCALID_BILL, Movement_WalkInPlaceFastestLeft
applymovement LOCALID_BILL, Movement_WalkInPlaceFasterLeft
waitmovement 0
delay 10
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestRight
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterRight
waitmovement 0
delay 15
msgbox OneIsland_PokemonCenter_1F_Text_BillWeShouldHeadBackToKanto
closemessage
applymovement LOCALID_BILL, Movement_WalkInPlaceFastestDown
applymovement LOCALID_BILL, Movement_WalkInPlaceFasterDown
waitmovement 0
delay 15
applymovement LOCALID_CELIO, Movement_WalkInPlaceFastestLeft
applymovement LOCALID_CELIO, Movement_WalkInPlaceFasterLeft
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestDown
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterDown
waitmovement 0
msgbox OneIsland_PokemonCenter_1F_Text_CelioPromiseIllShowYouAroundSometime
closemessage
@@ -514,7 +514,7 @@ OneIsland_PokemonCenter_1F_EventScript_PlayerWalkToBillBottom::
OneIsland_PokemonCenter_1F_Movement_PlayerWalkToBillTop::
walk_right
walk_down
walk_in_place_fastest_right
walk_in_place_faster_right
step_end
OneIsland_PokemonCenter_1F_Movement_PlayerWalkToBillMidTop::
@@ -524,14 +524,14 @@ OneIsland_PokemonCenter_1F_Movement_PlayerWalkToBillMidTop::
OneIsland_PokemonCenter_1F_Movement_PlayerWalkToBillMidBottom::
walk_right
walk_up
walk_in_place_fastest_right
walk_in_place_faster_right
step_end
OneIsland_PokemonCenter_1F_Movement_PlayerWalkToBillBottom::
walk_right
walk_up
walk_up
walk_in_place_fastest_right
walk_in_place_faster_right
step_end
@ Unused
@@ -539,7 +539,7 @@ Movement_17131F::
delay_16
delay_16
delay_4
walk_in_place_fastest_left
walk_in_place_faster_left
step_end
@ Unused
+9 -9
View File
@@ -113,7 +113,7 @@ PalletTown_Movement_OakWalkToPlayersDoor::
walk_left
walk_left
walk_left
walk_in_place_fastest_up
walk_in_place_faster_up
step_end
PalletTown_Movement_OakExit::
@@ -148,7 +148,7 @@ PalletTown_Movement_OakWalkToLabFromHouse::
walk_right
walk_right
walk_right
walk_in_place_fastest_up
walk_in_place_faster_up
step_end
PalletTown_Movement_PlayerWalkToLabFromHouse::
@@ -190,7 +190,7 @@ PalletTown_EventScript_OakTrigger::
waitmessage
delay 85
closemessage
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestDown
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterDown
waitmovement 0
playse SE_PIN
applymovement OBJ_EVENT_ID_PLAYER, Movement_ExclamationMark
@@ -290,7 +290,7 @@ PalletTown_Movement_OakWalkToLabLeft::
walk_down
walk_to_lab
walk_right
walk_in_place_fastest_up
walk_in_place_faster_up
step_end
PalletTown_Movement_OakWalkToLabRight::
@@ -298,7 +298,7 @@ PalletTown_Movement_OakWalkToLabRight::
walk_left
walk_to_lab
walk_right
walk_in_place_fastest_up
walk_in_place_faster_up
step_end
PalletTown_Movement_OakEnterLab::
@@ -381,12 +381,12 @@ PalletTown_EventScript_SignLadyJustShowedSign::
PalletTown_Movement_SignLadyMoveOutOfWayRight::
walk_right
walk_in_place_fastest_left
walk_in_place_faster_left
step_end
PalletTown_Movement_SignLadyMoveOutOfWayLeft::
walk_left
walk_in_place_fastest_right
walk_in_place_faster_right
step_end
PalletTown_EventScript_FatMan::
@@ -421,8 +421,8 @@ PalletTown_EventScript_TrainerTips::
PalletTown_EventScript_SignLadyTrigger::
lockall
applymovement LOCALID_SIGN_LADY, Movement_WalkInPlaceFastestRight
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestLeft
applymovement LOCALID_SIGN_LADY, Movement_WalkInPlaceFasterRight
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterLeft
waitmovement 0
call PalletTown_EventScript_SignLadyShowSign
releaseall
@@ -140,7 +140,7 @@ PalletTown_ProfessorOaksLab_EventScript_NationalDexSceneRivalEnterEastWest::
setobjectxyperm LOCALID_RIVAL, 6, 10
addobject LOCALID_RIVAL
playbgm MUS_ENCOUNTER_RIVAL, 0
applymovement LOCALID_PROF_OAK, Movement_WalkInPlaceFastestDown
applymovement LOCALID_PROF_OAK, Movement_WalkInPlaceFasterDown
applymovement OBJ_EVENT_ID_PLAYER, PalletTown_ProfessorOaksLab_Movement_WatchRivalEnterEastWest
applymovement LOCALID_RIVAL, PalletTown_ProfessorOaksLab_Movement_RivalEnter
waitmovement 0
@@ -150,18 +150,18 @@ PalletTown_ProfessorOaksLab_EventScript_NationalDexSceneRivalEnterSouth::
setobjectxyperm LOCALID_RIVAL, 6, 10
addobject LOCALID_RIVAL
playbgm MUS_ENCOUNTER_RIVAL, 0
applymovement LOCALID_PROF_OAK, Movement_WalkInPlaceFastestDown
applymovement LOCALID_PROF_OAK, Movement_WalkInPlaceFasterDown
applymovement LOCALID_RIVAL, PalletTown_ProfessorOaksLab_Movement_RivalEnter
waitmovement 0
return
PalletTown_ProfessorOaksLab_EventScript_PlayerFaceOakNorth::
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestUp
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterUp
waitmovement 0
return
PalletTown_ProfessorOaksLab_EventScript_PlayerFaceOakWest::
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestLeft
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterLeft
waitmovement 0
return
@@ -191,7 +191,7 @@ PalletTown_ProfessorOaksLab_EventScript_OakBringDexesToDeskWest::
PalletTown_ProfessorOaksLab_Movement_OakBringDexesToDesk::
walk_up
walk_left
walk_in_place_fastest_up
walk_in_place_faster_up
delay_16
delay_4
step_end
@@ -215,7 +215,7 @@ PalletTown_ProfessorOaksLab_ChooseStarterScene::
clearflag FLAG_HIDE_OAK_IN_HIS_LAB
applymovement OBJ_EVENT_ID_PLAYER, PalletTown_ProfessorOaksLab_Movement_PlayerEnter
waitmovement 0
applymovement LOCALID_RIVAL, Movement_WalkInPlaceFastestUp
applymovement LOCALID_RIVAL, Movement_WalkInPlaceFasterUp
waitmovement 0
clearflag FLAG_DONT_TRANSITION_MUSIC
savebgm MUS_DUMMY
@@ -296,9 +296,9 @@ PalletTown_ProfessorOaksLab_EventScript_RivalBattleTriggerRight::
PalletTown_ProfessorOaksLab_EventScript_RivalBattle::
textcolor NPC_TEXT_COLOR_MALE
playbgm MUS_ENCOUNTER_RIVAL, 0
applymovement LOCALID_RIVAL, Movement_WalkInPlaceFastestDown
applymovement LOCALID_RIVAL, Movement_WalkInPlaceFasterDown
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestUp
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterUp
waitmovement 0
msgbox PalletTown_ProfessorOaksLab_Text_RivalLetsCheckOutMons
closemessage
@@ -540,17 +540,17 @@ PalletTown_ProfessorOaksLab_Movement_RivalExitAfterBattleMid::
PalletTown_ProfessorOaksLab_Movement_PlayerWatchRivalExitAfterBattle::
delay_16
delay_8
walk_in_place_fastest_right
walk_in_place_faster_right
delay_16
walk_in_place_fastest_down
walk_in_place_faster_down
step_end
PalletTown_ProfessorOaksLab_Movement_PlayerWatchRivalExitAfterBattleRight::
delay_16
delay_8
walk_in_place_fastest_left
walk_in_place_faster_left
delay_16
walk_in_place_fastest_down
walk_in_place_faster_down
step_end
PalletTown_ProfessorOaksLab_EventScript_Rival::
@@ -644,7 +644,7 @@ PalletTown_ProfessorOaksLab_EventScript_ReceiveDexScene::
delay 40
msgbox PalletTown_ProfessorOaksLab_Text_OakTakeTheseWithYou
closemessage
applymovement LOCALID_PROF_OAK, Movement_WalkInPlaceFastestUp
applymovement LOCALID_PROF_OAK, Movement_WalkInPlaceFasterUp
waitmovement 0
removeobject LOCALID_POKEDEX_1
delay 10
@@ -715,7 +715,7 @@ PalletTown_ProfessorOaksLab_EventScript_OakBringDexesOverWest::
PalletTown_ProfessorOaksLab_Movement_PlayerFaceOakForDexEast::
delay_16
delay_8
walk_in_place_fastest_right
walk_in_place_faster_right
step_end
PalletTown_ProfessorOaksLab_Movement_OakBringDexesOver::
@@ -754,20 +754,20 @@ PalletTown_ProfessorOaksLab_EventScript_DexSceneOakWalkToDeskWest::
PalletTown_ProfessorOaksLab_Movement_WatchOakWalkToDeskEast::
delay_16
delay_8
walk_in_place_fastest_up
walk_in_place_faster_up
step_end
PalletTown_ProfessorOaksLab_Movement_WatchOakWalkToDesk::
delay_16
delay_8
walk_in_place_fastest_left
walk_in_place_faster_left
step_end
PalletTown_ProfessorOaksLab_Movement_OakWalkToDesk::
walk_up
walk_left
delay_16
walk_in_place_fastest_down
walk_in_place_faster_down
step_end
PalletTown_ProfessorOaksLab_Movement_OakWalkToDeskSouth::
@@ -775,7 +775,7 @@ PalletTown_ProfessorOaksLab_Movement_OakWalkToDeskSouth::
walk_left
walk_up
delay_16
walk_in_place_fastest_right
walk_in_place_faster_right
step_end
PalletTown_ProfessorOaksLab_EventScript_RatePokedexOrTryGiveBalls::
@@ -872,27 +872,27 @@ PalletTown_ProfessorOaksLab_Movement_OakExcitedWest::
@ Unused
Movement_1699AC::
walk_left
walk_in_place_fastest_down
walk_in_place_faster_down
delay_8
walk_in_place_fastest_right
walk_in_place_faster_right
delay_8
walk_in_place_fastest_up
walk_in_place_faster_up
delay_8
walk_in_place_fastest_left
walk_in_place_faster_left
delay_8
walk_in_place_fastest_down
walk_in_place_faster_down
delay_8
walk_right
walk_right
walk_in_place_fastest_up
walk_in_place_faster_up
delay_8
walk_in_place_fastest_left
walk_in_place_faster_left
delay_8
walk_in_place_fastest_down
walk_in_place_faster_down
delay_8
walk_in_place_fastest_right
walk_in_place_faster_right
delay_8
walk_in_place_fastest_up
walk_in_place_faster_up
delay_8
walk_left
step_end
@@ -966,7 +966,7 @@ PalletTown_ProfessorOaksLab_EventScript_DexSceneRivalEnterNorth::
PalletTown_ProfessorOaksLab_EventScript_DexSceneRivalEnterEastWest::
setobjectxyperm LOCALID_RIVAL, 6, 10
addobject LOCALID_RIVAL
applymovement LOCALID_PROF_OAK, Movement_WalkInPlaceFastestDown
applymovement LOCALID_PROF_OAK, Movement_WalkInPlaceFasterDown
applymovement OBJ_EVENT_ID_PLAYER, PalletTown_ProfessorOaksLab_Movement_WatchRivalEnterEastWest
applymovement LOCALID_RIVAL, PalletTown_ProfessorOaksLab_Movement_RivalEnter
waitmovement 0
@@ -975,7 +975,7 @@ PalletTown_ProfessorOaksLab_EventScript_DexSceneRivalEnterEastWest::
PalletTown_ProfessorOaksLab_EventScript_DexSceneRivalEnterSouth::
setobjectxyperm LOCALID_RIVAL, 6, 10
addobject LOCALID_RIVAL
applymovement LOCALID_PROF_OAK, Movement_WalkInPlaceFastestDown
applymovement LOCALID_PROF_OAK, Movement_WalkInPlaceFasterDown
applymovement LOCALID_RIVAL, PalletTown_ProfessorOaksLab_Movement_RivalEnter
waitmovement 0
return
@@ -984,7 +984,7 @@ PalletTown_ProfessorOaksLab_EventScript_DexSceneOakFacePlayerAndRivalSouth::
applymovement LOCALID_PROF_OAK, Movement_FacePlayer
waitmovement 0
delay 15
applymovement LOCALID_PROF_OAK, Movement_WalkInPlaceFastestDown
applymovement LOCALID_PROF_OAK, Movement_WalkInPlaceFasterDown
waitmovement 0
return
@@ -992,8 +992,8 @@ PalletTown_ProfessorOaksLab_EventScript_DexSceneOakFacePlayerAndRivalWest::
applymovement LOCALID_PROF_OAK, Movement_FacePlayer
waitmovement 0
delay 15
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestLeft
applymovement LOCALID_PROF_OAK, Movement_WalkInPlaceFastestDown
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterLeft
applymovement LOCALID_PROF_OAK, Movement_WalkInPlaceFasterDown
waitmovement 0
return
@@ -1001,26 +1001,26 @@ PalletTown_ProfessorOaksLab_EventScript_DexSceneOakFacePlayerAndRivalEast::
applymovement LOCALID_PROF_OAK, Movement_FacePlayer
waitmovement 0
delay 15
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestRight
applymovement LOCALID_PROF_OAK, Movement_WalkInPlaceFastestDown
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterRight
applymovement LOCALID_PROF_OAK, Movement_WalkInPlaceFasterDown
waitmovement 0
return
PalletTown_ProfessorOaksLab_EventScript_DexSceneRivalFacePlayerNorth::
applymovement LOCALID_RIVAL, Movement_FacePlayer
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestLeft
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterLeft
waitmovement 0
return
PalletTown_ProfessorOaksLab_EventScript_DexSceneRivalFacePlayerSouth::
applymovement LOCALID_RIVAL, Movement_WalkInPlaceFastestUp
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestDown
applymovement LOCALID_RIVAL, Movement_WalkInPlaceFasterUp
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterDown
waitmovement 0
return
PalletTown_ProfessorOaksLab_EventScript_DexSceneRivalFacePlayerEastWest::
applymovement LOCALID_RIVAL, Movement_FacePlayer
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestDown
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterDown
waitmovement 0
return
@@ -1036,24 +1036,24 @@ PalletTown_ProfessorOaksLab_EventScript_RivalExit::
return
PalletTown_ProfessorOaksLab_EventScript_DexSceneOakFacePlayerAndRivalNorth::
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestUp
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterUp
waitmovement 0
return
PalletTown_ProfessorOaksLab_Movement_WatchRivalEnterEastWest::
delay_4
walk_in_place_fastest_down
walk_in_place_faster_down
step_end
PalletTown_ProfessorOaksLab_Movement_WatchRivalEnterNorth::
walk_in_place_fastest_down
walk_in_place_faster_down
delay_16
delay_16
delay_16
delay_16
delay_16
delay_8
walk_in_place_fastest_left
walk_in_place_faster_left
step_end
PalletTown_ProfessorOaksLab_Movement_RivalEnter::
@@ -1206,7 +1206,7 @@ PalletTown_ProfessorOaksLab_Movement_RivalWalksToSquirtle::
walk_right
walk_right
walk_right
walk_in_place_fastest_up
walk_in_place_faster_up
step_end
PalletTown_ProfessorOaksLab_Movement_RivalWalksToBulbasaur::
@@ -1214,7 +1214,7 @@ PalletTown_ProfessorOaksLab_Movement_RivalWalksToBulbasaur::
walk_right
walk_right
walk_right
walk_in_place_fastest_up
walk_in_place_faster_up
step_end
PalletTown_ProfessorOaksLab_EventScript_SquirtleBall::
+1 -1
View File
@@ -136,7 +136,7 @@ PalletTown_RivalsHouse_EventScript_GiveTownMap::
closemessage
checkitemspace ITEM_TOWN_MAP
goto_if_eq VAR_RESULT, FALSE, PalletTown_RivalsHouse_EventScript_NoRoomForTownMap
applymovement LOCALID_DAISY, Movement_WalkInPlaceFastestRight
applymovement LOCALID_DAISY, Movement_WalkInPlaceFasterRight
waitmovement 0
removeobject LOCALID_TOWN_MAP
setvar VAR_MAP_SCENE_PALLET_TOWN_RIVALS_HOUSE, 2
+22 -22
View File
@@ -169,7 +169,7 @@ PewterCity_Movement_PlayerWaitForGuideEast::
delay_16
delay_16
delay_4
walk_in_place_fastest_down
walk_in_place_faster_down
step_end
PewterCity_Movement_PlayerWalkToGymEast::
@@ -206,14 +206,14 @@ PewterCity_Movement_PlayerWalkToGymNorth::
PewterCity_Movement_GuideMoveToLeadEast::
walk_down
walk_left
walk_in_place_fastest_up
walk_in_place_faster_up
walk_in_place_up
step_end
PewterCity_Movement_GuideWalkToGymEast::
walk_to_gym
walk_right
walk_in_place_fastest_left
walk_in_place_faster_left
step_end
PewterCity_Movement_GuideMoveToLeadWest::
@@ -227,7 +227,7 @@ PewterCity_Movement_GuideWalkToGymWest::
walk_left
walk_to_gym_alt
walk_right
walk_in_place_fastest_left
walk_in_place_faster_left
step_end
PewterCity_Movement_GuideMoveToLeadNorth::
@@ -241,7 +241,7 @@ PewterCity_Movement_GuideWalkToGymNorth::
walk_left
walk_to_gym_alt
walk_right
walk_in_place_fastest_left
walk_in_place_faster_left
step_end
PewterCity_Movement_GymGuideExit::
@@ -368,7 +368,7 @@ PewterCity_Movement_PlayerWalkToGymRight::
PewterCity_Movement_GuideMoveToLeadTop::
walk_left
walk_down
walk_in_place_fastest_right
walk_in_place_faster_right
walk_in_place_right
step_end
@@ -395,14 +395,14 @@ PewterCity_Movement_GuideApproachPlayerRight::
PewterCity_Movement_GuideWalkToGymTop::
walk_to_gym
walk_right
walk_in_place_fastest_left
walk_in_place_faster_left
step_end
PewterCity_Movement_GuideWalkToGymMid::
walk_left
walk_to_gym
walk_right
walk_in_place_fastest_left
walk_in_place_faster_left
step_end
PewterCity_Movement_GuideWalkToGymBottom::
@@ -410,7 +410,7 @@ PewterCity_Movement_GuideWalkToGymBottom::
walk_left
walk_to_gym
walk_right
walk_in_place_fastest_left
walk_in_place_faster_left
step_end
PewterCity_Movement_GuideWalkToGymRight::
@@ -425,7 +425,7 @@ PewterCity_Movement_GuideWalkToGymRight::
walk_up
walk_to_gym_alt
walk_right
walk_in_place_fastest_left
walk_in_place_faster_left
step_end
PewterCity_EventScript_Lass::
@@ -541,13 +541,13 @@ PewterCity_Movement_PlayerWalkToMuseumNorth::
walk_up
walk_to_museum
delay_8
walk_in_place_fastest_up
walk_in_place_faster_up
step_end
PewterCity_Movement_GuideWalkToMuseumNorth::
walk_to_museum
walk_left
walk_in_place_fastest_up
walk_in_place_faster_up
step_end
PewterCity_Movement_PlayerWalkToMuseumSouth::
@@ -556,7 +556,7 @@ PewterCity_Movement_PlayerWalkToMuseumSouth::
walk_left
walk_to_museum_south
delay_8
walk_in_place_fastest_up
walk_in_place_faster_up
step_end
PewterCity_Movement_GuideWalkToMuseumSouth::
@@ -564,33 +564,33 @@ PewterCity_Movement_GuideWalkToMuseumSouth::
walk_up
walk_to_museum_south
walk_left
walk_in_place_fastest_up
walk_in_place_faster_up
step_end
PewterCity_Movement_PlayerWalkToMuseumWest::
walk_left
walk_to_museum
delay_8
walk_in_place_fastest_up
walk_in_place_faster_up
step_end
PewterCity_Movement_GuideWalkToMuseumWest::
walk_to_museum
walk_left
walk_in_place_fastest_up
walk_in_place_faster_up
step_end
PewterCity_Movement_PlayerWalkToMuseumEast::
walk_right
walk_to_museum
delay_8
walk_in_place_fastest_up
walk_in_place_faster_up
step_end
PewterCity_Movement_GuideWalkToMuseumEast::
walk_to_museum
walk_left
walk_in_place_fastest_up
walk_in_place_faster_up
step_end
PewterCity_Movement_MuseumGuideExit::
@@ -728,7 +728,7 @@ PewterCity_EventScript_AideGiveRunningShoes::
return
PewterCity_EventScript_AideNoticePlayer::
applymovement LOCALID_AIDE, Movement_WalkInPlaceFastestDown
applymovement LOCALID_AIDE, Movement_WalkInPlaceFasterDown
waitmovement 0
return
@@ -740,7 +740,7 @@ PewterCity_EventScript_AideApproachPlayer0::
PewterCity_EventScript_AideApproachPlayer1::
closemessage
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestUp
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterUp
waitmovement 0
return
@@ -748,7 +748,7 @@ PewterCity_EventScript_AideApproachPlayer2::
closemessage
applymovement LOCALID_AIDE, PewterCity_Movement_AideApproachPlayerMid
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestUp
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterUp
waitmovement 0
return
@@ -756,7 +756,7 @@ PewterCity_EventScript_AideApproachPlayer3::
closemessage
applymovement LOCALID_AIDE, PewterCity_Movement_AideApproachPlayerBottom
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestUp
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterUp
waitmovement 0
return
+1 -1
View File
@@ -16,7 +16,7 @@ PewterCity_Gym_Text_BrockIntro::
@ NOTE: This defeat text actually causes a buffer overflow. It's too long for the gDisplayedStringBattle
@ buffer that it's put into, and it stomps all over the gBattleTextBuffs after, as well as the otherwise
@ unused array after that, gUnknown_2022AE8. Perhaps that's the reason why said array exists.
@ unused array after that, sFlickerArray. Perhaps that's the reason why said array exists.
PewterCity_Gym_Text_BrockDefeat::
.string "I took you for granted, and so\n"
.string "I lost.\p"
+3 -3
View File
@@ -37,7 +37,7 @@ PewterCity_Museum_1F_EventScript_ExplainAmber::
PewterCity_Museum_1F_EventScript_EntranceTriggerLeft::
lockall
setvar VAR_TEMP_1, 0
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestRight
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterRight
waitmovement 0
goto PewterCity_Museum_1F_EventScript_EntranceTrigger
end
@@ -45,7 +45,7 @@ PewterCity_Museum_1F_EventScript_EntranceTriggerLeft::
PewterCity_Museum_1F_EventScript_EntranceTriggerMid::
lockall
setvar VAR_TEMP_1, 1
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestRight
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterRight
waitmovement 0
goto PewterCity_Museum_1F_EventScript_EntranceTrigger
end
@@ -53,7 +53,7 @@ PewterCity_Museum_1F_EventScript_EntranceTriggerMid::
PewterCity_Museum_1F_EventScript_EntranceTriggerRight::
lockall
setvar VAR_TEMP_1, 2
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestRight
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterRight
waitmovement 0
goto PewterCity_Museum_1F_EventScript_EntranceTrigger
end
@@ -100,16 +100,16 @@ PokemonLeague_BrunosRoom_EventScript_DefeatedBruno::
end
PokemonLeague_BrunosRoom_EventScript_BrunoLookAwayLeft::
applymovement LOCALID_BRUNO, Movement_WalkInPlaceFastestLeft
applymovement LOCALID_BRUNO, Movement_WalkInPlaceFasterLeft
waitmovement 0
return
PokemonLeague_BrunosRoom_EventScript_BrunoLookAwayRight::
applymovement LOCALID_BRUNO, Movement_WalkInPlaceFastestRight
applymovement LOCALID_BRUNO, Movement_WalkInPlaceFasterRight
waitmovement 0
return
PokemonLeague_BrunosRoom_EventScript_BrunoLookAwayDown::
applymovement LOCALID_BRUNO, Movement_WalkInPlaceFastestDown
applymovement LOCALID_BRUNO, Movement_WalkInPlaceFasterDown
waitmovement 0
return
@@ -78,12 +78,12 @@ PokemonLeague_ChampionsRoom_EventScript_EnterRoom::
specialvar VAR_RESULT, GetStarterSpecies
bufferspeciesname STR_VAR_1, VAR_RESULT
msgbox PokemonLeague_ChampionsRoom_Text_OakCongratulations
applymovement LOCALID_PROF_OAK, Movement_WalkInPlaceFastestRight
applymovement LOCALID_RIVAL, Movement_WalkInPlaceFastestLeft
applymovement LOCALID_PROF_OAK, Movement_WalkInPlaceFasterRight
applymovement LOCALID_RIVAL, Movement_WalkInPlaceFasterLeft
waitmovement 0
msgbox PokemonLeague_ChampionsRoom_Text_OakImDisappointedRival
closemessage
applymovement LOCALID_PROF_OAK, Movement_WalkInPlaceFastestDown
applymovement LOCALID_PROF_OAK, Movement_WalkInPlaceFasterDown
waitmovement 0
delay 20
msgbox PokemonLeague_ChampionsRoom_Text_OakPlayerComeWithMe
@@ -177,7 +177,7 @@ PokemonLeague_ChampionsRoom_Movement_PlayerExit::
PokemonLeague_ChampionsRoom_Movement_PlayerWatchOakEnter::
delay_8
walk_in_place_fastest_down
walk_in_place_faster_down
delay_16
delay_16
delay_16
@@ -185,7 +185,7 @@ PokemonLeague_ChampionsRoom_Movement_PlayerWatchOakEnter::
delay_16
delay_16
delay_16
walk_in_place_fastest_left
walk_in_place_faster_left
step_end
PokemonLeague_ChampionsRoom_Movement_OakEnter::
@@ -199,7 +199,7 @@ PokemonLeague_ChampionsRoom_Movement_OakEnter::
walk_left
walk_up
walk_up
walk_in_place_fastest_down
walk_in_place_faster_down
delay_16
step_end
@@ -225,5 +225,5 @@ PokemonLeague_ChampionsRoom_Movement_RivalWatchOakEnter::
delay_16
delay_16
delay_16
walk_in_place_fastest_left
walk_in_place_faster_left
step_end
@@ -22,14 +22,14 @@ PokemonLeague_HallOfFame_EventScript_EnterRoom::
textcolor NPC_TEXT_COLOR_MALE
applymovement OBJ_EVENT_ID_PLAYER, PokemonLeague_HallOfFame_Movement_EnterRoom
waitmovement 0
applymovement LOCALID_PROF_OAK, Movement_WalkInPlaceFastestLeft
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestRight
applymovement LOCALID_PROF_OAK, Movement_WalkInPlaceFasterLeft
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterRight
waitmovement 0
delay 18
msgbox PokemonLeague_HallOfFame_Text_OakCongratulations
closemessage
applymovement LOCALID_PROF_OAK, Movement_WalkInPlaceFastestUp
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestUp
applymovement LOCALID_PROF_OAK, Movement_WalkInPlaceFasterUp
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterUp
waitmovement 0
delay 20
dofieldeffect FLDEFF_HALL_OF_FAME_RECORD
@@ -158,10 +158,10 @@ PokemonLeague_LancesRoom_EventScript_LanceMoveOutOfWayRight::
PokemonLeague_LancesRoom_Movement_LanceMoveOutOfWayLeft::
walk_left
walk_in_place_fastest_right
walk_in_place_faster_right
step_end
PokemonLeague_LancesRoom_Movement_LanceMoveOutOfWayRight::
walk_right
walk_in_place_fastest_left
walk_in_place_faster_left
step_end
+6 -6
View File
@@ -47,14 +47,14 @@ PokemonTower_2F_EventScript_Rival::
end
PokemonTower_2F_EventScript_RivalFacePlayerRight::
applymovement LOCALID_RIVAL, Movement_WalkInPlaceFastestRight
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestLeft
applymovement LOCALID_RIVAL, Movement_WalkInPlaceFasterRight
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterLeft
waitmovement 0
return
PokemonTower_2F_EventScript_RivalFacePlayerDown::
applymovement LOCALID_RIVAL, Movement_WalkInPlaceFastestDown
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestUp
applymovement LOCALID_RIVAL, Movement_WalkInPlaceFasterDown
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterUp
waitmovement 0
return
@@ -88,7 +88,7 @@ PokemonTower_2F_Movement_RivalExitRight::
walk_down
walk_down
walk_down
walk_in_place_fastest_right
walk_in_place_faster_right
step_end
PokemonTower_2F_Movement_RivalExitDown::
@@ -99,5 +99,5 @@ PokemonTower_2F_Movement_RivalExitDown::
walk_down
walk_down
walk_down
walk_in_place_fastest_right
walk_in_place_faster_right
step_end
+1 -1
View File
@@ -100,7 +100,7 @@ PokemonTower_7F_Movement_Grunt1ExitLeft::
walk_right
walk_down
walk_down
walk_in_place_fastest_left
walk_in_place_faster_left
step_end
PokemonTower_7F_EventScript_Grunt2::
@@ -49,7 +49,7 @@ Route16_NorthEntrance_1F_EventScript_NeedBikeTrigger::
textcolor NPC_TEXT_COLOR_MALE
msgbox Route16_NorthEntrance_1F_Text_ExcuseMeWaitUp
closemessage
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestUp
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterUp
waitmovement 0
delay 20
call_if_eq VAR_0x8008, 1, Route16_NorthEntrance_1F_EventScript_PlayerWalkToCounterMidTop
@@ -49,7 +49,7 @@ Route18_EastEntrance_1F_EventScript_NeedBikeTrigger::
textcolor NPC_TEXT_COLOR_MALE
msgbox Route18_EastEntrance_1F_Text_ExcuseMe
closemessage
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestUp
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterUp
waitmovement 0
delay 20
call_if_eq VAR_0x8008, 1, Route18_EastEntrance_1F_EventScript_PlayerWalkToCounterMidTop
+2 -2
View File
@@ -139,7 +139,7 @@ Route22_Movement_RivalApproachBottom::
walk_right
walk_right
walk_right
walk_in_place_fastest_down
walk_in_place_faster_down
step_end
Route22_Movement_PlayerFaceRival::
@@ -151,7 +151,7 @@ Route22_Movement_PlayerFaceRival::
delay_16
delay_16
delay_8
walk_in_place_fastest_up
walk_in_place_faster_up
step_end
Route22_EventScript_LateRivalTriggerTop::
+3 -3
View File
@@ -40,7 +40,7 @@ Route24_EventScript_RocketTrigger::
textcolor NPC_TEXT_COLOR_MALE
call_if_eq VAR_TEMP_1, 0, Route24_EventScript_RocketApproachPlayer
call_if_eq VAR_TEMP_1, 1, Route24_EventScript_RocketMotionToPlayer
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestRight
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterRight
waitmovement 0
msgbox Route24_Text_JustEarnedFabulousPrize
checkitemspace ITEM_NUGGET
@@ -67,7 +67,7 @@ Route24_EventScript_RocketApproachPlayer::
return
Route24_EventScript_RocketMotionToPlayer::
applymovement LOCALID_ROCKET, Movement_WalkInPlaceFastestLeft
applymovement LOCALID_ROCKET, Movement_WalkInPlaceFasterLeft
waitmovement 0
return
@@ -91,7 +91,7 @@ Route24_Movement_RocketApproachPlayer::
Route24_Movement_RocketWalkBackToPos::
walk_right
walk_in_place_fastest_left
walk_in_place_faster_left
step_end
Route24_Movement_WalkDown::
+1 -1
View File
@@ -137,7 +137,7 @@ Route25_SeaCottage_Movement_BillWalkToTeleporterSouth::
walk_up
walk_up
walk_left
walk_in_place_fastest_up
walk_in_place_faster_up
step_end
Route25_SeaCottage_Movement_BillEnterTeleporter::
+1 -1
View File
@@ -25,7 +25,7 @@ Route5_SouthEntrance_EventScript_GuardTriggerRight::
Route5_SouthEntrance_EventScript_GuardTrigger::
textcolor NPC_TEXT_COLOR_MALE
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestLeft
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterLeft
waitmovement 0
goto_if_set FLAG_GOT_TEA, Route5_SouthEntrance_EventScript_GiveTea
msgbox Route5_SouthEntrance_Text_ThirstyOnGuardDuty
+1 -1
View File
@@ -25,7 +25,7 @@ Route6_NorthEntrance_EventScript_GuardTriggerRight::
Route6_NorthEntrance_EventScript_GuardTrigger::
textcolor NPC_TEXT_COLOR_MALE
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestRight
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterRight
waitmovement 0
goto_if_set FLAG_GOT_TEA, Route6_NorthEntrance_EventScript_GiveTea
msgbox Route6_NorthEntrance_Text_ThirstyOnGuardDuty
+1 -1
View File
@@ -25,7 +25,7 @@ Route7_EastEntrance_EventScript_GuardTriggerBottom::
Route7_EastEntrance_EventScript_GuardTrigger::
textcolor NPC_TEXT_COLOR_MALE
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestUp
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterUp
waitmovement 0
goto_if_set FLAG_GOT_TEA, Route7_EastEntrance_EventScript_GiveTea
msgbox Route7_EastEntrance_Text_ThirstyOnGuardDuty
+1 -1
View File
@@ -25,7 +25,7 @@ Route8_WestEntrance_EventScript_GuardTriggerBottom::
Route8_WestEntrance_EventScript_GuardTrigger::
textcolor NPC_TEXT_COLOR_MALE
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestUp
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterUp
waitmovement 0
goto_if_set FLAG_GOT_TEA, Route8_WestEntrance_EventScript_GiveTea
msgbox Route8_WestEntrance_Text_ThirstyOnGuardDuty
+4 -4
View File
@@ -28,7 +28,7 @@ SSAnne_2F_Corridor_EventScript_RivalTrigger::
playbgm MUS_ENCOUNTER_RIVAL, 0
addobject LOCALID_RIVAL
delay 10
applymovement LOCALID_RIVAL, Movement_WalkInPlaceFastestDown
applymovement LOCALID_RIVAL, Movement_WalkInPlaceFasterDown
waitmovement 0
delay 20
call_if_eq VAR_TEMP_1, 0, SSAnne_2F_Corridor_EventScript_RivalApproachLeft
@@ -101,7 +101,7 @@ SSAnne_2F_Corridor_Movement_PlayerFaceRivalRight::
delay_16
delay_16
delay_16
walk_in_place_fastest_left
walk_in_place_faster_left
step_end
SSAnne_2F_Corridor_Movement_PlayerFaceRivalMid::
@@ -109,7 +109,7 @@ SSAnne_2F_Corridor_Movement_PlayerFaceRivalMid::
delay_16
delay_16
delay_16
walk_in_place_fastest_left
walk_in_place_faster_left
step_end
SSAnne_2F_Corridor_Movement_RivalApproachLeft::
@@ -123,7 +123,7 @@ SSAnne_2F_Corridor_Movement_RivalApproachMid::
walk_down
walk_down
walk_down
walk_in_place_fastest_right
walk_in_place_faster_right
step_end
SSAnne_2F_Corridor_Movement_RivalApproachRight::
+1 -1
View File
@@ -38,7 +38,7 @@ SSAnne_Exterior_WalkDown::
return
SSAnne_Exterior_WalkInPlaceDown::
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestDown
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterDown
waitmovement 0
return
+4 -4
View File
@@ -6,7 +6,7 @@ SaffronCity_Dojo_MapScripts::
SaffronCity_Dojo_EventScript_TriggerMasterBattleLeft::
lockall
setvar VAR_MAP_SCENE_SAFFRON_CITY_DOJO, 1
applymovement LOCALID_KARATE_MASTER, Movement_WalkInPlaceFastestLeft
applymovement LOCALID_KARATE_MASTER, Movement_WalkInPlaceFasterLeft
waitmovement 0
releaseall
end
@@ -14,7 +14,7 @@ SaffronCity_Dojo_EventScript_TriggerMasterBattleLeft::
SaffronCity_Dojo_EventScript_TriggerMasterBattleRight::
lockall
setvar VAR_MAP_SCENE_SAFFRON_CITY_DOJO, 1
applymovement LOCALID_KARATE_MASTER, Movement_WalkInPlaceFastestRight
applymovement LOCALID_KARATE_MASTER, Movement_WalkInPlaceFasterRight
waitmovement 0
releaseall
end
@@ -25,7 +25,7 @@ SaffronCity_Dojo_EventScript_HitmonleeBall::
goto_if_set FLAG_GOT_HITMON_FROM_DOJO, SaffronCity_Dojo_EventScript_AlreadyGotHitmon
showmonpic SPECIES_HITMONLEE, 10, 3
setvar VAR_TEMP_1, SPECIES_HITMONLEE
applymovement LOCALID_KARATE_MASTER, Movement_WalkInPlaceFastestUp
applymovement LOCALID_KARATE_MASTER, Movement_WalkInPlaceFasterUp
waitmovement 0
textcolor NPC_TEXT_COLOR_MALE
msgbox SaffronCity_Dojo_Text_YouWantHitmonlee, MSGBOX_YESNO
@@ -46,7 +46,7 @@ SaffronCity_Dojo_EventScript_HitmonchanBall::
goto_if_set FLAG_GOT_HITMON_FROM_DOJO, SaffronCity_Dojo_EventScript_AlreadyGotHitmon
showmonpic SPECIES_HITMONCHAN, 10, 3
setvar VAR_TEMP_1, SPECIES_HITMONCHAN
applymovement LOCALID_KARATE_MASTER, Movement_WalkInPlaceFastestUp
applymovement LOCALID_KARATE_MASTER, Movement_WalkInPlaceFasterUp
waitmovement 0
textcolor NPC_TEXT_COLOR_MALE
msgbox SaffronCity_Dojo_Text_YouWantHitmonchan, MSGBOX_YESNO
@@ -19,7 +19,7 @@ SaffronCity_PokemonTrainerFanClub_OnFrame::
SaffronCity_PokemonTrainerFanClub_EventScript_MeetFirstFans::
lockall
textcolor NPC_TEXT_COLOR_FEMALE
applymovement LOCALID_BATTLE_GIRL, Movement_WalkInPlaceFastestDown
applymovement LOCALID_BATTLE_GIRL, Movement_WalkInPlaceFasterDown
waitmovement 0
playse SE_PIN
applymovement LOCALID_BATTLE_GIRL, Movement_ExclamationMark
@@ -30,7 +30,7 @@ SaffronCity_PokemonTrainerFanClub_EventScript_MeetFirstFans::
closemessage
applymovement LOCALID_BATTLE_GIRL, SaffronCity_PokemonTrainerFanClub_Movement_FanApproachPlayer
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestRight
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterRight
waitmovement 0
msgbox SaffronCity_PokemonTrainerFanClub_Text_YourePlayerWereYourFansNow
setvar VAR_MAP_SCENE_SAFFRON_CITY_POKEMON_TRAINER_FAN_CLUB, 2
@@ -50,7 +50,7 @@ SaffronCity_PokemonTrainerFanClub_Movement_FanApproachPlayer::
@ Unused, leftover from RS
LilycoveCity_PokemonTrainerFanClub_Movement_FanApproachPlayer::
delay_8
walk_in_place_fastest_down
walk_in_place_faster_down
walk_down
walk_down
walk_down
@@ -71,7 +71,7 @@ LilycoveCity_PokemonTrainerFanClub_Movement_LittleGirlWatchPlayer::
@ Unused, leftover from RS
LilycoveCity_PokemonTrainerFanClub_Movement_LittleGirlMoveCloserToPlayer::
walk_down
walk_in_place_fastest_right
walk_in_place_faster_right
step_end
@ Unused, leftover from RS
@@ -80,7 +80,7 @@ LilycoveCity_PokemonTrainerFanClub_Movement_LittleGirlHideFromPlayer::
walk_fast_up
walk_fast_up
walk_fast_right
walk_in_place_fastest_down
walk_in_place_faster_down
step_end
SaffronCity_PokemonTrainerFanClub_OnTransition::
@@ -39,7 +39,7 @@ SevenIsland_House_Room1_EventScript_OldWomanCommentOnBattle::
applymovement LOCALID_OLD_WOMAN, SevenIsland_House_Room1_Movement_OldWomanWalkBehindPlayer
waitmovement 0
copyobjectxytoperm LOCALID_OLD_WOMAN
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestUp
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterUp
waitmovement 0
call_if_eq VAR_MAP_SCENE_SEVEN_ISLAND_HOUSE_ROOM1, 1, SevenIsland_House_Room1_EventScript_BattleWonComment
call_if_eq VAR_MAP_SCENE_SEVEN_ISLAND_HOUSE_ROOM1, 2, SevenIsland_House_Room1_EventScript_BattleLostComment
@@ -67,7 +67,7 @@ SevenIsland_House_Room1_Movement_PlayerReEnterRoom::
SevenIsland_House_Room1_Movement_OldWomanWalkBehindPlayer::
walk_right
walk_in_place_fastest_down
walk_in_place_faster_down
step_end
SevenIsland_House_Room1_EventScript_OldWoman::
@@ -160,12 +160,12 @@ SevenIsland_House_Room1_Movement_PlayerEnterBattleRoomWest::
SevenIsland_House_Room1_Movement_OldWomanMoveAsideLeft::
walk_left
walk_in_place_fastest_right
walk_in_place_faster_right
step_end
SevenIsland_House_Room1_Movement_OldWomanMoveAsideRight::
walk_right
walk_in_place_fastest_left
walk_in_place_faster_left
step_end
SevenIsland_House_Room1_EventScript_Box::
@@ -34,7 +34,7 @@ SevenIsland_SevaultCanyon_House_EventScript_BaldingMan::
end
SevenIsland_SevaultCanyon_House_EventScript_PlayerFaceDown::
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestDown
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterDown
waitmovement 0
return
@@ -60,13 +60,13 @@ SevenIsland_SevaultCanyon_House_Movement_ChanseyDance::
delay_16
walk_in_place_down
delay_16
walk_in_place_fastest_right
walk_in_place_faster_right
delay_4
walk_in_place_fastest_up
walk_in_place_faster_up
delay_4
walk_in_place_fastest_left
walk_in_place_faster_left
delay_4
walk_in_place_fastest_down
walk_in_place_faster_down
delay_4
step_end
+3 -3
View File
@@ -61,7 +61,7 @@ SilphCo_11F_EventScript_GiovanniTriggerRight::
SilphCo_11F_EventScript_BattleGiovanni::
textcolor NPC_TEXT_COLOR_MALE
applymovement LOCALID_GIOVANNI, Movement_WalkInPlaceFastestDown
applymovement LOCALID_GIOVANNI, Movement_WalkInPlaceFasterDown
waitmovement 0
delay 25
msgbox SilphCo_11F_Text_GiovanniIntro
@@ -99,7 +99,7 @@ SilphCo_11F_Movement_GiovanniApproachLeft::
walk_down
walk_down
walk_down
walk_in_place_fastest_left
walk_in_place_faster_left
step_end
SilphCo_11F_Movement_GiovanniApproachRight::
@@ -114,7 +114,7 @@ SilphCo_11F_Movement_PlayerFaceGiovanni::
delay_16
delay_8
delay_4
walk_in_place_fastest_right
walk_in_place_faster_right
step_end
@ Unused
+1 -1
View File
@@ -37,7 +37,7 @@ SilphCo_7F_EventScript_RivalScene::
playbgm MUS_ENCOUNTER_RIVAL, 0
applymovement LOCALID_RIVAL, Movement_ExclamationMark
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestDown
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterDown
applymovement LOCALID_RIVAL, Movement_Delay48
waitmovement 0
msgbox SilphCo_7F_Text_RivalWhatKeptYou
@@ -60,22 +60,22 @@ SixIsland_DottedHole_SapphireRoom_EventScript_Sapphire::
@ Lots of redundant scripts below
SixIsland_DottedHole_SapphireRoom_EventScript_PlayerFaceThiefLeft2::
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestLeft
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterLeft
waitmovement 0
return
SixIsland_DottedHole_SapphireRoom_EventScript_PlayerFaceThiefDown2::
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestDown
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterDown
waitmovement 0
return
SixIsland_DottedHole_SapphireRoom_EventScript_PlayerFaceThiefLeft::
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestLeft
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterLeft
waitmovement 0
return
SixIsland_DottedHole_SapphireRoom_EventScript_PlayerFaceThiefDown::
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestDown
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterDown
waitmovement 0
return
@@ -102,28 +102,28 @@ SixIsland_DottedHole_SapphireRoom_EventScript_ThiefLookAtSapphireWest::
SixIsland_DottedHole_SapphireRoom_EventScript_ThiefGetSapphireNorth::
applymovement LOCALID_THIEF, SixIsland_DottedHole_SapphireRoom_Movement_ThiefGetSapphireFromLeft
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestUp
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterUp
waitmovement 0
return
SixIsland_DottedHole_SapphireRoom_EventScript_ThiefGetSapphireSouth::
applymovement LOCALID_THIEF, SixIsland_DottedHole_SapphireRoom_Movement_ThiefGetSapphireFromLeft
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestDown
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterDown
waitmovement 0
return
SixIsland_DottedHole_SapphireRoom_EventScript_ThiefGetSapphireEast::
applymovement LOCALID_THIEF, SixIsland_DottedHole_SapphireRoom_Movement_ThiefGetSapphireFromBelow
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestRight
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterRight
waitmovement 0
return
SixIsland_DottedHole_SapphireRoom_EventScript_ThiefGetSapphireWest::
applymovement LOCALID_THIEF, SixIsland_DottedHole_SapphireRoom_Movement_ThiefGetSapphireFromBelow
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestLeft
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterLeft
waitmovement 0
return
@@ -154,13 +154,13 @@ SixIsland_DottedHole_SapphireRoom_EventScript_ThiefExitWest::
SixIsland_DottedHole_SapphireRoom_Movement_ThiefLookAtSapphireFromLeft::
walk_up
walk_up
walk_in_place_fastest_right
walk_in_place_faster_right
step_end
SixIsland_DottedHole_SapphireRoom_Movement_ThiefLookAtSapphireFromBelow::
walk_right
walk_right
walk_in_place_fastest_up
walk_in_place_faster_up
step_end
SixIsland_DottedHole_SapphireRoom_Movement_ThiefGetSapphireFromLeft::
@@ -216,7 +216,7 @@ SixIsland_DottedHole_SapphireRoom_Movement_ThiefFallIn::
SixIsland_DottedHole_SapphireRoom_Movement_PlayerWatchThiefExit::
delay_16
walk_in_place_fastest_right
walk_in_place_faster_right
step_end
SixIsland_DottedHole_SapphireRoom_EventScript_BrailleMessage::
@@ -22,7 +22,7 @@ SixIsland_PokemonCenter_1F_OnFrame::
SixIsland_PokemonCenter_1F_EventScript_RivalScene::
lockall
textcolor NPC_TEXT_COLOR_MALE
applymovement LOCALID_RIVAL, Movement_WalkInPlaceFastestDown
applymovement LOCALID_RIVAL, Movement_WalkInPlaceFasterDown
waitmovement 0
playbgm MUS_ENCOUNTER_RIVAL, 0
applymovement LOCALID_RIVAL, Movement_ExclamationMark
@@ -61,7 +61,7 @@ SixIsland_PokemonCenter_1F_Movement_RivalExit::
SixIsland_PokemonCenter_1F_Movement_PlayerWatchRivalExit::
walk_left
walk_in_place_fastest_right
walk_in_place_faster_right
step_end
SixIsland_PokemonCenter_1F_EventScript_Nurse::
+19 -19
View File
@@ -95,23 +95,23 @@ ThreeIsland_EventScript_BikerArgumentScene::
return
ThreeIsland_EventScript_PlayerFaceUp::
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestUp
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterUp
waitmovement 0
return
@ Unused
ThreeIsland_EventScript_PlayerFaceDown::
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestDown
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterDown
waitmovement 0
return
ThreeIsland_EventScript_PlayerFaceLeft::
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestLeft
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterLeft
waitmovement 0
return
ThreeIsland_EventScript_PlayerFaceRight::
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestRight
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterRight
waitmovement 0
return
@@ -204,7 +204,7 @@ ThreeIsland_EventScript_BattleBikersTriggerRight::
ThreeIsland_EventScript_BattleBikersScene::
textcolor NPC_TEXT_COLOR_MALE
applymovement LOCALID_BIKER1, Movement_WalkInPlaceFastestDown
applymovement LOCALID_BIKER1, Movement_WalkInPlaceFasterDown
waitmovement 0
playse SE_PIN
applymovement LOCALID_BIKER1, Movement_ExclamationMark
@@ -239,10 +239,10 @@ ThreeIsland_EventScript_BattleBikersScene::
msgbox ThreeIsland_Text_Biker3Intro
setvar VAR_LAST_TALKED, LOCALID_BIKER3
trainerbattle_no_intro TRAINER_BIKER_GOON_3, ThreeIsland_Text_Biker3Defeat
applymovement LOCALID_BIKER3, Movement_WalkInPlaceFastestLeft
applymovement LOCALID_BIKER3, Movement_WalkInPlaceFasterLeft
waitmovement 0
applymovement LOCALID_BIKER4, Movement_WalkInPlaceFastestDown
applymovement LOCALID_BIKER5, Movement_WalkInPlaceFastestDown
applymovement LOCALID_BIKER4, Movement_WalkInPlaceFasterDown
applymovement LOCALID_BIKER5, Movement_WalkInPlaceFasterDown
waitmovement 0
msgbox ThreeIsland_Text_Biker3PostBattle
closemessage
@@ -272,33 +272,33 @@ ThreeIsland_EventScript_BattleBikersScene::
end
ThreeIsland_EventScript_PaxtonApproachLeft::
applymovement LOCALID_BIKER3, Movement_WalkInPlaceFastestDown
applymovement LOCALID_BIKER3, Movement_WalkInPlaceFasterDown
applymovement LOCALID_PAXTON, ThreeIsland_Movement_PaxtonApproachLeft
waitmovement 0
return
ThreeIsland_EventScript_PaxtonApproachMidLeft::
applymovement LOCALID_BIKER3, Movement_WalkInPlaceFastestDown
applymovement LOCALID_BIKER3, Movement_WalkInPlaceFasterDown
applymovement LOCALID_PAXTON, ThreeIsland_Movement_PaxtonApproachMidLeft
waitmovement 0
return
ThreeIsland_EventScript_PaxtonApproachMid::
applymovement LOCALID_BIKER3, Movement_WalkInPlaceFastestDown
applymovement LOCALID_BIKER3, Movement_WalkInPlaceFasterDown
applymovement LOCALID_PAXTON, ThreeIsland_Movement_PaxtonApproachMid
applymovement OBJ_EVENT_ID_PLAYER, ThreeIsland_Movement_PlayerFacePaxton
waitmovement 0
return
ThreeIsland_EventScript_PaxtonApproachMidRight::
applymovement LOCALID_BIKER3, Movement_WalkInPlaceFastestDown
applymovement LOCALID_BIKER3, Movement_WalkInPlaceFasterDown
applymovement OBJ_EVENT_ID_PLAYER, ThreeIsland_Movement_PlayerFacePaxton
applymovement LOCALID_PAXTON, ThreeIsland_Movement_PaxtonApproachMidRight
waitmovement 0
return
ThreeIsland_EventScript_PaxtonApproachRight::
applymovement LOCALID_BIKER3, Movement_WalkInPlaceFastestDown
applymovement LOCALID_BIKER3, Movement_WalkInPlaceFasterDown
applymovement OBJ_EVENT_ID_PLAYER, ThreeIsland_Movement_PlayerFacePaxton
applymovement LOCALID_PAXTON, ThreeIsland_Movement_PaxtonApproachRight
waitmovement 0
@@ -325,7 +325,7 @@ ThreeIsland_Movement_BikerApproach::
ThreeIsland_Movement_Biker1ReturnToPack::
walk_up
walk_in_place_fastest_left
walk_in_place_faster_left
step_end
ThreeIsland_Movement_BikerSpeak::
@@ -335,7 +335,7 @@ ThreeIsland_Movement_BikerSpeak::
ThreeIsland_Movement_PaxtonApproachLeft::
walk_down
walk_left
walk_in_place_fastest_down
walk_in_place_faster_down
step_end
ThreeIsland_Movement_PaxtonApproachMidLeft::
@@ -345,20 +345,20 @@ ThreeIsland_Movement_PaxtonApproachMidLeft::
ThreeIsland_Movement_PaxtonApproachMid::
walk_down
walk_down
walk_in_place_fastest_right
walk_in_place_faster_right
step_end
ThreeIsland_Movement_PlayerFacePaxton::
delay_16
delay_16
walk_in_place_fastest_left
walk_in_place_faster_left
step_end
ThreeIsland_Movement_PaxtonApproachMidRight::
walk_down
walk_down
walk_right
walk_in_place_fastest_right
walk_in_place_faster_right
step_end
ThreeIsland_Movement_PaxtonApproachRight::
@@ -366,7 +366,7 @@ ThreeIsland_Movement_PaxtonApproachRight::
walk_down
walk_right
walk_right
walk_in_place_fastest_right
walk_in_place_faster_right
step_end
ThreeIsland_EventScript_Woman::
@@ -48,11 +48,11 @@ ThreeIsland_BerryForest_EventScript_NoRoomForBerry::
return
ThreeIsland_BerryForest_Movement_LostelleLookAround::
walk_in_place_fastest_left
walk_in_place_faster_left
delay_16
walk_in_place_fastest_right
walk_in_place_faster_right
delay_8
walk_in_place_fastest_left
walk_in_place_faster_left
step_end
ThreeIsland_BerryForest_EventScript_WelcomeSign::
+1 -1
View File
@@ -70,7 +70,7 @@ TrainerTower_Elevator_EventScript_MoveElevator::
return
TrainerTower_Elevator_Movement_ExitElevator::
walk_in_place_fastest_down
walk_in_place_faster_down
delay_16
walk_down
walk_right
@@ -43,7 +43,7 @@ TwoIsland_JoyfulGameCorner_EventScript_FoundLostelleScene::
special BufferBigGuyOrBigGirlString
msgbox TwoIsland_JoyfulGameCorner_Text_LostelleItsOkayDaddy
closemessage
applymovement LOCALID_LOSTELLE, Movement_WalkInPlaceFastestDown
applymovement LOCALID_LOSTELLE, Movement_WalkInPlaceFasterDown
waitmovement 0
setvar VAR_MAP_SCENE_TWO_ISLAND_JOYFUL_GAME_CORNER, 3
releaseall
@@ -56,7 +56,7 @@ TwoIsland_JoyfulGameCorner_EventScript_HelpFindLostelleScene::
waitmovement 0
msgbox TwoIsland_JoyfulGameCorner_Text_WhereHasLostelleGottenTo
closemessage
applymovement LOCALID_DADDY, Movement_WalkInPlaceFastestDown
applymovement LOCALID_DADDY, Movement_WalkInPlaceFasterDown
waitmovement 0
playse SE_PIN
applymovement LOCALID_DADDY, Movement_ExclamationMark
@@ -65,7 +65,7 @@ TwoIsland_JoyfulGameCorner_EventScript_HelpFindLostelleScene::
waitmovement 0
applymovement LOCALID_DADDY, Movement_171527
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestRight
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterRight
waitmovement 0
msgbox TwoIsland_JoyfulGameCorner_Text_PleaseHelpFindLostelle
closemessage
@@ -78,12 +78,12 @@ TwoIsland_JoyfulGameCorner_EventScript_HelpFindLostelleScene::
applymovement LOCALID_BIKER, TwoIsland_JoyfulGameCorner_Movement_BikerLookAround
waitmovement 0
msgbox TwoIsland_JoyfulGameCorner_Text_IsThisOnlyThreeIsland
applymovement LOCALID_BIKER, Movement_WalkInPlaceFastestRight
applymovement LOCALID_BIKER, Movement_WalkInPlaceFasterRight
waitmovement 0
msgbox TwoIsland_JoyfulGameCorner_Text_ThisIsTwoIslandMoveIt
msgbox TwoIsland_JoyfulGameCorner_Text_TheseIslandsAreConfusing
closemessage
applymovement LOCALID_BIKER, Movement_WalkInPlaceFastestDown
applymovement LOCALID_BIKER, Movement_WalkInPlaceFasterDown
waitmovement 0
playse SE_EXIT
removeobject LOCALID_BIKER
@@ -101,7 +101,7 @@ Movement_171520::
walk_right
walk_right
delay_8
walk_in_place_fastest_up
walk_in_place_faster_up
delay_16
step_end
@@ -109,20 +109,20 @@ Movement_171527::
walk_down
walk_down
walk_down
walk_in_place_fastest_left
walk_in_place_faster_left
step_end
Movement_17152C::
walk_left
walk_in_place_fastest_right
walk_in_place_faster_right
step_end
TwoIsland_JoyfulGameCorner_Movement_BikerLookAround::
walk_in_place_fastest_left
walk_in_place_faster_left
delay_8
walk_in_place_fastest_right
walk_in_place_faster_right
delay_8
walk_in_place_fastest_up
walk_in_place_faster_up
step_end
TwoIsland_JoyfulGameCorner_EventScript_InfoMan::
+2 -2
View File
@@ -191,8 +191,8 @@ VermilionCity_EventScript_ExitedTicketCheck::
VermilionCity_EventScript_CheckTicket::
textcolor NPC_TEXT_COLOR_MALE
applymovement LOCALID_FERRY_SAILOR, Movement_WalkInPlaceFastestLeft
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestRight
applymovement LOCALID_FERRY_SAILOR, Movement_WalkInPlaceFasterLeft
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterRight
waitmovement 0
goto_if_eq VAR_MAP_SCENE_VERMILION_CITY, 3, VermilionCity_EventScript_CheckSeagallopPresentTrigger
msgbox VermilionCity_Text_DoYouHaveATicket
+5 -5
View File
@@ -43,7 +43,7 @@ ViridianCity_EventScript_TryUnlockGym::
ViridianCity_EventScript_GymDoorLocked::
lockall
textcolor NPC_TEXT_COLOR_NEUTRAL
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestUp
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterUp
waitmovement 0
delay 20
msgbox ViridianCity_Text_GymDoorsAreLocked
@@ -206,9 +206,9 @@ ViridianCity_Movement_WalkDown::
ViridianCity_EventScript_TutorialTriggerLeft::
lockall
textcolor NPC_TEXT_COLOR_MALE
applymovement LOCALID_TUTORIAL_MAN, Movement_WalkInPlaceFastestLeft
applymovement LOCALID_TUTORIAL_MAN, Movement_WalkInPlaceFasterLeft
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestRight
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterRight
waitmovement 0
call ViridianCity_EventScript_DoTutorialBattle
release
@@ -217,9 +217,9 @@ ViridianCity_EventScript_TutorialTriggerLeft::
ViridianCity_EventScript_TutorialTriggerRight::
lockall
textcolor NPC_TEXT_COLOR_MALE
applymovement LOCALID_TUTORIAL_MAN, Movement_WalkInPlaceFastestRight
applymovement LOCALID_TUTORIAL_MAN, Movement_WalkInPlaceFasterRight
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestLeft
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterLeft
waitmovement 0
call ViridianCity_EventScript_DoTutorialBattle
release
+3 -3
View File
@@ -21,7 +21,7 @@ ViridianCity_Mart_OnFrame::
ViridianCity_Mart_EventScript_ParcelScene::
lockall
textcolor NPC_TEXT_COLOR_MALE
applymovement LOCALID_CLERK, Movement_WalkInPlaceFastestDown
applymovement LOCALID_CLERK, Movement_WalkInPlaceFasterDown
waitmovement 0
msgbox ViridianCity_Mart_Text_YouCameFromPallet
closemessage
@@ -40,7 +40,7 @@ ViridianCity_Mart_Movement_ApproachCounter::
walk_up
walk_up
walk_up
walk_in_place_fastest_left
walk_in_place_faster_left
step_end
ViridianCity_Mart_Movement_FacePlayer::
@@ -48,7 +48,7 @@ ViridianCity_Mart_Movement_FacePlayer::
delay_16
delay_16
delay_16
walk_in_place_fastest_right
walk_in_place_faster_right
step_end
ViridianCity_Mart_EventScript_Clerk::
+2 -2
View File
@@ -9,7 +9,7 @@ ViridianCity_School_EventScript_Lass::
faceplayer
msgbox ViridianCity_School_Text_TryingToMemorizeNotes
closemessage
applymovement LOCALID_LASS, Movement_WalkInPlaceFastestUp
applymovement LOCALID_LASS, Movement_WalkInPlaceFasterUp
waitmovement 0
release
end
@@ -36,7 +36,7 @@ ViridianCity_School_EventScript_Notebook::
msgbox ViridianCity_School_Text_TurnThePage, MSGBOX_YESNO
goto_if_eq VAR_RESULT, NO, ViridianCity_School_EventScript_StopReadingNotebook
msgbox ViridianCity_School_Text_NotebookFourthPage
applymovement LOCALID_LASS, Movement_WalkInPlaceFastestUp
applymovement LOCALID_LASS, Movement_WalkInPlaceFasterUp
waitmovement 0
textcolor NPC_TEXT_COLOR_FEMALE
msgbox ViridianCity_School_Text_HeyDontLookAtMyNotes
+1 -1
View File
@@ -181,7 +181,7 @@ CableClub_EventScript_PlayerExitLinkRoom::
CableClub_EventScript_Tutorial::
lockall
textcolor NPC_TEXT_COLOR_FEMALE
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestUp
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterUp
waitmovement 0
msgbox CableClub_Text_FirstTimeRightThisWay
closemessage
+8 -8
View File
@@ -25,20 +25,20 @@ Movement_FaceOriginalDirection::
face_original_direction
step_end
Movement_WalkInPlaceFastestLeft::
walk_in_place_fastest_left
Movement_WalkInPlaceFasterLeft::
walk_in_place_faster_left
step_end
Movement_WalkInPlaceFastestUp::
walk_in_place_fastest_up
Movement_WalkInPlaceFasterUp::
walk_in_place_faster_up
step_end
Movement_WalkInPlaceFastestRight::
walk_in_place_fastest_right
Movement_WalkInPlaceFasterRight::
walk_in_place_faster_right
step_end
Movement_WalkInPlaceFastestDown::
walk_in_place_fastest_down
Movement_WalkInPlaceFasterDown::
walk_in_place_faster_down
step_end
Movement_FaceRight::
+2 -2
View File
@@ -19,11 +19,11 @@ EventScript_PkmnCenterNurse_HealPkmn::
end
EventScript_PkmnCenterNurse_TakeAndHealPkmn::
applymovement VAR_LAST_TALKED, Movement_WalkInPlaceFastestLeft
applymovement VAR_LAST_TALKED, Movement_WalkInPlaceFasterLeft
waitmovement 0
dofieldeffect FLDEFF_POKECENTER_HEAL
waitfieldeffect FLDEFF_POKECENTER_HEAL
applymovement VAR_LAST_TALKED, Movement_WalkInPlaceFastestDown
applymovement VAR_LAST_TALKED, Movement_WalkInPlaceFasterDown
waitmovement 0
special HealPlayerParty
return
+3 -3
View File
@@ -114,7 +114,7 @@ Route23_EventScript_RecognizeBadge::
Route23_EventScript_BadgeGuardTrigger::
textcolor NPC_TEXT_COLOR_MALE
applymovement VAR_0x8009, Movement_WalkInPlaceFastestLeft
applymovement VAR_0x8009, Movement_WalkInPlaceFasterLeft
waitmovement 0
switch VAR_TEMP_1
case 1, Route23_EventScript_CheckBoulderBadgeTrigger
@@ -173,7 +173,7 @@ Route23_EventScript_MissingBoulderBadgeTrigger::
msgbox Text_CantLetYouPass
closemessage
applymovement OBJ_EVENT_ID_PLAYER, Route23_Movement_WalkDown
applymovement VAR_0x8009, Movement_WalkInPlaceFastestDown
applymovement VAR_0x8009, Movement_WalkInPlaceFasterDown
waitmovement 0
releaseall
end
@@ -186,7 +186,7 @@ Route23_EventScript_MissingBadgeTrigger::
closemessage
waitse
applymovement OBJ_EVENT_ID_PLAYER, Route23_Movement_WalkDown
applymovement VAR_0x8009, Movement_WalkInPlaceFastestDown
applymovement VAR_0x8009, Movement_WalkInPlaceFasterDown
waitmovement 0
releaseall
end
+1 -1
View File
@@ -24,7 +24,7 @@ EventScript_AfterWhiteOutHealMsg::
EventScript_AfterWhiteOutMomHeal::
lockall
textcolor NPC_TEXT_COLOR_FEMALE
applymovement LOCALID_MOM, Movement_WalkInPlaceFastestDown
applymovement LOCALID_MOM, Movement_WalkInPlaceFasterDown
waitmovement 0
msgbox Text_HadQuiteAnExperienceTakeRest
call EventScript_OutOfCenterPartyHeal
Binary file not shown.

Before

Width:  |  Height:  |  Size: 214 B

After

Width:  |  Height:  |  Size: 210 B

+5 -5
View File
@@ -188,7 +188,7 @@ struct ProtectStruct
u32 confusionSelfDmg:1;
u32 targetNotAffected:1;
u32 chargingTurn:1;
u32 fleeFlag:2; // for RunAway and Smoke Ball
u32 fleeType:2; // for RunAway and Smoke Ball
u32 usedImprisonedMove:1;
u32 loveImmobility:1;
u32 usedDisabledMove:1;
@@ -361,7 +361,7 @@ struct BattleResults
extern struct BattleResults gBattleResults;
struct LinkPartnerHeader
struct LinkBattlerHeader
{
u8 versionSignatureLo;
u8 versionSignatureHi;
@@ -452,7 +452,7 @@ struct BattleStruct
u8 field_182;
// align 4
union {
struct LinkPartnerHeader linkPartnerHeader;
struct LinkBattlerHeader linkBattlerHeader;
struct MultiBattlePokemonTx multiBattleMons[3];
} multiBuffer;
u8 padding_1E4[0x1C];
@@ -681,8 +681,8 @@ extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
extern void (*gPreBattleCallback1)(void);
extern bool8 gDoingBattleAnim;
extern struct PokedudeBattlerState *gPokedudeBattlerStates[MAX_BATTLERS_COUNT];
extern u8 *gBattleAnimMons_BgTilesBuffer;
extern u8 *gBattleAnimMons_BgTilemapBuffer;
extern u8 *gBattleAnimBgTileBuffer;
extern u8 *gBattleAnimBgTilemapBuffer;
extern void (*gBattleMainFunc)(void);
extern u8 gMoveSelectionCursor[MAX_BATTLERS_COUNT];
extern u32 gUnknown_2022B54;
+2
View File
@@ -101,6 +101,8 @@ enum {
#define INSTANT_HP_BAR_DROP 0x7FFF
#define PARTY_SUMM_SKIP_DRAW_DELAY (1 << 7)
// Special return values in gBattleBufferB from Battle Controller functions.
#define RET_VALUE_LEVELED_UP 11
+3 -3
View File
@@ -73,10 +73,10 @@ u32 GetBattleBgTemplateData(u8 arrayId, u8 caseId);
void SpriteCB_EnemyMon(struct Sprite *sprite);
void SpriteCallbackDummy_2(struct Sprite *sprite);
void SpriteCB_FaintOpponentMon(struct Sprite *sprite);
void SpriteCb_ShowAsMoveTarget(struct Sprite *sprite);
void SpriteCb_HideAsMoveTarget(struct Sprite *sprite);
void SpriteCB_ShowAsMoveTarget(struct Sprite *sprite);
void SpriteCB_HideAsMoveTarget(struct Sprite *sprite);
void SpriteCB_AllyMon(struct Sprite *sprite);
void SpriteCB_SetToDummy3(struct Sprite *sprite);
void SetIdleSpriteCallback(struct Sprite *sprite);
void SpriteCB_FaintSlideAnim(struct Sprite *sprite);
void DoBounceEffect(u8 battler, u8 which, s8 delta, s8 amplitude);
void EndBounceEffect(u8 battler, u8 which);
+7 -4
View File
@@ -9,6 +9,7 @@
#define MOVE_LIMITATION_TORMENTED (1 << 3)
#define MOVE_LIMITATION_TAUNT (1 << 4)
#define MOVE_LIMITATION_IMPRISON (1 << 5)
#define MOVE_LIMITATIONS_ALL 0xFF
#define ABILITYEFFECT_ON_SWITCHIN 0
#define ABILITYEFFECT_ENDTURN 1
@@ -38,9 +39,12 @@
#define ABILITY_ON_FIELD(abilityId)(AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, abilityId, 0, 0))
#define ABILITY_ON_FIELD2(abilityId)(AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, abilityId, 0, 0))
#define ITEMEFFECT_ON_SWITCH_IN 0x0
#define ITEMEFFECT_MOVE_END 0x3
#define ITEMEFFECT_KINGSROCK_SHELLBELL 0x4
// For the first argument of ItemBattleEffects, to deteremine which block of item effects to try
#define ITEMEFFECT_ON_SWITCH_IN 0
#define ITEMEFFECT_NORMAL 1
#define ITEMEFFECT_DUMMY 2 // Unused, empty
#define ITEMEFFECT_MOVE_END 3
#define ITEMEFFECT_KINGSROCK_SHELLBELL 4
#define WEATHER_HAS_EFFECT ((!AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_CLOUD_NINE, 0, 0) && !AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_AIR_LOCK, 0, 0)))
#define WEATHER_HAS_EFFECT2 ((!AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_CLOUD_NINE, 0, 0) && !AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_AIR_LOCK, 0, 0)))
@@ -58,7 +62,6 @@ u8 GetBattlerForBattleScript(u8 caseId);
void PressurePPLose(u8 target, u8 attacker, u16 move);
void PressurePPLoseOnUsingImprison(u8 attacker);
void PressurePPLoseOnUsingPerishSong(u8 attacker);
void MarkAllBattlersForControllerExec(void);
void MarkBattlerForControllerExec(u8 battlerId);
void MarkBattlerReceivedLinkData(u8 battlerId);
void CancelMultiTurnMoves(u8 battler);
+6
View File
@@ -316,6 +316,9 @@
#define NUM_CASTFORM_FORMS 4
#define CASTFORM_SUBSTITUTE (1 << 7)
#define FLEE_ITEM 1
#define FLEE_ABILITY 2
// Return value for IsRunningFromBattleImpossible.
#define BATTLE_RUN_SUCCESS 0
#define BATTLE_RUN_FORBIDDEN 1
@@ -351,4 +354,7 @@
#define B_TEXT_FLAG_NPC_CONTEXT_FONT (1 << 6)
#define B_TEXT_FLAG_WINDOW_CLEAR (1 << 7)
// Indicator for the party summary bar to display an empty slot.
#define HP_EMPTY_SLOT 0xFFFF
#endif // GUARD_CONSTANTS_BATTLE_H
+18 -18
View File
@@ -79,9 +79,9 @@
#define MOVEMENT_TYPE_JOG_IN_PLACE_LEFT 0x4A
#define MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT 0x4B
#define MOVEMENT_TYPE_INVISIBLE 0x4C
#define MOVEMENT_TYPE_VS_SEEKER_4D 0x4D
#define MOVEMENT_TYPE_VS_SEEKER_4E 0x4E
#define MOVEMENT_TYPE_VS_SEEKER_4F 0x4F
#define MOVEMENT_TYPE_RAISE_HAND_AND_STOP 0x4D
#define MOVEMENT_TYPE_RAISE_HAND_AND_JUMP 0x4E
#define MOVEMENT_TYPE_RAISE_HAND_AND_SWIM 0x4F
#define MOVEMENT_TYPE_WANDER_AROUND_SLOWER 0x50
#define MOVEMENT_TYPES_COUNT 0x51
@@ -130,18 +130,18 @@
#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_UP 0x2A
#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_LEFT 0x2B
#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_RIGHT 0x2C
#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN 0x2D
#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_UP 0x2E
#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_LEFT 0x2F
#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_RIGHT 0x30
#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_DOWN 0x2D
#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_UP 0x2E
#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_LEFT 0x2F
#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_RIGHT 0x30
#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN 0x31
#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP 0x32
#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT 0x33
#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_RIGHT 0x34
#define MOVEMENT_ACTION_WALK_FASTEST_DOWN 0x35
#define MOVEMENT_ACTION_WALK_FASTEST_UP 0x36
#define MOVEMENT_ACTION_WALK_FASTEST_LEFT 0x37
#define MOVEMENT_ACTION_WALK_FASTEST_RIGHT 0x38
#define MOVEMENT_ACTION_WALK_FASTER_DOWN 0x35
#define MOVEMENT_ACTION_WALK_FASTER_UP 0x36
#define MOVEMENT_ACTION_WALK_FASTER_LEFT 0x37
#define MOVEMENT_ACTION_WALK_FASTER_RIGHT 0x38
#define MOVEMENT_ACTION_SLIDE_DOWN 0x39
#define MOVEMENT_ACTION_SLIDE_UP 0x3A
#define MOVEMENT_ACTION_SLIDE_LEFT 0x3B
@@ -240,18 +240,18 @@
#define MOVEMENT_ACTION_SPIN_UP 0x95
#define MOVEMENT_ACTION_SPIN_LEFT 0x96
#define MOVEMENT_ACTION_SPIN_RIGHT 0x97
#define MOVEMENT_ACTION_0x98 0x98
#define MOVEMENT_ACTION_0x99 0x99
#define MOVEMENT_ACTION_0x9A 0x9A
#define MOVEMENT_ACTION_RAISE_HAND_AND_STOP 0x98
#define MOVEMENT_ACTION_RAISE_HAND_AND_JUMP 0x99
#define MOVEMENT_ACTION_RAISE_HAND_AND_SWIM 0x9A
#define MOVEMENT_ACTION_WALK_SLOWEST_DOWN 0x9B
#define MOVEMENT_ACTION_WALK_SLOWEST_UP 0x9C
#define MOVEMENT_ACTION_WALK_SLOWEST_LEFT 0x9D
#define MOVEMENT_ACTION_WALK_SLOWEST_RIGHT 0x9E
#define MOVEMENT_ACTION_SHAKE_HEAD_OR_WALK_IN_PLACE 0x9F
#define MOVEMENT_ACTION_0xA0 0xA0
#define MOVEMENT_ACTION_0xA1 0xA1
#define MOVEMENT_ACTION_0xA2 0xA2
#define MOVEMENT_ACTION_0xA3 0xA3
#define MOVEMENT_ACTION_GLIDE_DOWN 0xA0
#define MOVEMENT_ACTION_GLIDE_UP 0xA1
#define MOVEMENT_ACTION_GLIDE_LEFT 0xA2
#define MOVEMENT_ACTION_GLIDE_RIGHT 0xA3
#define MOVEMENT_ACTION_FLY_UP 0xA4
#define MOVEMENT_ACTION_FLY_DOWN 0xA5
#define MOVEMENT_ACTION_JUMP_SPECIAL_WITH_EFFECT_DOWN 0xA6
-1
View File
@@ -224,7 +224,6 @@
#define EV_ITEM_RAISE_LIMIT 100
#define PARTY_SIZE 6
#define UNOWN_FORM_COUNT 28
#define BOX_NAME_LENGTH 8
#define EVO_MODE_NORMAL 0
+8 -13
View File
@@ -20,10 +20,6 @@ struct MonCoords
extern const u8 gSpeciesNames[][POKEMON_NAME_LENGTH + 1];
extern const u8 gMoveNames[][13];
extern const u16 gUnknown_8251CB8[];
extern const u16 gUnknown_8251FEE[];
extern const u16 gUnknown_8252324[];
extern const u16 gUnknown_82539D4[];
extern const u8 gTrainerClassNames[][13];
@@ -36,6 +32,7 @@ extern const struct CompressedSpritePalette gMonShinyPaletteTable[];
extern const union AnimCmd *const *const gTrainerFrontAnimsPtrTable[];
extern const struct MonCoords gTrainerFrontPicCoords[];
extern const struct CompressedSpriteSheet gTrainerFrontPicTable[];
extern const struct CompressedSpriteSheet gTrainerBackPicTable[];
extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
extern const union AnimCmd *const *const gTrainerBackAnimsPtrTable[];
extern const struct MonCoords gTrainerBackPicCoords[];
@@ -49,15 +46,13 @@ extern const u8 gEnemyMonElevation[NUM_SPECIES];
extern const u8 *const gBattleAnims_General[];
extern const u8 *const gBattleAnims_Special[];
extern const struct OamData gUnknown_824F010;
extern const struct OamData gUnknown_824F018;
extern const union AnimCmd *const gSpriteAnimTable_82349BC[];
extern const union AffineAnimCmd *const gSpriteAffineAnimTable_BattlerPlayer[];
extern const union AffineAnimCmd *const gSpriteAffineAnimTable_BattlerOpponent[];
extern const struct SpriteFrameImage gSpriteImages_BattlerPlayerLeft[];
extern const struct SpriteFrameImage gSpriteImages_BattlerOpponentLeft[];
extern const struct SpriteFrameImage gSpriteImages_BattlerPlayerRight[];
extern const struct SpriteFrameImage gSpriteImages_BattlerOpponentRight[];
extern const union AnimCmd *const gAnims_MonPic[];
extern const union AffineAnimCmd *const gAffineAnims_BattleSpritePlayerSide[];
extern const union AffineAnimCmd *const gAffineAnims_BattleSpriteOpponentSide[];
extern const struct SpriteFrameImage gBattlerPicTable_PlayerLeft[];
extern const struct SpriteFrameImage gBattlerPicTable_OpponentLeft[];
extern const struct SpriteFrameImage gBattlerPicTable_PlayerRight[];
extern const struct SpriteFrameImage gBattlerPicTable_OpponentRight[];
extern const struct SpriteFrameImage gTrainerBackPicTable_Red[];
extern const struct SpriteFrameImage gTrainerBackPicTable_Leaf[];
extern const struct SpriteFrameImage gTrainerBackPicTable_Pokedude[];
+9
View File
@@ -314,6 +314,15 @@ struct Evolution
#define EVOS_PER_MON 5
#define NUM_UNOWN_FORMS 28
#define GET_UNOWN_LETTER(personality) (( \
(((personality) & 0x03000000) >> 18) \
| (((personality) & 0x00030000) >> 12) \
| (((personality) & 0x00000300) >> 6) \
| (((personality) & 0x00000003) >> 0) \
) % NUM_UNOWN_FORMS)
extern u8 gPlayerPartyCount;
extern struct Pokemon gPlayerParty[PARTY_SIZE];
extern u8 gEnemyPartyCount;
+2 -2
View File
@@ -3,8 +3,8 @@
#include "main.h"
extern const u8 * const gMoveDescriptionPointers[];
extern const u8 * const gNatureNamePointers[];
extern const u8 *const gMoveDescriptionPointers[];
extern const u8 *const gNatureNamePointers[];
void ShowSelectMovePokemonSummaryScreen(struct Pokemon *, u8, u8, MainCallback, u16);
u8 GetMoveSlotToReplace(void);
+3
View File
@@ -13,6 +13,9 @@ $(OBJEVENTGFXDIR)/misc/surf_blob.4bpp: %.4bpp: %.png
$(OBJEVENTGFXDIR)/misc/ss_anne.4bpp: %.4bpp: %.png
$(GFX) $< $@ -mwidth 8 -mheight 4
$(OBJEVENTGFXDIR)/misc/town_map.4bpp: %.4bpp: %.png
$(GFX) $< $@ -mwidth 2 -mheight 2
$(OBJEVENTGFXDIR)/people/agatha.4bpp: %.4bpp: %.png
$(GFX) $< $@ -mwidth 2 -mheight 4
+9 -16
View File
@@ -9,13 +9,6 @@
#include "util.h"
#include "constants/battle_anim.h"
#define GET_UNOWN_LETTER(personality) (( \
(((personality & 0x03000000) >> 24) << 6) \
| (((personality & 0x00030000) >> 16) << 4) \
| (((personality & 0x00000300) >> 8) << 2) \
| (((personality & 0x00000003) >> 0) << 0) \
) % 28)
#define IS_DOUBLE_BATTLE() (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
static u8 GetBattlerSpriteFinal_Y(u8 battlerId, u16 species, bool8 a3);
@@ -874,8 +867,8 @@ bool8 IsDoubleBattle(void)
void GetBattleAnimBg1Data(struct BattleAnimBgData *animBgData)
{
animBgData->bgTiles = gBattleAnimMons_BgTilesBuffer;
animBgData->bgTilemap = (u16 *)gBattleAnimMons_BgTilemapBuffer;
animBgData->bgTiles = gBattleAnimBgTileBuffer;
animBgData->bgTilemap = (u16 *)gBattleAnimBgTilemapBuffer;
animBgData->paletteId = BG_ANIM_PAL_1;
animBgData->bgId = 1;
animBgData->tilesOffset = 0x200;
@@ -890,8 +883,8 @@ void GetBattleAnimBgData(struct BattleAnimBgData *animBgData, u32 bgId)
}
else
{
animBgData->bgTiles = gBattleAnimMons_BgTilesBuffer;
animBgData->bgTilemap = (u16 *)gBattleAnimMons_BgTilemapBuffer;
animBgData->bgTiles = gBattleAnimBgTileBuffer;
animBgData->bgTilemap = (u16 *)gBattleAnimBgTilemapBuffer;
animBgData->paletteId = BG_ANIM_PAL_2;
animBgData->bgId = 2;
animBgData->tilesOffset = 0x300;
@@ -901,8 +894,8 @@ void GetBattleAnimBgData(struct BattleAnimBgData *animBgData, u32 bgId)
void GetBattleAnimBgDataByPriorityRank(struct BattleAnimBgData *animBgData, u8 unused)
{
animBgData->bgTiles = gBattleAnimMons_BgTilesBuffer;
animBgData->bgTilemap = (u16 *)gBattleAnimMons_BgTilemapBuffer;
animBgData->bgTiles = gBattleAnimBgTileBuffer;
animBgData->bgTilemap = (u16 *)gBattleAnimBgTilemapBuffer;
if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1)
{
animBgData->paletteId = BG_ANIM_PAL_1;
@@ -932,9 +925,9 @@ void InitBattleAnimBg(u32 bgId)
void AnimLoadCompressedBgGfx(u32 bgId, const u32 *src, u32 tilesOffset)
{
CpuFill32(0, gBattleAnimMons_BgTilesBuffer, 0x2000);
LZDecompressWram(src, gBattleAnimMons_BgTilesBuffer);
LoadBgTiles(bgId, gBattleAnimMons_BgTilesBuffer, 0x2000, tilesOffset);
CpuFill32(0, gBattleAnimBgTileBuffer, 0x2000);
LZDecompressWram(src, gBattleAnimBgTileBuffer);
LoadBgTiles(bgId, gBattleAnimBgTileBuffer, 0x2000, tilesOffset);
}
void InitAnimBgTilemapBuffer(u32 bgId, const void *src)
+7 -7
View File
@@ -337,7 +337,7 @@ static void HandleInputChooseTarget(void)
if (JOY_NEW(A_BUTTON))
{
PlaySE(SE_SELECT);
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_HideAsMoveTarget;
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCB_HideAsMoveTarget;
BtlController_EmitTwoReturnValues(1, 10, gMoveSelectionCursor[gActiveBattler] | (gMultiUsePlayerCursor << 8));
EndBounceEffect(gMultiUsePlayerCursor, BOUNCE_HEALTHBOX);
PlayerBufferExecCompleted();
@@ -345,7 +345,7 @@ static void HandleInputChooseTarget(void)
else if (JOY_NEW(B_BUTTON))
{
PlaySE(SE_SELECT);
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_HideAsMoveTarget;
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCB_HideAsMoveTarget;
gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseMove;
DoBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX, 7, 1);
DoBounceEffect(gActiveBattler, BOUNCE_MON, 7, 1);
@@ -354,7 +354,7 @@ static void HandleInputChooseTarget(void)
else if (JOY_NEW(DPAD_LEFT | DPAD_UP))
{
PlaySE(SE_SELECT);
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_HideAsMoveTarget;
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCB_HideAsMoveTarget;
do
{
@@ -389,12 +389,12 @@ static void HandleInputChooseTarget(void)
i = 0;
}
while (i == 0);
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_ShowAsMoveTarget;
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCB_ShowAsMoveTarget;
}
else if (JOY_NEW(DPAD_RIGHT | DPAD_DOWN))
{
PlaySE(SE_SELECT);
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_HideAsMoveTarget;
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCB_HideAsMoveTarget;
do
{
@@ -429,7 +429,7 @@ static void HandleInputChooseTarget(void)
i = 0;
}
while (i == 0);
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_ShowAsMoveTarget;
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCB_ShowAsMoveTarget;
}
}
@@ -496,7 +496,7 @@ void HandleInputChooseMove(void)
gMultiUsePlayerCursor = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
else
gMultiUsePlayerCursor = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_ShowAsMoveTarget;
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCB_ShowAsMoveTarget;
}
}
else if (JOY_NEW(B_BUTTON))
+3 -3
View File
@@ -1100,13 +1100,13 @@ void BtlController_EmitIntroTrainerBallThrow(u8 bufferId)
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
}
void BtlController_EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 param)
void BtlController_EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 flags)
{
s32 i;
sBattleBuffersTransferData[0] = CONTROLLER_DRAWPARTYSTATUSSUMMARY;
sBattleBuffersTransferData[1] = param & 0x7F;
sBattleBuffersTransferData[2] = (param & 0x80) >> 7;
sBattleBuffersTransferData[1] = flags & ~PARTY_SUMM_SKIP_DRAW_DELAY; // If true, skip player side
sBattleBuffersTransferData[2] = (flags & PARTY_SUMM_SKIP_DRAW_DELAY) >> 7; // If true, skip delay after drawing. True during intro
sBattleBuffersTransferData[3] = CONTROLLER_DRAWPARTYSTATUSSUMMARY;
for (i = 0; i < (s32)(sizeof(struct HpAndStatus) * PARTY_SIZE); ++i)
sBattleBuffersTransferData[4 + i] = *(i + (u8 *)(hpAndStatus));
+1 -1
View File
@@ -140,7 +140,7 @@ void SpriteCB_WaitForBattlerBallReleaseAnim(struct Sprite *sprite)
gSprites[spriteId].animPaused = 0;
else if (gSprites[spriteId].animEnded)
{
gSprites[spriteId].callback = SpriteCB_SetToDummy3;
gSprites[spriteId].callback = SetIdleSpriteCallback;
StartSpriteAffineAnim(&gSprites[spriteId], 0);
sprite->callback = SpriteCallbackDummy;
}
+14 -7
View File
@@ -1137,8 +1137,9 @@ u8 CreatePartyStatusSummarySprites(u8 battlerId, struct HpAndStatus *partyInfo,
{
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
if (partyInfo[i].hp == 0xFFFF) // empty slot or an egg
if (partyInfo[i].hp == HP_EMPTY_SLOT)
{
// empty slot or an egg
gSprites[ballIconSpritesIds[i]].oam.tileNum += 1;
gSprites[ballIconSpritesIds[i]].data[7] = 1;
}
@@ -1153,17 +1154,20 @@ u8 CreatePartyStatusSummarySprites(u8 battlerId, struct HpAndStatus *partyInfo,
}
else
{
if (i >= nValidMons) // empty slot or an egg
if (i >= nValidMons)
{
// empty slot or an egg
gSprites[ballIconSpritesIds[i]].oam.tileNum += 1;
gSprites[ballIconSpritesIds[i]].data[7] = 1;
}
else if (partyInfo[i].hp == 0) // fainted mon
else if (partyInfo[i].hp == 0)
{
// fainted mon
gSprites[ballIconSpritesIds[i]].oam.tileNum += 3;
}
else if (partyInfo[i].status != 0) // mon with major status
else if (partyInfo[i].status != 0)
{
// mon with major status
gSprites[ballIconSpritesIds[i]].oam.tileNum += 2;
}
}
@@ -1175,17 +1179,20 @@ u8 CreatePartyStatusSummarySprites(u8 battlerId, struct HpAndStatus *partyInfo,
{
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
if (partyInfo[i].hp == 0xFFFF) // empty slot or an egg
if (partyInfo[i].hp == HP_EMPTY_SLOT)
{
// empty slot or an egg
gSprites[ballIconSpritesIds[5 - i]].oam.tileNum += 1;
gSprites[ballIconSpritesIds[5 - i]].data[7] = 1;
}
else if (partyInfo[i].hp == 0) // fainted mon
else if (partyInfo[i].hp == 0)
{
// fainted mon
gSprites[ballIconSpritesIds[5 - i]].oam.tileNum += 3;
}
else if (partyInfo[i].status != 0) // mon with major status
else if (partyInfo[i].status != 0)
{
// mon with major status
gSprites[ballIconSpritesIds[5 - i]].oam.tileNum += 2;
}
}
+668 -571
View File
File diff suppressed because it is too large Load Diff
+662 -608
View File
File diff suppressed because it is too large Load Diff
+22 -10
View File
@@ -2,8 +2,8 @@
#include "bg.h"
#include "battle.h"
#include "battle_anim.h"
#include "pokemon.h"
#include "malloc.h"
#include "pokemon.h"
#include "trainer_tower.h"
void AllocateBattleResources(void)
@@ -14,10 +14,12 @@ void AllocateBattleResources(void)
{
s32 i;
for (i = 0; i < 4; ++i)
for (i = 0; i < 4; i++)
gPokedudeBattlerStates[i] = AllocZeroed(sizeof(struct PokedudeBattlerState));
}
gBattleStruct = AllocZeroed(sizeof(*gBattleStruct));
gBattleResources = AllocZeroed(sizeof(*gBattleResources));
gBattleResources->secretBase = AllocZeroed(sizeof(*gBattleResources->secretBase));
gBattleResources->flags = AllocZeroed(sizeof(*gBattleResources->flags));
@@ -27,12 +29,15 @@ void AllocateBattleResources(void)
gBattleResources->ai = AllocZeroed(sizeof(*gBattleResources->ai));
gBattleResources->battleHistory = AllocZeroed(sizeof(*gBattleResources->battleHistory));
gBattleResources->AI_ScriptsStack = AllocZeroed(sizeof(*gBattleResources->AI_ScriptsStack));
gLinkBattleSendBuffer = AllocZeroed(BATTLE_BUFFER_LINK_SIZE);
gLinkBattleRecvBuffer = AllocZeroed(BATTLE_BUFFER_LINK_SIZE);
gBattleAnimMons_BgTilesBuffer = AllocZeroed(0x2000);
gBattleAnimMons_BgTilemapBuffer = AllocZeroed(0x1000);
SetBgTilemapBuffer(1, gBattleAnimMons_BgTilemapBuffer);
SetBgTilemapBuffer(2, gBattleAnimMons_BgTilemapBuffer);
gBattleAnimBgTileBuffer = AllocZeroed(0x2000);
gBattleAnimBgTilemapBuffer = AllocZeroed(0x1000);
SetBgTilemapBuffer(1, gBattleAnimBgTilemapBuffer);
SetBgTilemapBuffer(2, gBattleAnimBgTilemapBuffer);
}
void FreeBattleResources(void)
@@ -43,7 +48,7 @@ void FreeBattleResources(void)
{
s32 i;
for (i = 0; i < 4; ++i)
for (i = 0; i < 4; i++)
{
FREE_AND_SET_NULL(gPokedudeBattlerStates[i]);
}
@@ -51,6 +56,7 @@ void FreeBattleResources(void)
if (gBattleResources != NULL)
{
FREE_AND_SET_NULL(gBattleStruct);
FREE_AND_SET_NULL(gBattleResources->secretBase);
FREE_AND_SET_NULL(gBattleResources->flags);
FREE_AND_SET_NULL(gBattleResources->battleScriptsStack);
@@ -60,21 +66,26 @@ void FreeBattleResources(void)
FREE_AND_SET_NULL(gBattleResources->battleHistory);
FREE_AND_SET_NULL(gBattleResources->AI_ScriptsStack);
FREE_AND_SET_NULL(gBattleResources);
FREE_AND_SET_NULL(gLinkBattleSendBuffer);
FREE_AND_SET_NULL(gLinkBattleRecvBuffer);
FREE_AND_SET_NULL(gBattleAnimMons_BgTilesBuffer);
FREE_AND_SET_NULL(gBattleAnimMons_BgTilemapBuffer);
FREE_AND_SET_NULL(gBattleAnimBgTileBuffer);
FREE_AND_SET_NULL(gBattleAnimBgTilemapBuffer);
}
}
void AdjustFriendshipOnBattleFaint(u8 battlerId)
{
u8 opposingBattlerId, opposingBattlerId2;
u8 opposingBattlerId;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
u8 opposingBattlerId2;
opposingBattlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
opposingBattlerId2 = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
if (gBattleMons[opposingBattlerId2].level > gBattleMons[opposingBattlerId].level)
opposingBattlerId = opposingBattlerId2;
}
@@ -82,6 +93,7 @@ void AdjustFriendshipOnBattleFaint(u8 battlerId)
{
opposingBattlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
}
if (gBattleMons[opposingBattlerId].level > gBattleMons[battlerId].level)
{
if (gBattleMons[opposingBattlerId].level - gBattleMons[battlerId].level > 29)
+107 -100
View File
@@ -8,36 +8,38 @@
#include "constants/battle_ai.h"
#include "constants/trainers.h"
const struct SpriteFrameImage gSpriteImages_BattlerPlayerLeft[] =
#define BATTLER_OFFSET(i) (gHeap + 0x8000 + MON_PIC_SIZE * (i))
const struct SpriteFrameImage gBattlerPicTable_PlayerLeft[] =
{
gHeap + 0x8000, 0x800,
gHeap + 0x8800, 0x800,
gHeap + 0x9000, 0x800,
gHeap + 0x9800, 0x800,
BATTLER_OFFSET(0), MON_PIC_SIZE,
BATTLER_OFFSET(1), MON_PIC_SIZE,
BATTLER_OFFSET(2), MON_PIC_SIZE,
BATTLER_OFFSET(3), MON_PIC_SIZE,
};
const struct SpriteFrameImage gSpriteImages_BattlerOpponentLeft[] =
const struct SpriteFrameImage gBattlerPicTable_OpponentLeft[] =
{
gHeap + 0xA000, 0x800,
gHeap + 0xA800, 0x800,
gHeap + 0xB000, 0x800,
gHeap + 0xB800, 0x800,
BATTLER_OFFSET(4), MON_PIC_SIZE,
BATTLER_OFFSET(5), MON_PIC_SIZE,
BATTLER_OFFSET(6), MON_PIC_SIZE,
BATTLER_OFFSET(7), MON_PIC_SIZE,
};
const struct SpriteFrameImage gSpriteImages_BattlerPlayerRight[] =
const struct SpriteFrameImage gBattlerPicTable_PlayerRight[] =
{
gHeap + 0xC000, 0x800,
gHeap + 0xC800, 0x800,
gHeap + 0xD000, 0x800,
gHeap + 0xD800, 0x800,
BATTLER_OFFSET(8), MON_PIC_SIZE,
BATTLER_OFFSET(9), MON_PIC_SIZE,
BATTLER_OFFSET(10), MON_PIC_SIZE,
BATTLER_OFFSET(11), MON_PIC_SIZE,
};
const struct SpriteFrameImage gSpriteImages_BattlerOpponentRight[] =
const struct SpriteFrameImage gBattlerPicTable_OpponentRight[] =
{
gHeap + 0xE000, 0x800,
gHeap + 0xE800, 0x800,
gHeap + 0xF000, 0x800,
gHeap + 0xF800, 0x800,
BATTLER_OFFSET(12), MON_PIC_SIZE,
BATTLER_OFFSET(13), MON_PIC_SIZE,
BATTLER_OFFSET(14), MON_PIC_SIZE,
BATTLER_OFFSET(15), MON_PIC_SIZE,
};
const struct SpriteFrameImage gTrainerBackPicTable_Red[] =
@@ -102,172 +104,177 @@ static const union AnimCmd sAnim_GeneralFrame3[] =
ANIMCMD_END,
};
static const union AffineAnimCmd gSpriteAffineAnim_82347F8[] =
// Many of these affine anims seem to go unused, and
// instead SetSpriteRotScale is used to manipulate
// the battler sprites directly (for instance, in AnimTask_SwitchOutShrinkMon).
// Those with explicit indexes are referenced elsewhere.
static const union AffineAnimCmd sAffineAnim_Battler_Normal[] =
{
AFFINEANIMCMD_FRAME(0x0100, 0x0100, 0x00, 0x00),
AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd gSpriteAffineAnim_8234808[] =
static const union AffineAnimCmd sAffineAnim_Battler_Flipped[] =
{
AFFINEANIMCMD_FRAME(0xff00, 0x0100, 0x00, 0x00),
AFFINEANIMCMD_FRAME(-0x100, 0x0100, 0, 0),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd gSpriteAffineAnim_8234818[] =
static const union AffineAnimCmd sAffineAnim_Battler_Emerge[] =
{
AFFINEANIMCMD_FRAME(0x0028, 0x0028, 0x00, 0x00),
AFFINEANIMCMD_FRAME(0x0012, 0x0012, 0x00, 0x0c),
AFFINEANIMCMD_FRAME(0x28, 0x28, 0, 0),
AFFINEANIMCMD_FRAME(0x12, 0x12, 0, 12),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd gSpriteAffineAnim_8234830[] =
static const union AffineAnimCmd sAffineAnim_Battler_Return[] =
{
AFFINEANIMCMD_FRAME(0xfffe, 0xfffe, 0x00, 0x12),
AFFINEANIMCMD_FRAME(0xfff0, 0xfff0, 0x00, 0x0f),
AFFINEANIMCMD_FRAME(-0x2, -0x2, 0, 18),
AFFINEANIMCMD_FRAME(-0x10, -0x10, 0, 15),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd gSpriteAffineAnim_8234848[] =
static const union AffineAnimCmd sAffineAnim_Battler_HorizontalSquishLoop[] =
{
AFFINEANIMCMD_FRAME(0x00a0, 0x0100, 0x00, 0x00),
AFFINEANIMCMD_FRAME(0x0004, 0x0000, 0x00, 0x08),
AFFINEANIMCMD_FRAME(0xfffc, 0x0000, 0x00, 0x08),
AFFINEANIMCMD_FRAME(0xA0, 0x100, 0, 0),
AFFINEANIMCMD_FRAME( 0x4, 0x0, 0, 8),
AFFINEANIMCMD_FRAME(-0x4, 0x0, 0, 8),
AFFINEANIMCMD_JUMP(1),
};
static const union AffineAnimCmd gSpriteAffineAnim_8234868[] =
static const union AffineAnimCmd sAffineAnim_Battler_Grow[] =
{
AFFINEANIMCMD_FRAME(0x0002, 0x0002, 0x00, 0x14),
AFFINEANIMCMD_FRAME(0x2, 0x2, 0, 20),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd gSpriteAffineAnim_8234878[] =
static const union AffineAnimCmd sAffineAnim_Battler_Shrink[] =
{
AFFINEANIMCMD_FRAME(0xfffe, 0xfffe, 0x00, 0x14),
AFFINEANIMCMD_FRAME(-0x2, -0x2, 0, 20),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd gSpriteAffineAnim_8234888[] =
static const union AffineAnimCmd sAffineAnim_Battler_BigToSmall[] =
{
AFFINEANIMCMD_FRAME(0x0100, 0x0100, 0x00, 0000),
AFFINEANIMCMD_FRAME(0xfff0, 0xfff0, 0x00, 0x09),
AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(-0x10, -0x10, 0, 9),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd gSpriteAffineAnim_82348A0[] =
static const union AffineAnimCmd sAffineAnim_Battler_GrowLarge[] =
{
AFFINEANIMCMD_FRAME(0x0004, 0x0004, 0x00, 0x3f),
AFFINEANIMCMD_FRAME(0x4, 0x4, 0, 63),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd gSpriteAffineAnim_82348B0[] =
static const union AffineAnimCmd sAffineAnim_Battler_TipRight[] =
{
AFFINEANIMCMD_FRAME(0x0000, 0x0000, 0xfd, 0x05),
AFFINEANIMCMD_FRAME(0x0000, 0x0000, 0x03, 0x05),
AFFINEANIMCMD_FRAME(0x0, 0x0, -3, 5),
AFFINEANIMCMD_FRAME(0x0, 0x0, 3, 5),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd *const gSpriteAffineAnimTable_BattlerPlayer[] =
const union AffineAnimCmd *const gAffineAnims_BattleSpritePlayerSide[] =
{
gSpriteAffineAnim_82347F8,
gSpriteAffineAnim_8234818,
gSpriteAffineAnim_8234830,
gSpriteAffineAnim_8234848,
gSpriteAffineAnim_8234868,
gSpriteAffineAnim_8234878,
gSpriteAffineAnim_82348A0,
gSpriteAffineAnim_82348B0,
gSpriteAffineAnim_8234888,
[BATTLER_AFFINE_NORMAL] = sAffineAnim_Battler_Normal,
[BATTLER_AFFINE_EMERGE] = sAffineAnim_Battler_Emerge,
[BATTLER_AFFINE_RETURN] = sAffineAnim_Battler_Return,
sAffineAnim_Battler_HorizontalSquishLoop,
sAffineAnim_Battler_Grow,
sAffineAnim_Battler_Shrink,
sAffineAnim_Battler_GrowLarge,
sAffineAnim_Battler_TipRight,
sAffineAnim_Battler_BigToSmall,
};
static const union AffineAnimCmd gSpriteAffineAnim_82348EC[] =
static const union AffineAnimCmd sAffineAnim_Battler_SpinShrink[] =
{
AFFINEANIMCMD_FRAME(0xfffc, 0xfffc, 0x04, 0x3f),
AFFINEANIMCMD_FRAME(-0x4, -0x4, 4, 63),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd gSpriteAffineAnim_82348FC[] =
static const union AffineAnimCmd sAffineAnim_Battler_TipLeft[] =
{
AFFINEANIMCMD_FRAME(0x0000, 0x0000, 0x03, 0x05),
AFFINEANIMCMD_FRAME(0x0000, 0x0000, 0xfd, 0x05),
AFFINEANIMCMD_FRAME(0x0, 0x0, 3, 5),
AFFINEANIMCMD_FRAME(0x0, 0x0, -3, 5),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd gSpriteAffineAnim_8234914[] =
static const union AffineAnimCmd sAffineAnim_Battler_RotateUpAndBack[] =
{
AFFINEANIMCMD_FRAME(0x0000, 0x0000, 0xfb, 0x14),
AFFINEANIMCMD_FRAME(0x0000, 0x0000, 0x00, 0x14),
AFFINEANIMCMD_FRAME(0x0000, 0x0000, 0x05, 0x14),
AFFINEANIMCMD_FRAME(0x0, 0x0, -5, 20),
AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 20),
AFFINEANIMCMD_FRAME(0x0, 0x0, 5, 20),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd gSpriteAffineAnim_8234934[] =
static const union AffineAnimCmd sAffineAnim_Battler_Spin[] =
{
AFFINEANIMCMD_FRAME(0x0000, 0x0000, 0x09, 0x6e),
AFFINEANIMCMD_FRAME(0x0, 0x0, 9, 110),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd *const gSpriteAffineAnimTable_BattlerOpponent[] =
const union AffineAnimCmd *const gAffineAnims_BattleSpriteOpponentSide[] =
{
gSpriteAffineAnim_82347F8,
gSpriteAffineAnim_8234818,
gSpriteAffineAnim_8234830,
gSpriteAffineAnim_8234848,
gSpriteAffineAnim_8234868,
gSpriteAffineAnim_8234878,
gSpriteAffineAnim_82348EC,
gSpriteAffineAnim_82348FC,
gSpriteAffineAnim_8234914,
gSpriteAffineAnim_8234888,
gSpriteAffineAnim_8234934,
[BATTLER_AFFINE_NORMAL] = sAffineAnim_Battler_Normal,
[BATTLER_AFFINE_EMERGE] = sAffineAnim_Battler_Emerge,
[BATTLER_AFFINE_RETURN] = sAffineAnim_Battler_Return,
sAffineAnim_Battler_HorizontalSquishLoop,
sAffineAnim_Battler_Grow,
sAffineAnim_Battler_Shrink,
sAffineAnim_Battler_SpinShrink,
sAffineAnim_Battler_TipLeft,
sAffineAnim_Battler_RotateUpAndBack,
sAffineAnim_Battler_BigToSmall,
sAffineAnim_Battler_Spin,
};
const union AffineAnimCmd *const gSpriteAffineAnimTable_82349470[] =
const union AffineAnimCmd *const gAffineAnims_BattleSpriteContest[] =
{
gSpriteAffineAnim_8234808,
gSpriteAffineAnim_8234818,
gSpriteAffineAnim_8234830,
gSpriteAffineAnim_8234848,
gSpriteAffineAnim_8234868,
gSpriteAffineAnim_8234878,
gSpriteAffineAnim_82348EC,
gSpriteAffineAnim_82348FC,
gSpriteAffineAnim_8234914,
gSpriteAffineAnim_8234888,
gSpriteAffineAnim_8234934,
[BATTLER_AFFINE_NORMAL] = sAffineAnim_Battler_Flipped,
[BATTLER_AFFINE_EMERGE] = sAffineAnim_Battler_Emerge,
[BATTLER_AFFINE_RETURN] = sAffineAnim_Battler_Return,
sAffineAnim_Battler_HorizontalSquishLoop,
sAffineAnim_Battler_Grow,
sAffineAnim_Battler_Shrink,
sAffineAnim_Battler_SpinShrink,
sAffineAnim_Battler_TipLeft,
sAffineAnim_Battler_RotateUpAndBack,
sAffineAnim_Battler_BigToSmall,
sAffineAnim_Battler_Spin,
};
static const union AnimCmd gSpriteAnim_823499C[] =
static const union AnimCmd sAnim_MonPic_0[] =
{
ANIMCMD_FRAME(0, 0),
ANIMCMD_END,
};
static const union AnimCmd gSpriteAnim_82349A4[] =
static const union AnimCmd sAnim_MonPic_1[] =
{
ANIMCMD_FRAME(1, 0),
ANIMCMD_END,
};
static const union AnimCmd gSpriteAnim_82349AC[] =
static const union AnimCmd sAnim_MonPic_2[] =
{
ANIMCMD_FRAME(2, 0),
ANIMCMD_END,
};
static const union AnimCmd gSpriteAnim_82349B4[] =
static const union AnimCmd sAnim_MonPic_3[] =
{
ANIMCMD_FRAME(3, 0),
ANIMCMD_END,
};
const union AnimCmd *const gSpriteAnimTable_82349BC[] =
const union AnimCmd *const gAnims_MonPic[] =
{
gSpriteAnim_823499C,
gSpriteAnim_82349A4,
gSpriteAnim_82349AC,
gSpriteAnim_82349B4,
sAnim_MonPic_0,
sAnim_MonPic_1,
sAnim_MonPic_2,
sAnim_MonPic_3,
};
#define SPECIES_SPRITE(species, sprite) [SPECIES_##species] = {sprite, 0x800, SPECIES_##species}
File diff suppressed because it is too large Load Diff
@@ -141,12 +141,12 @@ static bool8 MovementType_MoveInPlace_Step1(struct ObjectEvent *objectEvent, str
static bool8 MovementType_Invisible_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
static bool8 MovementType_Invisible_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
static bool8 MovementType_Invisible_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite);
static bool8 MovementType_VsSeeker4D_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
static bool8 MovementType_VsSeeker4D_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
static bool8 MovementType_VsSeeker4D_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite);
static bool8 MovementType_VsSeeker4E_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
static bool8 MovementType_VsSeeker4F_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
static bool8 MovementType_VsSeeker4E_VsSeeker4F_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
static bool8 MovementType_RaiseHandAndStop_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
static bool8 MovementType_RaiseHandAndStop_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
static bool8 MovementType_RaiseHandAndStop_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite);
static bool8 MovementType_RaiseHandAndJump_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
static bool8 MovementType_RaiseHandAndSwim_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
static bool8 MovementType_RaiseHandAndMove_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
static u8 GetVectorDirection(s16 dx, s16 dy, s16 absdx, s16 absdy);
static u8 GetLimitedVectorDirection_SouthNorth(s16 dx, s16 dy, s16 absdx, s16 absdy);
@@ -596,18 +596,18 @@ u8 (*const gMovementTypeFuncs_Invisible[])(struct ObjectEvent *, struct Sprite *
MovementType_Invisible_Step2,
};
u8 (*const gMovementTypeFuncs_VsSeeker4D[])(struct ObjectEvent *, struct Sprite *) = {
MovementType_VsSeeker4D_Step0,
MovementType_VsSeeker4D_Step1,
MovementType_VsSeeker4D_Step2,
u8 (*const gMovementTypeFuncs_RaiseHandAndStop[])(struct ObjectEvent *, struct Sprite *) = {
MovementType_RaiseHandAndStop_Step0,
MovementType_RaiseHandAndStop_Step1,
MovementType_RaiseHandAndStop_Step2,
};
u8 (*const gMovementTypeFuncs_VsSeeker4E[])(struct ObjectEvent *, struct Sprite *) = {
MovementType_VsSeeker4E_Step0,
MovementType_VsSeeker4E_VsSeeker4F_Step1,
u8 (*const gMovementTypeFuncs_RaiseHandAndJump[])(struct ObjectEvent *, struct Sprite *) = {
MovementType_RaiseHandAndJump_Step0,
MovementType_RaiseHandAndMove_Step1,
};
u8 (*const gMovementTypeFuncs_VsSeeker4F[])(struct ObjectEvent *, struct Sprite *) = {
MovementType_VsSeeker4F_Step0,
MovementType_VsSeeker4E_VsSeeker4F_Step1,
u8 (*const gMovementTypeFuncs_RaiseHandAndSwim[])(struct ObjectEvent *, struct Sprite *) = {
MovementType_RaiseHandAndSwim_Step0,
MovementType_RaiseHandAndMove_Step1,
};
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+1 -1
View File
@@ -767,7 +767,7 @@ static bool8 PlayerAnimIsMultiFrameStationary(void)
if (movementActionId <= MOVEMENT_ACTION_FACE_RIGHT_FAST
|| (movementActionId >= MOVEMENT_ACTION_DELAY_1 && movementActionId <= MOVEMENT_ACTION_DELAY_16)
|| (movementActionId >= MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN && movementActionId <= MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_RIGHT)
|| (movementActionId >= MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN && movementActionId <= MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_RIGHT)
|| (movementActionId >= MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN && movementActionId <= MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_RIGHT)
|| (movementActionId >= MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN && movementActionId <= MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_RIGHT))
return TRUE;
+5 -3
View File
@@ -5,6 +5,8 @@
#include "constants/items.h"
#include "pokemon_icon.h"
#define UNOWN_OFFSET 30000
void ClearMailData(void)
{
u8 i;
@@ -73,7 +75,7 @@ u8 GiveMailToMon(struct Pokemon *mon, u16 itemId)
u16 SpeciesToMailSpecies(u16 species, u32 personality)
{
if (species == SPECIES_UNOWN) {
u32 mailSpecies = GetUnownLetterByPersonality(personality) + 30000;
u32 mailSpecies = GetUnownLetterByPersonality(personality) + UNOWN_OFFSET;
return mailSpecies;
}
return species;
@@ -83,10 +85,10 @@ u16 MailSpeciesToSpecies(u16 mailSpecies, u16 *unownLetter)
{
u16 result;
if (mailSpecies >= 30000 && mailSpecies < (30000 + UNOWN_FORM_COUNT))
if (mailSpecies >= UNOWN_OFFSET && mailSpecies < (UNOWN_OFFSET + NUM_UNOWN_FORMS))
{
result = SPECIES_UNOWN;
*unownLetter = mailSpecies - 30000;
*unownLetter = mailSpecies - UNOWN_OFFSET;
}
else
{
+1 -1
View File
@@ -797,7 +797,7 @@ const u8 (*const sCategoryPageIconCoords[])[4] = {
sPageIconCoords_4Mons,
};
static const u8 * const sDexCategoryNamePtrs[] = {
static const u8 *const sDexCategoryNamePtrs[] = {
gText_DexCategory_GrasslandPkmn,
gText_DexCategory_ForestPkmn,
gText_DexCategory_WatersEdgePkmn,
+18 -18
View File
@@ -1473,8 +1473,8 @@ const struct SpriteTemplate gSpriteTemplates_Battlers[] =
.paletteTag = 0,
.oam = &gOamData_BattlerPlayer,
.anims = NULL,
.images = gSpriteImages_BattlerPlayerLeft,
.affineAnims = gSpriteAffineAnimTable_BattlerPlayer,
.images = gBattlerPicTable_PlayerLeft,
.affineAnims = gAffineAnims_BattleSpritePlayerSide,
.callback = SpriteCB_AllyMon,
},
[B_POSITION_OPPONENT_LEFT] = {
@@ -1482,8 +1482,8 @@ const struct SpriteTemplate gSpriteTemplates_Battlers[] =
.paletteTag = 0,
.oam = &gOamData_BattlerOpponent,
.anims = NULL,
.images = gSpriteImages_BattlerOpponentLeft,
.affineAnims = gSpriteAffineAnimTable_BattlerOpponent,
.images = gBattlerPicTable_OpponentLeft,
.affineAnims = gAffineAnims_BattleSpriteOpponentSide,
.callback = SpriteCB_EnemyMon,
},
[B_POSITION_PLAYER_RIGHT] = {
@@ -1491,8 +1491,8 @@ const struct SpriteTemplate gSpriteTemplates_Battlers[] =
.paletteTag = 0,
.oam = &gOamData_BattlerPlayer,
.anims = NULL,
.images = gSpriteImages_BattlerPlayerRight,
.affineAnims = gSpriteAffineAnimTable_BattlerPlayer,
.images = gBattlerPicTable_PlayerRight,
.affineAnims = gAffineAnims_BattleSpritePlayerSide,
.callback = SpriteCB_AllyMon,
},
[B_POSITION_OPPONENT_RIGHT] = {
@@ -1500,8 +1500,8 @@ const struct SpriteTemplate gSpriteTemplates_Battlers[] =
.paletteTag = 0,
.oam = &gOamData_BattlerOpponent,
.anims = NULL,
.images = gSpriteImages_BattlerOpponentRight,
.affineAnims = gSpriteAffineAnimTable_BattlerOpponent,
.images = gBattlerPicTable_OpponentRight,
.affineAnims = gAffineAnims_BattleSpriteOpponentSide,
.callback = SpriteCB_EnemyMon,
},
};
@@ -1514,7 +1514,7 @@ const struct SpriteTemplate gSpriteTemplates_TrainerBackpics[] =
.oam = &gOamData_BattlerPlayer,
.anims = NULL,
.images = gTrainerBackPicTable_Red,
.affineAnims = gSpriteAffineAnimTable_BattlerPlayer,
.affineAnims = gAffineAnims_BattleSpritePlayerSide,
.callback = SpriteCB_AllyMon,
},
{
@@ -1523,7 +1523,7 @@ const struct SpriteTemplate gSpriteTemplates_TrainerBackpics[] =
.oam = &gOamData_BattlerPlayer,
.anims = NULL,
.images = gTrainerBackPicTable_Leaf,
.affineAnims = gSpriteAffineAnimTable_BattlerPlayer,
.affineAnims = gAffineAnims_BattleSpritePlayerSide,
.callback = SpriteCB_AllyMon,
},
{
@@ -1532,7 +1532,7 @@ const struct SpriteTemplate gSpriteTemplates_TrainerBackpics[] =
.oam = &gOamData_BattlerPlayer,
.anims = NULL,
.images = gTrainerBackPicTable_RSBrendan,
.affineAnims = gSpriteAffineAnimTable_BattlerPlayer,
.affineAnims = gAffineAnims_BattleSpritePlayerSide,
.callback = SpriteCB_AllyMon,
},
{
@@ -1541,7 +1541,7 @@ const struct SpriteTemplate gSpriteTemplates_TrainerBackpics[] =
.oam = &gOamData_BattlerPlayer,
.anims = NULL,
.images = gTrainerBackPicTable_RSMay,
.affineAnims = gSpriteAffineAnimTable_BattlerPlayer,
.affineAnims = gAffineAnims_BattleSpritePlayerSide,
.callback = SpriteCB_AllyMon,
},
{
@@ -1550,7 +1550,7 @@ const struct SpriteTemplate gSpriteTemplates_TrainerBackpics[] =
.oam = &gOamData_BattlerPlayer,
.anims = NULL,
.images = gTrainerBackPicTable_Pokedude,
.affineAnims = gSpriteAffineAnimTable_BattlerPlayer,
.affineAnims = gAffineAnims_BattleSpritePlayerSide,
.callback = SpriteCB_AllyMon,
},
{
@@ -1559,7 +1559,7 @@ const struct SpriteTemplate gSpriteTemplates_TrainerBackpics[] =
.oam = &gOamData_BattlerPlayer,
.anims = NULL,
.images = gTrainerBackPicTable_OldMan,
.affineAnims = gSpriteAffineAnimTable_BattlerPlayer,
.affineAnims = gAffineAnims_BattleSpritePlayerSide,
.callback = SpriteCB_AllyMon,
},
};
@@ -1856,7 +1856,7 @@ void CreateMonWithGenderNatureLetter(struct Pokemon *mon, u16 species, u8 level,
{
u32 personality;
if ((u8)(unownLetter - 1) < 28)
if ((u8)(unownLetter - 1) < NUM_UNOWN_FORMS)
{
u16 actualLetter;
@@ -2747,7 +2747,7 @@ void SetMultiuseSpriteTemplateToPokemon(u16 speciesTag, u8 battlerPosition)
}
}
gMultiuseSpriteTemplate.paletteTag = speciesTag;
gMultiuseSpriteTemplate.anims = gSpriteAnimTable_82349BC;
gMultiuseSpriteTemplate.anims = gAnims_MonPic;
}
void SetMultiuseSpriteTemplateToTrainerBack(u16 trainerSpriteId, u8 battlerPosition)
@@ -3919,7 +3919,7 @@ static void CopyPlayerPartyMonToBattleData(u8 battlerId, u8 partyIndex)
*hpSwitchout = gBattleMons[battlerId].hp;
for (i = 0; i < 8; i++)
gBattleMons[battlerId].statStages[i] = 6;
gBattleMons[battlerId].statStages[i] = DEFAULT_STAT_STAGE;
gBattleMons[battlerId].status2 = 0;
UpdateSentPokesToOpponentValue(battlerId);
@@ -6125,7 +6125,7 @@ static void OakSpeechNidoranFSetupTemplateDummy(struct OakSpeechNidoranFStruct *
for (j = 0; j < structPtr->frameCount; ++j)
structPtr->frameImages[i * structPtr->spriteCount + j].data = &structPtr->bufferPtrs[i][j * 0x800];
structPtr->templates[i].images = &structPtr->frameImages[i * structPtr->spriteCount]; // should be frameCount logically
structPtr->templates[i].anims = gSpriteAnimTable_82349BC;
structPtr->templates[i].anims = gAnims_MonPic;
structPtr->templates[i].paletteTag = i;
}
}
+2 -2
View File
@@ -626,14 +626,14 @@ static const u32 sBgTilemap_MovesPage[] = INCBIN_U32( "graphics/interface/pokesu
#include "data/text/nature_names.h"
static const u8 * const sEggHatchTimeTexts[] = {
static const u8 *const sEggHatchTimeTexts[] = {
gText_PokeSum_EggHatch_LongTime,
gText_PokeSum_EggHatch_SomeTime,
gText_PokeSum_EggHatch_Soon,
gText_PokeSum_EggHatch_AlmostReady
};
static const u8 * const sEggOriginTexts[] = {
static const u8 *const sEggOriginTexts[] = {
gText_PokeSum_EggOrigin_DayCare,
gText_PokeSum_EggOrigin_Trade,
gText_PokeSum_EggOrigin_TravelingMan,
+2 -2
View File
@@ -16,7 +16,7 @@ struct GFRomHeader
const struct CompressedSpriteSheet * monBackPics;
const struct CompressedSpritePalette * monNormalPalettes;
const struct CompressedSpritePalette * monShinyPalettes;
const u8 * const * monIcons;
const u8 *const * monIcons;
const u8 * monIconPaletteIds;
const struct SpritePalette * monIconPalettes;
const u8 (* monSpeciesNames)[];
@@ -63,7 +63,7 @@ struct GFRomHeader
u32 unk18;
const struct BaseStats * baseStats;
const u8 (* abilityNames)[];
const u8 * const * abilityDescriptions;
const u8 *const * abilityDescriptions;
const struct Item * items;
const struct BattleMove * moves;
const struct CompressedSpriteSheet * ballGfx;
+2 -11
View File
@@ -1,16 +1,7 @@
#include "global.h"
#include "gflib.h"
#include "decompress.h"
extern const struct CompressedSpriteSheet gMonFrontPicTable[];
extern const struct CompressedSpriteSheet gMonBackPicTable[];
extern const struct CompressedSpriteSheet gTrainerFrontPicTable[];
extern const struct CompressedSpriteSheet gTrainerBackPicTable[];
extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
extern const union AnimCmd *const gSpriteAnimTable_82349BC[];
extern const union AnimCmd *const *const gTrainerFrontAnimsPtrTable[];
// Static type declarations
#include "data.h"
struct PicData
{
@@ -131,7 +122,7 @@ void LoadPicPaletteBySlot(u16 species, u32 otId, u32 personality, u8 paletteSlot
void AssignSpriteAnimsTable(bool8 isTrainer)
{
if (!isTrainer)
sCreatingSpriteTemplate.anims = gSpriteAnimTable_82349BC;
sCreatingSpriteTemplate.anims = gAnims_MonPic;
else
sCreatingSpriteTemplate.anims = gTrainerFrontAnimsPtrTable[0];
}
+10 -8
View File
@@ -575,7 +575,7 @@ static const u8 sMovementScript_TrainerNoRematch[] = {
};
static const u8 sMovementScript_TrainerRematch[] = {
MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN,
MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_DOWN,
MOVEMENT_ACTION_EMOTE_DOUBLE_EXCL_MARK,
MOVEMENT_ACTION_STEP_END
};
@@ -640,9 +640,9 @@ void VsSeekerResetObjectMovementAfterChargeComplete(void)
{
if ((templates[i].trainerType == TRAINER_TYPE_NORMAL
|| templates[i].trainerType == TRAINER_TYPE_BURIED)
&& (templates[i].movementType == MOVEMENT_TYPE_VS_SEEKER_4D
|| templates[i].movementType == MOVEMENT_TYPE_VS_SEEKER_4E
|| templates[i].movementType == MOVEMENT_TYPE_VS_SEEKER_4F))
&& (templates[i].movementType == MOVEMENT_TYPE_RAISE_HAND_AND_STOP
|| templates[i].movementType == MOVEMENT_TYPE_RAISE_HAND_AND_JUMP
|| templates[i].movementType == MOVEMENT_TYPE_RAISE_HAND_AND_SWIM))
{
movementType = GetRandomFaceDirectionMovementType();
TryGetObjectEventIdByLocalIdAndMap(templates[i].localId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, &objEventId);
@@ -700,7 +700,9 @@ static void ResetMovementOfRematchableTrainers(void)
for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
{
struct ObjectEvent * objectEvent = &gObjectEvents[i];
if (objectEvent->movementType == MOVEMENT_TYPE_VS_SEEKER_4D || objectEvent->movementType == MOVEMENT_TYPE_VS_SEEKER_4E || objectEvent->movementType == MOVEMENT_TYPE_VS_SEEKER_4F)
if (objectEvent->movementType == MOVEMENT_TYPE_RAISE_HAND_AND_STOP
|| objectEvent->movementType == MOVEMENT_TYPE_RAISE_HAND_AND_JUMP
|| objectEvent->movementType == MOVEMENT_TYPE_RAISE_HAND_AND_SWIM)
{
u8 movementType = GetRandomFaceDirectionMovementType();
if (objectEvent->active && gSprites[objectEvent->spriteId].data[0] == i)
@@ -1142,13 +1144,13 @@ static u8 GetRunningBehaviorFromGraphicsId(u8 graphicsId)
case OBJ_EVENT_GFX_BLACKBELT:
case OBJ_EVENT_GFX_HIKER:
case OBJ_EVENT_GFX_SAILOR:
return MOVEMENT_TYPE_VS_SEEKER_4E;
return MOVEMENT_TYPE_RAISE_HAND_AND_JUMP;
case OBJ_EVENT_GFX_TUBER_M_WATER:
case OBJ_EVENT_GFX_SWIMMER_M_WATER:
case OBJ_EVENT_GFX_SWIMMER_F_WATER:
return MOVEMENT_TYPE_VS_SEEKER_4F;
return MOVEMENT_TYPE_RAISE_HAND_AND_SWIM;
default:
return MOVEMENT_TYPE_VS_SEEKER_4D;
return MOVEMENT_TYPE_RAISE_HAND_AND_STOP;
}
}