Reorganize battle terrain gfx
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@@ -530,46 +530,46 @@ $(INTROGFXDIR)/unk_8406654.4bpp: %.4bpp: %.png
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$(INTROGFXDIR)/unk_8405B28.4bpp: %.4bpp: %.png
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$(GFX) $< $@ -num_tiles 17
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$(BATTLETERRAINGFXDIR)/terrain_building.4bpp: %.4bpp: %.png
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$(BATTLETERRAINGFXDIR)/building/terrain.4bpp: %.4bpp: %.png
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$(GFX) $< $@ -num_tiles 77
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$(BATTLETERRAINGFXDIR)/terrain_cave_anim.4bpp: %.4bpp: %.png
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$(BATTLETERRAINGFXDIR)/cave/anim.4bpp: %.4bpp: %.png
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$(GFX) $< $@ -num_tiles 106
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$(BATTLETERRAINGFXDIR)/terrain_cave.4bpp: %.4bpp: %.png
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$(BATTLETERRAINGFXDIR)/cave/terrain.4bpp: %.4bpp: %.png
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$(GFX) $< $@ -num_tiles 84
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$(BATTLETERRAINGFXDIR)/terrain_grass.4bpp: %.4bpp: %.png
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$(BATTLETERRAINGFXDIR)/grass/terrain.4bpp: %.4bpp: %.png
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$(GFX) $< $@ -num_tiles 98
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$(BATTLETERRAINGFXDIR)/terrain_indoor.4bpp: %.4bpp: %.png
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$(BATTLETERRAINGFXDIR)/indoor/terrain.4bpp: %.4bpp: %.png
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$(GFX) $< $@ -num_tiles 77
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$(BATTLETERRAINGFXDIR)/terrain_longgrass_anim.4bpp: %.4bpp: %.png
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$(BATTLETERRAINGFXDIR)/longgrass/anim.4bpp: %.4bpp: %.png
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$(GFX) $< $@ -num_tiles 133
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$(BATTLETERRAINGFXDIR)/terrain_longgrass.4bpp: %.4bpp: %.png
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$(BATTLETERRAINGFXDIR)/longgrass/terrain.4bpp: %.4bpp: %.png
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$(GFX) $< $@ -num_tiles 98
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$(BATTLETERRAINGFXDIR)/terrain_mountain_anim.4bpp: %.4bpp: %.png
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$(BATTLETERRAINGFXDIR)/mountain/anim.4bpp: %.4bpp: %.png
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$(GFX) $< $@ -num_tiles 47
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$(BATTLETERRAINGFXDIR)/terrain_pond_anim.4bpp: %.4bpp: %.png
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$(BATTLETERRAINGFXDIR)/pond/anim.4bpp: %.4bpp: %.png
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$(GFX) $< $@ -num_tiles 36
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$(BATTLETERRAINGFXDIR)/terrain_pond.4bpp: %.4bpp: %.png
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$(BATTLETERRAINGFXDIR)/pond/terrain.4bpp: %.4bpp: %.png
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$(GFX) $< $@ -num_tiles 75
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$(BATTLETERRAINGFXDIR)/terrain_sand.4bpp: %.4bpp: %.png
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$(BATTLETERRAINGFXDIR)/sand/terrain.4bpp: %.4bpp: %.png
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$(GFX) $< $@ -num_tiles 83
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$(BATTLETERRAINGFXDIR)/terrain_underwater_anim.4bpp: %.4bpp: %.png
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$(BATTLETERRAINGFXDIR)/underwater/anim.4bpp: %.4bpp: %.png
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$(GFX) $< $@ -num_tiles 26
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$(BATTLETERRAINGFXDIR)/terrain_underwater.4bpp: %.4bpp: %.png
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$(BATTLETERRAINGFXDIR)/underwater/terrain.4bpp: %.4bpp: %.png
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$(GFX) $< $@ -num_tiles 85
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$(BATTLETERRAINGFXDIR)/terrain_water.4bpp: %.4bpp: %.png
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$(BATTLETERRAINGFXDIR)/water/terrain.4bpp: %.4bpp: %.png
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$(GFX) $< $@ -num_tiles 81
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$(BERRYPOUCHGFXDIR)/background.4bpp: %.4bpp: %.png
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@@ -343,73 +343,73 @@ static const struct WindowTemplate gUnknown_8248330[] = {
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}, DUMMY_WIN_TEMPLATE
|
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};
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static const u32 sBattleTerrainPalette_Grass[] = INCBIN_U32("graphics/battle_terrain/terrain_grass.gbapal.lz");
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static const u32 sBattleTerrainTiles_Grass[] = INCBIN_U32("graphics/battle_terrain/terrain_grass.4bpp.lz");
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static const u32 sBattleTerrainTilemap_Grass[] = INCBIN_U32("graphics/battle_terrain/terrain_grass.bin.lz");
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static const u32 sBattleTerrainAnimTiles_Grass[] = INCBIN_U32("graphics/battle_terrain/terrain_grass_anim.4bpp.lz");
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static const u32 sBattleTerrainAnimTilemap_Grass[] = INCBIN_U32("graphics/battle_terrain/terrain_grass_anim.bin.lz");
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static const u32 sBattleTerrainPalette_Grass[] = INCBIN_U32("graphics/battle_terrain/grass/terrain.gbapal.lz");
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static const u32 sBattleTerrainTiles_Grass[] = INCBIN_U32("graphics/battle_terrain/grass/terrain.4bpp.lz");
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static const u32 sBattleTerrainTilemap_Grass[] = INCBIN_U32("graphics/battle_terrain/grass/terrain.bin.lz");
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static const u32 sBattleTerrainAnimTiles_Grass[] = INCBIN_U32("graphics/battle_terrain/grass/anim.4bpp.lz");
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static const u32 sBattleTerrainAnimTilemap_Grass[] = INCBIN_U32("graphics/battle_terrain/grass/anim.bin.lz");
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static const u32 sBattleTerrainPalette_LongGrass[] = INCBIN_U32("graphics/battle_terrain/terrain_longgrass.gbapal.lz");
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static const u32 sBattleTerrainTiles_LongGrass[] = INCBIN_U32("graphics/battle_terrain/terrain_longgrass.4bpp.lz");
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static const u32 sBattleTerrainTilemap_LongGrass[] = INCBIN_U32("graphics/battle_terrain/terrain_longgrass.bin.lz");
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static const u32 sBattleTerrainAnimTiles_LongGrass[] = INCBIN_U32("graphics/battle_terrain/terrain_longgrass_anim.4bpp.lz");
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static const u32 sBattleTerrainAnimTilemap_LongGrass[] = INCBIN_U32("graphics/battle_terrain/terrain_longgrass_anim.bin.lz");
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static const u32 sBattleTerrainPalette_LongGrass[] = INCBIN_U32("graphics/battle_terrain/longgrass/terrain.gbapal.lz");
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static const u32 sBattleTerrainTiles_LongGrass[] = INCBIN_U32("graphics/battle_terrain/longgrass/terrain.4bpp.lz");
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static const u32 sBattleTerrainTilemap_LongGrass[] = INCBIN_U32("graphics/battle_terrain/longgrass/terrain.bin.lz");
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static const u32 sBattleTerrainAnimTiles_LongGrass[] = INCBIN_U32("graphics/battle_terrain/longgrass/anim.4bpp.lz");
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static const u32 sBattleTerrainAnimTilemap_LongGrass[] = INCBIN_U32("graphics/battle_terrain/longgrass/anim.bin.lz");
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static const u32 sBattleTerrainPalette_Sand[] = INCBIN_U32("graphics/battle_terrain/terrain_sand.gbapal.lz");
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static const u32 sBattleTerrainTiles_Sand[] = INCBIN_U32("graphics/battle_terrain/terrain_sand.4bpp.lz");
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static const u32 sBattleTerrainTilemap_Sand[] = INCBIN_U32("graphics/battle_terrain/terrain_sand.bin.lz");
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static const u32 sBattleTerrainAnimTiles_Sand[] = INCBIN_U32("graphics/battle_terrain/terrain_sand_anim.4bpp.lz");
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static const u32 sBattleTerrainAnimTilemap_Sand[] = INCBIN_U32("graphics/battle_terrain/terrain_sand_anim.bin.lz");
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static const u32 sBattleTerrainPalette_Sand[] = INCBIN_U32("graphics/battle_terrain/sand/terrain.gbapal.lz");
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static const u32 sBattleTerrainTiles_Sand[] = INCBIN_U32("graphics/battle_terrain/sand/terrain.4bpp.lz");
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static const u32 sBattleTerrainTilemap_Sand[] = INCBIN_U32("graphics/battle_terrain/sand/terrain.bin.lz");
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static const u32 sBattleTerrainAnimTiles_Sand[] = INCBIN_U32("graphics/battle_terrain/sand/anim.4bpp.lz");
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static const u32 sBattleTerrainAnimTilemap_Sand[] = INCBIN_U32("graphics/battle_terrain/sand/anim.bin.lz");
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static const u32 sBattleTerrainPalette_Underwater[] = INCBIN_U32("graphics/battle_terrain/terrain_underwater.gbapal.lz");
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static const u32 sBattleTerrainTiles_Underwater[] = INCBIN_U32("graphics/battle_terrain/terrain_underwater.4bpp.lz");
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static const u32 sBattleTerrainTilemap_Underwater[] = INCBIN_U32("graphics/battle_terrain/terrain_underwater.bin.lz");
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static const u32 sBattleTerrainAnimTiles_Underwater[] = INCBIN_U32("graphics/battle_terrain/terrain_underwater_anim.4bpp.lz");
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static const u32 sBattleTerrainAnimTilemap_Underwater[] = INCBIN_U32("graphics/battle_terrain/terrain_underwater_anim.bin.lz");
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static const u32 sBattleTerrainPalette_Underwater[] = INCBIN_U32("graphics/battle_terrain/underwater/terrain.gbapal.lz");
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static const u32 sBattleTerrainTiles_Underwater[] = INCBIN_U32("graphics/battle_terrain/underwater/terrain.4bpp.lz");
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static const u32 sBattleTerrainTilemap_Underwater[] = INCBIN_U32("graphics/battle_terrain/underwater/terrain.bin.lz");
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static const u32 sBattleTerrainAnimTiles_Underwater[] = INCBIN_U32("graphics/battle_terrain/underwater/anim.4bpp.lz");
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static const u32 sBattleTerrainAnimTilemap_Underwater[] = INCBIN_U32("graphics/battle_terrain/underwater/anim.bin.lz");
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static const u32 sBattleTerrainPalette_Water[] = INCBIN_U32("graphics/battle_terrain/terrain_water.gbapal.lz");
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static const u32 sBattleTerrainTiles_Water[] = INCBIN_U32("graphics/battle_terrain/terrain_water.4bpp.lz");
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static const u32 sBattleTerrainTilemap_Water[] = INCBIN_U32("graphics/battle_terrain/terrain_water.bin.lz");
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static const u32 sBattleTerrainAnimTiles_Water[] = INCBIN_U32("graphics/battle_terrain/terrain_water_anim.4bpp.lz");
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static const u32 sBattleTerrainAnimTilemap_Water[] = INCBIN_U32("graphics/battle_terrain/terrain_water_anim.bin.lz");
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static const u32 sBattleTerrainPalette_Water[] = INCBIN_U32("graphics/battle_terrain/water/terrain.gbapal.lz");
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static const u32 sBattleTerrainTiles_Water[] = INCBIN_U32("graphics/battle_terrain/water/terrain.4bpp.lz");
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static const u32 sBattleTerrainTilemap_Water[] = INCBIN_U32("graphics/battle_terrain/water/terrain.bin.lz");
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static const u32 sBattleTerrainAnimTiles_Water[] = INCBIN_U32("graphics/battle_terrain/water/anim.4bpp.lz");
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static const u32 sBattleTerrainAnimTilemap_Water[] = INCBIN_U32("graphics/battle_terrain/water/anim.bin.lz");
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static const u32 sBattleTerrainPalette_Pond[] = INCBIN_U32("graphics/battle_terrain/terrain_pond.gbapal.lz");
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static const u32 sBattleTerrainTiles_Pond[] = INCBIN_U32("graphics/battle_terrain/terrain_pond.4bpp.lz");
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static const u32 sBattleTerrainTilemap_Pond[] = INCBIN_U32("graphics/battle_terrain/terrain_pond.bin.lz");
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static const u32 sBattleTerrainAnimTiles_Pond[] = INCBIN_U32("graphics/battle_terrain/terrain_pond_anim.4bpp.lz");
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static const u32 sBattleTerrainAnimTilemap_Pond[] = INCBIN_U32("graphics/battle_terrain/terrain_pond_anim.bin.lz");
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static const u32 sBattleTerrainPalette_Pond[] = INCBIN_U32("graphics/battle_terrain/pond/terrain.gbapal.lz");
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static const u32 sBattleTerrainTiles_Pond[] = INCBIN_U32("graphics/battle_terrain/pond/terrain.4bpp.lz");
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static const u32 sBattleTerrainTilemap_Pond[] = INCBIN_U32("graphics/battle_terrain/pond/terrain.bin.lz");
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static const u32 sBattleTerrainAnimTiles_Pond[] = INCBIN_U32("graphics/battle_terrain/pond/anim.4bpp.lz");
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static const u32 sBattleTerrainAnimTilemap_Pond[] = INCBIN_U32("graphics/battle_terrain/pond/anim.bin.lz");
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static const u32 sBattleTerrainPalette_Mountain[] = INCBIN_U32("graphics/battle_terrain/terrain_mountain.gbapal.lz");
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static const u32 sBattleTerrainTiles_Mountain[] = INCBIN_U32("graphics/battle_terrain/terrain_mountain.4bpp.lz");
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static const u32 sBattleTerrainTilemap_Mountain[] = INCBIN_U32("graphics/battle_terrain/terrain_mountain.bin.lz");
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static const u32 sBattleTerrainAnimTiles_Mountain[] = INCBIN_U32("graphics/battle_terrain/terrain_mountain_anim.4bpp.lz");
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static const u32 sBattleTerrainAnimTilemap_Mountain[] = INCBIN_U32("graphics/battle_terrain/terrain_mountain_anim.bin.lz");
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static const u32 sBattleTerrainPalette_Mountain[] = INCBIN_U32("graphics/battle_terrain/mountain/terrain.gbapal.lz");
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static const u32 sBattleTerrainTiles_Mountain[] = INCBIN_U32("graphics/battle_terrain/mountain/terrain.4bpp.lz");
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static const u32 sBattleTerrainTilemap_Mountain[] = INCBIN_U32("graphics/battle_terrain/mountain/terrain.bin.lz");
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static const u32 sBattleTerrainAnimTiles_Mountain[] = INCBIN_U32("graphics/battle_terrain/mountain/anim.4bpp.lz");
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static const u32 sBattleTerrainAnimTilemap_Mountain[] = INCBIN_U32("graphics/battle_terrain/mountain/anim.bin.lz");
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static const u32 sBattleTerrainPalette_Cave[] = INCBIN_U32("graphics/battle_terrain/terrain_cave.gbapal.lz");
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static const u32 sBattleTerrainTiles_Cave[] = INCBIN_U32("graphics/battle_terrain/terrain_cave.4bpp.lz");
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static const u32 sBattleTerrainTilemap_Cave[] = INCBIN_U32("graphics/battle_terrain/terrain_cave.bin.lz");
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static const u32 sBattleTerrainAnimTiles_Cave[] = INCBIN_U32("graphics/battle_terrain/terrain_cave_anim.4bpp.lz");
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static const u32 sBattleTerrainAnimTilemap_Cave[] = INCBIN_U32("graphics/battle_terrain/terrain_cave_anim.bin.lz");
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static const u32 sBattleTerrainPalette_Cave[] = INCBIN_U32("graphics/battle_terrain/cave/terrain.gbapal.lz");
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static const u32 sBattleTerrainTiles_Cave[] = INCBIN_U32("graphics/battle_terrain/cave/terrain.4bpp.lz");
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static const u32 sBattleTerrainTilemap_Cave[] = INCBIN_U32("graphics/battle_terrain/cave/terrain.bin.lz");
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static const u32 sBattleTerrainAnimTiles_Cave[] = INCBIN_U32("graphics/battle_terrain/cave/anim.4bpp.lz");
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static const u32 sBattleTerrainAnimTilemap_Cave[] = INCBIN_U32("graphics/battle_terrain/cave/anim.bin.lz");
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static const u32 sBattleTerrainPalette_Building[] = INCBIN_U32("graphics/battle_terrain/terrain_building.gbapal.lz");
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static const u32 sBattleTerrainTiles_Building[] = INCBIN_U32("graphics/battle_terrain/terrain_building.4bpp.lz");
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static const u32 sBattleTerrainTilemap_Building[] = INCBIN_U32("graphics/battle_terrain/terrain_building.bin.lz");
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static const u32 sBattleTerrainAnimTiles_Building[] = INCBIN_U32("graphics/battle_terrain/terrain_building_anim.4bpp.lz");
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static const u32 sBattleTerrainAnimTilemap_Building[] = INCBIN_U32("graphics/battle_terrain/terrain_building_anim.bin.lz");
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static const u32 sBattleTerrainPalette_Building[] = INCBIN_U32("graphics/battle_terrain/building/terrain.gbapal.lz");
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static const u32 sBattleTerrainTiles_Building[] = INCBIN_U32("graphics/battle_terrain/building/terrain.4bpp.lz");
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static const u32 sBattleTerrainTilemap_Building[] = INCBIN_U32("graphics/battle_terrain/building/terrain.bin.lz");
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static const u32 sBattleTerrainAnimTiles_Building[] = INCBIN_U32("graphics/battle_terrain/building/anim.4bpp.lz");
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static const u32 sBattleTerrainAnimTilemap_Building[] = INCBIN_U32("graphics/battle_terrain/building/anim.bin.lz");
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||||
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static const u32 sBattleTerrainPalette_Link[] = INCBIN_U32("graphics/battle_terrain/terrain_indoor_link.gbapal.lz");
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static const u32 sBattleTerrainPalette_Gym[] = INCBIN_U32("graphics/battle_terrain/terrain_indoor_gym.gbapal.lz");
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static const u32 sBattleTerrainPalette_Leader[] = INCBIN_U32("graphics/battle_terrain/terrain_indoor_leader.gbapal.lz");
|
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static const u32 sBattleTerrainPalette_Indoor2[] = INCBIN_U32("graphics/battle_terrain/terrain_indoor_2.gbapal.lz");
|
||||
static const u32 sBattleTerrainPalette_Indoor1[] = INCBIN_U32("graphics/battle_terrain/terrain_indoor_1.gbapal.lz");
|
||||
static const u32 sBattleTerrainPalette_Lorelei[] = INCBIN_U32("graphics/battle_terrain/terrain_indoor_lorelei.gbapal.lz");
|
||||
static const u32 sBattleTerrainPalette_Bruno[] = INCBIN_U32("graphics/battle_terrain/terrain_indoor_bruno.gbapal.lz");
|
||||
static const u32 sBattleTerrainPalette_Agatha[] = INCBIN_U32("graphics/battle_terrain/terrain_indoor_agatha.gbapal.lz");
|
||||
static const u32 sBattleTerrainPalette_Lance[] = INCBIN_U32("graphics/battle_terrain/terrain_indoor_lance.gbapal.lz");
|
||||
static const u32 sBattleTerrainPalette_Champion[] = INCBIN_U32("graphics/battle_terrain/terrain_indoor_champion.gbapal.lz");
|
||||
static const u32 sBattleTerrainPalette_Plain[] = INCBIN_U32("graphics/battle_terrain/terrain_indoor_plain.gbapal.lz");
|
||||
static const u32 sBattleTerrainTiles_Indoor[] = INCBIN_U32("graphics/battle_terrain/terrain_indoor.4bpp.lz");
|
||||
static const u32 sBattleTerrainTilemap_Indoor[] = INCBIN_U32("graphics/battle_terrain/terrain_indoor.bin.lz");
|
||||
static const u32 sBattleTerrainPalette_Link[] = INCBIN_U32("graphics/battle_terrain/indoor/link.gbapal.lz");
|
||||
static const u32 sBattleTerrainPalette_Gym[] = INCBIN_U32("graphics/battle_terrain/indoor/gym.gbapal.lz");
|
||||
static const u32 sBattleTerrainPalette_Leader[] = INCBIN_U32("graphics/battle_terrain/indoor/leader.gbapal.lz");
|
||||
static const u32 sBattleTerrainPalette_Indoor2[] = INCBIN_U32("graphics/battle_terrain/indoor/2.gbapal.lz");
|
||||
static const u32 sBattleTerrainPalette_Indoor1[] = INCBIN_U32("graphics/battle_terrain/indoor/1.gbapal.lz");
|
||||
static const u32 sBattleTerrainPalette_Lorelei[] = INCBIN_U32("graphics/battle_terrain/indoor/lorelei.gbapal.lz");
|
||||
static const u32 sBattleTerrainPalette_Bruno[] = INCBIN_U32("graphics/battle_terrain/indoor/bruno.gbapal.lz");
|
||||
static const u32 sBattleTerrainPalette_Agatha[] = INCBIN_U32("graphics/battle_terrain/indoor/agatha.gbapal.lz");
|
||||
static const u32 sBattleTerrainPalette_Lance[] = INCBIN_U32("graphics/battle_terrain/indoor/lance.gbapal.lz");
|
||||
static const u32 sBattleTerrainPalette_Champion[] = INCBIN_U32("graphics/battle_terrain/indoor/champion.gbapal.lz");
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||||
static const u32 sBattleTerrainPalette_Plain[] = INCBIN_U32("graphics/battle_terrain/indoor/plain.gbapal.lz");
|
||||
static const u32 sBattleTerrainTiles_Indoor[] = INCBIN_U32("graphics/battle_terrain/indoor/terrain.4bpp.lz");
|
||||
static const u32 sBattleTerrainTilemap_Indoor[] = INCBIN_U32("graphics/battle_terrain/indoor/terrain.bin.lz");
|
||||
|
||||
static const struct BattleBackground sBattleTerrainTable[] = {
|
||||
[BATTLE_TERRAIN_GRASS] =
|
||||
|
||||