Reorganize battle terrain gfx

This commit is contained in:
hjk321
2021-04-23 11:10:15 -06:00
parent f6e5d2a233
commit b80442645d
60 changed files with 72 additions and 72 deletions
+14 -14
View File
@@ -530,46 +530,46 @@ $(INTROGFXDIR)/unk_8406654.4bpp: %.4bpp: %.png
$(INTROGFXDIR)/unk_8405B28.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 17
$(BATTLETERRAINGFXDIR)/terrain_building.4bpp: %.4bpp: %.png
$(BATTLETERRAINGFXDIR)/building/terrain.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 77
$(BATTLETERRAINGFXDIR)/terrain_cave_anim.4bpp: %.4bpp: %.png
$(BATTLETERRAINGFXDIR)/cave/anim.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 106
$(BATTLETERRAINGFXDIR)/terrain_cave.4bpp: %.4bpp: %.png
$(BATTLETERRAINGFXDIR)/cave/terrain.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 84
$(BATTLETERRAINGFXDIR)/terrain_grass.4bpp: %.4bpp: %.png
$(BATTLETERRAINGFXDIR)/grass/terrain.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 98
$(BATTLETERRAINGFXDIR)/terrain_indoor.4bpp: %.4bpp: %.png
$(BATTLETERRAINGFXDIR)/indoor/terrain.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 77
$(BATTLETERRAINGFXDIR)/terrain_longgrass_anim.4bpp: %.4bpp: %.png
$(BATTLETERRAINGFXDIR)/longgrass/anim.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 133
$(BATTLETERRAINGFXDIR)/terrain_longgrass.4bpp: %.4bpp: %.png
$(BATTLETERRAINGFXDIR)/longgrass/terrain.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 98
$(BATTLETERRAINGFXDIR)/terrain_mountain_anim.4bpp: %.4bpp: %.png
$(BATTLETERRAINGFXDIR)/mountain/anim.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 47
$(BATTLETERRAINGFXDIR)/terrain_pond_anim.4bpp: %.4bpp: %.png
$(BATTLETERRAINGFXDIR)/pond/anim.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 36
$(BATTLETERRAINGFXDIR)/terrain_pond.4bpp: %.4bpp: %.png
$(BATTLETERRAINGFXDIR)/pond/terrain.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 75
$(BATTLETERRAINGFXDIR)/terrain_sand.4bpp: %.4bpp: %.png
$(BATTLETERRAINGFXDIR)/sand/terrain.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 83
$(BATTLETERRAINGFXDIR)/terrain_underwater_anim.4bpp: %.4bpp: %.png
$(BATTLETERRAINGFXDIR)/underwater/anim.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 26
$(BATTLETERRAINGFXDIR)/terrain_underwater.4bpp: %.4bpp: %.png
$(BATTLETERRAINGFXDIR)/underwater/terrain.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 85
$(BATTLETERRAINGFXDIR)/terrain_water.4bpp: %.4bpp: %.png
$(BATTLETERRAINGFXDIR)/water/terrain.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 81
$(BERRYPOUCHGFXDIR)/background.4bpp: %.4bpp: %.png