Reorganize battle terrain gfx
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+14
-14
@@ -530,46 +530,46 @@ $(INTROGFXDIR)/unk_8406654.4bpp: %.4bpp: %.png
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$(INTROGFXDIR)/unk_8405B28.4bpp: %.4bpp: %.png
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$(GFX) $< $@ -num_tiles 17
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$(BATTLETERRAINGFXDIR)/terrain_building.4bpp: %.4bpp: %.png
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$(BATTLETERRAINGFXDIR)/building/terrain.4bpp: %.4bpp: %.png
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$(GFX) $< $@ -num_tiles 77
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$(BATTLETERRAINGFXDIR)/terrain_cave_anim.4bpp: %.4bpp: %.png
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$(BATTLETERRAINGFXDIR)/cave/anim.4bpp: %.4bpp: %.png
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$(GFX) $< $@ -num_tiles 106
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$(BATTLETERRAINGFXDIR)/terrain_cave.4bpp: %.4bpp: %.png
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$(BATTLETERRAINGFXDIR)/cave/terrain.4bpp: %.4bpp: %.png
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$(GFX) $< $@ -num_tiles 84
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$(BATTLETERRAINGFXDIR)/terrain_grass.4bpp: %.4bpp: %.png
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$(BATTLETERRAINGFXDIR)/grass/terrain.4bpp: %.4bpp: %.png
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$(GFX) $< $@ -num_tiles 98
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$(BATTLETERRAINGFXDIR)/terrain_indoor.4bpp: %.4bpp: %.png
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$(BATTLETERRAINGFXDIR)/indoor/terrain.4bpp: %.4bpp: %.png
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$(GFX) $< $@ -num_tiles 77
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$(BATTLETERRAINGFXDIR)/terrain_longgrass_anim.4bpp: %.4bpp: %.png
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$(BATTLETERRAINGFXDIR)/longgrass/anim.4bpp: %.4bpp: %.png
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$(GFX) $< $@ -num_tiles 133
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$(BATTLETERRAINGFXDIR)/terrain_longgrass.4bpp: %.4bpp: %.png
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$(BATTLETERRAINGFXDIR)/longgrass/terrain.4bpp: %.4bpp: %.png
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$(GFX) $< $@ -num_tiles 98
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$(BATTLETERRAINGFXDIR)/terrain_mountain_anim.4bpp: %.4bpp: %.png
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$(BATTLETERRAINGFXDIR)/mountain/anim.4bpp: %.4bpp: %.png
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$(GFX) $< $@ -num_tiles 47
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$(BATTLETERRAINGFXDIR)/terrain_pond_anim.4bpp: %.4bpp: %.png
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$(BATTLETERRAINGFXDIR)/pond/anim.4bpp: %.4bpp: %.png
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$(GFX) $< $@ -num_tiles 36
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$(BATTLETERRAINGFXDIR)/terrain_pond.4bpp: %.4bpp: %.png
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$(BATTLETERRAINGFXDIR)/pond/terrain.4bpp: %.4bpp: %.png
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$(GFX) $< $@ -num_tiles 75
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$(BATTLETERRAINGFXDIR)/terrain_sand.4bpp: %.4bpp: %.png
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$(BATTLETERRAINGFXDIR)/sand/terrain.4bpp: %.4bpp: %.png
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$(GFX) $< $@ -num_tiles 83
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$(BATTLETERRAINGFXDIR)/terrain_underwater_anim.4bpp: %.4bpp: %.png
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$(BATTLETERRAINGFXDIR)/underwater/anim.4bpp: %.4bpp: %.png
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$(GFX) $< $@ -num_tiles 26
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$(BATTLETERRAINGFXDIR)/terrain_underwater.4bpp: %.4bpp: %.png
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$(BATTLETERRAINGFXDIR)/underwater/terrain.4bpp: %.4bpp: %.png
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$(GFX) $< $@ -num_tiles 85
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$(BATTLETERRAINGFXDIR)/terrain_water.4bpp: %.4bpp: %.png
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$(BATTLETERRAINGFXDIR)/water/terrain.4bpp: %.4bpp: %.png
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$(GFX) $< $@ -num_tiles 81
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$(BERRYPOUCHGFXDIR)/background.4bpp: %.4bpp: %.png
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