Document event_object_80688E4
This commit is contained in:
@@ -1645,7 +1645,7 @@ sprite_new: @ 805E9F8
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adds r0, r5, 0
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bl GetObjectEventGraphicsInfo
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adds r4, r0, 0
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ldr r1, _0805EB38 @ =UpdateEventObjectSpriteSubpriorityAndVisibility
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ldr r1, _0805EB38 @ =UpdateObjectEventSpriteSubpriorityAndVisibility
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add r3, sp, 0x1C
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adds r0, r5, 0
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mov r2, sp
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@@ -1769,7 +1769,7 @@ _0805EB24:
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pop {r1}
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bx r1
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.align 2, 0
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_0805EB38: .4byte UpdateEventObjectSpriteSubpriorityAndVisibility
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_0805EB38: .4byte UpdateObjectEventSpriteSubpriorityAndVisibility
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_0805EB3C: .4byte 0x0000ffff
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_0805EB40: .4byte gSprites
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thumb_func_end sprite_new
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+13
-13
@@ -951,7 +951,7 @@ _080DB4C0:
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_080DB4CE:
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adds r0, r5, 0
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movs r1, 0
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bl UpdateEventObjectSpriteVisibility
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bl UpdateObjectEventSpriteVisibility
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ldrh r1, [r5, 0x2E]
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lsls r1, 24
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lsrs r1, 24
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@@ -1294,7 +1294,7 @@ _080DB750:
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_080DB770:
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adds r0, r5, 0
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movs r1, 0
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bl UpdateEventObjectSpriteVisibility
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bl UpdateObjectEventSpriteVisibility
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ldrh r1, [r5, 0x2E]
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lsls r1, 24
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lsrs r1, 24
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@@ -1564,7 +1564,7 @@ _080DB94E:
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lsls r1, 29
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lsrs r1, 31
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adds r0, r4, 0
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bl UpdateEventObjectSpriteVisibility
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bl UpdateObjectEventSpriteVisibility
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_080DB98E:
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add sp, 0x4
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pop {r3}
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@@ -1781,7 +1781,7 @@ sub_80DBB18: @ 80DBB18
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_080DBB2E:
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adds r0, r1, 0
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movs r1, 0
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bl UpdateEventObjectSpriteVisibility
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bl UpdateObjectEventSpriteVisibility
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pop {r0}
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bx r0
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thumb_func_end sub_80DBB18
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@@ -1810,7 +1810,7 @@ sub_80DBB3C: @ 80DBB3C
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lsls r1, 29
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lsrs r1, 31
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adds r0, r4, 0
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bl UpdateEventObjectSpriteVisibility
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bl UpdateObjectEventSpriteVisibility
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movs r1, 0x30
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ldrsh r0, [r4, r1]
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cmp r0, 0x38
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@@ -1966,7 +1966,7 @@ _080DBC66:
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strh r0, [r4, 0x22]
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adds r0, r4, 0
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movs r1, 0
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bl UpdateEventObjectSpriteVisibility
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bl UpdateObjectEventSpriteVisibility
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_080DBCA6:
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add sp, 0x4
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pop {r4}
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@@ -2233,7 +2233,7 @@ _080DBE98:
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strb r0, [r1]
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adds r0, r4, 0
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movs r1, 0
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bl UpdateEventObjectSpriteVisibility
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bl UpdateObjectEventSpriteVisibility
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ldr r1, [r5, 0x10]
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ldr r0, [r4, 0x34]
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cmp r1, r0
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@@ -2461,7 +2461,7 @@ _080DC03C:
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strb r0, [r1]
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adds r0, r4, 0
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movs r1, 0
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bl UpdateEventObjectSpriteVisibility
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bl UpdateObjectEventSpriteVisibility
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_080DC080:
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add sp, 0x4
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pop {r4,r5}
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@@ -2889,7 +2889,7 @@ sub_80DC3A8: @ 80DC3A8
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push {r4,lr}
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adds r4, r0, 0
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movs r1, 0
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bl UpdateEventObjectSpriteVisibility
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bl UpdateObjectEventSpriteVisibility
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adds r0, r4, 0
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adds r0, 0x3F
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ldrb r1, [r0]
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@@ -3627,7 +3627,7 @@ _080DC8F6:
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strb r0, [r1]
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adds r0, r4, 0
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movs r1, 0
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bl UpdateEventObjectSpriteVisibility
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bl UpdateObjectEventSpriteVisibility
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_080DC926:
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add sp, 0x4
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pop {r4-r6}
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@@ -3706,7 +3706,7 @@ sub_80DC99C: @ 80DC99C
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strh r1, [r4, 0x22]
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adds r0, r4, 0
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movs r1, 0
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bl UpdateEventObjectSpriteVisibility
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bl UpdateObjectEventSpriteVisibility
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ldrh r1, [r4, 0x3E]
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ldr r0, _080DC9D8 @ =0x00001004
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ands r0, r1
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@@ -4163,7 +4163,7 @@ sub_80DCCE0: @ 80DCCE0
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_080DCCFE:
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adds r0, r4, 0
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movs r1, 0
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bl UpdateEventObjectSpriteVisibility
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bl UpdateObjectEventSpriteVisibility
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ldrh r0, [r4, 0x2E]
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lsls r0, 24
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lsrs r0, 24
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@@ -4195,7 +4195,7 @@ sub_80DCD1C: @ 80DCD1C
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_080DCD3A:
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adds r0, r2, 0
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movs r1, 0
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bl UpdateEventObjectSpriteVisibility
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bl UpdateObjectEventSpriteVisibility
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_080DCD42:
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pop {r0}
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bx r0
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+1
-1
@@ -7979,7 +7979,7 @@ _08058978:
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_0805898A:
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adds r0, r5, 0
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movs r1, 0
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bl UpdateEventObjectSpriteVisibility
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bl UpdateObjectEventSpriteVisibility
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ldrb r0, [r6]
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lsls r0, 29
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cmp r0, 0
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@@ -6,10 +6,10 @@
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void FreezeObjectEvents(void);
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bool8 FreezeObjectEvent(struct ObjectEvent *);
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void FreezeObjectEventsExceptOne(u8 objEventId);
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void sub_8069124(u8 a0, bool32 a1);
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u32 sub_806916C(u8 a0);
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void sub_80691A4(u8 a0, u8 a1);
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void sub_8069094(u8 a0, u8 a1);
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bool32 sub_8069294(u8 a0);
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void RfuUnionObjectToggleInvisibility(u8 a0, bool32 a1);
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u32 RfuUnionObjectIsInvisible(u8 a0);
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void RfuUnionObjectStartWarp(u8 a0, u8 a1);
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void RfuUnionObjectSetFacingDirection(u8 a0, u8 a1);
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bool32 RfuUnionObjectIsWarping(u8 a0);
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#endif // GUARD_EVENT_OBJECT_80688E4_H
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@@ -97,7 +97,7 @@ u8 sub_8063F84(u8 direction);
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u8 GetTrainerFacingDirectionMovementType(u8 direction);
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void CameraObjectSetFollowedObjectId(u8 spriteId);
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void UnfreezeObjectEvents(void);
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void TurnEventObject(u8, u8);
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void TurnObjectEvent(u8, u8);
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// Exported data declarations
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+197
-147
@@ -4,7 +4,9 @@
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#include "field_effect.h"
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#include "field_ground_effect.h"
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void sub_8069248(struct Sprite * sprite);
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// This is part of evobjmv.c (see assert statement in DoObjectUnionRoomWarpYDisplacement).
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static void DoObjectUnionRoomWarpYDisplacement(struct Sprite * sprite);
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bool8 FreezeObjectEvent(struct ObjectEvent * objectEvent)
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{
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@@ -58,31 +60,39 @@ void UnfreezeObjectEvents(void)
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}
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}
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void little_step(struct Sprite * sprite, u8 direction)
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#define tObjectEventId data[0]
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#define tZCoord data[1]
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#define tInvisible data[2]
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#define tDirection data[3]
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#define tSpeed data[4]
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#define tStepNo data[5]
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static void little_step(struct Sprite * sprite, u8 direction)
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{
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sprite->pos1.x += gUnknown_83A64C8[direction].x;
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sprite->pos1.y += gUnknown_83A64C8[direction].y;
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}
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void double_little_steps(struct Sprite * sprite, u8 direction)
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static void double_little_steps(struct Sprite * sprite, u8 direction)
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{
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sprite->pos1.x += 2 * gUnknown_83A64C8[direction].x;
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sprite->pos1.y += 2 * gUnknown_83A64C8[direction].y;
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}
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void triple_little_steps(struct Sprite * sprite, u8 direction)
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static void triple_little_steps(struct Sprite * sprite, u8 direction)
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{
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sprite->pos1.x += 2 * gUnknown_83A64C8[direction].x + gUnknown_83A64C8[direction].x;
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sprite->pos1.y += 2 * gUnknown_83A64C8[direction].y + gUnknown_83A64C8[direction].y;
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}
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void quad_little_steps(struct Sprite * sprite, u8 direction)
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static void quad_little_steps(struct Sprite * sprite, u8 direction)
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{
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sprite->pos1.x += 4 * gUnknown_83A64C8[direction].x;
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sprite->pos1.y += 4 * gUnknown_83A64C8[direction].y;
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}
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void oct_little_steps(struct Sprite * sprite, u8 direction)
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static void oct_little_steps(struct Sprite * sprite, u8 direction)
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{
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sprite->pos1.x += 8 * gUnknown_83A64C8[direction].x;
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sprite->pos1.y += 8 * gUnknown_83A64C8[direction].y;
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@@ -90,15 +100,14 @@ void oct_little_steps(struct Sprite * sprite, u8 direction)
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void oamt_npc_ministep_reset(struct Sprite * sprite, u8 direction, u8 speed)
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{
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sprite->data[3] = direction;
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sprite->data[4] = speed;
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sprite->data[5] = 0;
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sprite->tDirection = direction;
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sprite->tSpeed = speed;
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sprite->tStepNo = 0;
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}
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typedef void (*SpriteStepFunc)(struct Sprite *sprite, u8 direction);
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static const SpriteStepFunc gUnknown_83A710C[] = {
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static const SpriteStepFunc sSpeed0[] = {
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little_step,
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little_step,
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little_step,
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@@ -117,7 +126,7 @@ static const SpriteStepFunc gUnknown_83A710C[] = {
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little_step
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};
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static const SpriteStepFunc gUnknown_83A714C[] = {
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static const SpriteStepFunc sSpeed1[] = {
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double_little_steps,
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double_little_steps,
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double_little_steps,
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@@ -128,7 +137,7 @@ static const SpriteStepFunc gUnknown_83A714C[] = {
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double_little_steps
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};
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static const SpriteStepFunc gUnknown_83A716C[] = {
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static const SpriteStepFunc sSpeed2[] = {
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double_little_steps,
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triple_little_steps,
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triple_little_steps,
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@@ -137,63 +146,75 @@ static const SpriteStepFunc gUnknown_83A716C[] = {
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triple_little_steps
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};
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static const SpriteStepFunc gUnknown_83A7184[] = {
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static const SpriteStepFunc sSpeed3[] = {
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quad_little_steps,
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quad_little_steps,
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quad_little_steps,
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quad_little_steps
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};
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static const SpriteStepFunc gUnknown_83A7194[] = {
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static const SpriteStepFunc sSpeed4[] = {
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oct_little_steps,
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oct_little_steps
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};
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static const SpriteStepFunc *const gUnknown_83A719C[] = {
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gUnknown_83A710C,
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gUnknown_83A714C,
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gUnknown_83A716C,
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gUnknown_83A7184,
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gUnknown_83A7194
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static const SpriteStepFunc *const sSpriteStepFuncsBySpeed[] = {
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sSpeed0,
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sSpeed1,
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sSpeed2,
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sSpeed3,
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sSpeed4
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};
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static const s16 gUnknown_83A71B0[] = {
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16, 8, 6, 4, 2
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static const s16 sSpriteStepCountsBySpeed[] = {
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NELEMS(sSpeed0),
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NELEMS(sSpeed1),
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NELEMS(sSpeed2),
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NELEMS(sSpeed3),
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NELEMS(sSpeed4)
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};
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bool8 obj_npc_ministep(struct Sprite *sprite)
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{
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if (sprite->data[5] >= gUnknown_83A71B0[sprite->data[4]])
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if (sprite->tStepNo >= sSpriteStepCountsBySpeed[sprite->tSpeed])
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return FALSE;
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gUnknown_83A719C[sprite->data[4]][sprite->data[5]](sprite, sprite->data[3]);
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sSpriteStepFuncsBySpeed[sprite->tSpeed][sprite->tStepNo](sprite, sprite->tDirection);
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sprite->data[5]++;
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sprite->tStepNo++;
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if (sprite->data[5] < gUnknown_83A71B0[sprite->data[4]])
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if (sprite->tStepNo < sSpriteStepCountsBySpeed[sprite->tSpeed])
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return FALSE;
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return TRUE;
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}
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#undef tStepNo
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#undef tSpeed
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#undef tDirection
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#define tDirection data[3]
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#define tDelay data[4]
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#define tStepNo data[5]
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void sub_8068BBC(struct Sprite *sprite, u8 direction)
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{
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sprite->data[3] = direction;
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sprite->data[4] = 0;
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sprite->data[5] = 0;
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sprite->tDirection = direction;
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sprite->tDelay = 0;
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sprite->tStepNo = 0;
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}
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bool8 sub_8068BCC(struct Sprite *sprite)
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{
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if (!(sprite->data[4] & 1))
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if (!(sprite->tDelay & 1))
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{
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little_step(sprite, sprite->data[3]);
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sprite->data[5]++;
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little_step(sprite, sprite->tDirection);
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sprite->tStepNo++;
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}
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sprite->data[4]++;
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sprite->tDelay++;
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if (sprite->data[5] > 15)
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if (sprite->tStepNo > 15)
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return TRUE;
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else
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return FALSE;
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@@ -201,22 +222,22 @@ bool8 sub_8068BCC(struct Sprite *sprite)
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void sub_8068C08(struct Sprite *sprite, u8 direction)
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{
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sprite->data[3] = direction;
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sprite->data[4] = 0;
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sprite->data[5] = 0;
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sprite->tDirection = direction;
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sprite->tDelay = 0;
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sprite->tStepNo = 0;
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}
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bool8 sub_8068C18(struct Sprite *sprite)
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{
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if (++sprite->data[4] < 3)
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if (++sprite->tDelay < 3)
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{
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little_step(sprite, sprite->data[3]);
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sprite->data[5]++;
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little_step(sprite, sprite->tDirection);
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sprite->tStepNo++;
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}
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else
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sprite->data[4] = 0;
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sprite->tDelay = 0;
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if (sprite->data[5] > 15)
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if (sprite->tStepNo > 15)
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return TRUE;
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else
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return FALSE;
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@@ -224,21 +245,21 @@ bool8 sub_8068C18(struct Sprite *sprite)
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void sub_8068C58(struct Sprite *sprite, u8 direction)
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{
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sprite->data[3] = direction;
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sprite->data[4] = 0;
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sprite->data[5] = 0;
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sprite->tDirection = direction;
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sprite->tDelay = 0;
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sprite->tStepNo = 0;
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}
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bool8 sub_8068C68(struct Sprite *sprite)
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{
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if (++sprite->data[4] > 9)
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if (++sprite->tDelay > 9)
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{
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sprite->data[4] = 0;
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little_step(sprite, sprite->data[3]);
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sprite->data[5]++;
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sprite->tDelay = 0;
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little_step(sprite, sprite->tDirection);
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sprite->tStepNo++;
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}
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if (sprite->data[5] > 15)
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if (sprite->tStepNo > 15)
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return TRUE;
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else
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return FALSE;
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@@ -246,126 +267,144 @@ bool8 sub_8068C68(struct Sprite *sprite)
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void sub_8068CA4(struct Sprite *sprite, u8 direction)
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{
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sprite->data[3] = direction;
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sprite->data[4] = 0;
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sprite->data[5] = 0;
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sprite->tDirection = direction;
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sprite->tDelay = 0;
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sprite->tStepNo = 0;
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}
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bool8 sub_8068CB4(struct Sprite *sprite)
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{
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if ((++sprite->data[4]) & 1)
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if ((++sprite->tDelay) & 1)
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{
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little_step(sprite, sprite->data[3]);
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sprite->data[5]++;
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little_step(sprite, sprite->tDirection);
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sprite->tStepNo++;
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}
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else
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{
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double_little_steps(sprite, sprite->data[3]);
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sprite->data[5] += 2;
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double_little_steps(sprite, sprite->tDirection);
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sprite->tStepNo += 2;
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}
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if (sprite->data[5] > 15)
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if (sprite->tStepNo > 15)
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return TRUE;
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else
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return FALSE;
|
||||
}
|
||||
|
||||
static const s8 gUnknown_83A71BA[] = {
|
||||
#undef tStepNo
|
||||
#undef tDelay
|
||||
#undef tDirection
|
||||
|
||||
#define tDirection data[3]
|
||||
#define tJumpSpeed data[4]
|
||||
#define tJumpHeight data[5]
|
||||
#define tStepNo data[6]
|
||||
|
||||
static const s8 sJumpHeight12[] = {
|
||||
-4, -6, -8, -10, -11, -12, -12, -12, -11, -10, -9, -8, -6, -4, 0, 0
|
||||
};
|
||||
|
||||
static const s8 gUnknown_83A71CA[] = {
|
||||
static const s8 sJumpHeight6[] = {
|
||||
0, -2, -3, -4, -5, -6, -6, -6, -5, -5, -4, -3, -2, 0, 0, 0
|
||||
};
|
||||
|
||||
static const s8 gUnknown_83A71DA[] = {
|
||||
static const s8 sJumpHeight10[] = {
|
||||
-2, -4, -6, -8, -9, -10, -10, -10, -9, -8, -6, -5, -3, -2, 0, 0
|
||||
};
|
||||
|
||||
static const s8 *const gUnknown_83A71EC[] = {
|
||||
gUnknown_83A71BA,
|
||||
gUnknown_83A71CA,
|
||||
gUnknown_83A71DA
|
||||
static const s8 *const sYDisplacementPtrs[] = {
|
||||
sJumpHeight12,
|
||||
sJumpHeight6,
|
||||
sJumpHeight10
|
||||
};
|
||||
|
||||
s16 sub_8068D00(s16 a1, u8 a2)
|
||||
static s16 GetJumpYDisplacement(s16 stepno, u8 jumpno)
|
||||
{
|
||||
return gUnknown_83A71EC[a2][a1];
|
||||
return sYDisplacementPtrs[jumpno][stepno];
|
||||
}
|
||||
|
||||
void sub_8068D1C(struct Sprite *sprite, u8 a2, u8 a3, u8 a4)
|
||||
void sub_8068D1C(struct Sprite *sprite, u8 direction, u8 speed, u8 height)
|
||||
{
|
||||
sprite->data[3] = a2;
|
||||
sprite->data[4] = a3;
|
||||
sprite->data[5] = a4;
|
||||
sprite->data[6] = 0;
|
||||
sprite->tDirection = direction;
|
||||
sprite->tJumpSpeed = speed;
|
||||
sprite->tJumpHeight = height;
|
||||
sprite->tStepNo = 0;
|
||||
}
|
||||
|
||||
u8 sub_8068D3C(struct Sprite *sprite)
|
||||
{
|
||||
s16 v5[3] = {0x10, 0x10, 0x20};
|
||||
u8 v6[3] = {0, 0, 1};
|
||||
u8 v2 = 0;
|
||||
s16 duration[3] = {0x10, 0x10, 0x20};
|
||||
u8 shifts[3] = {0, 0, 1};
|
||||
u8 jumpPhase = 0;
|
||||
|
||||
if (sprite->data[4])
|
||||
little_step(sprite, sprite->data[3]);
|
||||
if (sprite->tJumpSpeed != 0)
|
||||
little_step(sprite, sprite->tDirection);
|
||||
|
||||
sprite->pos2.y = sub_8068D00(sprite->data[6] >> v6[sprite->data[4]], sprite->data[5]);
|
||||
sprite->pos2.y = GetJumpYDisplacement(sprite->tStepNo >> shifts[sprite->tJumpSpeed], sprite->tJumpHeight);
|
||||
|
||||
sprite->data[6]++;
|
||||
sprite->tStepNo++;
|
||||
|
||||
if (sprite->data[6] == (v5[sprite->data[4]] >> 1))
|
||||
v2 = 1;
|
||||
if (sprite->tStepNo == (duration[sprite->tJumpSpeed] >> 1))
|
||||
jumpPhase = 1;
|
||||
|
||||
if (sprite->data[6] >= v5[sprite->data[4]])
|
||||
if (sprite->tStepNo >= duration[sprite->tJumpSpeed])
|
||||
{
|
||||
sprite->pos2.y = 0;
|
||||
v2 = -1;
|
||||
jumpPhase = -1;
|
||||
}
|
||||
|
||||
return v2;
|
||||
return jumpPhase;
|
||||
}
|
||||
|
||||
u8 sub_8068DC4(struct Sprite *sprite)
|
||||
{
|
||||
s16 v5[3] = {0x20, 0x20, 0x40};
|
||||
u8 v6[3] = {1, 1, 2};
|
||||
u8 v2 = 0;
|
||||
s16 duration[3] = {0x20, 0x20, 0x40};
|
||||
u8 shifts[3] = {1, 1, 2};
|
||||
u8 jumpPhase = 0;
|
||||
|
||||
if (sprite->data[4] && !(sprite->data[6] & 1))
|
||||
little_step(sprite, sprite->data[3]);
|
||||
if (sprite->tJumpSpeed != 0 && !(sprite->tStepNo & 1))
|
||||
little_step(sprite, sprite->tDirection);
|
||||
|
||||
sprite->pos2.y = sub_8068D00(sprite->data[6] >> v6[sprite->data[4]], sprite->data[5]);
|
||||
sprite->pos2.y = GetJumpYDisplacement(sprite->tStepNo >> shifts[sprite->tJumpSpeed], sprite->tJumpHeight);
|
||||
|
||||
sprite->data[6]++;
|
||||
sprite->tStepNo++;
|
||||
|
||||
if (sprite->data[6] == (v5[sprite->data[4]] >> 1))
|
||||
v2 = 1;
|
||||
if (sprite->tStepNo == (duration[sprite->tJumpSpeed] >> 1))
|
||||
jumpPhase = 1;
|
||||
|
||||
if (sprite->data[6] >= v5[sprite->data[4]])
|
||||
if (sprite->tStepNo >= duration[sprite->tJumpSpeed])
|
||||
{
|
||||
sprite->pos2.y = 0;
|
||||
v2 = -1;
|
||||
jumpPhase = -1;
|
||||
}
|
||||
|
||||
return v2;
|
||||
return jumpPhase;
|
||||
}
|
||||
|
||||
#undef tStepNo
|
||||
#undef tJumpHeight
|
||||
#undef tJumpSpeed
|
||||
#undef tDirection
|
||||
|
||||
#define tDelay data[3]
|
||||
|
||||
void SetObjectEventStepTimer(struct Sprite *sprite, s16 delay)
|
||||
{
|
||||
sprite->data[3] = delay;
|
||||
sprite->tDelay = delay;
|
||||
}
|
||||
|
||||
bool8 RunObjectEventStepTimer(struct Sprite *sprite)
|
||||
{
|
||||
sprite->data[3]--;
|
||||
sprite->tDelay--;
|
||||
|
||||
if (sprite->data[3] == 0)
|
||||
if (sprite->tDelay == 0)
|
||||
return TRUE;
|
||||
else
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
#undef tDelay
|
||||
|
||||
void obj_anim_image_set_and_seek(struct Sprite *sprite, u8 animNum, u8 animCmdIndex)
|
||||
{
|
||||
sprite->animNum = animNum;
|
||||
@@ -381,7 +420,7 @@ bool8 SpriteAnimEnded(struct Sprite *sprite)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void UpdateEventObjectSpriteVisibility(struct Sprite *sprite, bool8 invisible)
|
||||
void UpdateObjectEventSpriteVisibility(struct Sprite *sprite, bool8 invisible)
|
||||
{
|
||||
u16 x, y;
|
||||
s16 x2, y2;
|
||||
@@ -408,11 +447,11 @@ void UpdateEventObjectSpriteVisibility(struct Sprite *sprite, bool8 invisible)
|
||||
sprite->invisible = TRUE;
|
||||
}
|
||||
|
||||
void UpdateEventObjectSpriteSubpriorityAndVisibility(struct Sprite *sprite)
|
||||
void UpdateObjectEventSpriteSubpriorityAndVisibility(struct Sprite *sprite)
|
||||
{
|
||||
sub_8069248(sprite);
|
||||
SetObjectSubpriorityByZCoord(sprite->data[1], sprite, 1);
|
||||
UpdateEventObjectSpriteVisibility(sprite, sprite->data[2]);
|
||||
DoObjectUnionRoomWarpYDisplacement(sprite);
|
||||
SetObjectSubpriorityByZCoord(sprite->tZCoord, sprite, 1);
|
||||
UpdateObjectEventSpriteVisibility(sprite, sprite->tInvisible);
|
||||
}
|
||||
|
||||
void sub_8068FD0(void)
|
||||
@@ -421,20 +460,23 @@ void sub_8068FD0(void)
|
||||
for (i = 0; i < MAX_SPRITES; i++)
|
||||
{
|
||||
struct Sprite *sprite = &gSprites[i];
|
||||
if (sprite->inUse && sprite->callback == UpdateEventObjectSpriteSubpriorityAndVisibility)
|
||||
if (sprite->inUse && sprite->callback == UpdateObjectEventSpriteSubpriorityAndVisibility)
|
||||
{
|
||||
DestroySprite(sprite);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
s32 sub_806900C(u8 objectEventId)
|
||||
#define tUnionRoomWarpAnimNo data[3]
|
||||
#define tUnionRoomWarpAnimState data[4]
|
||||
|
||||
static int GetObjectEventSpriteId(u8 objectEventId)
|
||||
{
|
||||
s32 i;
|
||||
int i;
|
||||
for (i = 0; i < MAX_SPRITES; i++)
|
||||
{
|
||||
struct Sprite *sprite = &gSprites[i];
|
||||
if (sprite->inUse && sprite->callback == UpdateEventObjectSpriteSubpriorityAndVisibility && (u8)sprite->data[0] == objectEventId)
|
||||
if (sprite->inUse && sprite->callback == UpdateObjectEventSpriteSubpriorityAndVisibility && (u8)sprite->tObjectEventId == objectEventId)
|
||||
{
|
||||
return i;
|
||||
}
|
||||
@@ -442,10 +484,10 @@ s32 sub_806900C(u8 objectEventId)
|
||||
return MAX_SPRITES;
|
||||
}
|
||||
|
||||
void TurnEventObject(u8 objectEventId, u8 direction)
|
||||
void TurnObjectEvent(u8 objectEventId, u8 direction)
|
||||
{
|
||||
u8 animNum;
|
||||
u8 spriteId = sub_806900C(objectEventId);
|
||||
u8 spriteId = GetObjectEventSpriteId(objectEventId);
|
||||
if (spriteId != MAX_SPRITES)
|
||||
{
|
||||
struct Sprite *sprite = &gSprites[spriteId];
|
||||
@@ -453,10 +495,10 @@ void TurnEventObject(u8 objectEventId, u8 direction)
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8069094(u8 objectEventId, u8 direction)
|
||||
void RfuUnionObjectSetFacingDirection(u8 objectEventId, u8 direction)
|
||||
{
|
||||
u8 animNum;
|
||||
s32 spriteId = sub_806900C(objectEventId);
|
||||
int spriteId = GetObjectEventSpriteId(objectEventId);
|
||||
u16 baseBlock;
|
||||
if (spriteId != MAX_SPRITES)
|
||||
{
|
||||
@@ -471,112 +513,120 @@ void sub_8069094(u8 objectEventId, u8 direction)
|
||||
{
|
||||
sprite->subspriteTables = NULL;
|
||||
sprite->subspriteTableNum = 0;
|
||||
sprite->subspriteMode = 0;
|
||||
sprite->subspriteMode = SUBSPRITES_OFF;
|
||||
}
|
||||
else
|
||||
{
|
||||
SetSubspriteTables(sprite, info->subspriteTables);
|
||||
sprite->subspriteMode = 2;
|
||||
sprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY;
|
||||
}
|
||||
StartSpriteAnim(sprite, 0);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8069124(u8 objectEventId, bool32 arg1)
|
||||
void RfuUnionObjectToggleInvisibility(u8 objectEventId, bool32 arg1)
|
||||
{
|
||||
u8 spriteId = sub_806900C(objectEventId);
|
||||
u8 spriteId = GetObjectEventSpriteId(objectEventId);
|
||||
if (spriteId != MAX_SPRITES)
|
||||
{
|
||||
if (arg1)
|
||||
gSprites[spriteId].data[2] = TRUE;
|
||||
gSprites[spriteId].tInvisible = TRUE;
|
||||
else
|
||||
gSprites[spriteId].data[2] = FALSE;
|
||||
gSprites[spriteId].tInvisible = FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
bool32 sub_806916C(u8 objectEventId)
|
||||
bool32 RfuUnionObjectIsInvisible(u8 objectEventId)
|
||||
{
|
||||
u8 spriteId = sub_806900C(objectEventId);
|
||||
u8 spriteId = GetObjectEventSpriteId(objectEventId);
|
||||
if (spriteId == MAX_SPRITES)
|
||||
return FALSE;
|
||||
return gSprites[spriteId].data[2] == TRUE;
|
||||
return gSprites[spriteId].tInvisible == TRUE;
|
||||
}
|
||||
|
||||
void sub_80691A4(u8 objectEventId, u8 direction)
|
||||
void RfuUnionObjectStartWarp(u8 objectEventId, u8 direction)
|
||||
{
|
||||
u8 spriteId = sub_806900C(objectEventId);
|
||||
u8 spriteId = GetObjectEventSpriteId(objectEventId);
|
||||
if (spriteId != MAX_SPRITES)
|
||||
{
|
||||
gSprites[spriteId].data[3] = direction;
|
||||
gSprites[spriteId].data[4] = 0;
|
||||
gSprites[spriteId].tUnionRoomWarpAnimNo = direction;
|
||||
gSprites[spriteId].tUnionRoomWarpAnimState = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_80691D4(struct Sprite * sprite)
|
||||
static void DoObjectUnionRoomWarpYDisplacementUpwards(struct Sprite * sprite)
|
||||
{
|
||||
switch (sprite->data[4])
|
||||
switch (sprite->tUnionRoomWarpAnimState)
|
||||
{
|
||||
case 0:
|
||||
sprite->pos2.y = 0;
|
||||
sprite->data[4]++;
|
||||
sprite->tUnionRoomWarpAnimState++;
|
||||
// fallthrough
|
||||
case 1:
|
||||
if ((sprite->pos2.y -= 8) == -160)
|
||||
{
|
||||
sprite->pos2.y = 0;
|
||||
sprite->data[2] = 1;
|
||||
sprite->data[3] = 0;
|
||||
sprite->data[4] = 0;
|
||||
sprite->tInvisible = 1;
|
||||
sprite->tUnionRoomWarpAnimNo = 0;
|
||||
sprite->tUnionRoomWarpAnimState = 0;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8069210(struct Sprite * sprite)
|
||||
static void DoObjectUnionRoomWarpYDisplacementDownwards(struct Sprite * sprite)
|
||||
{
|
||||
switch (sprite->data[4])
|
||||
switch (sprite->tUnionRoomWarpAnimState)
|
||||
{
|
||||
case 0:
|
||||
sprite->pos2.y = -160;
|
||||
sprite->data[4]++;
|
||||
sprite->tUnionRoomWarpAnimState++;
|
||||
// fallthrough
|
||||
case 1:
|
||||
if ((sprite->pos2.y += 8) == 0)
|
||||
{
|
||||
sprite->data[3] = 0;
|
||||
sprite->data[4] = 0;
|
||||
sprite->tUnionRoomWarpAnimNo = 0;
|
||||
sprite->tUnionRoomWarpAnimState = 0;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8069248(struct Sprite * sprite)
|
||||
static void DoObjectUnionRoomWarpYDisplacement(struct Sprite * sprite)
|
||||
{
|
||||
switch (sprite->data[3])
|
||||
switch (sprite->tUnionRoomWarpAnimNo)
|
||||
{
|
||||
case 0:
|
||||
break;
|
||||
case 1:
|
||||
sub_8069210(sprite);
|
||||
DoObjectUnionRoomWarpYDisplacementDownwards(sprite);
|
||||
break;
|
||||
case 2:
|
||||
sub_80691D4(sprite);
|
||||
DoObjectUnionRoomWarpYDisplacementUpwards(sprite);
|
||||
break;
|
||||
default:
|
||||
sprite->data[3] = 0;
|
||||
sprite->tUnionRoomWarpAnimNo = 0;
|
||||
AGB_ASSERT_EX(0, ABSPATH("evobjmv.c"), 13331);
|
||||
}
|
||||
}
|
||||
|
||||
bool32 sub_8069294(u8 objectEventId)
|
||||
bool32 RfuUnionObjectIsWarping(u8 objectEventId)
|
||||
{
|
||||
u8 spriteId = sub_806900C(objectEventId);
|
||||
u8 spriteId = GetObjectEventSpriteId(objectEventId);
|
||||
if (spriteId == MAX_SPRITES)
|
||||
return FALSE;
|
||||
if (gSprites[spriteId].data[3])
|
||||
if (gSprites[spriteId].tUnionRoomWarpAnimNo)
|
||||
return TRUE;
|
||||
else
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
#undef tUnionRoomWarpAnimState
|
||||
#undef tUnionRoomWarpAnimNo
|
||||
#undef tInvisible
|
||||
#undef tZCoord
|
||||
#undef tObjectEventId
|
||||
|
||||
u32 oe_exec_and_other_stuff(u8 fieldEffectId, struct ObjectEvent * objectEvent)
|
||||
{
|
||||
ObjectEventGetLocalIdAndMap(objectEvent, (u8 *)&gFieldEffectArguments[0], (u8 *)&gFieldEffectArguments[1], (u8 *)&gFieldEffectArguments[2]);
|
||||
@@ -587,7 +637,7 @@ void DoShadowFieldEffect(struct ObjectEvent *objectEvent)
|
||||
{
|
||||
if (!objectEvent->hasShadow)
|
||||
{
|
||||
objectEvent->hasShadow = 1;
|
||||
objectEvent->hasShadow = TRUE;
|
||||
oe_exec_and_other_stuff(FLDEFF_SHADOW, objectEvent);
|
||||
}
|
||||
}
|
||||
|
||||
+11
-11
@@ -73,7 +73,7 @@ static const u8 gUnknown_845711B[] = {
|
||||
1,
|
||||
3,
|
||||
1,
|
||||
4,
|
||||
4,
|
||||
2
|
||||
};
|
||||
|
||||
@@ -441,7 +441,7 @@ void sub_811BAAC(u8 * sp8, s32 r9)
|
||||
{
|
||||
s32 r5 = 5 * r9 + r7;
|
||||
sp8[r5] = sprite_new(OBJECT_EVENT_GFX_MAN, r5 - 0x38, sUnionPartnerCoords[r9][0] + sFacingDirectionOffsets[r7][0], sUnionPartnerCoords[r9][1] + sFacingDirectionOffsets[r7][1], 3, 1);
|
||||
sub_8069124(r5 - 0x38, TRUE);
|
||||
RfuUnionObjectToggleInvisibility(r5 - 0x38, TRUE);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -485,7 +485,7 @@ static u8 sub_811BBA0(u32 r1, u32 unused, struct GFtgtGname * r2)
|
||||
|
||||
static u32 sub_811BBC8(u32 a0, u32 a1)
|
||||
{
|
||||
return sub_806916C(5 * a0 + a1 - 0x38);
|
||||
return RfuUnionObjectIsInvisible(5 * a0 + a1 - 0x38);
|
||||
}
|
||||
|
||||
static void sub_811BBE0(u32 r5, u32 r6, u8 r8, struct GFtgtGname * r9)
|
||||
@@ -494,10 +494,10 @@ static void sub_811BBE0(u32 r5, u32 r6, u8 r8, struct GFtgtGname * r9)
|
||||
s32 r7 = 5 * r5 + r6;
|
||||
if (sub_811BBC8(r5, r6) == 1)
|
||||
{
|
||||
sub_8069124(r7 - 0x38, FALSE);
|
||||
sub_80691A4(r7 - 0x38, 1);
|
||||
RfuUnionObjectToggleInvisibility(r7 - 0x38, FALSE);
|
||||
RfuUnionObjectStartWarp(r7 - 0x38, 1);
|
||||
}
|
||||
sub_8069094(r7 - 0x38, r8);
|
||||
RfuUnionObjectSetFacingDirection(r7 - 0x38, r8);
|
||||
sub_811C008(r6, r5, sub_811BBA0(r6, r5, r9));
|
||||
GetUnionRoomPlayerFacingCoords(r5, r6, &x, &y);
|
||||
sub_8059024(x, y, 1);
|
||||
@@ -506,7 +506,7 @@ static void sub_811BBE0(u32 r5, u32 r6, u8 r8, struct GFtgtGname * r9)
|
||||
static void sub_811BC68(u32 a0, u32 a1)
|
||||
{
|
||||
s32 x, y;
|
||||
sub_80691A4(5 * a0 + a1 - 0x38, 2);
|
||||
RfuUnionObjectStartWarp(5 * a0 + a1 - 0x38, 2);
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||||
GetUnionRoomPlayerFacingCoords(a0, a1, &x, &y);
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||||
sub_8059024(x, y, 0);
|
||||
}
|
||||
@@ -518,7 +518,7 @@ static void sub_811BCA0(u32 r7, struct GFtgtGname * r8)
|
||||
|
||||
PlayerGetDestCoords(&x, &y);
|
||||
player_get_pos_including_state_based_drift(&x2, &y2);
|
||||
if (sub_806916C(5 * r7 - 0x38) == 1)
|
||||
if (RfuUnionObjectIsInvisible(5 * r7 - 0x38) == 1)
|
||||
{
|
||||
if (sub_811B58C(r7, 0, x, y) == TRUE || sub_811B58C(r7, 0, x2, y2) == TRUE)
|
||||
{
|
||||
@@ -631,11 +631,11 @@ bool32 sub_811BF00(struct UnkStruct_Main0 *arg0, s16 *arg1, s16 *arg2, u8 *arg3)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (sub_806916C(r3 - 0x38) != 0)
|
||||
if (RfuUnionObjectIsInvisible(r3 - 0x38) != 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (sub_8069294(r3 - 0x38) != 0)
|
||||
if (RfuUnionObjectIsWarping(r3 - 0x38) != 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
@@ -654,7 +654,7 @@ bool32 sub_811BF00(struct UnkStruct_Main0 *arg0, s16 *arg1, s16 *arg2, u8 *arg3)
|
||||
|
||||
static void sub_811C008(s32 arg0, s32 arg1, u8 arg2)
|
||||
{
|
||||
TurnEventObject(5 * arg1 - 0x38 + arg0, arg2);
|
||||
TurnObjectEvent(5 * arg1 - 0x38 + arg0, arg2);
|
||||
}
|
||||
|
||||
void sub_811C028(u32 arg0, u32 arg1, struct UnkStruct_Main0 *arg2)
|
||||
|
||||
+1
-1
@@ -1193,7 +1193,7 @@ bool8 ScrCmd_turnvobject(struct ScriptContext *ctx)
|
||||
u8 v1 = ScriptReadByte(ctx);
|
||||
u8 direction = ScriptReadByte(ctx);
|
||||
|
||||
TurnEventObject(v1, direction);
|
||||
TurnObjectEvent(v1, direction);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user