Document event_object_80688E4

This commit is contained in:
PikalaxALT
2020-02-02 11:10:07 -05:00
parent 708fa70823
commit ba7403c74e
8 changed files with 231 additions and 181 deletions
+2 -2
View File
@@ -1645,7 +1645,7 @@ sprite_new: @ 805E9F8
adds r0, r5, 0
bl GetObjectEventGraphicsInfo
adds r4, r0, 0
ldr r1, _0805EB38 @ =UpdateEventObjectSpriteSubpriorityAndVisibility
ldr r1, _0805EB38 @ =UpdateObjectEventSpriteSubpriorityAndVisibility
add r3, sp, 0x1C
adds r0, r5, 0
mov r2, sp
@@ -1769,7 +1769,7 @@ _0805EB24:
pop {r1}
bx r1
.align 2, 0
_0805EB38: .4byte UpdateEventObjectSpriteSubpriorityAndVisibility
_0805EB38: .4byte UpdateObjectEventSpriteSubpriorityAndVisibility
_0805EB3C: .4byte 0x0000ffff
_0805EB40: .4byte gSprites
thumb_func_end sprite_new
+13 -13
View File
@@ -951,7 +951,7 @@ _080DB4C0:
_080DB4CE:
adds r0, r5, 0
movs r1, 0
bl UpdateEventObjectSpriteVisibility
bl UpdateObjectEventSpriteVisibility
ldrh r1, [r5, 0x2E]
lsls r1, 24
lsrs r1, 24
@@ -1294,7 +1294,7 @@ _080DB750:
_080DB770:
adds r0, r5, 0
movs r1, 0
bl UpdateEventObjectSpriteVisibility
bl UpdateObjectEventSpriteVisibility
ldrh r1, [r5, 0x2E]
lsls r1, 24
lsrs r1, 24
@@ -1564,7 +1564,7 @@ _080DB94E:
lsls r1, 29
lsrs r1, 31
adds r0, r4, 0
bl UpdateEventObjectSpriteVisibility
bl UpdateObjectEventSpriteVisibility
_080DB98E:
add sp, 0x4
pop {r3}
@@ -1781,7 +1781,7 @@ sub_80DBB18: @ 80DBB18
_080DBB2E:
adds r0, r1, 0
movs r1, 0
bl UpdateEventObjectSpriteVisibility
bl UpdateObjectEventSpriteVisibility
pop {r0}
bx r0
thumb_func_end sub_80DBB18
@@ -1810,7 +1810,7 @@ sub_80DBB3C: @ 80DBB3C
lsls r1, 29
lsrs r1, 31
adds r0, r4, 0
bl UpdateEventObjectSpriteVisibility
bl UpdateObjectEventSpriteVisibility
movs r1, 0x30
ldrsh r0, [r4, r1]
cmp r0, 0x38
@@ -1966,7 +1966,7 @@ _080DBC66:
strh r0, [r4, 0x22]
adds r0, r4, 0
movs r1, 0
bl UpdateEventObjectSpriteVisibility
bl UpdateObjectEventSpriteVisibility
_080DBCA6:
add sp, 0x4
pop {r4}
@@ -2233,7 +2233,7 @@ _080DBE98:
strb r0, [r1]
adds r0, r4, 0
movs r1, 0
bl UpdateEventObjectSpriteVisibility
bl UpdateObjectEventSpriteVisibility
ldr r1, [r5, 0x10]
ldr r0, [r4, 0x34]
cmp r1, r0
@@ -2461,7 +2461,7 @@ _080DC03C:
strb r0, [r1]
adds r0, r4, 0
movs r1, 0
bl UpdateEventObjectSpriteVisibility
bl UpdateObjectEventSpriteVisibility
_080DC080:
add sp, 0x4
pop {r4,r5}
@@ -2889,7 +2889,7 @@ sub_80DC3A8: @ 80DC3A8
push {r4,lr}
adds r4, r0, 0
movs r1, 0
bl UpdateEventObjectSpriteVisibility
bl UpdateObjectEventSpriteVisibility
adds r0, r4, 0
adds r0, 0x3F
ldrb r1, [r0]
@@ -3627,7 +3627,7 @@ _080DC8F6:
strb r0, [r1]
adds r0, r4, 0
movs r1, 0
bl UpdateEventObjectSpriteVisibility
bl UpdateObjectEventSpriteVisibility
_080DC926:
add sp, 0x4
pop {r4-r6}
@@ -3706,7 +3706,7 @@ sub_80DC99C: @ 80DC99C
strh r1, [r4, 0x22]
adds r0, r4, 0
movs r1, 0
bl UpdateEventObjectSpriteVisibility
bl UpdateObjectEventSpriteVisibility
ldrh r1, [r4, 0x3E]
ldr r0, _080DC9D8 @ =0x00001004
ands r0, r1
@@ -4163,7 +4163,7 @@ sub_80DCCE0: @ 80DCCE0
_080DCCFE:
adds r0, r4, 0
movs r1, 0
bl UpdateEventObjectSpriteVisibility
bl UpdateObjectEventSpriteVisibility
ldrh r0, [r4, 0x2E]
lsls r0, 24
lsrs r0, 24
@@ -4195,7 +4195,7 @@ sub_80DCD1C: @ 80DCD1C
_080DCD3A:
adds r0, r2, 0
movs r1, 0
bl UpdateEventObjectSpriteVisibility
bl UpdateObjectEventSpriteVisibility
_080DCD42:
pop {r0}
bx r0
+1 -1
View File
@@ -7979,7 +7979,7 @@ _08058978:
_0805898A:
adds r0, r5, 0
movs r1, 0
bl UpdateEventObjectSpriteVisibility
bl UpdateObjectEventSpriteVisibility
ldrb r0, [r6]
lsls r0, 29
cmp r0, 0
+5 -5
View File
@@ -6,10 +6,10 @@
void FreezeObjectEvents(void);
bool8 FreezeObjectEvent(struct ObjectEvent *);
void FreezeObjectEventsExceptOne(u8 objEventId);
void sub_8069124(u8 a0, bool32 a1);
u32 sub_806916C(u8 a0);
void sub_80691A4(u8 a0, u8 a1);
void sub_8069094(u8 a0, u8 a1);
bool32 sub_8069294(u8 a0);
void RfuUnionObjectToggleInvisibility(u8 a0, bool32 a1);
u32 RfuUnionObjectIsInvisible(u8 a0);
void RfuUnionObjectStartWarp(u8 a0, u8 a1);
void RfuUnionObjectSetFacingDirection(u8 a0, u8 a1);
bool32 RfuUnionObjectIsWarping(u8 a0);
#endif // GUARD_EVENT_OBJECT_80688E4_H
+1 -1
View File
@@ -97,7 +97,7 @@ u8 sub_8063F84(u8 direction);
u8 GetTrainerFacingDirectionMovementType(u8 direction);
void CameraObjectSetFollowedObjectId(u8 spriteId);
void UnfreezeObjectEvents(void);
void TurnEventObject(u8, u8);
void TurnObjectEvent(u8, u8);
// Exported data declarations
+197 -147
View File
@@ -4,7 +4,9 @@
#include "field_effect.h"
#include "field_ground_effect.h"
void sub_8069248(struct Sprite * sprite);
// This is part of evobjmv.c (see assert statement in DoObjectUnionRoomWarpYDisplacement).
static void DoObjectUnionRoomWarpYDisplacement(struct Sprite * sprite);
bool8 FreezeObjectEvent(struct ObjectEvent * objectEvent)
{
@@ -58,31 +60,39 @@ void UnfreezeObjectEvents(void)
}
}
void little_step(struct Sprite * sprite, u8 direction)
#define tObjectEventId data[0]
#define tZCoord data[1]
#define tInvisible data[2]
#define tDirection data[3]
#define tSpeed data[4]
#define tStepNo data[5]
static void little_step(struct Sprite * sprite, u8 direction)
{
sprite->pos1.x += gUnknown_83A64C8[direction].x;
sprite->pos1.y += gUnknown_83A64C8[direction].y;
}
void double_little_steps(struct Sprite * sprite, u8 direction)
static void double_little_steps(struct Sprite * sprite, u8 direction)
{
sprite->pos1.x += 2 * gUnknown_83A64C8[direction].x;
sprite->pos1.y += 2 * gUnknown_83A64C8[direction].y;
}
void triple_little_steps(struct Sprite * sprite, u8 direction)
static void triple_little_steps(struct Sprite * sprite, u8 direction)
{
sprite->pos1.x += 2 * gUnknown_83A64C8[direction].x + gUnknown_83A64C8[direction].x;
sprite->pos1.y += 2 * gUnknown_83A64C8[direction].y + gUnknown_83A64C8[direction].y;
}
void quad_little_steps(struct Sprite * sprite, u8 direction)
static void quad_little_steps(struct Sprite * sprite, u8 direction)
{
sprite->pos1.x += 4 * gUnknown_83A64C8[direction].x;
sprite->pos1.y += 4 * gUnknown_83A64C8[direction].y;
}
void oct_little_steps(struct Sprite * sprite, u8 direction)
static void oct_little_steps(struct Sprite * sprite, u8 direction)
{
sprite->pos1.x += 8 * gUnknown_83A64C8[direction].x;
sprite->pos1.y += 8 * gUnknown_83A64C8[direction].y;
@@ -90,15 +100,14 @@ void oct_little_steps(struct Sprite * sprite, u8 direction)
void oamt_npc_ministep_reset(struct Sprite * sprite, u8 direction, u8 speed)
{
sprite->data[3] = direction;
sprite->data[4] = speed;
sprite->data[5] = 0;
sprite->tDirection = direction;
sprite->tSpeed = speed;
sprite->tStepNo = 0;
}
typedef void (*SpriteStepFunc)(struct Sprite *sprite, u8 direction);
static const SpriteStepFunc gUnknown_83A710C[] = {
static const SpriteStepFunc sSpeed0[] = {
little_step,
little_step,
little_step,
@@ -117,7 +126,7 @@ static const SpriteStepFunc gUnknown_83A710C[] = {
little_step
};
static const SpriteStepFunc gUnknown_83A714C[] = {
static const SpriteStepFunc sSpeed1[] = {
double_little_steps,
double_little_steps,
double_little_steps,
@@ -128,7 +137,7 @@ static const SpriteStepFunc gUnknown_83A714C[] = {
double_little_steps
};
static const SpriteStepFunc gUnknown_83A716C[] = {
static const SpriteStepFunc sSpeed2[] = {
double_little_steps,
triple_little_steps,
triple_little_steps,
@@ -137,63 +146,75 @@ static const SpriteStepFunc gUnknown_83A716C[] = {
triple_little_steps
};
static const SpriteStepFunc gUnknown_83A7184[] = {
static const SpriteStepFunc sSpeed3[] = {
quad_little_steps,
quad_little_steps,
quad_little_steps,
quad_little_steps
};
static const SpriteStepFunc gUnknown_83A7194[] = {
static const SpriteStepFunc sSpeed4[] = {
oct_little_steps,
oct_little_steps
};
static const SpriteStepFunc *const gUnknown_83A719C[] = {
gUnknown_83A710C,
gUnknown_83A714C,
gUnknown_83A716C,
gUnknown_83A7184,
gUnknown_83A7194
static const SpriteStepFunc *const sSpriteStepFuncsBySpeed[] = {
sSpeed0,
sSpeed1,
sSpeed2,
sSpeed3,
sSpeed4
};
static const s16 gUnknown_83A71B0[] = {
16, 8, 6, 4, 2
static const s16 sSpriteStepCountsBySpeed[] = {
NELEMS(sSpeed0),
NELEMS(sSpeed1),
NELEMS(sSpeed2),
NELEMS(sSpeed3),
NELEMS(sSpeed4)
};
bool8 obj_npc_ministep(struct Sprite *sprite)
{
if (sprite->data[5] >= gUnknown_83A71B0[sprite->data[4]])
if (sprite->tStepNo >= sSpriteStepCountsBySpeed[sprite->tSpeed])
return FALSE;
gUnknown_83A719C[sprite->data[4]][sprite->data[5]](sprite, sprite->data[3]);
sSpriteStepFuncsBySpeed[sprite->tSpeed][sprite->tStepNo](sprite, sprite->tDirection);
sprite->data[5]++;
sprite->tStepNo++;
if (sprite->data[5] < gUnknown_83A71B0[sprite->data[4]])
if (sprite->tStepNo < sSpriteStepCountsBySpeed[sprite->tSpeed])
return FALSE;
return TRUE;
}
#undef tStepNo
#undef tSpeed
#undef tDirection
#define tDirection data[3]
#define tDelay data[4]
#define tStepNo data[5]
void sub_8068BBC(struct Sprite *sprite, u8 direction)
{
sprite->data[3] = direction;
sprite->data[4] = 0;
sprite->data[5] = 0;
sprite->tDirection = direction;
sprite->tDelay = 0;
sprite->tStepNo = 0;
}
bool8 sub_8068BCC(struct Sprite *sprite)
{
if (!(sprite->data[4] & 1))
if (!(sprite->tDelay & 1))
{
little_step(sprite, sprite->data[3]);
sprite->data[5]++;
little_step(sprite, sprite->tDirection);
sprite->tStepNo++;
}
sprite->data[4]++;
sprite->tDelay++;
if (sprite->data[5] > 15)
if (sprite->tStepNo > 15)
return TRUE;
else
return FALSE;
@@ -201,22 +222,22 @@ bool8 sub_8068BCC(struct Sprite *sprite)
void sub_8068C08(struct Sprite *sprite, u8 direction)
{
sprite->data[3] = direction;
sprite->data[4] = 0;
sprite->data[5] = 0;
sprite->tDirection = direction;
sprite->tDelay = 0;
sprite->tStepNo = 0;
}
bool8 sub_8068C18(struct Sprite *sprite)
{
if (++sprite->data[4] < 3)
if (++sprite->tDelay < 3)
{
little_step(sprite, sprite->data[3]);
sprite->data[5]++;
little_step(sprite, sprite->tDirection);
sprite->tStepNo++;
}
else
sprite->data[4] = 0;
sprite->tDelay = 0;
if (sprite->data[5] > 15)
if (sprite->tStepNo > 15)
return TRUE;
else
return FALSE;
@@ -224,21 +245,21 @@ bool8 sub_8068C18(struct Sprite *sprite)
void sub_8068C58(struct Sprite *sprite, u8 direction)
{
sprite->data[3] = direction;
sprite->data[4] = 0;
sprite->data[5] = 0;
sprite->tDirection = direction;
sprite->tDelay = 0;
sprite->tStepNo = 0;
}
bool8 sub_8068C68(struct Sprite *sprite)
{
if (++sprite->data[4] > 9)
if (++sprite->tDelay > 9)
{
sprite->data[4] = 0;
little_step(sprite, sprite->data[3]);
sprite->data[5]++;
sprite->tDelay = 0;
little_step(sprite, sprite->tDirection);
sprite->tStepNo++;
}
if (sprite->data[5] > 15)
if (sprite->tStepNo > 15)
return TRUE;
else
return FALSE;
@@ -246,126 +267,144 @@ bool8 sub_8068C68(struct Sprite *sprite)
void sub_8068CA4(struct Sprite *sprite, u8 direction)
{
sprite->data[3] = direction;
sprite->data[4] = 0;
sprite->data[5] = 0;
sprite->tDirection = direction;
sprite->tDelay = 0;
sprite->tStepNo = 0;
}
bool8 sub_8068CB4(struct Sprite *sprite)
{
if ((++sprite->data[4]) & 1)
if ((++sprite->tDelay) & 1)
{
little_step(sprite, sprite->data[3]);
sprite->data[5]++;
little_step(sprite, sprite->tDirection);
sprite->tStepNo++;
}
else
{
double_little_steps(sprite, sprite->data[3]);
sprite->data[5] += 2;
double_little_steps(sprite, sprite->tDirection);
sprite->tStepNo += 2;
}
if (sprite->data[5] > 15)
if (sprite->tStepNo > 15)
return TRUE;
else
return FALSE;
}
static const s8 gUnknown_83A71BA[] = {
#undef tStepNo
#undef tDelay
#undef tDirection
#define tDirection data[3]
#define tJumpSpeed data[4]
#define tJumpHeight data[5]
#define tStepNo data[6]
static const s8 sJumpHeight12[] = {
-4, -6, -8, -10, -11, -12, -12, -12, -11, -10, -9, -8, -6, -4, 0, 0
};
static const s8 gUnknown_83A71CA[] = {
static const s8 sJumpHeight6[] = {
0, -2, -3, -4, -5, -6, -6, -6, -5, -5, -4, -3, -2, 0, 0, 0
};
static const s8 gUnknown_83A71DA[] = {
static const s8 sJumpHeight10[] = {
-2, -4, -6, -8, -9, -10, -10, -10, -9, -8, -6, -5, -3, -2, 0, 0
};
static const s8 *const gUnknown_83A71EC[] = {
gUnknown_83A71BA,
gUnknown_83A71CA,
gUnknown_83A71DA
static const s8 *const sYDisplacementPtrs[] = {
sJumpHeight12,
sJumpHeight6,
sJumpHeight10
};
s16 sub_8068D00(s16 a1, u8 a2)
static s16 GetJumpYDisplacement(s16 stepno, u8 jumpno)
{
return gUnknown_83A71EC[a2][a1];
return sYDisplacementPtrs[jumpno][stepno];
}
void sub_8068D1C(struct Sprite *sprite, u8 a2, u8 a3, u8 a4)
void sub_8068D1C(struct Sprite *sprite, u8 direction, u8 speed, u8 height)
{
sprite->data[3] = a2;
sprite->data[4] = a3;
sprite->data[5] = a4;
sprite->data[6] = 0;
sprite->tDirection = direction;
sprite->tJumpSpeed = speed;
sprite->tJumpHeight = height;
sprite->tStepNo = 0;
}
u8 sub_8068D3C(struct Sprite *sprite)
{
s16 v5[3] = {0x10, 0x10, 0x20};
u8 v6[3] = {0, 0, 1};
u8 v2 = 0;
s16 duration[3] = {0x10, 0x10, 0x20};
u8 shifts[3] = {0, 0, 1};
u8 jumpPhase = 0;
if (sprite->data[4])
little_step(sprite, sprite->data[3]);
if (sprite->tJumpSpeed != 0)
little_step(sprite, sprite->tDirection);
sprite->pos2.y = sub_8068D00(sprite->data[6] >> v6[sprite->data[4]], sprite->data[5]);
sprite->pos2.y = GetJumpYDisplacement(sprite->tStepNo >> shifts[sprite->tJumpSpeed], sprite->tJumpHeight);
sprite->data[6]++;
sprite->tStepNo++;
if (sprite->data[6] == (v5[sprite->data[4]] >> 1))
v2 = 1;
if (sprite->tStepNo == (duration[sprite->tJumpSpeed] >> 1))
jumpPhase = 1;
if (sprite->data[6] >= v5[sprite->data[4]])
if (sprite->tStepNo >= duration[sprite->tJumpSpeed])
{
sprite->pos2.y = 0;
v2 = -1;
jumpPhase = -1;
}
return v2;
return jumpPhase;
}
u8 sub_8068DC4(struct Sprite *sprite)
{
s16 v5[3] = {0x20, 0x20, 0x40};
u8 v6[3] = {1, 1, 2};
u8 v2 = 0;
s16 duration[3] = {0x20, 0x20, 0x40};
u8 shifts[3] = {1, 1, 2};
u8 jumpPhase = 0;
if (sprite->data[4] && !(sprite->data[6] & 1))
little_step(sprite, sprite->data[3]);
if (sprite->tJumpSpeed != 0 && !(sprite->tStepNo & 1))
little_step(sprite, sprite->tDirection);
sprite->pos2.y = sub_8068D00(sprite->data[6] >> v6[sprite->data[4]], sprite->data[5]);
sprite->pos2.y = GetJumpYDisplacement(sprite->tStepNo >> shifts[sprite->tJumpSpeed], sprite->tJumpHeight);
sprite->data[6]++;
sprite->tStepNo++;
if (sprite->data[6] == (v5[sprite->data[4]] >> 1))
v2 = 1;
if (sprite->tStepNo == (duration[sprite->tJumpSpeed] >> 1))
jumpPhase = 1;
if (sprite->data[6] >= v5[sprite->data[4]])
if (sprite->tStepNo >= duration[sprite->tJumpSpeed])
{
sprite->pos2.y = 0;
v2 = -1;
jumpPhase = -1;
}
return v2;
return jumpPhase;
}
#undef tStepNo
#undef tJumpHeight
#undef tJumpSpeed
#undef tDirection
#define tDelay data[3]
void SetObjectEventStepTimer(struct Sprite *sprite, s16 delay)
{
sprite->data[3] = delay;
sprite->tDelay = delay;
}
bool8 RunObjectEventStepTimer(struct Sprite *sprite)
{
sprite->data[3]--;
sprite->tDelay--;
if (sprite->data[3] == 0)
if (sprite->tDelay == 0)
return TRUE;
else
return FALSE;
}
#undef tDelay
void obj_anim_image_set_and_seek(struct Sprite *sprite, u8 animNum, u8 animCmdIndex)
{
sprite->animNum = animNum;
@@ -381,7 +420,7 @@ bool8 SpriteAnimEnded(struct Sprite *sprite)
return FALSE;
}
void UpdateEventObjectSpriteVisibility(struct Sprite *sprite, bool8 invisible)
void UpdateObjectEventSpriteVisibility(struct Sprite *sprite, bool8 invisible)
{
u16 x, y;
s16 x2, y2;
@@ -408,11 +447,11 @@ void UpdateEventObjectSpriteVisibility(struct Sprite *sprite, bool8 invisible)
sprite->invisible = TRUE;
}
void UpdateEventObjectSpriteSubpriorityAndVisibility(struct Sprite *sprite)
void UpdateObjectEventSpriteSubpriorityAndVisibility(struct Sprite *sprite)
{
sub_8069248(sprite);
SetObjectSubpriorityByZCoord(sprite->data[1], sprite, 1);
UpdateEventObjectSpriteVisibility(sprite, sprite->data[2]);
DoObjectUnionRoomWarpYDisplacement(sprite);
SetObjectSubpriorityByZCoord(sprite->tZCoord, sprite, 1);
UpdateObjectEventSpriteVisibility(sprite, sprite->tInvisible);
}
void sub_8068FD0(void)
@@ -421,20 +460,23 @@ void sub_8068FD0(void)
for (i = 0; i < MAX_SPRITES; i++)
{
struct Sprite *sprite = &gSprites[i];
if (sprite->inUse && sprite->callback == UpdateEventObjectSpriteSubpriorityAndVisibility)
if (sprite->inUse && sprite->callback == UpdateObjectEventSpriteSubpriorityAndVisibility)
{
DestroySprite(sprite);
}
}
}
s32 sub_806900C(u8 objectEventId)
#define tUnionRoomWarpAnimNo data[3]
#define tUnionRoomWarpAnimState data[4]
static int GetObjectEventSpriteId(u8 objectEventId)
{
s32 i;
int i;
for (i = 0; i < MAX_SPRITES; i++)
{
struct Sprite *sprite = &gSprites[i];
if (sprite->inUse && sprite->callback == UpdateEventObjectSpriteSubpriorityAndVisibility && (u8)sprite->data[0] == objectEventId)
if (sprite->inUse && sprite->callback == UpdateObjectEventSpriteSubpriorityAndVisibility && (u8)sprite->tObjectEventId == objectEventId)
{
return i;
}
@@ -442,10 +484,10 @@ s32 sub_806900C(u8 objectEventId)
return MAX_SPRITES;
}
void TurnEventObject(u8 objectEventId, u8 direction)
void TurnObjectEvent(u8 objectEventId, u8 direction)
{
u8 animNum;
u8 spriteId = sub_806900C(objectEventId);
u8 spriteId = GetObjectEventSpriteId(objectEventId);
if (spriteId != MAX_SPRITES)
{
struct Sprite *sprite = &gSprites[spriteId];
@@ -453,10 +495,10 @@ void TurnEventObject(u8 objectEventId, u8 direction)
}
}
void sub_8069094(u8 objectEventId, u8 direction)
void RfuUnionObjectSetFacingDirection(u8 objectEventId, u8 direction)
{
u8 animNum;
s32 spriteId = sub_806900C(objectEventId);
int spriteId = GetObjectEventSpriteId(objectEventId);
u16 baseBlock;
if (spriteId != MAX_SPRITES)
{
@@ -471,112 +513,120 @@ void sub_8069094(u8 objectEventId, u8 direction)
{
sprite->subspriteTables = NULL;
sprite->subspriteTableNum = 0;
sprite->subspriteMode = 0;
sprite->subspriteMode = SUBSPRITES_OFF;
}
else
{
SetSubspriteTables(sprite, info->subspriteTables);
sprite->subspriteMode = 2;
sprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY;
}
StartSpriteAnim(sprite, 0);
}
}
void sub_8069124(u8 objectEventId, bool32 arg1)
void RfuUnionObjectToggleInvisibility(u8 objectEventId, bool32 arg1)
{
u8 spriteId = sub_806900C(objectEventId);
u8 spriteId = GetObjectEventSpriteId(objectEventId);
if (spriteId != MAX_SPRITES)
{
if (arg1)
gSprites[spriteId].data[2] = TRUE;
gSprites[spriteId].tInvisible = TRUE;
else
gSprites[spriteId].data[2] = FALSE;
gSprites[spriteId].tInvisible = FALSE;
}
}
bool32 sub_806916C(u8 objectEventId)
bool32 RfuUnionObjectIsInvisible(u8 objectEventId)
{
u8 spriteId = sub_806900C(objectEventId);
u8 spriteId = GetObjectEventSpriteId(objectEventId);
if (spriteId == MAX_SPRITES)
return FALSE;
return gSprites[spriteId].data[2] == TRUE;
return gSprites[spriteId].tInvisible == TRUE;
}
void sub_80691A4(u8 objectEventId, u8 direction)
void RfuUnionObjectStartWarp(u8 objectEventId, u8 direction)
{
u8 spriteId = sub_806900C(objectEventId);
u8 spriteId = GetObjectEventSpriteId(objectEventId);
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].data[3] = direction;
gSprites[spriteId].data[4] = 0;
gSprites[spriteId].tUnionRoomWarpAnimNo = direction;
gSprites[spriteId].tUnionRoomWarpAnimState = 0;
}
}
void sub_80691D4(struct Sprite * sprite)
static void DoObjectUnionRoomWarpYDisplacementUpwards(struct Sprite * sprite)
{
switch (sprite->data[4])
switch (sprite->tUnionRoomWarpAnimState)
{
case 0:
sprite->pos2.y = 0;
sprite->data[4]++;
sprite->tUnionRoomWarpAnimState++;
// fallthrough
case 1:
if ((sprite->pos2.y -= 8) == -160)
{
sprite->pos2.y = 0;
sprite->data[2] = 1;
sprite->data[3] = 0;
sprite->data[4] = 0;
sprite->tInvisible = 1;
sprite->tUnionRoomWarpAnimNo = 0;
sprite->tUnionRoomWarpAnimState = 0;
}
break;
}
}
void sub_8069210(struct Sprite * sprite)
static void DoObjectUnionRoomWarpYDisplacementDownwards(struct Sprite * sprite)
{
switch (sprite->data[4])
switch (sprite->tUnionRoomWarpAnimState)
{
case 0:
sprite->pos2.y = -160;
sprite->data[4]++;
sprite->tUnionRoomWarpAnimState++;
// fallthrough
case 1:
if ((sprite->pos2.y += 8) == 0)
{
sprite->data[3] = 0;
sprite->data[4] = 0;
sprite->tUnionRoomWarpAnimNo = 0;
sprite->tUnionRoomWarpAnimState = 0;
}
break;
}
}
void sub_8069248(struct Sprite * sprite)
static void DoObjectUnionRoomWarpYDisplacement(struct Sprite * sprite)
{
switch (sprite->data[3])
switch (sprite->tUnionRoomWarpAnimNo)
{
case 0:
break;
case 1:
sub_8069210(sprite);
DoObjectUnionRoomWarpYDisplacementDownwards(sprite);
break;
case 2:
sub_80691D4(sprite);
DoObjectUnionRoomWarpYDisplacementUpwards(sprite);
break;
default:
sprite->data[3] = 0;
sprite->tUnionRoomWarpAnimNo = 0;
AGB_ASSERT_EX(0, ABSPATH("evobjmv.c"), 13331);
}
}
bool32 sub_8069294(u8 objectEventId)
bool32 RfuUnionObjectIsWarping(u8 objectEventId)
{
u8 spriteId = sub_806900C(objectEventId);
u8 spriteId = GetObjectEventSpriteId(objectEventId);
if (spriteId == MAX_SPRITES)
return FALSE;
if (gSprites[spriteId].data[3])
if (gSprites[spriteId].tUnionRoomWarpAnimNo)
return TRUE;
else
return FALSE;
}
#undef tUnionRoomWarpAnimState
#undef tUnionRoomWarpAnimNo
#undef tInvisible
#undef tZCoord
#undef tObjectEventId
u32 oe_exec_and_other_stuff(u8 fieldEffectId, struct ObjectEvent * objectEvent)
{
ObjectEventGetLocalIdAndMap(objectEvent, (u8 *)&gFieldEffectArguments[0], (u8 *)&gFieldEffectArguments[1], (u8 *)&gFieldEffectArguments[2]);
@@ -587,7 +637,7 @@ void DoShadowFieldEffect(struct ObjectEvent *objectEvent)
{
if (!objectEvent->hasShadow)
{
objectEvent->hasShadow = 1;
objectEvent->hasShadow = TRUE;
oe_exec_and_other_stuff(FLDEFF_SHADOW, objectEvent);
}
}
+11 -11
View File
@@ -73,7 +73,7 @@ static const u8 gUnknown_845711B[] = {
1,
3,
1,
4,
4,
2
};
@@ -441,7 +441,7 @@ void sub_811BAAC(u8 * sp8, s32 r9)
{
s32 r5 = 5 * r9 + r7;
sp8[r5] = sprite_new(OBJECT_EVENT_GFX_MAN, r5 - 0x38, sUnionPartnerCoords[r9][0] + sFacingDirectionOffsets[r7][0], sUnionPartnerCoords[r9][1] + sFacingDirectionOffsets[r7][1], 3, 1);
sub_8069124(r5 - 0x38, TRUE);
RfuUnionObjectToggleInvisibility(r5 - 0x38, TRUE);
}
}
@@ -485,7 +485,7 @@ static u8 sub_811BBA0(u32 r1, u32 unused, struct GFtgtGname * r2)
static u32 sub_811BBC8(u32 a0, u32 a1)
{
return sub_806916C(5 * a0 + a1 - 0x38);
return RfuUnionObjectIsInvisible(5 * a0 + a1 - 0x38);
}
static void sub_811BBE0(u32 r5, u32 r6, u8 r8, struct GFtgtGname * r9)
@@ -494,10 +494,10 @@ static void sub_811BBE0(u32 r5, u32 r6, u8 r8, struct GFtgtGname * r9)
s32 r7 = 5 * r5 + r6;
if (sub_811BBC8(r5, r6) == 1)
{
sub_8069124(r7 - 0x38, FALSE);
sub_80691A4(r7 - 0x38, 1);
RfuUnionObjectToggleInvisibility(r7 - 0x38, FALSE);
RfuUnionObjectStartWarp(r7 - 0x38, 1);
}
sub_8069094(r7 - 0x38, r8);
RfuUnionObjectSetFacingDirection(r7 - 0x38, r8);
sub_811C008(r6, r5, sub_811BBA0(r6, r5, r9));
GetUnionRoomPlayerFacingCoords(r5, r6, &x, &y);
sub_8059024(x, y, 1);
@@ -506,7 +506,7 @@ static void sub_811BBE0(u32 r5, u32 r6, u8 r8, struct GFtgtGname * r9)
static void sub_811BC68(u32 a0, u32 a1)
{
s32 x, y;
sub_80691A4(5 * a0 + a1 - 0x38, 2);
RfuUnionObjectStartWarp(5 * a0 + a1 - 0x38, 2);
GetUnionRoomPlayerFacingCoords(a0, a1, &x, &y);
sub_8059024(x, y, 0);
}
@@ -518,7 +518,7 @@ static void sub_811BCA0(u32 r7, struct GFtgtGname * r8)
PlayerGetDestCoords(&x, &y);
player_get_pos_including_state_based_drift(&x2, &y2);
if (sub_806916C(5 * r7 - 0x38) == 1)
if (RfuUnionObjectIsInvisible(5 * r7 - 0x38) == 1)
{
if (sub_811B58C(r7, 0, x, y) == TRUE || sub_811B58C(r7, 0, x2, y2) == TRUE)
{
@@ -631,11 +631,11 @@ bool32 sub_811BF00(struct UnkStruct_Main0 *arg0, s16 *arg1, s16 *arg2, u8 *arg3)
{
continue;
}
if (sub_806916C(r3 - 0x38) != 0)
if (RfuUnionObjectIsInvisible(r3 - 0x38) != 0)
{
continue;
}
if (sub_8069294(r3 - 0x38) != 0)
if (RfuUnionObjectIsWarping(r3 - 0x38) != 0)
{
continue;
}
@@ -654,7 +654,7 @@ bool32 sub_811BF00(struct UnkStruct_Main0 *arg0, s16 *arg1, s16 *arg2, u8 *arg3)
static void sub_811C008(s32 arg0, s32 arg1, u8 arg2)
{
TurnEventObject(5 * arg1 - 0x38 + arg0, arg2);
TurnObjectEvent(5 * arg1 - 0x38 + arg0, arg2);
}
void sub_811C028(u32 arg0, u32 arg1, struct UnkStruct_Main0 *arg2)
+1 -1
View File
@@ -1193,7 +1193,7 @@ bool8 ScrCmd_turnvobject(struct ScriptContext *ctx)
u8 v1 = ScriptReadByte(ctx);
u8 direction = ScriptReadByte(ctx);
TurnEventObject(v1, direction);
TurnObjectEvent(v1, direction);
return FALSE;
}