Document event_object_80688E4
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@@ -97,7 +97,7 @@ u8 sub_8063F84(u8 direction);
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u8 GetTrainerFacingDirectionMovementType(u8 direction);
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void CameraObjectSetFollowedObjectId(u8 spriteId);
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void UnfreezeObjectEvents(void);
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void TurnEventObject(u8, u8);
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void TurnObjectEvent(u8, u8);
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// Exported data declarations
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