Document event_object_80688E4
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+11
-11
@@ -73,7 +73,7 @@ static const u8 gUnknown_845711B[] = {
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1,
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3,
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1,
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4,
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4,
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2
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};
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@@ -441,7 +441,7 @@ void sub_811BAAC(u8 * sp8, s32 r9)
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{
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s32 r5 = 5 * r9 + r7;
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sp8[r5] = sprite_new(OBJECT_EVENT_GFX_MAN, r5 - 0x38, sUnionPartnerCoords[r9][0] + sFacingDirectionOffsets[r7][0], sUnionPartnerCoords[r9][1] + sFacingDirectionOffsets[r7][1], 3, 1);
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sub_8069124(r5 - 0x38, TRUE);
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RfuUnionObjectToggleInvisibility(r5 - 0x38, TRUE);
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}
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}
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@@ -485,7 +485,7 @@ static u8 sub_811BBA0(u32 r1, u32 unused, struct GFtgtGname * r2)
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static u32 sub_811BBC8(u32 a0, u32 a1)
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{
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return sub_806916C(5 * a0 + a1 - 0x38);
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return RfuUnionObjectIsInvisible(5 * a0 + a1 - 0x38);
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}
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static void sub_811BBE0(u32 r5, u32 r6, u8 r8, struct GFtgtGname * r9)
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@@ -494,10 +494,10 @@ static void sub_811BBE0(u32 r5, u32 r6, u8 r8, struct GFtgtGname * r9)
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s32 r7 = 5 * r5 + r6;
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if (sub_811BBC8(r5, r6) == 1)
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{
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sub_8069124(r7 - 0x38, FALSE);
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sub_80691A4(r7 - 0x38, 1);
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RfuUnionObjectToggleInvisibility(r7 - 0x38, FALSE);
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RfuUnionObjectStartWarp(r7 - 0x38, 1);
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}
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sub_8069094(r7 - 0x38, r8);
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RfuUnionObjectSetFacingDirection(r7 - 0x38, r8);
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sub_811C008(r6, r5, sub_811BBA0(r6, r5, r9));
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GetUnionRoomPlayerFacingCoords(r5, r6, &x, &y);
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sub_8059024(x, y, 1);
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@@ -506,7 +506,7 @@ static void sub_811BBE0(u32 r5, u32 r6, u8 r8, struct GFtgtGname * r9)
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static void sub_811BC68(u32 a0, u32 a1)
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{
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s32 x, y;
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sub_80691A4(5 * a0 + a1 - 0x38, 2);
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RfuUnionObjectStartWarp(5 * a0 + a1 - 0x38, 2);
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GetUnionRoomPlayerFacingCoords(a0, a1, &x, &y);
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sub_8059024(x, y, 0);
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}
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@@ -518,7 +518,7 @@ static void sub_811BCA0(u32 r7, struct GFtgtGname * r8)
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PlayerGetDestCoords(&x, &y);
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player_get_pos_including_state_based_drift(&x2, &y2);
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if (sub_806916C(5 * r7 - 0x38) == 1)
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if (RfuUnionObjectIsInvisible(5 * r7 - 0x38) == 1)
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{
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if (sub_811B58C(r7, 0, x, y) == TRUE || sub_811B58C(r7, 0, x2, y2) == TRUE)
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{
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@@ -631,11 +631,11 @@ bool32 sub_811BF00(struct UnkStruct_Main0 *arg0, s16 *arg1, s16 *arg2, u8 *arg3)
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{
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continue;
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}
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if (sub_806916C(r3 - 0x38) != 0)
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if (RfuUnionObjectIsInvisible(r3 - 0x38) != 0)
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{
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continue;
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}
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if (sub_8069294(r3 - 0x38) != 0)
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if (RfuUnionObjectIsWarping(r3 - 0x38) != 0)
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{
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continue;
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}
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@@ -654,7 +654,7 @@ bool32 sub_811BF00(struct UnkStruct_Main0 *arg0, s16 *arg1, s16 *arg2, u8 *arg3)
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static void sub_811C008(s32 arg0, s32 arg1, u8 arg2)
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{
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TurnEventObject(5 * arg1 - 0x38 + arg0, arg2);
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TurnObjectEvent(5 * arg1 - 0x38 + arg0, arg2);
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}
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void sub_811C028(u32 arg0, u32 arg1, struct UnkStruct_Main0 *arg2)
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