Document event_object_80688E4

This commit is contained in:
PikalaxALT
2020-02-02 11:10:07 -05:00
parent 708fa70823
commit ba7403c74e
8 changed files with 231 additions and 181 deletions
+2 -2
View File
@@ -1645,7 +1645,7 @@ sprite_new: @ 805E9F8
adds r0, r5, 0 adds r0, r5, 0
bl GetObjectEventGraphicsInfo bl GetObjectEventGraphicsInfo
adds r4, r0, 0 adds r4, r0, 0
ldr r1, _0805EB38 @ =UpdateEventObjectSpriteSubpriorityAndVisibility ldr r1, _0805EB38 @ =UpdateObjectEventSpriteSubpriorityAndVisibility
add r3, sp, 0x1C add r3, sp, 0x1C
adds r0, r5, 0 adds r0, r5, 0
mov r2, sp mov r2, sp
@@ -1769,7 +1769,7 @@ _0805EB24:
pop {r1} pop {r1}
bx r1 bx r1
.align 2, 0 .align 2, 0
_0805EB38: .4byte UpdateEventObjectSpriteSubpriorityAndVisibility _0805EB38: .4byte UpdateObjectEventSpriteSubpriorityAndVisibility
_0805EB3C: .4byte 0x0000ffff _0805EB3C: .4byte 0x0000ffff
_0805EB40: .4byte gSprites _0805EB40: .4byte gSprites
thumb_func_end sprite_new thumb_func_end sprite_new
+13 -13
View File
@@ -951,7 +951,7 @@ _080DB4C0:
_080DB4CE: _080DB4CE:
adds r0, r5, 0 adds r0, r5, 0
movs r1, 0 movs r1, 0
bl UpdateEventObjectSpriteVisibility bl UpdateObjectEventSpriteVisibility
ldrh r1, [r5, 0x2E] ldrh r1, [r5, 0x2E]
lsls r1, 24 lsls r1, 24
lsrs r1, 24 lsrs r1, 24
@@ -1294,7 +1294,7 @@ _080DB750:
_080DB770: _080DB770:
adds r0, r5, 0 adds r0, r5, 0
movs r1, 0 movs r1, 0
bl UpdateEventObjectSpriteVisibility bl UpdateObjectEventSpriteVisibility
ldrh r1, [r5, 0x2E] ldrh r1, [r5, 0x2E]
lsls r1, 24 lsls r1, 24
lsrs r1, 24 lsrs r1, 24
@@ -1564,7 +1564,7 @@ _080DB94E:
lsls r1, 29 lsls r1, 29
lsrs r1, 31 lsrs r1, 31
adds r0, r4, 0 adds r0, r4, 0
bl UpdateEventObjectSpriteVisibility bl UpdateObjectEventSpriteVisibility
_080DB98E: _080DB98E:
add sp, 0x4 add sp, 0x4
pop {r3} pop {r3}
@@ -1781,7 +1781,7 @@ sub_80DBB18: @ 80DBB18
_080DBB2E: _080DBB2E:
adds r0, r1, 0 adds r0, r1, 0
movs r1, 0 movs r1, 0
bl UpdateEventObjectSpriteVisibility bl UpdateObjectEventSpriteVisibility
pop {r0} pop {r0}
bx r0 bx r0
thumb_func_end sub_80DBB18 thumb_func_end sub_80DBB18
@@ -1810,7 +1810,7 @@ sub_80DBB3C: @ 80DBB3C
lsls r1, 29 lsls r1, 29
lsrs r1, 31 lsrs r1, 31
adds r0, r4, 0 adds r0, r4, 0
bl UpdateEventObjectSpriteVisibility bl UpdateObjectEventSpriteVisibility
movs r1, 0x30 movs r1, 0x30
ldrsh r0, [r4, r1] ldrsh r0, [r4, r1]
cmp r0, 0x38 cmp r0, 0x38
@@ -1966,7 +1966,7 @@ _080DBC66:
strh r0, [r4, 0x22] strh r0, [r4, 0x22]
adds r0, r4, 0 adds r0, r4, 0
movs r1, 0 movs r1, 0
bl UpdateEventObjectSpriteVisibility bl UpdateObjectEventSpriteVisibility
_080DBCA6: _080DBCA6:
add sp, 0x4 add sp, 0x4
pop {r4} pop {r4}
@@ -2233,7 +2233,7 @@ _080DBE98:
strb r0, [r1] strb r0, [r1]
adds r0, r4, 0 adds r0, r4, 0
movs r1, 0 movs r1, 0
bl UpdateEventObjectSpriteVisibility bl UpdateObjectEventSpriteVisibility
ldr r1, [r5, 0x10] ldr r1, [r5, 0x10]
ldr r0, [r4, 0x34] ldr r0, [r4, 0x34]
cmp r1, r0 cmp r1, r0
@@ -2461,7 +2461,7 @@ _080DC03C:
strb r0, [r1] strb r0, [r1]
adds r0, r4, 0 adds r0, r4, 0
movs r1, 0 movs r1, 0
bl UpdateEventObjectSpriteVisibility bl UpdateObjectEventSpriteVisibility
_080DC080: _080DC080:
add sp, 0x4 add sp, 0x4
pop {r4,r5} pop {r4,r5}
@@ -2889,7 +2889,7 @@ sub_80DC3A8: @ 80DC3A8
push {r4,lr} push {r4,lr}
adds r4, r0, 0 adds r4, r0, 0
movs r1, 0 movs r1, 0
bl UpdateEventObjectSpriteVisibility bl UpdateObjectEventSpriteVisibility
adds r0, r4, 0 adds r0, r4, 0
adds r0, 0x3F adds r0, 0x3F
ldrb r1, [r0] ldrb r1, [r0]
@@ -3627,7 +3627,7 @@ _080DC8F6:
strb r0, [r1] strb r0, [r1]
adds r0, r4, 0 adds r0, r4, 0
movs r1, 0 movs r1, 0
bl UpdateEventObjectSpriteVisibility bl UpdateObjectEventSpriteVisibility
_080DC926: _080DC926:
add sp, 0x4 add sp, 0x4
pop {r4-r6} pop {r4-r6}
@@ -3706,7 +3706,7 @@ sub_80DC99C: @ 80DC99C
strh r1, [r4, 0x22] strh r1, [r4, 0x22]
adds r0, r4, 0 adds r0, r4, 0
movs r1, 0 movs r1, 0
bl UpdateEventObjectSpriteVisibility bl UpdateObjectEventSpriteVisibility
ldrh r1, [r4, 0x3E] ldrh r1, [r4, 0x3E]
ldr r0, _080DC9D8 @ =0x00001004 ldr r0, _080DC9D8 @ =0x00001004
ands r0, r1 ands r0, r1
@@ -4163,7 +4163,7 @@ sub_80DCCE0: @ 80DCCE0
_080DCCFE: _080DCCFE:
adds r0, r4, 0 adds r0, r4, 0
movs r1, 0 movs r1, 0
bl UpdateEventObjectSpriteVisibility bl UpdateObjectEventSpriteVisibility
ldrh r0, [r4, 0x2E] ldrh r0, [r4, 0x2E]
lsls r0, 24 lsls r0, 24
lsrs r0, 24 lsrs r0, 24
@@ -4195,7 +4195,7 @@ sub_80DCD1C: @ 80DCD1C
_080DCD3A: _080DCD3A:
adds r0, r2, 0 adds r0, r2, 0
movs r1, 0 movs r1, 0
bl UpdateEventObjectSpriteVisibility bl UpdateObjectEventSpriteVisibility
_080DCD42: _080DCD42:
pop {r0} pop {r0}
bx r0 bx r0
+1 -1
View File
@@ -7979,7 +7979,7 @@ _08058978:
_0805898A: _0805898A:
adds r0, r5, 0 adds r0, r5, 0
movs r1, 0 movs r1, 0
bl UpdateEventObjectSpriteVisibility bl UpdateObjectEventSpriteVisibility
ldrb r0, [r6] ldrb r0, [r6]
lsls r0, 29 lsls r0, 29
cmp r0, 0 cmp r0, 0
+5 -5
View File
@@ -6,10 +6,10 @@
void FreezeObjectEvents(void); void FreezeObjectEvents(void);
bool8 FreezeObjectEvent(struct ObjectEvent *); bool8 FreezeObjectEvent(struct ObjectEvent *);
void FreezeObjectEventsExceptOne(u8 objEventId); void FreezeObjectEventsExceptOne(u8 objEventId);
void sub_8069124(u8 a0, bool32 a1); void RfuUnionObjectToggleInvisibility(u8 a0, bool32 a1);
u32 sub_806916C(u8 a0); u32 RfuUnionObjectIsInvisible(u8 a0);
void sub_80691A4(u8 a0, u8 a1); void RfuUnionObjectStartWarp(u8 a0, u8 a1);
void sub_8069094(u8 a0, u8 a1); void RfuUnionObjectSetFacingDirection(u8 a0, u8 a1);
bool32 sub_8069294(u8 a0); bool32 RfuUnionObjectIsWarping(u8 a0);
#endif // GUARD_EVENT_OBJECT_80688E4_H #endif // GUARD_EVENT_OBJECT_80688E4_H
+1 -1
View File
@@ -97,7 +97,7 @@ u8 sub_8063F84(u8 direction);
u8 GetTrainerFacingDirectionMovementType(u8 direction); u8 GetTrainerFacingDirectionMovementType(u8 direction);
void CameraObjectSetFollowedObjectId(u8 spriteId); void CameraObjectSetFollowedObjectId(u8 spriteId);
void UnfreezeObjectEvents(void); void UnfreezeObjectEvents(void);
void TurnEventObject(u8, u8); void TurnObjectEvent(u8, u8);
// Exported data declarations // Exported data declarations
+197 -147
View File
@@ -4,7 +4,9 @@
#include "field_effect.h" #include "field_effect.h"
#include "field_ground_effect.h" #include "field_ground_effect.h"
void sub_8069248(struct Sprite * sprite); // This is part of evobjmv.c (see assert statement in DoObjectUnionRoomWarpYDisplacement).
static void DoObjectUnionRoomWarpYDisplacement(struct Sprite * sprite);
bool8 FreezeObjectEvent(struct ObjectEvent * objectEvent) bool8 FreezeObjectEvent(struct ObjectEvent * objectEvent)
{ {
@@ -58,31 +60,39 @@ void UnfreezeObjectEvents(void)
} }
} }
void little_step(struct Sprite * sprite, u8 direction) #define tObjectEventId data[0]
#define tZCoord data[1]
#define tInvisible data[2]
#define tDirection data[3]
#define tSpeed data[4]
#define tStepNo data[5]
static void little_step(struct Sprite * sprite, u8 direction)
{ {
sprite->pos1.x += gUnknown_83A64C8[direction].x; sprite->pos1.x += gUnknown_83A64C8[direction].x;
sprite->pos1.y += gUnknown_83A64C8[direction].y; sprite->pos1.y += gUnknown_83A64C8[direction].y;
} }
void double_little_steps(struct Sprite * sprite, u8 direction) static void double_little_steps(struct Sprite * sprite, u8 direction)
{ {
sprite->pos1.x += 2 * gUnknown_83A64C8[direction].x; sprite->pos1.x += 2 * gUnknown_83A64C8[direction].x;
sprite->pos1.y += 2 * gUnknown_83A64C8[direction].y; sprite->pos1.y += 2 * gUnknown_83A64C8[direction].y;
} }
void triple_little_steps(struct Sprite * sprite, u8 direction) static void triple_little_steps(struct Sprite * sprite, u8 direction)
{ {
sprite->pos1.x += 2 * gUnknown_83A64C8[direction].x + gUnknown_83A64C8[direction].x; sprite->pos1.x += 2 * gUnknown_83A64C8[direction].x + gUnknown_83A64C8[direction].x;
sprite->pos1.y += 2 * gUnknown_83A64C8[direction].y + gUnknown_83A64C8[direction].y; sprite->pos1.y += 2 * gUnknown_83A64C8[direction].y + gUnknown_83A64C8[direction].y;
} }
void quad_little_steps(struct Sprite * sprite, u8 direction) static void quad_little_steps(struct Sprite * sprite, u8 direction)
{ {
sprite->pos1.x += 4 * gUnknown_83A64C8[direction].x; sprite->pos1.x += 4 * gUnknown_83A64C8[direction].x;
sprite->pos1.y += 4 * gUnknown_83A64C8[direction].y; sprite->pos1.y += 4 * gUnknown_83A64C8[direction].y;
} }
void oct_little_steps(struct Sprite * sprite, u8 direction) static void oct_little_steps(struct Sprite * sprite, u8 direction)
{ {
sprite->pos1.x += 8 * gUnknown_83A64C8[direction].x; sprite->pos1.x += 8 * gUnknown_83A64C8[direction].x;
sprite->pos1.y += 8 * gUnknown_83A64C8[direction].y; sprite->pos1.y += 8 * gUnknown_83A64C8[direction].y;
@@ -90,15 +100,14 @@ void oct_little_steps(struct Sprite * sprite, u8 direction)
void oamt_npc_ministep_reset(struct Sprite * sprite, u8 direction, u8 speed) void oamt_npc_ministep_reset(struct Sprite * sprite, u8 direction, u8 speed)
{ {
sprite->data[3] = direction; sprite->tDirection = direction;
sprite->data[4] = speed; sprite->tSpeed = speed;
sprite->data[5] = 0; sprite->tStepNo = 0;
} }
typedef void (*SpriteStepFunc)(struct Sprite *sprite, u8 direction); typedef void (*SpriteStepFunc)(struct Sprite *sprite, u8 direction);
static const SpriteStepFunc gUnknown_83A710C[] = { static const SpriteStepFunc sSpeed0[] = {
little_step, little_step,
little_step, little_step,
little_step, little_step,
@@ -117,7 +126,7 @@ static const SpriteStepFunc gUnknown_83A710C[] = {
little_step little_step
}; };
static const SpriteStepFunc gUnknown_83A714C[] = { static const SpriteStepFunc sSpeed1[] = {
double_little_steps, double_little_steps,
double_little_steps, double_little_steps,
double_little_steps, double_little_steps,
@@ -128,7 +137,7 @@ static const SpriteStepFunc gUnknown_83A714C[] = {
double_little_steps double_little_steps
}; };
static const SpriteStepFunc gUnknown_83A716C[] = { static const SpriteStepFunc sSpeed2[] = {
double_little_steps, double_little_steps,
triple_little_steps, triple_little_steps,
triple_little_steps, triple_little_steps,
@@ -137,63 +146,75 @@ static const SpriteStepFunc gUnknown_83A716C[] = {
triple_little_steps triple_little_steps
}; };
static const SpriteStepFunc gUnknown_83A7184[] = { static const SpriteStepFunc sSpeed3[] = {
quad_little_steps, quad_little_steps,
quad_little_steps, quad_little_steps,
quad_little_steps, quad_little_steps,
quad_little_steps quad_little_steps
}; };
static const SpriteStepFunc gUnknown_83A7194[] = { static const SpriteStepFunc sSpeed4[] = {
oct_little_steps, oct_little_steps,
oct_little_steps oct_little_steps
}; };
static const SpriteStepFunc *const gUnknown_83A719C[] = { static const SpriteStepFunc *const sSpriteStepFuncsBySpeed[] = {
gUnknown_83A710C, sSpeed0,
gUnknown_83A714C, sSpeed1,
gUnknown_83A716C, sSpeed2,
gUnknown_83A7184, sSpeed3,
gUnknown_83A7194 sSpeed4
}; };
static const s16 gUnknown_83A71B0[] = { static const s16 sSpriteStepCountsBySpeed[] = {
16, 8, 6, 4, 2 NELEMS(sSpeed0),
NELEMS(sSpeed1),
NELEMS(sSpeed2),
NELEMS(sSpeed3),
NELEMS(sSpeed4)
}; };
bool8 obj_npc_ministep(struct Sprite *sprite) bool8 obj_npc_ministep(struct Sprite *sprite)
{ {
if (sprite->data[5] >= gUnknown_83A71B0[sprite->data[4]]) if (sprite->tStepNo >= sSpriteStepCountsBySpeed[sprite->tSpeed])
return FALSE; return FALSE;
gUnknown_83A719C[sprite->data[4]][sprite->data[5]](sprite, sprite->data[3]); sSpriteStepFuncsBySpeed[sprite->tSpeed][sprite->tStepNo](sprite, sprite->tDirection);
sprite->data[5]++; sprite->tStepNo++;
if (sprite->data[5] < gUnknown_83A71B0[sprite->data[4]]) if (sprite->tStepNo < sSpriteStepCountsBySpeed[sprite->tSpeed])
return FALSE; return FALSE;
return TRUE; return TRUE;
} }
#undef tStepNo
#undef tSpeed
#undef tDirection
#define tDirection data[3]
#define tDelay data[4]
#define tStepNo data[5]
void sub_8068BBC(struct Sprite *sprite, u8 direction) void sub_8068BBC(struct Sprite *sprite, u8 direction)
{ {
sprite->data[3] = direction; sprite->tDirection = direction;
sprite->data[4] = 0; sprite->tDelay = 0;
sprite->data[5] = 0; sprite->tStepNo = 0;
} }
bool8 sub_8068BCC(struct Sprite *sprite) bool8 sub_8068BCC(struct Sprite *sprite)
{ {
if (!(sprite->data[4] & 1)) if (!(sprite->tDelay & 1))
{ {
little_step(sprite, sprite->data[3]); little_step(sprite, sprite->tDirection);
sprite->data[5]++; sprite->tStepNo++;
} }
sprite->data[4]++; sprite->tDelay++;
if (sprite->data[5] > 15) if (sprite->tStepNo > 15)
return TRUE; return TRUE;
else else
return FALSE; return FALSE;
@@ -201,22 +222,22 @@ bool8 sub_8068BCC(struct Sprite *sprite)
void sub_8068C08(struct Sprite *sprite, u8 direction) void sub_8068C08(struct Sprite *sprite, u8 direction)
{ {
sprite->data[3] = direction; sprite->tDirection = direction;
sprite->data[4] = 0; sprite->tDelay = 0;
sprite->data[5] = 0; sprite->tStepNo = 0;
} }
bool8 sub_8068C18(struct Sprite *sprite) bool8 sub_8068C18(struct Sprite *sprite)
{ {
if (++sprite->data[4] < 3) if (++sprite->tDelay < 3)
{ {
little_step(sprite, sprite->data[3]); little_step(sprite, sprite->tDirection);
sprite->data[5]++; sprite->tStepNo++;
} }
else else
sprite->data[4] = 0; sprite->tDelay = 0;
if (sprite->data[5] > 15) if (sprite->tStepNo > 15)
return TRUE; return TRUE;
else else
return FALSE; return FALSE;
@@ -224,21 +245,21 @@ bool8 sub_8068C18(struct Sprite *sprite)
void sub_8068C58(struct Sprite *sprite, u8 direction) void sub_8068C58(struct Sprite *sprite, u8 direction)
{ {
sprite->data[3] = direction; sprite->tDirection = direction;
sprite->data[4] = 0; sprite->tDelay = 0;
sprite->data[5] = 0; sprite->tStepNo = 0;
} }
bool8 sub_8068C68(struct Sprite *sprite) bool8 sub_8068C68(struct Sprite *sprite)
{ {
if (++sprite->data[4] > 9) if (++sprite->tDelay > 9)
{ {
sprite->data[4] = 0; sprite->tDelay = 0;
little_step(sprite, sprite->data[3]); little_step(sprite, sprite->tDirection);
sprite->data[5]++; sprite->tStepNo++;
} }
if (sprite->data[5] > 15) if (sprite->tStepNo > 15)
return TRUE; return TRUE;
else else
return FALSE; return FALSE;
@@ -246,126 +267,144 @@ bool8 sub_8068C68(struct Sprite *sprite)
void sub_8068CA4(struct Sprite *sprite, u8 direction) void sub_8068CA4(struct Sprite *sprite, u8 direction)
{ {
sprite->data[3] = direction; sprite->tDirection = direction;
sprite->data[4] = 0; sprite->tDelay = 0;
sprite->data[5] = 0; sprite->tStepNo = 0;
} }
bool8 sub_8068CB4(struct Sprite *sprite) bool8 sub_8068CB4(struct Sprite *sprite)
{ {
if ((++sprite->data[4]) & 1) if ((++sprite->tDelay) & 1)
{ {
little_step(sprite, sprite->data[3]); little_step(sprite, sprite->tDirection);
sprite->data[5]++; sprite->tStepNo++;
} }
else else
{ {
double_little_steps(sprite, sprite->data[3]); double_little_steps(sprite, sprite->tDirection);
sprite->data[5] += 2; sprite->tStepNo += 2;
} }
if (sprite->data[5] > 15) if (sprite->tStepNo > 15)
return TRUE; return TRUE;
else else
return FALSE; return FALSE;
} }
static const s8 gUnknown_83A71BA[] = { #undef tStepNo
#undef tDelay
#undef tDirection
#define tDirection data[3]
#define tJumpSpeed data[4]
#define tJumpHeight data[5]
#define tStepNo data[6]
static const s8 sJumpHeight12[] = {
-4, -6, -8, -10, -11, -12, -12, -12, -11, -10, -9, -8, -6, -4, 0, 0 -4, -6, -8, -10, -11, -12, -12, -12, -11, -10, -9, -8, -6, -4, 0, 0
}; };
static const s8 gUnknown_83A71CA[] = { static const s8 sJumpHeight6[] = {
0, -2, -3, -4, -5, -6, -6, -6, -5, -5, -4, -3, -2, 0, 0, 0 0, -2, -3, -4, -5, -6, -6, -6, -5, -5, -4, -3, -2, 0, 0, 0
}; };
static const s8 gUnknown_83A71DA[] = { static const s8 sJumpHeight10[] = {
-2, -4, -6, -8, -9, -10, -10, -10, -9, -8, -6, -5, -3, -2, 0, 0 -2, -4, -6, -8, -9, -10, -10, -10, -9, -8, -6, -5, -3, -2, 0, 0
}; };
static const s8 *const gUnknown_83A71EC[] = { static const s8 *const sYDisplacementPtrs[] = {
gUnknown_83A71BA, sJumpHeight12,
gUnknown_83A71CA, sJumpHeight6,
gUnknown_83A71DA sJumpHeight10
}; };
s16 sub_8068D00(s16 a1, u8 a2) static s16 GetJumpYDisplacement(s16 stepno, u8 jumpno)
{ {
return gUnknown_83A71EC[a2][a1]; return sYDisplacementPtrs[jumpno][stepno];
} }
void sub_8068D1C(struct Sprite *sprite, u8 a2, u8 a3, u8 a4) void sub_8068D1C(struct Sprite *sprite, u8 direction, u8 speed, u8 height)
{ {
sprite->data[3] = a2; sprite->tDirection = direction;
sprite->data[4] = a3; sprite->tJumpSpeed = speed;
sprite->data[5] = a4; sprite->tJumpHeight = height;
sprite->data[6] = 0; sprite->tStepNo = 0;
} }
u8 sub_8068D3C(struct Sprite *sprite) u8 sub_8068D3C(struct Sprite *sprite)
{ {
s16 v5[3] = {0x10, 0x10, 0x20}; s16 duration[3] = {0x10, 0x10, 0x20};
u8 v6[3] = {0, 0, 1}; u8 shifts[3] = {0, 0, 1};
u8 v2 = 0; u8 jumpPhase = 0;
if (sprite->data[4]) if (sprite->tJumpSpeed != 0)
little_step(sprite, sprite->data[3]); little_step(sprite, sprite->tDirection);
sprite->pos2.y = sub_8068D00(sprite->data[6] >> v6[sprite->data[4]], sprite->data[5]); sprite->pos2.y = GetJumpYDisplacement(sprite->tStepNo >> shifts[sprite->tJumpSpeed], sprite->tJumpHeight);
sprite->data[6]++; sprite->tStepNo++;
if (sprite->data[6] == (v5[sprite->data[4]] >> 1)) if (sprite->tStepNo == (duration[sprite->tJumpSpeed] >> 1))
v2 = 1; jumpPhase = 1;
if (sprite->data[6] >= v5[sprite->data[4]]) if (sprite->tStepNo >= duration[sprite->tJumpSpeed])
{ {
sprite->pos2.y = 0; sprite->pos2.y = 0;
v2 = -1; jumpPhase = -1;
} }
return v2; return jumpPhase;
} }
u8 sub_8068DC4(struct Sprite *sprite) u8 sub_8068DC4(struct Sprite *sprite)
{ {
s16 v5[3] = {0x20, 0x20, 0x40}; s16 duration[3] = {0x20, 0x20, 0x40};
u8 v6[3] = {1, 1, 2}; u8 shifts[3] = {1, 1, 2};
u8 v2 = 0; u8 jumpPhase = 0;
if (sprite->data[4] && !(sprite->data[6] & 1)) if (sprite->tJumpSpeed != 0 && !(sprite->tStepNo & 1))
little_step(sprite, sprite->data[3]); little_step(sprite, sprite->tDirection);
sprite->pos2.y = sub_8068D00(sprite->data[6] >> v6[sprite->data[4]], sprite->data[5]); sprite->pos2.y = GetJumpYDisplacement(sprite->tStepNo >> shifts[sprite->tJumpSpeed], sprite->tJumpHeight);
sprite->data[6]++; sprite->tStepNo++;
if (sprite->data[6] == (v5[sprite->data[4]] >> 1)) if (sprite->tStepNo == (duration[sprite->tJumpSpeed] >> 1))
v2 = 1; jumpPhase = 1;
if (sprite->data[6] >= v5[sprite->data[4]]) if (sprite->tStepNo >= duration[sprite->tJumpSpeed])
{ {
sprite->pos2.y = 0; sprite->pos2.y = 0;
v2 = -1; jumpPhase = -1;
} }
return v2; return jumpPhase;
} }
#undef tStepNo
#undef tJumpHeight
#undef tJumpSpeed
#undef tDirection
#define tDelay data[3]
void SetObjectEventStepTimer(struct Sprite *sprite, s16 delay) void SetObjectEventStepTimer(struct Sprite *sprite, s16 delay)
{ {
sprite->data[3] = delay; sprite->tDelay = delay;
} }
bool8 RunObjectEventStepTimer(struct Sprite *sprite) bool8 RunObjectEventStepTimer(struct Sprite *sprite)
{ {
sprite->data[3]--; sprite->tDelay--;
if (sprite->data[3] == 0) if (sprite->tDelay == 0)
return TRUE; return TRUE;
else else
return FALSE; return FALSE;
} }
#undef tDelay
void obj_anim_image_set_and_seek(struct Sprite *sprite, u8 animNum, u8 animCmdIndex) void obj_anim_image_set_and_seek(struct Sprite *sprite, u8 animNum, u8 animCmdIndex)
{ {
sprite->animNum = animNum; sprite->animNum = animNum;
@@ -381,7 +420,7 @@ bool8 SpriteAnimEnded(struct Sprite *sprite)
return FALSE; return FALSE;
} }
void UpdateEventObjectSpriteVisibility(struct Sprite *sprite, bool8 invisible) void UpdateObjectEventSpriteVisibility(struct Sprite *sprite, bool8 invisible)
{ {
u16 x, y; u16 x, y;
s16 x2, y2; s16 x2, y2;
@@ -408,11 +447,11 @@ void UpdateEventObjectSpriteVisibility(struct Sprite *sprite, bool8 invisible)
sprite->invisible = TRUE; sprite->invisible = TRUE;
} }
void UpdateEventObjectSpriteSubpriorityAndVisibility(struct Sprite *sprite) void UpdateObjectEventSpriteSubpriorityAndVisibility(struct Sprite *sprite)
{ {
sub_8069248(sprite); DoObjectUnionRoomWarpYDisplacement(sprite);
SetObjectSubpriorityByZCoord(sprite->data[1], sprite, 1); SetObjectSubpriorityByZCoord(sprite->tZCoord, sprite, 1);
UpdateEventObjectSpriteVisibility(sprite, sprite->data[2]); UpdateObjectEventSpriteVisibility(sprite, sprite->tInvisible);
} }
void sub_8068FD0(void) void sub_8068FD0(void)
@@ -421,20 +460,23 @@ void sub_8068FD0(void)
for (i = 0; i < MAX_SPRITES; i++) for (i = 0; i < MAX_SPRITES; i++)
{ {
struct Sprite *sprite = &gSprites[i]; struct Sprite *sprite = &gSprites[i];
if (sprite->inUse && sprite->callback == UpdateEventObjectSpriteSubpriorityAndVisibility) if (sprite->inUse && sprite->callback == UpdateObjectEventSpriteSubpriorityAndVisibility)
{ {
DestroySprite(sprite); DestroySprite(sprite);
} }
} }
} }
s32 sub_806900C(u8 objectEventId) #define tUnionRoomWarpAnimNo data[3]
#define tUnionRoomWarpAnimState data[4]
static int GetObjectEventSpriteId(u8 objectEventId)
{ {
s32 i; int i;
for (i = 0; i < MAX_SPRITES; i++) for (i = 0; i < MAX_SPRITES; i++)
{ {
struct Sprite *sprite = &gSprites[i]; struct Sprite *sprite = &gSprites[i];
if (sprite->inUse && sprite->callback == UpdateEventObjectSpriteSubpriorityAndVisibility && (u8)sprite->data[0] == objectEventId) if (sprite->inUse && sprite->callback == UpdateObjectEventSpriteSubpriorityAndVisibility && (u8)sprite->tObjectEventId == objectEventId)
{ {
return i; return i;
} }
@@ -442,10 +484,10 @@ s32 sub_806900C(u8 objectEventId)
return MAX_SPRITES; return MAX_SPRITES;
} }
void TurnEventObject(u8 objectEventId, u8 direction) void TurnObjectEvent(u8 objectEventId, u8 direction)
{ {
u8 animNum; u8 animNum;
u8 spriteId = sub_806900C(objectEventId); u8 spriteId = GetObjectEventSpriteId(objectEventId);
if (spriteId != MAX_SPRITES) if (spriteId != MAX_SPRITES)
{ {
struct Sprite *sprite = &gSprites[spriteId]; struct Sprite *sprite = &gSprites[spriteId];
@@ -453,10 +495,10 @@ void TurnEventObject(u8 objectEventId, u8 direction)
} }
} }
void sub_8069094(u8 objectEventId, u8 direction) void RfuUnionObjectSetFacingDirection(u8 objectEventId, u8 direction)
{ {
u8 animNum; u8 animNum;
s32 spriteId = sub_806900C(objectEventId); int spriteId = GetObjectEventSpriteId(objectEventId);
u16 baseBlock; u16 baseBlock;
if (spriteId != MAX_SPRITES) if (spriteId != MAX_SPRITES)
{ {
@@ -471,112 +513,120 @@ void sub_8069094(u8 objectEventId, u8 direction)
{ {
sprite->subspriteTables = NULL; sprite->subspriteTables = NULL;
sprite->subspriteTableNum = 0; sprite->subspriteTableNum = 0;
sprite->subspriteMode = 0; sprite->subspriteMode = SUBSPRITES_OFF;
} }
else else
{ {
SetSubspriteTables(sprite, info->subspriteTables); SetSubspriteTables(sprite, info->subspriteTables);
sprite->subspriteMode = 2; sprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY;
} }
StartSpriteAnim(sprite, 0); StartSpriteAnim(sprite, 0);
} }
} }
void sub_8069124(u8 objectEventId, bool32 arg1) void RfuUnionObjectToggleInvisibility(u8 objectEventId, bool32 arg1)
{ {
u8 spriteId = sub_806900C(objectEventId); u8 spriteId = GetObjectEventSpriteId(objectEventId);
if (spriteId != MAX_SPRITES) if (spriteId != MAX_SPRITES)
{ {
if (arg1) if (arg1)
gSprites[spriteId].data[2] = TRUE; gSprites[spriteId].tInvisible = TRUE;
else else
gSprites[spriteId].data[2] = FALSE; gSprites[spriteId].tInvisible = FALSE;
} }
} }
bool32 sub_806916C(u8 objectEventId) bool32 RfuUnionObjectIsInvisible(u8 objectEventId)
{ {
u8 spriteId = sub_806900C(objectEventId); u8 spriteId = GetObjectEventSpriteId(objectEventId);
if (spriteId == MAX_SPRITES) if (spriteId == MAX_SPRITES)
return FALSE; return FALSE;
return gSprites[spriteId].data[2] == TRUE; return gSprites[spriteId].tInvisible == TRUE;
} }
void sub_80691A4(u8 objectEventId, u8 direction) void RfuUnionObjectStartWarp(u8 objectEventId, u8 direction)
{ {
u8 spriteId = sub_806900C(objectEventId); u8 spriteId = GetObjectEventSpriteId(objectEventId);
if (spriteId != MAX_SPRITES) if (spriteId != MAX_SPRITES)
{ {
gSprites[spriteId].data[3] = direction; gSprites[spriteId].tUnionRoomWarpAnimNo = direction;
gSprites[spriteId].data[4] = 0; gSprites[spriteId].tUnionRoomWarpAnimState = 0;
} }
} }
void sub_80691D4(struct Sprite * sprite) static void DoObjectUnionRoomWarpYDisplacementUpwards(struct Sprite * sprite)
{ {
switch (sprite->data[4]) switch (sprite->tUnionRoomWarpAnimState)
{ {
case 0: case 0:
sprite->pos2.y = 0; sprite->pos2.y = 0;
sprite->data[4]++; sprite->tUnionRoomWarpAnimState++;
// fallthrough // fallthrough
case 1: case 1:
if ((sprite->pos2.y -= 8) == -160) if ((sprite->pos2.y -= 8) == -160)
{ {
sprite->pos2.y = 0; sprite->pos2.y = 0;
sprite->data[2] = 1; sprite->tInvisible = 1;
sprite->data[3] = 0; sprite->tUnionRoomWarpAnimNo = 0;
sprite->data[4] = 0; sprite->tUnionRoomWarpAnimState = 0;
} }
break;
} }
} }
void sub_8069210(struct Sprite * sprite) static void DoObjectUnionRoomWarpYDisplacementDownwards(struct Sprite * sprite)
{ {
switch (sprite->data[4]) switch (sprite->tUnionRoomWarpAnimState)
{ {
case 0: case 0:
sprite->pos2.y = -160; sprite->pos2.y = -160;
sprite->data[4]++; sprite->tUnionRoomWarpAnimState++;
// fallthrough // fallthrough
case 1: case 1:
if ((sprite->pos2.y += 8) == 0) if ((sprite->pos2.y += 8) == 0)
{ {
sprite->data[3] = 0; sprite->tUnionRoomWarpAnimNo = 0;
sprite->data[4] = 0; sprite->tUnionRoomWarpAnimState = 0;
} }
break;
} }
} }
void sub_8069248(struct Sprite * sprite) static void DoObjectUnionRoomWarpYDisplacement(struct Sprite * sprite)
{ {
switch (sprite->data[3]) switch (sprite->tUnionRoomWarpAnimNo)
{ {
case 0: case 0:
break; break;
case 1: case 1:
sub_8069210(sprite); DoObjectUnionRoomWarpYDisplacementDownwards(sprite);
break; break;
case 2: case 2:
sub_80691D4(sprite); DoObjectUnionRoomWarpYDisplacementUpwards(sprite);
break; break;
default: default:
sprite->data[3] = 0; sprite->tUnionRoomWarpAnimNo = 0;
AGB_ASSERT_EX(0, ABSPATH("evobjmv.c"), 13331); AGB_ASSERT_EX(0, ABSPATH("evobjmv.c"), 13331);
} }
} }
bool32 sub_8069294(u8 objectEventId) bool32 RfuUnionObjectIsWarping(u8 objectEventId)
{ {
u8 spriteId = sub_806900C(objectEventId); u8 spriteId = GetObjectEventSpriteId(objectEventId);
if (spriteId == MAX_SPRITES) if (spriteId == MAX_SPRITES)
return FALSE; return FALSE;
if (gSprites[spriteId].data[3]) if (gSprites[spriteId].tUnionRoomWarpAnimNo)
return TRUE; return TRUE;
else else
return FALSE; return FALSE;
} }
#undef tUnionRoomWarpAnimState
#undef tUnionRoomWarpAnimNo
#undef tInvisible
#undef tZCoord
#undef tObjectEventId
u32 oe_exec_and_other_stuff(u8 fieldEffectId, struct ObjectEvent * objectEvent) u32 oe_exec_and_other_stuff(u8 fieldEffectId, struct ObjectEvent * objectEvent)
{ {
ObjectEventGetLocalIdAndMap(objectEvent, (u8 *)&gFieldEffectArguments[0], (u8 *)&gFieldEffectArguments[1], (u8 *)&gFieldEffectArguments[2]); ObjectEventGetLocalIdAndMap(objectEvent, (u8 *)&gFieldEffectArguments[0], (u8 *)&gFieldEffectArguments[1], (u8 *)&gFieldEffectArguments[2]);
@@ -587,7 +637,7 @@ void DoShadowFieldEffect(struct ObjectEvent *objectEvent)
{ {
if (!objectEvent->hasShadow) if (!objectEvent->hasShadow)
{ {
objectEvent->hasShadow = 1; objectEvent->hasShadow = TRUE;
oe_exec_and_other_stuff(FLDEFF_SHADOW, objectEvent); oe_exec_and_other_stuff(FLDEFF_SHADOW, objectEvent);
} }
} }
+11 -11
View File
@@ -73,7 +73,7 @@ static const u8 gUnknown_845711B[] = {
1, 1,
3, 3,
1, 1,
4, 4,
2 2
}; };
@@ -441,7 +441,7 @@ void sub_811BAAC(u8 * sp8, s32 r9)
{ {
s32 r5 = 5 * r9 + r7; s32 r5 = 5 * r9 + r7;
sp8[r5] = sprite_new(OBJECT_EVENT_GFX_MAN, r5 - 0x38, sUnionPartnerCoords[r9][0] + sFacingDirectionOffsets[r7][0], sUnionPartnerCoords[r9][1] + sFacingDirectionOffsets[r7][1], 3, 1); sp8[r5] = sprite_new(OBJECT_EVENT_GFX_MAN, r5 - 0x38, sUnionPartnerCoords[r9][0] + sFacingDirectionOffsets[r7][0], sUnionPartnerCoords[r9][1] + sFacingDirectionOffsets[r7][1], 3, 1);
sub_8069124(r5 - 0x38, TRUE); RfuUnionObjectToggleInvisibility(r5 - 0x38, TRUE);
} }
} }
@@ -485,7 +485,7 @@ static u8 sub_811BBA0(u32 r1, u32 unused, struct GFtgtGname * r2)
static u32 sub_811BBC8(u32 a0, u32 a1) static u32 sub_811BBC8(u32 a0, u32 a1)
{ {
return sub_806916C(5 * a0 + a1 - 0x38); return RfuUnionObjectIsInvisible(5 * a0 + a1 - 0x38);
} }
static void sub_811BBE0(u32 r5, u32 r6, u8 r8, struct GFtgtGname * r9) static void sub_811BBE0(u32 r5, u32 r6, u8 r8, struct GFtgtGname * r9)
@@ -494,10 +494,10 @@ static void sub_811BBE0(u32 r5, u32 r6, u8 r8, struct GFtgtGname * r9)
s32 r7 = 5 * r5 + r6; s32 r7 = 5 * r5 + r6;
if (sub_811BBC8(r5, r6) == 1) if (sub_811BBC8(r5, r6) == 1)
{ {
sub_8069124(r7 - 0x38, FALSE); RfuUnionObjectToggleInvisibility(r7 - 0x38, FALSE);
sub_80691A4(r7 - 0x38, 1); RfuUnionObjectStartWarp(r7 - 0x38, 1);
} }
sub_8069094(r7 - 0x38, r8); RfuUnionObjectSetFacingDirection(r7 - 0x38, r8);
sub_811C008(r6, r5, sub_811BBA0(r6, r5, r9)); sub_811C008(r6, r5, sub_811BBA0(r6, r5, r9));
GetUnionRoomPlayerFacingCoords(r5, r6, &x, &y); GetUnionRoomPlayerFacingCoords(r5, r6, &x, &y);
sub_8059024(x, y, 1); sub_8059024(x, y, 1);
@@ -506,7 +506,7 @@ static void sub_811BBE0(u32 r5, u32 r6, u8 r8, struct GFtgtGname * r9)
static void sub_811BC68(u32 a0, u32 a1) static void sub_811BC68(u32 a0, u32 a1)
{ {
s32 x, y; s32 x, y;
sub_80691A4(5 * a0 + a1 - 0x38, 2); RfuUnionObjectStartWarp(5 * a0 + a1 - 0x38, 2);
GetUnionRoomPlayerFacingCoords(a0, a1, &x, &y); GetUnionRoomPlayerFacingCoords(a0, a1, &x, &y);
sub_8059024(x, y, 0); sub_8059024(x, y, 0);
} }
@@ -518,7 +518,7 @@ static void sub_811BCA0(u32 r7, struct GFtgtGname * r8)
PlayerGetDestCoords(&x, &y); PlayerGetDestCoords(&x, &y);
player_get_pos_including_state_based_drift(&x2, &y2); player_get_pos_including_state_based_drift(&x2, &y2);
if (sub_806916C(5 * r7 - 0x38) == 1) if (RfuUnionObjectIsInvisible(5 * r7 - 0x38) == 1)
{ {
if (sub_811B58C(r7, 0, x, y) == TRUE || sub_811B58C(r7, 0, x2, y2) == TRUE) if (sub_811B58C(r7, 0, x, y) == TRUE || sub_811B58C(r7, 0, x2, y2) == TRUE)
{ {
@@ -631,11 +631,11 @@ bool32 sub_811BF00(struct UnkStruct_Main0 *arg0, s16 *arg1, s16 *arg2, u8 *arg3)
{ {
continue; continue;
} }
if (sub_806916C(r3 - 0x38) != 0) if (RfuUnionObjectIsInvisible(r3 - 0x38) != 0)
{ {
continue; continue;
} }
if (sub_8069294(r3 - 0x38) != 0) if (RfuUnionObjectIsWarping(r3 - 0x38) != 0)
{ {
continue; continue;
} }
@@ -654,7 +654,7 @@ bool32 sub_811BF00(struct UnkStruct_Main0 *arg0, s16 *arg1, s16 *arg2, u8 *arg3)
static void sub_811C008(s32 arg0, s32 arg1, u8 arg2) static void sub_811C008(s32 arg0, s32 arg1, u8 arg2)
{ {
TurnEventObject(5 * arg1 - 0x38 + arg0, arg2); TurnObjectEvent(5 * arg1 - 0x38 + arg0, arg2);
} }
void sub_811C028(u32 arg0, u32 arg1, struct UnkStruct_Main0 *arg2) void sub_811C028(u32 arg0, u32 arg1, struct UnkStruct_Main0 *arg2)
+1 -1
View File
@@ -1193,7 +1193,7 @@ bool8 ScrCmd_turnvobject(struct ScriptContext *ctx)
u8 v1 = ScriptReadByte(ctx); u8 v1 = ScriptReadByte(ctx);
u8 direction = ScriptReadByte(ctx); u8 direction = ScriptReadByte(ctx);
TurnEventObject(v1, direction); TurnObjectEvent(v1, direction);
return FALSE; return FALSE;
} }