Sync battle anim - ghost
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+2
-2
@@ -36,7 +36,7 @@ EWRAM_DATA static u16 sAnimMoveIndex = 0;
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EWRAM_DATA u8 gBattleAnimAttacker = 0;
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EWRAM_DATA u8 gBattleAnimTarget = 0;
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EWRAM_DATA u16 gAnimBattlerSpecies[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u8 gUnknown_2037F24 = 0;
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EWRAM_DATA u8 gAnimCustomPanning = 0;
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// Function Declarations
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static void AddSpriteIndex(u16 index);
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@@ -1809,7 +1809,7 @@ void ClearBattleAnimationVars(void)
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sAnimMoveIndex = 0;
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gBattleAnimAttacker = 0;
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gBattleAnimTarget = 0;
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gUnknown_2037F24 = 0;
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gAnimCustomPanning = 0;
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}
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void DoMoveAnim(u16 move)
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