fix merge conflicts

This commit is contained in:
Evan
2019-12-04 18:58:55 -07:00
2 changed files with 1 additions and 2 deletions
+1 -1
View File
@@ -210,7 +210,7 @@ struct Sprite
/*0x2D*/ u8 animLoopCounter;
// general purpose data fields
/*0x2E*/ s16 data[8]; //2e, 30, 32, 34, 36, 38, 3a, 3c
/*0x2E*/ s16 data[8];
/*0x3E*/ u16 inUse:1; //1
u16 coordOffsetEnabled:1; //2
-1
View File
@@ -5110,7 +5110,6 @@ void AnimTask_SnatchOpposingMonMove(u8 taskId)
{
personality = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_PERSONALITY);
otId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_OT_ID);
if (gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].transformSpecies == SPECIES_NONE)
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
else