fix merge conflicts
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+1
-1
@@ -210,7 +210,7 @@ struct Sprite
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/*0x2D*/ u8 animLoopCounter;
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/*0x2D*/ u8 animLoopCounter;
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// general purpose data fields
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// general purpose data fields
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/*0x2E*/ s16 data[8]; //2e, 30, 32, 34, 36, 38, 3a, 3c
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/*0x2E*/ s16 data[8];
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/*0x3E*/ u16 inUse:1; //1
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/*0x3E*/ u16 inUse:1; //1
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u16 coordOffsetEnabled:1; //2
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u16 coordOffsetEnabled:1; //2
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@@ -5110,7 +5110,6 @@ void AnimTask_SnatchOpposingMonMove(u8 taskId)
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{
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{
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personality = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_PERSONALITY);
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personality = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_PERSONALITY);
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otId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_OT_ID);
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otId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_OT_ID);
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if (gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].transformSpecies == SPECIES_NONE)
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if (gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].transformSpecies == SPECIES_NONE)
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species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
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species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
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else
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else
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