Merge pull request #391 from Deokishisu/movement_type-rename

Rename "Hidden" Movement Type to "Buried"
This commit is contained in:
GriffinR
2021-02-14 21:48:36 -05:00
committed by GitHub
4 changed files with 17 additions and 17 deletions
+1 -1
View File
@@ -65,7 +65,7 @@
#define MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS 0x3C #define MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS 0x3C
#define MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS 0x3D #define MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS 0x3D
#define MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS 0x3E #define MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS 0x3E
#define MOVEMENT_TYPE_HIDDEN 0x3F #define MOVEMENT_TYPE_BURIED 0x3F
#define MOVEMENT_TYPE_WALK_IN_PLACE_DOWN 0x40 #define MOVEMENT_TYPE_WALK_IN_PLACE_DOWN 0x40
#define MOVEMENT_TYPE_WALK_IN_PLACE_UP 0x41 #define MOVEMENT_TYPE_WALK_IN_PLACE_UP 0x41
#define MOVEMENT_TYPE_WALK_IN_PLACE_LEFT 0x42 #define MOVEMENT_TYPE_WALK_IN_PLACE_LEFT 0x42
@@ -131,7 +131,7 @@ static bool8 CopyablePlayerMovement_Jump(struct ObjectEvent *objectEvent, struct
static bool8 MovementType_CopyPlayer_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite); static bool8 MovementType_CopyPlayer_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
static bool8 MovementType_CopyPlayerInGrass_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); static bool8 MovementType_CopyPlayerInGrass_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
static bool8 MovementType_CopyPlayer_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite); static bool8 MovementType_CopyPlayer_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite);
static bool8 MovementType_Hidden_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite); static bool8 MovementType_Buried_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
static bool8 MovementType_WalkInPlace_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite); static bool8 MovementType_WalkInPlace_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
static bool8 MovementType_MoveInPlace_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); static bool8 MovementType_MoveInPlace_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
static bool8 MovementType_WalkSlowlyInPlace_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite); static bool8 MovementType_WalkSlowlyInPlace_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
@@ -571,8 +571,8 @@ u8 (*const gMovementTypeFuncs_CopyPlayerInGrass[])(struct ObjectEvent *, struct
MovementType_CopyPlayer_Step2, MovementType_CopyPlayer_Step2,
}; };
u8 (*const gMovementTypeFuncs_Hidden[])(struct ObjectEvent *, struct Sprite *) = { u8 (*const gMovementTypeFuncs_Buried[])(struct ObjectEvent *, struct Sprite *) = {
MovementType_Hidden_Step0, MovementType_Buried_Step0,
}; };
u8 (*const gMovementTypeFuncs_WalkInPlace[])(struct ObjectEvent *, struct Sprite *) = { u8 (*const gMovementTypeFuncs_WalkInPlace[])(struct ObjectEvent *, struct Sprite *) = {
+11 -11
View File
@@ -89,7 +89,7 @@ static bool8 sub_805E27C(struct ObjectEventTemplate *, s16, s16);
static bool8 sub_805E2E8(struct ObjectEventTemplate *, s16, s16); static bool8 sub_805E2E8(struct ObjectEventTemplate *, s16, s16);
static void sub_805E384(struct ObjectEventTemplate *); static void sub_805E384(struct ObjectEventTemplate *);
static bool8 MovementType_Disguise_Callback(struct ObjectEvent *, struct Sprite *); static bool8 MovementType_Disguise_Callback(struct ObjectEvent *, struct Sprite *);
static bool8 MovementType_Hidden_Callback(struct ObjectEvent *, struct Sprite *); static bool8 MovementType_Buried_Callback(struct ObjectEvent *, struct Sprite *);
static u8 sub_8063304(struct ObjectEvent *, struct Sprite *); static u8 sub_8063304(struct ObjectEvent *, struct Sprite *);
static u8 sub_8063324(struct ObjectEvent *, struct Sprite *); static u8 sub_8063324(struct ObjectEvent *, struct Sprite *);
static u8 sub_8063344(struct ObjectEvent *, struct Sprite *); static u8 sub_8063344(struct ObjectEvent *, struct Sprite *);
@@ -142,7 +142,7 @@ static void MovementType_CopyPlayer(struct Sprite *);
static void MovementType_TreeDisguise(struct Sprite *); static void MovementType_TreeDisguise(struct Sprite *);
static void MovementType_MountainDisguise(struct Sprite *); static void MovementType_MountainDisguise(struct Sprite *);
static void MovementType_CopyPlayerInGrass(struct Sprite *); static void MovementType_CopyPlayerInGrass(struct Sprite *);
static void MovementType_Hidden(struct Sprite *); static void MovementType_Buried(struct Sprite *);
static void MovementType_WalkInPlace(struct Sprite *); static void MovementType_WalkInPlace(struct Sprite *);
static void MovementType_WalkSlowlyInPlace(struct Sprite *); static void MovementType_WalkSlowlyInPlace(struct Sprite *);
static void MovementType_JogInPlace(struct Sprite *); static void MovementType_JogInPlace(struct Sprite *);
@@ -261,7 +261,7 @@ static void (*const sMovementTypeCallbacks[])(struct Sprite *) = {
MovementType_CopyPlayerInGrass, MovementType_CopyPlayerInGrass,
MovementType_CopyPlayerInGrass, MovementType_CopyPlayerInGrass,
MovementType_CopyPlayerInGrass, MovementType_CopyPlayerInGrass,
MovementType_Hidden, MovementType_Buried,
MovementType_WalkInPlace, MovementType_WalkInPlace,
MovementType_WalkInPlace, MovementType_WalkInPlace,
MovementType_WalkInPlace, MovementType_WalkInPlace,
@@ -345,7 +345,7 @@ const bool8 gRangedMovementTypes[NUM_FIELD_MAP_OBJECT_TEMPLATES] = {
[MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS] = TRUE, [MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS] = TRUE,
[MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS] = TRUE, [MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS] = TRUE,
[MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = TRUE, [MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = TRUE,
[MOVEMENT_TYPE_HIDDEN] = FALSE, [MOVEMENT_TYPE_BURIED] = FALSE,
[MOVEMENT_TYPE_WALK_IN_PLACE_DOWN] = FALSE, [MOVEMENT_TYPE_WALK_IN_PLACE_DOWN] = FALSE,
[MOVEMENT_TYPE_WALK_IN_PLACE_UP] = FALSE, [MOVEMENT_TYPE_WALK_IN_PLACE_UP] = FALSE,
[MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = FALSE, [MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = FALSE,
@@ -429,7 +429,7 @@ const u8 gInitialMovementTypeFacingDirections[NUM_FIELD_MAP_OBJECT_TEMPLATES] =
[MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS] = DIR_SOUTH, [MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS] = DIR_SOUTH,
[MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS] = DIR_WEST, [MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS] = DIR_WEST,
[MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = DIR_EAST, [MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = DIR_EAST,
[MOVEMENT_TYPE_HIDDEN] = DIR_SOUTH, [MOVEMENT_TYPE_BURIED] = DIR_SOUTH,
[MOVEMENT_TYPE_WALK_IN_PLACE_DOWN] = DIR_SOUTH, [MOVEMENT_TYPE_WALK_IN_PLACE_DOWN] = DIR_SOUTH,
[MOVEMENT_TYPE_WALK_IN_PLACE_UP] = DIR_NORTH, [MOVEMENT_TYPE_WALK_IN_PLACE_UP] = DIR_NORTH,
[MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = DIR_WEST, [MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = DIR_WEST,
@@ -4739,7 +4739,7 @@ static void MovementType_MountainDisguise(struct Sprite *sprite)
UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, MovementType_Disguise_Callback); UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, MovementType_Disguise_Callback);
} }
static void MovementType_Hidden(struct Sprite *sprite) static void MovementType_Buried(struct Sprite *sprite)
{ {
if (!sprite->data[7]) if (!sprite->data[7])
{ {
@@ -4748,15 +4748,15 @@ static void MovementType_Hidden(struct Sprite *sprite)
sprite->oam.priority = 3; sprite->oam.priority = 3;
sprite->data[7]++; sprite->data[7]++;
} }
UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, MovementType_Hidden_Callback); UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, MovementType_Buried_Callback);
} }
static bool8 MovementType_Hidden_Callback(struct ObjectEvent *objectEvent, struct Sprite *sprite) static bool8 MovementType_Buried_Callback(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{ {
return gMovementTypeFuncs_Hidden[sprite->data[1]](objectEvent, sprite); return gMovementTypeFuncs_Buried[sprite->data[1]](objectEvent, sprite);
} }
static bool8 MovementType_Hidden_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) static bool8 MovementType_Buried_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{ {
ClearObjectEventMovement(objectEvent, sprite); ClearObjectEventMovement(objectEvent, sprite);
return FALSE; return FALSE;
@@ -7382,7 +7382,7 @@ static bool8 do_smile_bubble(struct ObjectEvent *objectEvent, struct Sprite *spr
static bool8 MovementAction_RevealTrainer_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) static bool8 MovementAction_RevealTrainer_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{ {
if (objectEvent->movementType == MOVEMENT_TYPE_HIDDEN) if (objectEvent->movementType == MOVEMENT_TYPE_BURIED)
{ {
MovementAction_RevealTrainer_RunTrainerSeeFuncList(objectEvent); MovementAction_RevealTrainer_RunTrainerSeeFuncList(objectEvent);
return FALSE; return FALSE;
+2 -2
View File
@@ -317,7 +317,7 @@ static bool8 TrainerSeeFunc_WaitExclMark(u8 taskId, struct Task * task, struct O
task->tFuncId++; task->tFuncId++;
if (trainerObj->movementType == MOVEMENT_TYPE_TREE_DISGUISE || trainerObj->movementType == MOVEMENT_TYPE_MOUNTAIN_DISGUISE) if (trainerObj->movementType == MOVEMENT_TYPE_TREE_DISGUISE || trainerObj->movementType == MOVEMENT_TYPE_MOUNTAIN_DISGUISE)
task->tFuncId = 6; task->tFuncId = 6;
if (trainerObj->movementType == MOVEMENT_TYPE_HIDDEN) if (trainerObj->movementType == MOVEMENT_TYPE_BURIED)
task->tFuncId = 8; task->tFuncId = 8;
return TRUE; return TRUE;
} }
@@ -393,7 +393,7 @@ static bool8 TrainerSeeFunc_WaitRemoveDisguise(u8 taskId, struct Task * task, st
return FALSE; return FALSE;
} }
// Jump here if hidden in ash. Not used in FRLG. // Jump here if buried in ash. Not used in FRLG.
static bool8 TrainerSeeFunc_TrainerInAshFacesPlayer(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj) static bool8 TrainerSeeFunc_TrainerInAshFacesPlayer(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
{ {
if (!ObjectEventIsMovementOverridden(trainerObj) if (!ObjectEventIsMovementOverridden(trainerObj)