finished reset_save_heap
This commit is contained in:
@@ -1,8 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.syntax unified
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.text
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.align 2, 0 @ Don't pad with nop.
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+1
-1
@@ -305,7 +305,7 @@ c2_copyright_1: @ 80EC820
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lsls r0, 24
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cmp r0, 0
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bne _080EC858
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bl sub_8054A28
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bl ResetMenuAndMonGlobals
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bl Save_ResetSaveCounters
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movs r0, 0
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bl Save_LoadGameData
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+3
-3
@@ -174,8 +174,8 @@ Sav2_ClearSetDefault: @ 8054A18
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bx r0
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thumb_func_end Sav2_ClearSetDefault
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thumb_func_start sub_8054A28
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sub_8054A28: @ 8054A28
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thumb_func_start ResetMenuAndMonGlobals
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ResetMenuAndMonGlobals: @ 8054A28
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push {lr}
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ldr r1, _08054A5C @ =gUnknown_2031DB0
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movs r0, 0
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@@ -195,7 +195,7 @@ sub_8054A28: @ 8054A28
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bx r0
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.align 2, 0
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_08054A5C: .4byte gUnknown_2031DB0
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thumb_func_end sub_8054A28
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thumb_func_end ResetMenuAndMonGlobals
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thumb_func_start sub_8054A60
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sub_8054A60: @ 8054A60
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+3
-3
@@ -3833,8 +3833,8 @@ _0805692C:
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_08056934: .4byte gMapHeader
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thumb_func_end sub_8056918
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thumb_func_start sub_8056938
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sub_8056938: @ 8056938
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thumb_func_start CB2_ContinueSavedGame
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CB2_ContinueSavedGame: @ 8056938
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push {lr}
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bl sub_80569BC
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bl StopMapMusic
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@@ -3880,7 +3880,7 @@ _080569AC:
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_080569B0: .4byte gFieldCallback
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_080569B4: .4byte sub_8056918
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_080569B8: .4byte sub_8056534
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thumb_func_end sub_8056938
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thumb_func_end CB2_ContinueSavedGame
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thumb_func_start sub_80569BC
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sub_80569BC: @ 80569BC
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@@ -1,68 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.syntax unified
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.text
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thumb_func_start sub_8079B7C
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sub_8079B7C: @ 8079B7C
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push {r4,r5,lr}
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ldr r5, _08079BEC @ =0x04000208
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ldrh r4, [r5]
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movs r0, 0
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strh r0, [r5]
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movs r0, 0x1
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bl RegisterRamReset
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movs r0, 0
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movs r1, 0x80
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bl ClearGpuRegBits
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strh r4, [r5]
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ldr r1, _08079BF0 @ =gMain
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ldr r0, _08079BF4 @ =0x00000439
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adds r1, r0
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ldrb r2, [r1]
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movs r0, 0x3
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negs r0, r0
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ands r0, r2
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strb r0, [r1]
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bl SetSaveBlocksPointers
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bl sub_8054A28
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bl Save_ResetSaveCounters
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movs r0, 0
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bl Save_LoadGameData
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ldr r0, _08079BF8 @ =gSaveFileStatus
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ldrh r0, [r0]
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cmp r0, 0
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beq _08079BC4
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cmp r0, 0x2
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bne _08079BC8
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_08079BC4:
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bl Sav2_ClearSetDefault
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_08079BC8:
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ldr r0, _08079BFC @ =gSaveBlock2Ptr
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ldr r0, [r0]
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ldrb r0, [r0, 0x15]
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lsls r0, 31
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lsrs r0, 31
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bl SetPokemonCryStereo
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ldr r0, _08079C00 @ =gHeap
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movs r1, 0xE0
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lsls r1, 9
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bl InitHeap
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ldr r0, _08079C04 @ =sub_8056938
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bl SetMainCallback2
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pop {r4,r5}
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pop {r0}
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bx r0
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.align 2, 0
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_08079BEC: .4byte 0x04000208
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_08079BF0: .4byte gMain
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_08079BF4: .4byte 0x00000439
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_08079BF8: .4byte gSaveFileStatus
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_08079BFC: .4byte gSaveBlock2Ptr
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_08079C00: .4byte gHeap
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_08079C04: .4byte sub_8056938
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thumb_func_end sub_8079B7C
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.align 2, 0 @ Don't pad with nop.
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+1
-1
@@ -1106,7 +1106,7 @@ _08079248:
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bne _080792A6
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bl SeedRngAndSetTrainerId
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bl SetSaveBlocksPointers
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bl sub_8054A28
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bl ResetMenuAndMonGlobals
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bl Save_ResetSaveCounters
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movs r0, 0
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bl Save_LoadGameData
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@@ -14,5 +14,6 @@ void NewGameInitData(void);
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void ResetMiniGamesResults(void);
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void sub_808447C(void);
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void Sav2_ClearSetDefault(void);
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void ResetMenuAndMonGlobals(void);
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#endif // GUARD_NEW_GAME_H
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+1
-1
@@ -81,7 +81,7 @@ void mapldr_default(void);
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u32 GetGameStat(u8);
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void sub_8056938(void);
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void CB2_ContinueSavedGame(void);
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void sub_8055D5C(struct WarpData *);
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void sub_80572A8(void);
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void sub_805726C(void);
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@@ -0,0 +1,13 @@
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#ifndef GUARD_RESET_SAVE_HEAP_H
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#define GUARD_RESET_SAVE_HEAP_H
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// Exported type declarations
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// Exported RAM declarations
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// Exported ROM declarations
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void sub_8079B7C(void);
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#endif //GUARD_RESET_SAVE_HEAP_H
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+1
-1
@@ -117,7 +117,7 @@ SECTIONS {
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asm/reshow_battle_screen.o(.text);
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asm/battle_anim_status_effects.o(.text);
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asm/title_screen.o(.text);
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asm/reset_save_heap.o(.text);
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src/reset_save_heap.o(.text);
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asm/field_weather.o(.text);
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asm/field_weather_effects.o(.text);
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asm/field_fadetransition.o(.text);
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+1
-1
@@ -859,7 +859,7 @@ void sub_8110F14(u8 taskId)
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}
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else
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{
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SetMainCallback2(sub_8056938);
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SetMainCallback2(CB2_ContinueSavedGame);
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DestroyTask(taskId);
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}
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}
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@@ -0,0 +1,30 @@
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#include "global.h"
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#include "main.h"
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#include "gpu_regs.h"
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#include "m4a.h"
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#include "load_save.h"
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#include "save.h"
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#include "new_game.h"
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#include "overworld.h"
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#include "malloc.h"
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void sub_8079B7C(void)
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{
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u16 imeBackup;
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imeBackup = REG_IME;
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REG_IME = 0;
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RegisterRamReset(0x00000001);
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ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_FORCED_BLANK);
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REG_IME = imeBackup;
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gMain.inBattle = FALSE;
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SetSaveBlocksPointers();
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ResetMenuAndMonGlobals();
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Save_ResetSaveCounters();
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Save_LoadGameData(0);
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if (gSaveFileStatus == 0 || gSaveFileStatus == 2)
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Sav2_ClearSetDefault();
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SetPokemonCryStereo(gSaveBlock2Ptr->optionsSound);
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InitHeap(gHeap, HEAP_SIZE);
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SetMainCallback2(CB2_ContinueSavedGame);
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}
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