finished reset_save_heap

This commit is contained in:
jiangzhengwenjz
2019-06-28 04:30:45 +08:00
parent 6e570a107f
commit be2010e0db
12 changed files with 55 additions and 87 deletions
+1 -1
View File
@@ -859,7 +859,7 @@ void sub_8110F14(u8 taskId)
}
else
{
SetMainCallback2(sub_8056938);
SetMainCallback2(CB2_ContinueSavedGame);
DestroyTask(taskId);
}
}
+30
View File
@@ -0,0 +1,30 @@
#include "global.h"
#include "main.h"
#include "gpu_regs.h"
#include "m4a.h"
#include "load_save.h"
#include "save.h"
#include "new_game.h"
#include "overworld.h"
#include "malloc.h"
void sub_8079B7C(void)
{
u16 imeBackup;
imeBackup = REG_IME;
REG_IME = 0;
RegisterRamReset(0x00000001);
ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_FORCED_BLANK);
REG_IME = imeBackup;
gMain.inBattle = FALSE;
SetSaveBlocksPointers();
ResetMenuAndMonGlobals();
Save_ResetSaveCounters();
Save_LoadGameData(0);
if (gSaveFileStatus == 0 || gSaveFileStatus == 2)
Sav2_ClearSetDefault();
SetPokemonCryStereo(gSaveBlock2Ptr->optionsSound);
InitHeap(gHeap, HEAP_SIZE);
SetMainCallback2(CB2_ContinueSavedGame);
}