Waterfall field effect

This commit is contained in:
PikalaxALT
2020-02-28 10:19:34 -05:00
parent 1779aedbf0
commit c117bc6864
4 changed files with 84 additions and 212 deletions
-204
View File
@@ -5,210 +5,6 @@
.text
thumb_func_start FldEff_UseWaterfall
FldEff_UseWaterfall: @ 8084CA0
push {r4,lr}
ldr r4, _08084CCC @ =Task_UseWaterfall
adds r0, r4, 0
movs r1, 0xFF
bl CreateTask
lsls r0, 24
lsrs r0, 24
ldr r2, _08084CD0 @ =gTasks
lsls r1, r0, 2
adds r1, r0
lsls r1, 3
adds r1, r2
ldr r2, _08084CD4 @ =gFieldEffectArguments
ldr r2, [r2]
strh r2, [r1, 0xA]
bl _call_via_r4
movs r0, 0
pop {r4}
pop {r1}
bx r1
.align 2, 0
_08084CCC: .4byte Task_UseWaterfall
_08084CD0: .4byte gTasks
_08084CD4: .4byte gFieldEffectArguments
thumb_func_end FldEff_UseWaterfall
thumb_func_start Task_UseWaterfall
Task_UseWaterfall: @ 8084CD8
push {r4,r5,lr}
lsls r0, 24
lsrs r0, 24
ldr r5, _08084D14 @ =sUseWaterfallFieldEffectFuncs
ldr r2, _08084D18 @ =gTasks
lsls r1, r0, 2
adds r1, r0
lsls r1, 3
adds r4, r1, r2
_08084CEA:
movs r0, 0x8
ldrsh r2, [r4, r0]
lsls r2, 2
adds r2, r5
ldr r0, _08084D1C @ =gPlayerAvatar
ldrb r0, [r0, 0x5]
lsls r1, r0, 3
adds r1, r0
lsls r1, 2
ldr r0, _08084D20 @ =gObjectEvents
adds r1, r0
ldr r2, [r2]
adds r0, r4, 0
bl _call_via_r2
lsls r0, 24
cmp r0, 0
bne _08084CEA
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_08084D14: .4byte sUseWaterfallFieldEffectFuncs
_08084D18: .4byte gTasks
_08084D1C: .4byte gPlayerAvatar
_08084D20: .4byte gObjectEvents
thumb_func_end Task_UseWaterfall
thumb_func_start waterfall_0_setup
waterfall_0_setup: @ 8084D24
push {r4,lr}
adds r4, r0, 0
bl ScriptContext2_Enable
ldr r1, _08084D40 @ =gPlayerAvatar
movs r0, 0x1
strb r0, [r1, 0x6]
ldrh r0, [r4, 0x8]
adds r0, 0x1
strh r0, [r4, 0x8]
movs r0, 0
pop {r4}
pop {r1}
bx r1
.align 2, 0
_08084D40: .4byte gPlayerAvatar
thumb_func_end waterfall_0_setup
thumb_func_start waterfall_1_do_anim_probably
waterfall_1_do_anim_probably: @ 8084D44
push {r4,r5,lr}
adds r4, r0, 0
adds r5, r1, 0
bl ScriptContext2_Enable
adds r0, r5, 0
bl ObjectEventIsMovementOverridden
lsls r0, 24
cmp r0, 0
bne _08084D74
adds r0, r5, 0
bl ObjectEventClearHeldMovementIfFinished
ldr r1, _08084D7C @ =gFieldEffectArguments
movs r2, 0xA
ldrsh r0, [r4, r2]
str r0, [r1]
movs r0, 0x3B
bl FieldEffectStart
ldrh r0, [r4, 0x8]
adds r0, 0x1
strh r0, [r4, 0x8]
_08084D74:
movs r0, 0
pop {r4,r5}
pop {r1}
bx r1
.align 2, 0
_08084D7C: .4byte gFieldEffectArguments
thumb_func_end waterfall_1_do_anim_probably
thumb_func_start waterfall_2_wait_anim_finish_probably
waterfall_2_wait_anim_finish_probably: @ 8084D80
push {r4,lr}
adds r4, r0, 0
movs r0, 0x6
bl FieldEffectActiveListContains
lsls r0, 24
cmp r0, 0
bne _08084D9A
ldrh r0, [r4, 0x8]
adds r0, 0x1
strh r0, [r4, 0x8]
movs r0, 0x1
b _08084D9C
_08084D9A:
movs r0, 0
_08084D9C:
pop {r4}
pop {r1}
bx r1
thumb_func_end waterfall_2_wait_anim_finish_probably
thumb_func_start waterfall_3_move_player_probably
waterfall_3_move_player_probably: @ 8084DA4
push {r4,r5,lr}
adds r5, r0, 0
adds r4, r1, 0
movs r0, 0x2
bl sub_8063F2C
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
adds r0, r4, 0
bl ObjectEventSetHeldMovement
ldrh r0, [r5, 0x8]
adds r0, 0x1
strh r0, [r5, 0x8]
movs r0, 0
pop {r4,r5}
pop {r1}
bx r1
thumb_func_end waterfall_3_move_player_probably
thumb_func_start waterfall_4_wait_player_move_probably
waterfall_4_wait_player_move_probably: @ 8084DCC
push {r4,r5,lr}
adds r5, r0, 0
adds r4, r1, 0
adds r0, r4, 0
bl ObjectEventClearHeldMovementIfFinished
lsls r0, 24
cmp r0, 0
bne _08084DE2
movs r0, 0
b _08084E1E
_08084DE2:
ldrb r0, [r4, 0x1E]
bl MetatileBehavior_IsWaterfall
lsls r0, 24
lsrs r4, r0, 24
cmp r4, 0
bne _08084E18
bl ScriptContext2_Disable
ldr r0, _08084E10 @ =gPlayerAvatar
strb r4, [r0, 0x6]
ldr r0, _08084E14 @ =Task_UseWaterfall
bl FindTaskIdByFunc
lsls r0, 24
lsrs r0, 24
bl DestroyTask
movs r0, 0x2B
bl FieldEffectActiveListRemove
movs r0, 0
b _08084E1E
.align 2, 0
_08084E10: .4byte gPlayerAvatar
_08084E14: .4byte Task_UseWaterfall
_08084E18:
movs r0, 0x3
strh r0, [r5, 0x8]
movs r0, 0x1
_08084E1E:
pop {r4,r5}
pop {r1}
bx r1
thumb_func_end waterfall_4_wait_player_move_probably
@ These are leftovers from RS
thumb_func_start FldEff_UseDive
FldEff_UseDive: @ 8084E24
-8
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@@ -6,14 +6,6 @@
.section .rodata
.align 2
.align 2
sUseWaterfallFieldEffectFuncs:: @ 83CC084 dataptr
.4byte waterfall_0_setup
.4byte waterfall_1_do_anim_probably
.4byte waterfall_2_wait_anim_finish_probably
.4byte waterfall_3_move_player_probably
.4byte waterfall_4_wait_player_move_probably
.align 2
sDiveFieldEffectFuncPtrs:: @ 83CC098 dataptr
.4byte dive_1_lock
+1
View File
@@ -116,6 +116,7 @@ void RfuUnionObjectToggleInvisibility(u8 objectEventId, bool32 invisible);
bool32 RfuUnionObjectIsInvisible(u8 objectEventId);
void RfuUnionObjectStartWarp(u8 objectEventId, u8 animNo);
bool32 RfuUnionObjectIsWarping(u8 objectEventId);
u8 sub_8063F2C(u8 direction);
void sub_805F378(s16 x, s16 y);
+83
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@@ -12,6 +12,7 @@
#include "field_weather.h"
#include "fieldmap.h"
#include "help_system.h"
#include "metatile_behavior.h"
#include "overworld.h"
#include "party_menu.h"
#include "quest_log.h"
@@ -1528,3 +1529,85 @@ bool8 EscalatorWarpInEffect_7(struct Task *task)
}
return FALSE;
}
void Task_UseWaterfall(u8 taskId);
bool8 waterfall_0_setup(struct Task * task, struct ObjectEvent * playerObj);
bool8 waterfall_1_do_anim_probably(struct Task * task, struct ObjectEvent * playerObj);
bool8 waterfall_2_wait_anim_finish_probably(struct Task * task, struct ObjectEvent * playerObj);
bool8 waterfall_3_move_player_probably(struct Task * task, struct ObjectEvent * playerObj);
bool8 waterfall_4_wait_player_move_probably(struct Task * task, struct ObjectEvent * playerObj);
bool8 (*const sUseWaterfallFieldEffectFuncs[])(struct Task * task, struct ObjectEvent * playerObj) = {
waterfall_0_setup,
waterfall_1_do_anim_probably,
waterfall_2_wait_anim_finish_probably,
waterfall_3_move_player_probably,
waterfall_4_wait_player_move_probably
};
u32 FldEff_UseWaterfall(void)
{
u8 taskId = CreateTask(Task_UseWaterfall, 0xFF);
gTasks[taskId].data[1] = gFieldEffectArguments[0];
Task_UseWaterfall(taskId);
return 0;
}
void Task_UseWaterfall(u8 taskId)
{
while (sUseWaterfallFieldEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId], &gObjectEvents[gPlayerAvatar.objectEventId]))
;
}
bool8 waterfall_0_setup(struct Task * task, struct ObjectEvent * playerObj)
{
ScriptContext2_Enable();
gPlayerAvatar.preventStep = TRUE;
task->data[0]++;
return FALSE;
}
bool8 waterfall_1_do_anim_probably(struct Task * task, struct ObjectEvent * playerObj)
{
ScriptContext2_Enable();
if (!ObjectEventIsMovementOverridden(playerObj))
{
ObjectEventClearHeldMovementIfFinished(playerObj);
gFieldEffectArguments[0] = task->data[1];
FieldEffectStart(FLDEFF_FIELD_MOVE_SHOW_MON_INIT);
task->data[0]++;
}
return FALSE;
}
bool8 waterfall_2_wait_anim_finish_probably(struct Task * task, struct ObjectEvent * playerObj)
{
if (FieldEffectActiveListContains(FLDEFF_FIELD_MOVE_SHOW_MON))
return FALSE;
task->data[0]++;
return TRUE;
}
bool8 waterfall_3_move_player_probably(struct Task * task, struct ObjectEvent * playerObj)
{
ObjectEventSetHeldMovement(playerObj, sub_8063F2C(DIR_NORTH));
task->data[0]++;
return FALSE;
}
bool8 waterfall_4_wait_player_move_probably(struct Task * task, struct ObjectEvent * playerObj)
{
if (!ObjectEventClearHeldMovementIfFinished(playerObj))
return FALSE;
if (MetatileBehavior_IsWaterfall(playerObj->mapobj_unk_1E))
{
task->data[0] = 3;
return TRUE;
}
ScriptContext2_Disable();
gPlayerAvatar.preventStep = FALSE;
DestroyTask(FindTaskIdByFunc(Task_UseWaterfall));
FieldEffectActiveListRemove(FLDEFF_USE_WATERFALL);
return FALSE;
}