Continue documenting Quest Log
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@@ -193,7 +193,7 @@ void SetQuestLogEvent(u16, const u16 *);
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void SetQLPlayedTheSlots(void);
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void QuestLog_RecordEnteredMap(u16);
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u8 sub_8112CAC(void);
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bool8 QuestLog_SchedulePlaybackCB(void (*func)(void));
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bool8 QL_AvoidDisplay(void (*func)(void));
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void QuestLog_BackUpPalette(u16 offset, u16 size);
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void CommitQuestLogWindow1(void);
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void QuestLog_DrawPreviouslyOnQuestHeaderIfInPlaybackMode(void);
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@@ -220,7 +220,7 @@ void QuestLogRecordPlayerStepWithDuration(u8 movementActionId, u8 duration);
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void QuestLogRecordNPCStepWithDuration(u8 localId, u8 mapNum, u8 mapGroup, u8 movementActionId, u8 duration);
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void QL_AfterRecordFishActionSuccessful(void);
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void sub_8110920(void);
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void sub_8111708(void);
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void QL_RestoreMapLayoutId(void);
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void sub_81127F8(struct FieldInput * a0);
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void sub_8112B3C(void);
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void RunQuestLogCB(void);
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