SPRITE_INVALID_TAG -> TAG_NONE
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@@ -355,7 +355,7 @@ void AnimTask_FrozenIceCube(u8 taskId)
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SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
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SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
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spriteId = CreateSprite(&sUnknown_83BF55C, x, y, 4);
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if (GetSpriteTileStartByTag(ANIM_TAG_ICE_CUBE) == SPRITE_INVALID_TAG)
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if (GetSpriteTileStartByTag(ANIM_TAG_ICE_CUBE) == TAG_NONE)
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gSprites[spriteId].invisible = TRUE;
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SetSubspriteTables(&gSprites[spriteId], sUnknown_83BF554);
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