SPRITE_INVALID_TAG -> TAG_NONE

This commit is contained in:
Eduardo Quezada
2022-07-29 18:37:43 -04:00
parent dfe6c6885c
commit c40791fd4e
12 changed files with 245 additions and 245 deletions
+1 -1
View File
@@ -355,7 +355,7 @@ void AnimTask_FrozenIceCube(u8 taskId)
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
spriteId = CreateSprite(&sUnknown_83BF55C, x, y, 4);
if (GetSpriteTileStartByTag(ANIM_TAG_ICE_CUBE) == SPRITE_INVALID_TAG)
if (GetSpriteTileStartByTag(ANIM_TAG_ICE_CUBE) == TAG_NONE)
gSprites[spriteId].invisible = TRUE;
SetSubspriteTables(&gSprites[spriteId], sUnknown_83BF554);