progress #1 on porting battle_util
This commit is contained in:
+92
-86
@@ -251,29 +251,29 @@ struct DisableStruct
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/*0x08*/ u8 protectUses;
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/*0x09*/ u8 stockpileCounter;
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/*0x0A*/ u8 substituteHP;
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/*0x0B*/ u8 disableTimer1 : 4;
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/*0x0B*/ u8 disableTimer2 : 4;
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/*0x0B*/ u8 disableTimer : 4;
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/*0x0B*/ u8 disableTimerStartValue : 4;
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/*0x0C*/ u8 encoredMovePos;
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/*0x0D*/ u8 unkD;
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/*0x0E*/ u8 encoreTimer1 : 4;
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/*0x0E*/ u8 encoreTimer2 : 4;
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/*0x0F*/ u8 perishSongTimer1 : 4;
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/*0x0F*/ u8 perishSongTimer2 : 4;
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/*0x0E*/ u8 encoreTimer : 4;
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/*0x0E*/ u8 encoreTimerStartValue : 4;
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/*0x0F*/ u8 perishSongTimer : 4;
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/*0x0F*/ u8 perishSongTimerStartValue : 4;
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/*0x10*/ u8 furyCutterCounter;
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/*0x11*/ u8 rolloutCounter1 : 4;
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/*0x11*/ u8 rolloutCounter2 : 4;
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/*0x12*/ u8 chargeTimer1 : 4;
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/*0x12*/ u8 chargeTimer2 : 4;
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/*0x13*/ u8 tauntTimer1:4;
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/*0x11*/ u8 rolloutTimer : 4;
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/*0x11*/ u8 rolloutTimerStartValue : 4;
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/*0x12*/ u8 chargeTimer : 4;
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/*0x12*/ u8 chargeTimerStartValue : 4;
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/*0x13*/ u8 tauntTimer:4;
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/*0x13*/ u8 tauntTimer2:4;
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/*0x14*/ u8 bankPreventingEscape;
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/*0x15*/ u8 bankWithSureHit;
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/*0x14*/ u8 battlerPreventingEscape;
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/*0x15*/ u8 battlerWithSureHit;
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/*0x16*/ u8 isFirstTurn;
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/*0x17*/ u8 unk17;
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/*0x18*/ u8 truantCounter : 1;
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/*0x18*/ u8 truantUnknownBit : 1;
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/*0x18*/ u8 truantSwitchInHack : 1;
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/*0x18*/ u8 unk18_a_2 : 2;
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/*0x18*/ u8 unk18_b : 4;
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/*0x18*/ u8 mimickedMoves : 4;
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/*0x19*/ u8 rechargeCounter;
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/*0x1A*/ u8 unk1A[2];
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};
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@@ -285,7 +285,7 @@ struct ProtectStruct
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/* field_0 */
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u32 protected:1;
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u32 endured:1;
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u32 onlyStruggle:1;
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u32 noValidMoves:1;
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u32 helpingHand:1;
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u32 bounceMove:1;
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u32 stealMove:1;
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@@ -296,7 +296,7 @@ struct ProtectStruct
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u32 targetNotAffected:1;
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u32 chargingTurn:1;
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u32 fleeFlag:2; // for RunAway and Smoke Ball
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u32 usedImprisionedMove:1;
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u32 usedImprisonedMove:1;
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u32 loveImmobility:1;
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u32 usedDisabledMove:1;
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/* field_2 */
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@@ -313,8 +313,8 @@ struct ProtectStruct
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/* field_4 */ u32 physicalDmg;
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/* field_8 */ u32 specialDmg;
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/* field_C */ u8 physicalBank;
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/* field_D */ u8 specialBank;
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/* field_C */ u8 physicalBattlerId;
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/* field_D */ u8 specialBattlerId;
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/* field_E */ u16 fieldE;
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};
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@@ -324,18 +324,18 @@ struct SpecialStatus
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{
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u8 statLowered : 1; // 0x1
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u8 lightningRodRedirected : 1; // 0x2
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u8 restoredBankSprite: 1; // 0x4
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u8 intimidatedPoke : 1; // 0x8
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u8 restoredBattlerSprite: 1; // 0x4
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u8 intimidatedMon : 1; // 0x8
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u8 traced : 1; // 0x10
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u8 flag20 : 1;
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u8 ppNotAffectedByPressure : 1;
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u8 flag40 : 1;
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u8 focusBanded : 1;
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u8 field1[3];
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s32 moveturnLostHP;
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s32 moveturnLostHP_physical;
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s32 moveturnLostHP_special;
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u8 moveturnPhysicalBank;
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u8 moveturnSpecialBank;
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s32 dmg;
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s32 physicalDmg;
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s32 specialDmg;
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u8 physicalBattlerId;
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u8 specialBattlerId;
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u8 field12;
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u8 field13;
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};
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@@ -345,13 +345,13 @@ extern struct SpecialStatus gSpecialStatuses[BATTLE_BANKS_COUNT];
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struct SideTimer
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{
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/*0x00*/ u8 reflectTimer;
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/*0x01*/ u8 reflectBank;
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/*0x01*/ u8 reflectBattlerId;
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/*0x02*/ u8 lightscreenTimer;
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/*0x03*/ u8 lightscreenBank;
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/*0x03*/ u8 lightscreenBattlerId;
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/*0x04*/ u8 mistTimer;
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/*0x05*/ u8 mistBank;
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/*0x05*/ u8 mistBattlerId;
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/*0x06*/ u8 safeguardTimer;
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/*0x07*/ u8 safeguardBank;
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/*0x07*/ u8 safeguardBattlerId;
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/*0x08*/ u8 followmeTimer;
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/*0x09*/ u8 followmeTarget;
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/*0x0A*/ u8 spikesAmount;
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@@ -362,14 +362,14 @@ extern struct SideTimer gSideTimers[];
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struct WishFutureKnock
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{
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u8 futureSightCounter[BATTLE_BANKS_COUNT];
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u8 futureSightAttacker[BATTLE_BANKS_COUNT];
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s32 futureSightDmg[BATTLE_BANKS_COUNT];
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u16 futureSightMove[BATTLE_BANKS_COUNT];
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u8 wishCounter[BATTLE_BANKS_COUNT];
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u8 wishUserID[BATTLE_BANKS_COUNT];
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u8 futureSightCounter[MAX_BATTLERS_COUNT];
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u8 futureSightAttacker[MAX_BATTLERS_COUNT];
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s32 futureSightDmg[MAX_BATTLERS_COUNT];
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u16 futureSightMove[MAX_BATTLERS_COUNT];
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u8 wishCounter[MAX_BATTLERS_COUNT];
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u8 wishUserID[MAX_BATTLERS_COUNT];
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u8 weatherDuration;
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u8 knockedOffPokes[2];
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u8 knockedOffMons[2];
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};
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extern struct WishFutureKnock gWishFutureKnock;
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@@ -414,6 +414,12 @@ extern u8 gAbsentBattlerFlags;
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extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
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struct UsedMoves
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{
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u16 moves[MAX_BATTLERS_COUNT];
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u16 unknown[MAX_BATTLERS_COUNT];
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};
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struct BattleHistory
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{
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/*0x00*/ u16 usedMoves[2][8]; // 0xFFFF means move not used (confuse self hit, etc)
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@@ -468,18 +474,18 @@ struct BattleResults
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u8 playerFaintCounter; // 0x0
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u8 opponentFaintCounter; // 0x1
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u8 playerSwitchesCounter; // 0x2
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u8 unk3; // 0x3
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u8 unk4; // 0x4
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u8 unk5_0:1; // 0x5
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u8 numHealingItemsUsed; // 0x3
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u8 numRevivesUsed; // 0x4
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u8 playerMonWasDamaged:1; // 0x5
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u8 usedMasterBall:1; // 0x5
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u8 caughtMonBall:4; // 0x5
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u8 unk5_6:1; // 0x5
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u8 shinyWildMon:1; // 0x5
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u8 unk5_7:1; // 0x5
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u16 playerMon1Species; // 0x6
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u8 playerMon1Name[11]; // 0x8
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u8 battleTurnCounter; // 0x13
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u8 playerMon2Name[11]; // 0x14
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u8 field_1F; // 0x1F
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u8 pokeblockThrows; // 0x1F
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u16 lastOpponentSpecies; // 0x20
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u16 lastUsedMovePlayer; // 0x22
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u16 lastUsedMoveOpponent; // 0x24
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@@ -495,39 +501,31 @@ extern struct BattleResults gBattleResults;
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struct BattleStruct
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{
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u8 turnEffectsTracker;
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u8 turnEffectsBank;
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u8 turnEffectsBattlerId;
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u8 filler2;
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u8 turncountersTracker;
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u8 wrappedMove[8]; // ask gamefreak why they declared it that way
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u8 moveTarget[4];
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u8 turnCountersTracker;
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u8 wrappedMove[MAX_BATTLERS_COUNT * 2]; // Leftover from Ruby's ewram access.
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u8 moveTarget[MAX_BATTLERS_COUNT];
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u8 expGetterId;
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u8 field_11;
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u8 wildVictorySong;
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u8 dynamicMoveType;
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u8 wrappedBy[4];
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u16 assistPossibleMoves[5 * 4]; // 5 mons, each of them knowing 4 moves
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u8 field_40;
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u8 field_41;
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u8 field_42;
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u8 field_43;
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u8 field_44;
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u8 field_45;
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u8 field_46;
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u8 field_47;
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u8 focusPunchBank;
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u16 assistPossibleMoves[PARTY_SIZE * MAX_MON_MOVES]; // 6 mons, each of them knowing 4 moves
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u8 focusPunchBattlerId;
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u8 battlerPreventingSwitchout;
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u8 moneyMultiplier;
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u8 savedTurnActionNumber;
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u8 switchInAbilitiesCounter;
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u8 faintedActionsState;
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u8 faintedActionsBank;
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u8 faintedActionsBattlerId;
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u8 field_4F;
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u16 expValue;
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u8 field_52;
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u8 sentInPokes;
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bool8 selectionScriptFinished[BATTLE_BANKS_COUNT];
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bool8 selectionScriptFinished[MAX_BATTLERS_COUNT];
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u8 field_58[4];
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u8 monToSwitchIntoId[BATTLE_BANKS_COUNT];
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u8 monToSwitchIntoId[MAX_BATTLERS_COUNT];
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u8 field_60[4][3];
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u8 runTries;
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u8 caughtMonNick[11];
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@@ -536,11 +534,11 @@ struct BattleStruct
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u8 safariPkblThrowCounter;
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u8 safariEscapeFactor;
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u8 safariCatchFactor;
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u8 field_7D;
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u8 field_7E;
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u8 linkBattleVsSpriteId_V;
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u8 linkBattleVsSpriteId_S;
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u8 formToChangeInto;
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u8 chosenMovePositions[BATTLE_BANKS_COUNT];
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u8 stateIdAfterSelScript[BATTLE_BANKS_COUNT];
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u8 chosenMovePositions[MAX_BATTLERS_COUNT];
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u8 stateIdAfterSelScript[MAX_BATTLERS_COUNT];
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u8 field_88;
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u8 field_89;
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u8 field_8A;
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@@ -557,47 +555,41 @@ struct BattleStruct
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u8 wallyMovesState;
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u8 wallyWaitFrames;
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u8 wallyMoveFrames;
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u8 mirrorMoves[8]; // ask gamefreak why they declared it that way
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u8 field_A0;
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u8 field_A1;
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u8 field_A2;
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u8 field_A3;
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u8 field_A4;
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u8 field_A5;
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u8 field_A6;
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u8 field_A7;
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u8 lastTakenMove[MAX_BATTLERS_COUNT * 2 * 2]; // ask gamefreak why they declared it that way
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u16 hpOnSwitchout[2];
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u8 abilityPreventingSwitchout;
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u8 hpScale;
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u8 synchronizeMoveEffect;
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u8 field_AF;
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u32 savedBattleTypeFlags; // TODO: Is it correct to place it here?
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u32 savedBattleTypeFlags; // TODO: Is it correct to place it here? Or simply not used?
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u8 field_B4;
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u8 field_B5;
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u8 field_B6;
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u8 field_B7;
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// void (*savedCallback)(void);
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u16 usedHeldItems[BATTLE_BANKS_COUNT];
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u16 usedHeldItems[MAX_BATTLERS_COUNT];
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u8 chosenItem[4]; // why is this an u8?
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u8 AI_itemType[2];
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u8 AI_itemFlags[2];
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u16 choicedMove[BATTLE_BANKS_COUNT];
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u16 changedItems[BATTLE_BANKS_COUNT];
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u8 intimidateBank;
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u16 choicedMove[MAX_BATTLERS_COUNT];
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u16 changedItems[MAX_BATTLERS_COUNT];
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u8 intimidateBattler;
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u8 switchInItemsCounter;
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u8 field_DA;
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u8 arenaTurnCounter; // not used in FR?
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u8 turnSideTracker;
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u8 fillerDC[0xDF-0xDC];
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u8 field_DF;
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u8 mirrorMoveArrays[32];
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u16 castformPalette[BATTLE_BANKS_COUNT][16];
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u8 givenExpMons;
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u8 lastTakenMoveFrom[MAX_BATTLERS_COUNT * MAX_BATTLERS_COUNT * 2];
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u16 castformPalette[MAX_BATTLERS_COUNT][16];
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/*
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// EM fields
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u8 field_180;
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u8 field_181;
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u8 field_182;
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u8 field_183;
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struct BattleEnigmaBerry battleEnigmaBerry;
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u8 wishPerishSongState;
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u8 wishPerishSongBank;
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u8 wishPerishSongBattlerId;
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bool8 overworldWeatherDone;
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u8 atkCancellerTracker;
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u8 field_1A4[96];
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@@ -608,7 +600,13 @@ struct BattleStruct
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u8 field_2A0;
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u8 field_2A1;
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u8 field_2A2;
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};
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*/
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u8 wishPerishSongState;
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u8 wishPerishSongBattlerId;
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u8 field_182; // overworldWeatherDone?
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u8 field_183; // atkCancellerTracker?
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u8 field_184[124]; // only for padding
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}; // size == 0x200 bytes
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extern struct BattleStruct *gBattleStruct;
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@@ -795,8 +793,6 @@ struct BattleScripting
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u8 reshowMainState;
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u8 reshowHelperState;
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u8 field_23;
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u8 windowsType; // TODO: what does this field do in firered?
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u8 multiplayerId;
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};
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// functions
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@@ -986,5 +982,15 @@ extern u8 gBattlerAttacker;
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extern u8 gEffectBattler;
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extern u8 gUnknown_2023D72;
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extern struct BattleScripting gBattleScripting;
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extern u8 gBattlerFainted;
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extern u32 gStatuses3[MAX_BATTLERS_COUNT];
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extern u8 gSentPokesToOpponent[2];
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extern const u8 *gBattlescriptCurrInstr;
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extern const u8 *gSelectionBattleScripts[MAX_BATTLERS_COUNT];
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extern u16 gLastMoves[MAX_BATTLERS_COUNT];
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extern u8 gBattlerByTurnOrder[MAX_BATTLERS_COUNT];
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extern u8 gBattleCommunication[BATTLE_COMMUNICATION_ENTRIES_COUNT];
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extern u16 gSideStatuses[2];
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extern u32 gHitMarker;
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#endif // GUARD_BATTLE_H
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@@ -123,8 +123,8 @@ extern const u8 BattleScript_82DB144[];
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extern const u8 BattleScript_82DB167[];
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extern const u8 BattleScript_KnockedOff[];
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extern const u8 BattleScript_MoveUsedIsImprisoned[];
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extern const u8 BattleScript_SelectingImprisionedMove[];
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extern const u8 BattleScript_SelectingImprisionedMoveInPalace[];
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extern const u8 BattleScript_SelectingImprisonedMove[];
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extern const u8 BattleScript_SelectingImprisonedMoveInPalace[];
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extern const u8 BattleScript_GrudgeTakesPp[];
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extern const u8 BattleScript_MagicCoatBounce[];
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extern const u8 BattleScript_SnatchedMove[];
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@@ -8,7 +8,7 @@
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#define MOVE_LIMITATION_DISABLED (1 << 2)
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#define MOVE_LIMITATION_TORMENTED (1 << 3)
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#define MOVE_LIMITATION_TAUNT (1 << 4)
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#define MOVE_LIMITATION_IMPRISION (1 << 5)
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#define MOVE_LIMITATION_IMPRISON (1 << 5)
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#define ABILITYEFFECT_ON_SWITCHIN 0x0
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#define ABILITYEFFECT_ENDTURN 0x1
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@@ -37,6 +37,8 @@
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#define ABILITY_ON_FIELD2(abilityId)(AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, abilityId, 0, 0))
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#define ITEMEFFECT_ON_SWITCH_IN 0x0
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#define ITEMEFFECT_MOVE_END 0x3
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#define ITEMEFFECT_KINGSROCK_SHELLBELL 0x4
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#define WEATHER_HAS_EFFECT ((!AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_CLOUD_NINE, 0, 0) && !AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_AIR_LOCK, 0, 0)))
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#define WEATHER_HAS_EFFECT2 ((!AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_CLOUD_NINE, 0, 0) && !AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_AIR_LOCK, 0, 0)))
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@@ -53,7 +55,7 @@
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u8 GetBattleBank(u8 caseId);
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void PressurePPLose(u8 bankDef, u8 bankAtk, u16 move);
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void PressurePPLoseOnUsingPerishSong(u8 bankAtk);
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void PressurePPLoseOnUsingImprision(u8 bankAtk);
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void PressurePPLoseOnUsingImprison(u8 bankAtk);
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void MarkAllBattlersForControllerExec(void); // unused
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void MarkBattlerForControllerExec(u8 bank);
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void sub_803F850(u8 arg0);
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@@ -89,5 +91,6 @@ u8 IsMonDisobedient(void);
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void MarkBattlerForControllerExec(u8 battlerId);
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void sub_80174B8(u8 battlerId);
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void sub_8017298(u8 battlerId);
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bool8 HasNoMonsToSwitch(u8 battler, u8 partyIdBattlerOn1, u8 partyIdBattlerOn2);
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#endif // GUARD_BATTLE_UTIL_H
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@@ -207,9 +207,9 @@
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#define WEATHER_SANDSTORM_TEMPORARY (1 << 3)
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#define WEATHER_SANDSTORM_PERMANENT (1 << 4)
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#define WEATHER_SANDSTORM_ANY (WEATHER_SANDSTORM_TEMPORARY | WEATHER_SANDSTORM_PERMANENT)
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#define WEATHER_SUNNY_TEMPORARY (1 << 5)
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#define WEATHER_SUNNY_PERMANENT (1 << 6)
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#define WEATHER_SUNNY_ANY (WEATHER_SUNNY_TEMPORARY | WEATHER_SUNNY_PERMANENT)
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#define WEATHER_SUN_TEMPORARY (1 << 5)
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#define WEATHER_SUN_PERMANENT (1 << 6)
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#define WEATHER_SUN_ANY (WEATHER_SUN_TEMPORARY | WEATHER_SUN_PERMANENT)
|
||||
#define WEATHER_HAIL (1 << 7)
|
||||
#define WEATHER_HAIL_ANY (WEATHER_HAIL)
|
||||
#define WEATHER_ANY (WEATHER_RAIN_ANY | WEATHER_SANDSTORM_ANY | WEATHER_SUNNY_ANY | WEATHER_HAIL_ANY)
|
||||
|
||||
@@ -0,0 +1,134 @@
|
||||
#ifndef GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H
|
||||
#define GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H
|
||||
|
||||
// Battle Scripting and BattleCommunication addresses
|
||||
#define sPAINSPLIT_HP gBattleScripting
|
||||
#define sBIDE_DMG gBattleScripting + 4
|
||||
#define sMULTIHIT_STRING gBattleScripting + 8
|
||||
#define sDMG_MULTIPLIER gBattleScripting + 0xE
|
||||
#define sTWOTURN_STRINGID gBattleScripting + 0xF
|
||||
#define sB_ANIM_ARG1 gBattleScripting + 0x10
|
||||
#define sB_ANIM_ARG2 gBattleScripting + 0x11
|
||||
#define sTRIPLE_KICK_POWER gBattleScripting + 0x12
|
||||
#define sMOVEEND_STATE gBattleScripting + 0x14
|
||||
#define sBATTLER_WITH_ABILITY gBattleScripting + 0x15
|
||||
#define sMULTIHIT_EFFECT gBattleScripting + 0x16
|
||||
#define sBATTLER gBattleScripting + 0x17
|
||||
#define sB_ANIM_TURN gBattleScripting + 0x18
|
||||
#define sB_ANIM_TARGETS_HIT gBattleScripting + 0x19
|
||||
#define sSTATCHANGER gBattleScripting + 0x1A
|
||||
#define sSTAT_ANIM_PLAYED gBattleScripting + 0x1B
|
||||
#define sGIVEEXP_STATE gBattleScripting + 0x1C
|
||||
#define sBATTLE_STYLE gBattleScripting + 0x1D
|
||||
#define sLVLBOX_STATE gBattleScripting + 0x1E
|
||||
#define sLEARNMOVE_STATE gBattleScripting + 0x1F
|
||||
#define sFIELD_20 gBattleScripting + 0x20
|
||||
#define sRESHOW_MAIN_STATE gBattleScripting + 0x21
|
||||
#define sRESHOW_HELPER_STATE gBattleScripting + 0x22
|
||||
#define sFIELD_23 gBattleScripting + 0x23
|
||||
#define sWINDOWS_TYPE gBattleScripting + 0x24
|
||||
#define sMULTIPLAYER_ID gBattleScripting + 0x25
|
||||
#define sSPECIAL_TRAINER_BATTLE_TYPE gBattleScripting + 0x26
|
||||
|
||||
#define cEFFECT_CHOOSER gBattleCommunication + 3
|
||||
#define cMULTISTRING_CHOOSER gBattleCommunication + 5
|
||||
|
||||
// Battle Script defines for getting the wanted battler
|
||||
#define BS_TARGET 0
|
||||
#define BS_ATTACKER 1
|
||||
#define BS_EFFECT_BATTLER 2
|
||||
#define BS_FAINTED 3
|
||||
#define BS_BATTLER_0 7
|
||||
#define BS_ATTACKER_WITH_PARTNER 4 // for atk98_status_icon_update
|
||||
#define BS_ATTACKER_SIDE 8 // for atk1E_jumpifability
|
||||
#define BS_NOT_ATTACKER_SIDE 9 // for atk1E_jumpifability
|
||||
#define BS_SCRIPTING 10
|
||||
#define BS_PLAYER1 11
|
||||
#define BS_OPPONENT1 12
|
||||
#define BS_PLAYER2 13
|
||||
#define BS_OPPONENT2 14
|
||||
|
||||
// atk 01, accuracy calc
|
||||
#define NO_ACC_CALC 0xFFFE
|
||||
#define NO_ACC_CALC_CHECK_LOCK_ON 0xFFFF
|
||||
#define ACC_CURR_MOVE 0
|
||||
|
||||
// compare operands
|
||||
#define CMP_EQUAL 0x0
|
||||
#define CMP_NOT_EQUAL 0x1
|
||||
#define CMP_GREATER_THAN 0x2
|
||||
#define CMP_LESS_THAN 0x3
|
||||
#define CMP_COMMON_BITS 0x4
|
||||
#define CMP_NO_COMMON_BITS 0x5
|
||||
|
||||
// atk76, various
|
||||
#define VARIOUS_CANCEL_MULTI_TURN_MOVES 0
|
||||
#define VARIOUS_SET_MAGIC_COAT_TARGET 1
|
||||
#define VARIOUS_IS_RUNNING_IMPOSSIBLE 2
|
||||
#define VARIOUS_GET_MOVE_TARGET 3
|
||||
#define VARIOUS_RESET_INTIMIDATE_TRACE_BITS 5
|
||||
#define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 6
|
||||
#define VARIOUS_ARENA_JUDGMENT_WINDOW 9
|
||||
#define VARIOUS_ARENA_OPPONENT_MON_LOST 10
|
||||
#define VARIOUS_ARENA_PLAYER_MON_LOST 11
|
||||
#define VARIOUS_ARENA_BOTH_MONS_LOST 12
|
||||
#define VARIOUS_EMIT_YESNOBOX 13
|
||||
#define VARIOUS_ARENA_JUDGMENT_STRING 16
|
||||
#define VARIOUS_ARENA_WAIT_STRING 17
|
||||
#define VARIOUS_WAIT_CRY 18
|
||||
#define VARIOUS_RETURN_OPPONENT_MON1 19
|
||||
#define VARIOUS_RETURN_OPPONENT_MON2 20
|
||||
#define VARIOUS_VOLUME_DOWN 21
|
||||
#define VARIOUS_VOLUME_UP 22
|
||||
#define VARIOUS_SET_ALREADY_STATUS_MOVE_ATTEMPT 23
|
||||
#define VARIOUS_SET_TELEPORT_OUTCOME 25
|
||||
#define VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC 26
|
||||
|
||||
// atk80, dmg manipulation
|
||||
#define ATK80_DMG_CHANGE_SIGN 0
|
||||
#define ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP 1
|
||||
#define ATK80_DMG_DOUBLED 2
|
||||
|
||||
// atk4F, a flag used for the jumpifcantswitch command
|
||||
#define ATK4F_DONT_CHECK_STATUSES 0x80
|
||||
|
||||
// statchange defines
|
||||
#define STAT_CHANGE_BS_PTR 0x1
|
||||
#define STAT_CHANGE_NOT_PROTECT_AFFECTED 0x20
|
||||
|
||||
// atk48
|
||||
#define ATK48_STAT_NEGATIVE 0x1
|
||||
#define ATK48_STAT_BY_TWO 0x2
|
||||
#define ATK48_ONLY_MULTIPLE 0x4
|
||||
#define ATK48_DONT_CHECK_LOWER 0x8
|
||||
|
||||
// atk49, moveend cases
|
||||
#define ATK49_RAGE 0
|
||||
#define ATK49_DEFROST 1
|
||||
#define ATK49_SYNCHRONIZE_TARGET 2
|
||||
#define ATK49_MOVE_END_ABILITIES 3
|
||||
#define ATK49_STATUS_IMMUNITY_ABILITIES 4
|
||||
#define ATK49_SYNCHRONIZE_ATTACKER 5
|
||||
#define ATK49_CHOICE_MOVE 6
|
||||
#define ATK49_CHANGED_ITEMS 7
|
||||
#define ATK49_ATTACKER_INVISIBLE 8
|
||||
#define ATK49_ATTACKER_VISIBLE 9
|
||||
#define ATK49_TARGET_VISIBLE 10
|
||||
#define ATK49_ITEM_EFFECTS_ALL 11
|
||||
#define ATK49_KINGSROCK_SHELLBELL 12
|
||||
#define ATK49_SUBSTITUTE 13
|
||||
#define ATK49_UPDATE_LAST_MOVES 14
|
||||
#define ATK49_MIRROR_MOVE 15
|
||||
#define ATK49_NEXT_TARGET 16
|
||||
#define ATK49_COUNT 17
|
||||
|
||||
#define BIT_HP 0x1
|
||||
#define BIT_ATK 0x2
|
||||
#define BIT_DEF 0x4
|
||||
#define BIT_SPEED 0x8
|
||||
#define BIT_SPATK 0x10
|
||||
#define BIT_SPDEF 0x20
|
||||
#define BIT_ACC 0x40
|
||||
#define BIT_EVASION 0x80
|
||||
|
||||
#endif // GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H
|
||||
Reference in New Issue
Block a user