progress #1 on porting battle_util

This commit is contained in:
jiangzhengwenjz
2019-07-31 07:57:24 +08:00
parent 353fe5e797
commit c88c9c6edf
16 changed files with 1428 additions and 4738 deletions
+6 -6
View File
@@ -4849,7 +4849,7 @@ sub_8012434: @ 8012434
mov r12, r1
ldr r0, _080126D4 @ =gUnknown_2023DA0
mov r9, r0
ldr r1, _080126D8 @ =gLastUsedMove
ldr r1, _080126D8 @ =gLastMoves
mov r8, r1
ldr r4, _080126DC @ =gDisableStructs
movs r5, 0
@@ -5174,7 +5174,7 @@ _080126AE:
_080126CC: .4byte gUnknown_2023DB0
_080126D0: .4byte gUnknown_2023DA8
_080126D4: .4byte gUnknown_2023DA0
_080126D8: .4byte gLastUsedMove
_080126D8: .4byte gLastMoves
_080126DC: .4byte gDisableStructs
_080126E0: .4byte gUnknown_2023D90
_080126E4: .4byte gUnknown_2023DB8
@@ -5579,7 +5579,7 @@ _08012A1A:
mov r1, r12
ldrb r0, [r1]
lsls r0, 1
ldr r3, _08012BAC @ =gLastUsedMove
ldr r3, _08012BAC @ =gLastMoves
adds r0, r3
movs r3, 0
strh r2, [r0]
@@ -5757,7 +5757,7 @@ _08012B9C: .4byte gMoveSelectionCursor
_08012BA0: .4byte gCurrentMove
_08012BA4: .4byte gBattleMoves
_08012BA8: .4byte gMoveResultFlags
_08012BAC: .4byte gLastUsedMove
_08012BAC: .4byte gLastMoves
_08012BB0: .4byte gUnknown_2023DA0
_08012BB4: .4byte gUnknown_2023DA8
_08012BB8: .4byte gUnknown_2023DB0
@@ -6047,7 +6047,7 @@ _08012CA8:
strb r1, [r0, 0x16]
ldrb r0, [r7]
lsls r0, 1
ldr r1, _08012F8C @ =gLastUsedMove
ldr r1, _08012F8C @ =gLastMoves
adds r0, r1
movs r3, 0
strh r2, [r0]
@@ -6249,7 +6249,7 @@ _08012F7C: .4byte gDisableStructs
_08012F80: .4byte 0xfbffffff
_08012F84: .4byte gBattleStruct
_08012F88: .4byte 0xffff1fff
_08012F8C: .4byte gLastUsedMove
_08012F8C: .4byte gLastMoves
_08012F90: .4byte gUnknown_2023DA0
_08012F94: .4byte gUnknown_2023DA8
_08012F98: .4byte gUnknown_2023DB0
+16 -16
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@@ -12270,7 +12270,7 @@ _080238E8:
ands r0, r1
cmp r0, 0
beq _0802394C
ldr r0, _08023940 @ =gLastUsedMove
ldr r0, _08023940 @ =gLastMoves
lsls r1, r4, 1
adds r1, r0
ldr r0, _0802392C @ =gChosenMove
@@ -12297,11 +12297,11 @@ _08023930: .4byte gAbsentBattlerFlags
_08023934: .4byte gBitTable
_08023938: .4byte gBattleStruct
_0802393C: .4byte gBattleMoves
_08023940: .4byte gLastUsedMove
_08023940: .4byte gLastMoves
_08023944: .4byte gUnknown_2023DB0
_08023948: .4byte gCurrentMove
_0802394C:
ldr r1, _080239B4 @ =gLastUsedMove
ldr r1, _080239B4 @ =gLastMoves
lsls r0, r4, 1
adds r0, r1
ldr r1, _080239B8 @ =0x0000ffff
@@ -12355,7 +12355,7 @@ _08023984:
strh r3, [r0]
b _08023A2C
.align 2, 0
_080239B4: .4byte gLastUsedMove
_080239B4: .4byte gLastMoves
_080239B8: .4byte 0x0000ffff
_080239BC: .4byte gUnknown_2023DB0
_080239C0: .4byte gBattlerTarget
@@ -23783,7 +23783,7 @@ atk9D_mimicattackcopy: @ 8029578
ldr r1, _080295F4 @ =0x0000ffff
adds r7, r1, 0
strh r7, [r0]
ldr r5, _080295F8 @ =gLastUsedMove
ldr r5, _080295F8 @ =gLastMoves
ldr r6, _080295FC @ =gBattlerTarget
ldrb r0, [r6]
lsls r0, 1
@@ -23836,7 +23836,7 @@ _080295D2:
.align 2, 0
_080295F0: .4byte gChosenMove
_080295F4: .4byte 0x0000ffff
_080295F8: .4byte gLastUsedMove
_080295F8: .4byte gLastMoves
_080295FC: .4byte gBattlerTarget
_08029600: .4byte gBattleMons
_08029604: .4byte gBattlerAttacker
@@ -23886,7 +23886,7 @@ _08029646:
mov r0, r12
adds r0, 0xC
adds r1, r0
ldr r2, _080296A4 @ =gLastUsedMove
ldr r2, _080296A4 @ =gLastMoves
ldr r3, _080296A8 @ =gBattlerTarget
ldrb r0, [r3]
lsls r0, 1
@@ -23918,7 +23918,7 @@ _08029646:
.align 2, 0
_0802969C: .4byte gBattlescriptCurrInstr
_080296A0: .4byte gUnknown_2023D48
_080296A4: .4byte gLastUsedMove
_080296A4: .4byte gLastMoves
_080296A8: .4byte gBattlerTarget
_080296AC: .4byte gBattleMoves
_080296B0:
@@ -24402,7 +24402,7 @@ atkA3_disablelastusedattack: @ 8029A70
adds r7, r2, 0
adds r7, 0xC
adds r0, r7
ldr r5, _08029B78 @ =gLastUsedMove
ldr r5, _08029B78 @ =gLastMoves
lsls r1, 1
adds r1, r5
ldrh r0, [r0]
@@ -24521,7 +24521,7 @@ _08029AC4:
.align 2, 0
_08029B70: .4byte gBattleMons
_08029B74: .4byte gBattlerTarget
_08029B78: .4byte gLastUsedMove
_08029B78: .4byte gLastMoves
_08029B7C: .4byte gDisableStructs
_08029B80: .4byte gBattleTextBuff1
_08029B84: .4byte gBattlescriptCurrInstr
@@ -24566,7 +24566,7 @@ atkA4_trysetencore: @ 8029BB4
adds r6, r3, 0
adds r6, 0xC
adds r0, r6
ldr r2, _08029CB0 @ =gLastUsedMove
ldr r2, _08029CB0 @ =gLastMoves
lsls r1, 1
adds r1, r2
ldrh r0, [r0]
@@ -24680,7 +24680,7 @@ _08029C24:
.align 2, 0
_08029CA8: .4byte gBattleMons
_08029CAC: .4byte gBattlerTarget
_08029CB0: .4byte gLastUsedMove
_08029CB0: .4byte gLastMoves
_08029CB4: .4byte gDisableStructs
_08029CB8: .4byte gBattlescriptCurrInstr
_08029CBC:
@@ -25745,7 +25745,7 @@ atkAD_tryspiteppreduce: @ 802A4D8
mov r5, r8
push {r5-r7}
sub sp, 0x4
ldr r4, _0802A658 @ =gLastUsedMove
ldr r4, _0802A658 @ =gLastMoves
ldr r1, _0802A65C @ =gBattlerTarget
ldrb r3, [r1]
lsls r0, r3, 1
@@ -25832,7 +25832,7 @@ _0802A57C:
strb r5, [r1]
movs r0, 0x2
strb r0, [r1, 0x1]
ldr r2, _0802A658 @ =gLastUsedMove
ldr r2, _0802A658 @ =gLastMoves
mov r3, r8
ldrb r0, [r3]
lsls r0, 1
@@ -25934,7 +25934,7 @@ _0802A630:
bl CancelMultiTurnMoves
b _0802A69A
.align 2, 0
_0802A658: .4byte gLastUsedMove
_0802A658: .4byte gLastMoves
_0802A65C: .4byte gBattlerTarget
_0802A660: .4byte 0x0000ffff
_0802A664: .4byte gBattleMons
@@ -30155,7 +30155,7 @@ _0802C7BC:
lsrs r0, 24
mov r8, r0
ldrb r0, [r4]
bl PressurePPLoseOnUsingImprision
bl PressurePPLoseOnUsingImprison
movs r6, 0
b _0802C82E
_0802C7D2:
-4599
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File diff suppressed because it is too large Load Diff
+1 -1
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@@ -183,7 +183,7 @@ gUnknown_81D8E0B:: @ 81D8E0B
BattleScript_MonTookFutureAttack:: @ 81D8E12
.incbin "baserom.gba", 0x1D8E12, 0x8E
gUnknown_81D8EA0:: @ 81D8EA0
BattleScript_NoMovesLeft:: @ 81D8EA0
.incbin "baserom.gba", 0x1D8EA0, 0x4
BattleScript_SelectingMoveWithNoPP:: @ 81D8EA4
+2 -2
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@@ -278,9 +278,9 @@ gUnknown_82500C4:: @ 82500C4
gUnknown_82500CC:: @ 82500CC
.incbin "baserom.gba", 0x2500CC, 0x38
sSoundMovesTable:: @ 8250104
.incbin "baserom.gba", 0x250104, 0x18
.section .rodata.825011C
.balign 4
gUnknown_825011C:: @ 825011C
.incbin "baserom.gba", 0x25011C, 0x3E0
+92 -86
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@@ -251,29 +251,29 @@ struct DisableStruct
/*0x08*/ u8 protectUses;
/*0x09*/ u8 stockpileCounter;
/*0x0A*/ u8 substituteHP;
/*0x0B*/ u8 disableTimer1 : 4;
/*0x0B*/ u8 disableTimer2 : 4;
/*0x0B*/ u8 disableTimer : 4;
/*0x0B*/ u8 disableTimerStartValue : 4;
/*0x0C*/ u8 encoredMovePos;
/*0x0D*/ u8 unkD;
/*0x0E*/ u8 encoreTimer1 : 4;
/*0x0E*/ u8 encoreTimer2 : 4;
/*0x0F*/ u8 perishSongTimer1 : 4;
/*0x0F*/ u8 perishSongTimer2 : 4;
/*0x0E*/ u8 encoreTimer : 4;
/*0x0E*/ u8 encoreTimerStartValue : 4;
/*0x0F*/ u8 perishSongTimer : 4;
/*0x0F*/ u8 perishSongTimerStartValue : 4;
/*0x10*/ u8 furyCutterCounter;
/*0x11*/ u8 rolloutCounter1 : 4;
/*0x11*/ u8 rolloutCounter2 : 4;
/*0x12*/ u8 chargeTimer1 : 4;
/*0x12*/ u8 chargeTimer2 : 4;
/*0x13*/ u8 tauntTimer1:4;
/*0x11*/ u8 rolloutTimer : 4;
/*0x11*/ u8 rolloutTimerStartValue : 4;
/*0x12*/ u8 chargeTimer : 4;
/*0x12*/ u8 chargeTimerStartValue : 4;
/*0x13*/ u8 tauntTimer:4;
/*0x13*/ u8 tauntTimer2:4;
/*0x14*/ u8 bankPreventingEscape;
/*0x15*/ u8 bankWithSureHit;
/*0x14*/ u8 battlerPreventingEscape;
/*0x15*/ u8 battlerWithSureHit;
/*0x16*/ u8 isFirstTurn;
/*0x17*/ u8 unk17;
/*0x18*/ u8 truantCounter : 1;
/*0x18*/ u8 truantUnknownBit : 1;
/*0x18*/ u8 truantSwitchInHack : 1;
/*0x18*/ u8 unk18_a_2 : 2;
/*0x18*/ u8 unk18_b : 4;
/*0x18*/ u8 mimickedMoves : 4;
/*0x19*/ u8 rechargeCounter;
/*0x1A*/ u8 unk1A[2];
};
@@ -285,7 +285,7 @@ struct ProtectStruct
/* field_0 */
u32 protected:1;
u32 endured:1;
u32 onlyStruggle:1;
u32 noValidMoves:1;
u32 helpingHand:1;
u32 bounceMove:1;
u32 stealMove:1;
@@ -296,7 +296,7 @@ struct ProtectStruct
u32 targetNotAffected:1;
u32 chargingTurn:1;
u32 fleeFlag:2; // for RunAway and Smoke Ball
u32 usedImprisionedMove:1;
u32 usedImprisonedMove:1;
u32 loveImmobility:1;
u32 usedDisabledMove:1;
/* field_2 */
@@ -313,8 +313,8 @@ struct ProtectStruct
/* field_4 */ u32 physicalDmg;
/* field_8 */ u32 specialDmg;
/* field_C */ u8 physicalBank;
/* field_D */ u8 specialBank;
/* field_C */ u8 physicalBattlerId;
/* field_D */ u8 specialBattlerId;
/* field_E */ u16 fieldE;
};
@@ -324,18 +324,18 @@ struct SpecialStatus
{
u8 statLowered : 1; // 0x1
u8 lightningRodRedirected : 1; // 0x2
u8 restoredBankSprite: 1; // 0x4
u8 intimidatedPoke : 1; // 0x8
u8 restoredBattlerSprite: 1; // 0x4
u8 intimidatedMon : 1; // 0x8
u8 traced : 1; // 0x10
u8 flag20 : 1;
u8 ppNotAffectedByPressure : 1;
u8 flag40 : 1;
u8 focusBanded : 1;
u8 field1[3];
s32 moveturnLostHP;
s32 moveturnLostHP_physical;
s32 moveturnLostHP_special;
u8 moveturnPhysicalBank;
u8 moveturnSpecialBank;
s32 dmg;
s32 physicalDmg;
s32 specialDmg;
u8 physicalBattlerId;
u8 specialBattlerId;
u8 field12;
u8 field13;
};
@@ -345,13 +345,13 @@ extern struct SpecialStatus gSpecialStatuses[BATTLE_BANKS_COUNT];
struct SideTimer
{
/*0x00*/ u8 reflectTimer;
/*0x01*/ u8 reflectBank;
/*0x01*/ u8 reflectBattlerId;
/*0x02*/ u8 lightscreenTimer;
/*0x03*/ u8 lightscreenBank;
/*0x03*/ u8 lightscreenBattlerId;
/*0x04*/ u8 mistTimer;
/*0x05*/ u8 mistBank;
/*0x05*/ u8 mistBattlerId;
/*0x06*/ u8 safeguardTimer;
/*0x07*/ u8 safeguardBank;
/*0x07*/ u8 safeguardBattlerId;
/*0x08*/ u8 followmeTimer;
/*0x09*/ u8 followmeTarget;
/*0x0A*/ u8 spikesAmount;
@@ -362,14 +362,14 @@ extern struct SideTimer gSideTimers[];
struct WishFutureKnock
{
u8 futureSightCounter[BATTLE_BANKS_COUNT];
u8 futureSightAttacker[BATTLE_BANKS_COUNT];
s32 futureSightDmg[BATTLE_BANKS_COUNT];
u16 futureSightMove[BATTLE_BANKS_COUNT];
u8 wishCounter[BATTLE_BANKS_COUNT];
u8 wishUserID[BATTLE_BANKS_COUNT];
u8 futureSightCounter[MAX_BATTLERS_COUNT];
u8 futureSightAttacker[MAX_BATTLERS_COUNT];
s32 futureSightDmg[MAX_BATTLERS_COUNT];
u16 futureSightMove[MAX_BATTLERS_COUNT];
u8 wishCounter[MAX_BATTLERS_COUNT];
u8 wishUserID[MAX_BATTLERS_COUNT];
u8 weatherDuration;
u8 knockedOffPokes[2];
u8 knockedOffMons[2];
};
extern struct WishFutureKnock gWishFutureKnock;
@@ -414,6 +414,12 @@ extern u8 gAbsentBattlerFlags;
extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
struct UsedMoves
{
u16 moves[MAX_BATTLERS_COUNT];
u16 unknown[MAX_BATTLERS_COUNT];
};
struct BattleHistory
{
/*0x00*/ u16 usedMoves[2][8]; // 0xFFFF means move not used (confuse self hit, etc)
@@ -468,18 +474,18 @@ struct BattleResults
u8 playerFaintCounter; // 0x0
u8 opponentFaintCounter; // 0x1
u8 playerSwitchesCounter; // 0x2
u8 unk3; // 0x3
u8 unk4; // 0x4
u8 unk5_0:1; // 0x5
u8 numHealingItemsUsed; // 0x3
u8 numRevivesUsed; // 0x4
u8 playerMonWasDamaged:1; // 0x5
u8 usedMasterBall:1; // 0x5
u8 caughtMonBall:4; // 0x5
u8 unk5_6:1; // 0x5
u8 shinyWildMon:1; // 0x5
u8 unk5_7:1; // 0x5
u16 playerMon1Species; // 0x6
u8 playerMon1Name[11]; // 0x8
u8 battleTurnCounter; // 0x13
u8 playerMon2Name[11]; // 0x14
u8 field_1F; // 0x1F
u8 pokeblockThrows; // 0x1F
u16 lastOpponentSpecies; // 0x20
u16 lastUsedMovePlayer; // 0x22
u16 lastUsedMoveOpponent; // 0x24
@@ -495,39 +501,31 @@ extern struct BattleResults gBattleResults;
struct BattleStruct
{
u8 turnEffectsTracker;
u8 turnEffectsBank;
u8 turnEffectsBattlerId;
u8 filler2;
u8 turncountersTracker;
u8 wrappedMove[8]; // ask gamefreak why they declared it that way
u8 moveTarget[4];
u8 turnCountersTracker;
u8 wrappedMove[MAX_BATTLERS_COUNT * 2]; // Leftover from Ruby's ewram access.
u8 moveTarget[MAX_BATTLERS_COUNT];
u8 expGetterId;
u8 field_11;
u8 wildVictorySong;
u8 dynamicMoveType;
u8 wrappedBy[4];
u16 assistPossibleMoves[5 * 4]; // 5 mons, each of them knowing 4 moves
u8 field_40;
u8 field_41;
u8 field_42;
u8 field_43;
u8 field_44;
u8 field_45;
u8 field_46;
u8 field_47;
u8 focusPunchBank;
u16 assistPossibleMoves[PARTY_SIZE * MAX_MON_MOVES]; // 6 mons, each of them knowing 4 moves
u8 focusPunchBattlerId;
u8 battlerPreventingSwitchout;
u8 moneyMultiplier;
u8 savedTurnActionNumber;
u8 switchInAbilitiesCounter;
u8 faintedActionsState;
u8 faintedActionsBank;
u8 faintedActionsBattlerId;
u8 field_4F;
u16 expValue;
u8 field_52;
u8 sentInPokes;
bool8 selectionScriptFinished[BATTLE_BANKS_COUNT];
bool8 selectionScriptFinished[MAX_BATTLERS_COUNT];
u8 field_58[4];
u8 monToSwitchIntoId[BATTLE_BANKS_COUNT];
u8 monToSwitchIntoId[MAX_BATTLERS_COUNT];
u8 field_60[4][3];
u8 runTries;
u8 caughtMonNick[11];
@@ -536,11 +534,11 @@ struct BattleStruct
u8 safariPkblThrowCounter;
u8 safariEscapeFactor;
u8 safariCatchFactor;
u8 field_7D;
u8 field_7E;
u8 linkBattleVsSpriteId_V;
u8 linkBattleVsSpriteId_S;
u8 formToChangeInto;
u8 chosenMovePositions[BATTLE_BANKS_COUNT];
u8 stateIdAfterSelScript[BATTLE_BANKS_COUNT];
u8 chosenMovePositions[MAX_BATTLERS_COUNT];
u8 stateIdAfterSelScript[MAX_BATTLERS_COUNT];
u8 field_88;
u8 field_89;
u8 field_8A;
@@ -557,47 +555,41 @@ struct BattleStruct
u8 wallyMovesState;
u8 wallyWaitFrames;
u8 wallyMoveFrames;
u8 mirrorMoves[8]; // ask gamefreak why they declared it that way
u8 field_A0;
u8 field_A1;
u8 field_A2;
u8 field_A3;
u8 field_A4;
u8 field_A5;
u8 field_A6;
u8 field_A7;
u8 lastTakenMove[MAX_BATTLERS_COUNT * 2 * 2]; // ask gamefreak why they declared it that way
u16 hpOnSwitchout[2];
u8 abilityPreventingSwitchout;
u8 hpScale;
u8 synchronizeMoveEffect;
u8 field_AF;
u32 savedBattleTypeFlags; // TODO: Is it correct to place it here?
u32 savedBattleTypeFlags; // TODO: Is it correct to place it here? Or simply not used?
u8 field_B4;
u8 field_B5;
u8 field_B6;
u8 field_B7;
// void (*savedCallback)(void);
u16 usedHeldItems[BATTLE_BANKS_COUNT];
u16 usedHeldItems[MAX_BATTLERS_COUNT];
u8 chosenItem[4]; // why is this an u8?
u8 AI_itemType[2];
u8 AI_itemFlags[2];
u16 choicedMove[BATTLE_BANKS_COUNT];
u16 changedItems[BATTLE_BANKS_COUNT];
u8 intimidateBank;
u16 choicedMove[MAX_BATTLERS_COUNT];
u16 changedItems[MAX_BATTLERS_COUNT];
u8 intimidateBattler;
u8 switchInItemsCounter;
u8 field_DA;
u8 arenaTurnCounter; // not used in FR?
u8 turnSideTracker;
u8 fillerDC[0xDF-0xDC];
u8 field_DF;
u8 mirrorMoveArrays[32];
u16 castformPalette[BATTLE_BANKS_COUNT][16];
u8 givenExpMons;
u8 lastTakenMoveFrom[MAX_BATTLERS_COUNT * MAX_BATTLERS_COUNT * 2];
u16 castformPalette[MAX_BATTLERS_COUNT][16];
/*
// EM fields
u8 field_180;
u8 field_181;
u8 field_182;
u8 field_183;
struct BattleEnigmaBerry battleEnigmaBerry;
u8 wishPerishSongState;
u8 wishPerishSongBank;
u8 wishPerishSongBattlerId;
bool8 overworldWeatherDone;
u8 atkCancellerTracker;
u8 field_1A4[96];
@@ -608,7 +600,13 @@ struct BattleStruct
u8 field_2A0;
u8 field_2A1;
u8 field_2A2;
};
*/
u8 wishPerishSongState;
u8 wishPerishSongBattlerId;
u8 field_182; // overworldWeatherDone?
u8 field_183; // atkCancellerTracker?
u8 field_184[124]; // only for padding
}; // size == 0x200 bytes
extern struct BattleStruct *gBattleStruct;
@@ -795,8 +793,6 @@ struct BattleScripting
u8 reshowMainState;
u8 reshowHelperState;
u8 field_23;
u8 windowsType; // TODO: what does this field do in firered?
u8 multiplayerId;
};
// functions
@@ -986,5 +982,15 @@ extern u8 gBattlerAttacker;
extern u8 gEffectBattler;
extern u8 gUnknown_2023D72;
extern struct BattleScripting gBattleScripting;
extern u8 gBattlerFainted;
extern u32 gStatuses3[MAX_BATTLERS_COUNT];
extern u8 gSentPokesToOpponent[2];
extern const u8 *gBattlescriptCurrInstr;
extern const u8 *gSelectionBattleScripts[MAX_BATTLERS_COUNT];
extern u16 gLastMoves[MAX_BATTLERS_COUNT];
extern u8 gBattlerByTurnOrder[MAX_BATTLERS_COUNT];
extern u8 gBattleCommunication[BATTLE_COMMUNICATION_ENTRIES_COUNT];
extern u16 gSideStatuses[2];
extern u32 gHitMarker;
#endif // GUARD_BATTLE_H
+2 -2
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@@ -123,8 +123,8 @@ extern const u8 BattleScript_82DB144[];
extern const u8 BattleScript_82DB167[];
extern const u8 BattleScript_KnockedOff[];
extern const u8 BattleScript_MoveUsedIsImprisoned[];
extern const u8 BattleScript_SelectingImprisionedMove[];
extern const u8 BattleScript_SelectingImprisionedMoveInPalace[];
extern const u8 BattleScript_SelectingImprisonedMove[];
extern const u8 BattleScript_SelectingImprisonedMoveInPalace[];
extern const u8 BattleScript_GrudgeTakesPp[];
extern const u8 BattleScript_MagicCoatBounce[];
extern const u8 BattleScript_SnatchedMove[];
+5 -2
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@@ -8,7 +8,7 @@
#define MOVE_LIMITATION_DISABLED (1 << 2)
#define MOVE_LIMITATION_TORMENTED (1 << 3)
#define MOVE_LIMITATION_TAUNT (1 << 4)
#define MOVE_LIMITATION_IMPRISION (1 << 5)
#define MOVE_LIMITATION_IMPRISON (1 << 5)
#define ABILITYEFFECT_ON_SWITCHIN 0x0
#define ABILITYEFFECT_ENDTURN 0x1
@@ -37,6 +37,8 @@
#define ABILITY_ON_FIELD2(abilityId)(AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, abilityId, 0, 0))
#define ITEMEFFECT_ON_SWITCH_IN 0x0
#define ITEMEFFECT_MOVE_END 0x3
#define ITEMEFFECT_KINGSROCK_SHELLBELL 0x4
#define WEATHER_HAS_EFFECT ((!AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_CLOUD_NINE, 0, 0) && !AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_AIR_LOCK, 0, 0)))
#define WEATHER_HAS_EFFECT2 ((!AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_CLOUD_NINE, 0, 0) && !AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_AIR_LOCK, 0, 0)))
@@ -53,7 +55,7 @@
u8 GetBattleBank(u8 caseId);
void PressurePPLose(u8 bankDef, u8 bankAtk, u16 move);
void PressurePPLoseOnUsingPerishSong(u8 bankAtk);
void PressurePPLoseOnUsingImprision(u8 bankAtk);
void PressurePPLoseOnUsingImprison(u8 bankAtk);
void MarkAllBattlersForControllerExec(void); // unused
void MarkBattlerForControllerExec(u8 bank);
void sub_803F850(u8 arg0);
@@ -89,5 +91,6 @@ u8 IsMonDisobedient(void);
void MarkBattlerForControllerExec(u8 battlerId);
void sub_80174B8(u8 battlerId);
void sub_8017298(u8 battlerId);
bool8 HasNoMonsToSwitch(u8 battler, u8 partyIdBattlerOn1, u8 partyIdBattlerOn2);
#endif // GUARD_BATTLE_UTIL_H
+3 -3
View File
@@ -207,9 +207,9 @@
#define WEATHER_SANDSTORM_TEMPORARY (1 << 3)
#define WEATHER_SANDSTORM_PERMANENT (1 << 4)
#define WEATHER_SANDSTORM_ANY (WEATHER_SANDSTORM_TEMPORARY | WEATHER_SANDSTORM_PERMANENT)
#define WEATHER_SUNNY_TEMPORARY (1 << 5)
#define WEATHER_SUNNY_PERMANENT (1 << 6)
#define WEATHER_SUNNY_ANY (WEATHER_SUNNY_TEMPORARY | WEATHER_SUNNY_PERMANENT)
#define WEATHER_SUN_TEMPORARY (1 << 5)
#define WEATHER_SUN_PERMANENT (1 << 6)
#define WEATHER_SUN_ANY (WEATHER_SUN_TEMPORARY | WEATHER_SUN_PERMANENT)
#define WEATHER_HAIL (1 << 7)
#define WEATHER_HAIL_ANY (WEATHER_HAIL)
#define WEATHER_ANY (WEATHER_RAIN_ANY | WEATHER_SANDSTORM_ANY | WEATHER_SUNNY_ANY | WEATHER_HAIL_ANY)
+134
View File
@@ -0,0 +1,134 @@
#ifndef GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H
#define GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H
// Battle Scripting and BattleCommunication addresses
#define sPAINSPLIT_HP gBattleScripting
#define sBIDE_DMG gBattleScripting + 4
#define sMULTIHIT_STRING gBattleScripting + 8
#define sDMG_MULTIPLIER gBattleScripting + 0xE
#define sTWOTURN_STRINGID gBattleScripting + 0xF
#define sB_ANIM_ARG1 gBattleScripting + 0x10
#define sB_ANIM_ARG2 gBattleScripting + 0x11
#define sTRIPLE_KICK_POWER gBattleScripting + 0x12
#define sMOVEEND_STATE gBattleScripting + 0x14
#define sBATTLER_WITH_ABILITY gBattleScripting + 0x15
#define sMULTIHIT_EFFECT gBattleScripting + 0x16
#define sBATTLER gBattleScripting + 0x17
#define sB_ANIM_TURN gBattleScripting + 0x18
#define sB_ANIM_TARGETS_HIT gBattleScripting + 0x19
#define sSTATCHANGER gBattleScripting + 0x1A
#define sSTAT_ANIM_PLAYED gBattleScripting + 0x1B
#define sGIVEEXP_STATE gBattleScripting + 0x1C
#define sBATTLE_STYLE gBattleScripting + 0x1D
#define sLVLBOX_STATE gBattleScripting + 0x1E
#define sLEARNMOVE_STATE gBattleScripting + 0x1F
#define sFIELD_20 gBattleScripting + 0x20
#define sRESHOW_MAIN_STATE gBattleScripting + 0x21
#define sRESHOW_HELPER_STATE gBattleScripting + 0x22
#define sFIELD_23 gBattleScripting + 0x23
#define sWINDOWS_TYPE gBattleScripting + 0x24
#define sMULTIPLAYER_ID gBattleScripting + 0x25
#define sSPECIAL_TRAINER_BATTLE_TYPE gBattleScripting + 0x26
#define cEFFECT_CHOOSER gBattleCommunication + 3
#define cMULTISTRING_CHOOSER gBattleCommunication + 5
// Battle Script defines for getting the wanted battler
#define BS_TARGET 0
#define BS_ATTACKER 1
#define BS_EFFECT_BATTLER 2
#define BS_FAINTED 3
#define BS_BATTLER_0 7
#define BS_ATTACKER_WITH_PARTNER 4 // for atk98_status_icon_update
#define BS_ATTACKER_SIDE 8 // for atk1E_jumpifability
#define BS_NOT_ATTACKER_SIDE 9 // for atk1E_jumpifability
#define BS_SCRIPTING 10
#define BS_PLAYER1 11
#define BS_OPPONENT1 12
#define BS_PLAYER2 13
#define BS_OPPONENT2 14
// atk 01, accuracy calc
#define NO_ACC_CALC 0xFFFE
#define NO_ACC_CALC_CHECK_LOCK_ON 0xFFFF
#define ACC_CURR_MOVE 0
// compare operands
#define CMP_EQUAL 0x0
#define CMP_NOT_EQUAL 0x1
#define CMP_GREATER_THAN 0x2
#define CMP_LESS_THAN 0x3
#define CMP_COMMON_BITS 0x4
#define CMP_NO_COMMON_BITS 0x5
// atk76, various
#define VARIOUS_CANCEL_MULTI_TURN_MOVES 0
#define VARIOUS_SET_MAGIC_COAT_TARGET 1
#define VARIOUS_IS_RUNNING_IMPOSSIBLE 2
#define VARIOUS_GET_MOVE_TARGET 3
#define VARIOUS_RESET_INTIMIDATE_TRACE_BITS 5
#define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 6
#define VARIOUS_ARENA_JUDGMENT_WINDOW 9
#define VARIOUS_ARENA_OPPONENT_MON_LOST 10
#define VARIOUS_ARENA_PLAYER_MON_LOST 11
#define VARIOUS_ARENA_BOTH_MONS_LOST 12
#define VARIOUS_EMIT_YESNOBOX 13
#define VARIOUS_ARENA_JUDGMENT_STRING 16
#define VARIOUS_ARENA_WAIT_STRING 17
#define VARIOUS_WAIT_CRY 18
#define VARIOUS_RETURN_OPPONENT_MON1 19
#define VARIOUS_RETURN_OPPONENT_MON2 20
#define VARIOUS_VOLUME_DOWN 21
#define VARIOUS_VOLUME_UP 22
#define VARIOUS_SET_ALREADY_STATUS_MOVE_ATTEMPT 23
#define VARIOUS_SET_TELEPORT_OUTCOME 25
#define VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC 26
// atk80, dmg manipulation
#define ATK80_DMG_CHANGE_SIGN 0
#define ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP 1
#define ATK80_DMG_DOUBLED 2
// atk4F, a flag used for the jumpifcantswitch command
#define ATK4F_DONT_CHECK_STATUSES 0x80
// statchange defines
#define STAT_CHANGE_BS_PTR 0x1
#define STAT_CHANGE_NOT_PROTECT_AFFECTED 0x20
// atk48
#define ATK48_STAT_NEGATIVE 0x1
#define ATK48_STAT_BY_TWO 0x2
#define ATK48_ONLY_MULTIPLE 0x4
#define ATK48_DONT_CHECK_LOWER 0x8
// atk49, moveend cases
#define ATK49_RAGE 0
#define ATK49_DEFROST 1
#define ATK49_SYNCHRONIZE_TARGET 2
#define ATK49_MOVE_END_ABILITIES 3
#define ATK49_STATUS_IMMUNITY_ABILITIES 4
#define ATK49_SYNCHRONIZE_ATTACKER 5
#define ATK49_CHOICE_MOVE 6
#define ATK49_CHANGED_ITEMS 7
#define ATK49_ATTACKER_INVISIBLE 8
#define ATK49_ATTACKER_VISIBLE 9
#define ATK49_TARGET_VISIBLE 10
#define ATK49_ITEM_EFFECTS_ALL 11
#define ATK49_KINGSROCK_SHELLBELL 12
#define ATK49_SUBSTITUTE 13
#define ATK49_UPDATE_LAST_MOVES 14
#define ATK49_MIRROR_MOVE 15
#define ATK49_NEXT_TARGET 16
#define ATK49_COUNT 17
#define BIT_HP 0x1
#define BIT_ATK 0x2
#define BIT_DEF 0x4
#define BIT_SPEED 0x8
#define BIT_SPATK 0x10
#define BIT_SPDEF 0x20
#define BIT_ACC 0x40
#define BIT_EVASION 0x80
#endif // GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H
+3
View File
@@ -67,6 +67,7 @@ SECTIONS {
src/decompress.o(.text);
asm/battle_1.o(.text);
asm/battle_2.o(.text);
src/battle_util.o(.text);
asm/battle_util.o(.text);
asm/battle_script_commands.o(.text);
src/battle_util2.o(.text);
@@ -380,6 +381,8 @@ SECTIONS {
src/bg_regs.o(.rodata);
src/string_util.o(.rodata);
data/data.o(.rodata);
src/battle_util.o(.rodata);
data/data.o(.rodata.825011C);
src/pokemon.o(.rodata);
src/trig.o(.rodata);
src/util.o(.rodata);
+6 -7
View File
@@ -34,7 +34,6 @@ enum
extern const u8 *gAIScriptPtr;
extern u8 *BattleAIs[];
extern u16 gLastUsedMove[];
static void BattleAICmd_if_random_less_than(void);
static void BattleAICmd_if_random_greater_than(void);
@@ -466,7 +465,7 @@ void sub_80C7164(void)
{
if (BATTLE_HISTORY->usedMoves[gBattlerTarget >> 1][i] == 0)
{
BATTLE_HISTORY->usedMoves[gBattlerTarget >> 1][i] = gLastUsedMove[gBattlerTarget];
BATTLE_HISTORY->usedMoves[gBattlerTarget >> 1][i] = gLastMoves[gBattlerTarget];
return;
}
}
@@ -1035,9 +1034,9 @@ static void BattleAICmd_is_most_powerful_move(void)
static void BattleAICmd_get_move(void)
{
if (gAIScriptPtr[1] == USER)
AI_THINKING_STRUCT->funcResult = gLastUsedMove[gBattlerAttacker];
AI_THINKING_STRUCT->funcResult = gLastMoves[gBattlerAttacker];
else
AI_THINKING_STRUCT->funcResult = gLastUsedMove[gBattlerTarget];
AI_THINKING_STRUCT->funcResult = gLastMoves[gBattlerTarget];
gAIScriptPtr += 2;
}
@@ -1373,7 +1372,7 @@ static void BattleAICmd_get_weather(void)
AI_THINKING_STRUCT->funcResult = WEATHER_TYPE_RAIN;
if (gBattleWeather & WEATHER_SANDSTORM_ANY)
AI_THINKING_STRUCT->funcResult = WEATHER_TYPE_SANDSTORM;
if (gBattleWeather & WEATHER_SUNNY_ANY)
if (gBattleWeather & WEATHER_SUN_ANY)
AI_THINKING_STRUCT->funcResult = WEATHER_TYPE_SUNNY;
if (gBattleWeather & WEATHER_HAIL)
AI_THINKING_STRUCT->funcResult = WEATHER_TYPE_HAIL;
@@ -1931,7 +1930,7 @@ static void BattleAICmd_if_level_compare(void)
static void BattleAICmd_if_taunted(void)
{
if (gDisableStructs[gBattlerTarget].tauntTimer1 != 0)
if (gDisableStructs[gBattlerTarget].tauntTimer != 0)
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
else
gAIScriptPtr += 5;
@@ -1939,7 +1938,7 @@ static void BattleAICmd_if_taunted(void)
static void BattleAICmd_if_not_taunted(void)
{
if (gDisableStructs[gBattlerTarget].tauntTimer1 == 0)
if (gDisableStructs[gBattlerTarget].tauntTimer == 0)
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
else
gAIScriptPtr += 5;
+1147
View File
File diff suppressed because it is too large Load Diff
+1 -4
View File
@@ -19,10 +19,7 @@ void AllocateBattleResources(void)
*ptr++ = AllocZeroed(8);
while (--i >= 0);
}
// TODO: Figure out whether 0x200 is really the size of *gBattleStruct.
// The following works in pokeem:
// gBattleStruct = AllocZeroed(sizeof(*gBattleStruct));
gBattleStruct = AllocZeroed(0x200);
gBattleStruct = AllocZeroed(sizeof(*gBattleStruct));
gBattleResources = AllocZeroed(sizeof(*gBattleResources));
gBattleResources->secretBase = AllocZeroed(sizeof(*gBattleResources->secretBase));
gBattleResources->flags = AllocZeroed(sizeof(*gBattleResources->flags));
+9 -9
View File
@@ -2552,7 +2552,7 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
damage /= 2;
// sunny
if (gBattleWeather & WEATHER_SUNNY_ANY)
if (gBattleWeather & WEATHER_SUN_ANY)
{
switch (type)
{
@@ -4117,14 +4117,14 @@ bool8 PokemonUseItemEffects(struct Pokemon *pkmn, u16 item, u8 partyIndex, u8 mo
{
gAbsentBattlerFlags &= ~gBitTable[sp34];
CopyPlayerPartyMonToBattleData(sp34, pokemon_order_func(gBattlerPartyIndexes[sp34]));
if (GetBattlerSide(gActiveBattler) == 0 && gBattleResults.unk4 < 255)
gBattleResults.unk4++;
if (GetBattlerSide(gActiveBattler) == 0 && gBattleResults.numRevivesUsed < 255)
gBattleResults.numRevivesUsed++;
}
else
{
gAbsentBattlerFlags &= ~gBitTable[gActiveBattler ^ 2];
if (GetBattlerSide(gActiveBattler) == 0 && gBattleResults.unk4 < 255)
gBattleResults.unk4++;
if (GetBattlerSide(gActiveBattler) == 0 && gBattleResults.numRevivesUsed < 255)
gBattleResults.numRevivesUsed++;
}
}
}
@@ -4164,8 +4164,8 @@ bool8 PokemonUseItemEffects(struct Pokemon *pkmn, u16 item, u8 partyIndex, u8 mo
gBattleMons[sp34].hp = data;
if (!(r10 & 0x10) && GetBattlerSide(gActiveBattler) == 0)
{
if (gBattleResults.unk3 < 255)
gBattleResults.unk3++;
if (gBattleResults.numHealingItemsUsed < 255)
gBattleResults.numHealingItemsUsed++;
// I have to re-use this variable to match.
r5 = gActiveBattler;
gActiveBattler = sp34;
@@ -4204,7 +4204,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *pkmn, u16 item, u8 partyIndex, u8 mo
SetMonData(pkmn, MON_DATA_PP1 + r5, &data);
if (gMain.inBattle
&& sp34 != 4 && !(gBattleMons[sp34].status2 & 0x200000)
&& !(gDisableStructs[sp34].unk18_b & gBitTable[r5]))
&& !(gDisableStructs[sp34].mimickedMoves & gBitTable[r5]))
gBattleMons[sp34].pp[r5] = data;
retVal = FALSE;
}
@@ -4229,7 +4229,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *pkmn, u16 item, u8 partyIndex, u8 mo
SetMonData(pkmn, MON_DATA_PP1 + moveIndex, &data);
if (gMain.inBattle
&& sp34 != 4 && !(gBattleMons[sp34].status2 & 0x200000)
&& !(gDisableStructs[sp34].unk18_b & gBitTable[moveIndex]))
&& !(gDisableStructs[sp34].mimickedMoves & gBitTable[moveIndex]))
gBattleMons[sp34].pp[moveIndex] = data;
retVal = FALSE;
}
+1 -1
View File
@@ -288,7 +288,7 @@ gSelectionBattleScripts: @ 2023D80
gUnknown_2023D90: @ 2023D90
.space 0x8
gLastUsedMove: @ 2023D98
gLastMoves: @ 2023D98
.space 0x8
gUnknown_2023DA0: @ 2023DA0