progress #1 on porting battle_util
This commit is contained in:
+6
-6
@@ -4849,7 +4849,7 @@ sub_8012434: @ 8012434
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mov r12, r1
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ldr r0, _080126D4 @ =gUnknown_2023DA0
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mov r9, r0
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ldr r1, _080126D8 @ =gLastUsedMove
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ldr r1, _080126D8 @ =gLastMoves
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mov r8, r1
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ldr r4, _080126DC @ =gDisableStructs
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movs r5, 0
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@@ -5174,7 +5174,7 @@ _080126AE:
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_080126CC: .4byte gUnknown_2023DB0
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_080126D0: .4byte gUnknown_2023DA8
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_080126D4: .4byte gUnknown_2023DA0
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_080126D8: .4byte gLastUsedMove
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_080126D8: .4byte gLastMoves
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_080126DC: .4byte gDisableStructs
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_080126E0: .4byte gUnknown_2023D90
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_080126E4: .4byte gUnknown_2023DB8
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@@ -5579,7 +5579,7 @@ _08012A1A:
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mov r1, r12
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ldrb r0, [r1]
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lsls r0, 1
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ldr r3, _08012BAC @ =gLastUsedMove
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ldr r3, _08012BAC @ =gLastMoves
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adds r0, r3
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movs r3, 0
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strh r2, [r0]
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@@ -5757,7 +5757,7 @@ _08012B9C: .4byte gMoveSelectionCursor
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_08012BA0: .4byte gCurrentMove
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_08012BA4: .4byte gBattleMoves
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_08012BA8: .4byte gMoveResultFlags
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_08012BAC: .4byte gLastUsedMove
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_08012BAC: .4byte gLastMoves
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_08012BB0: .4byte gUnknown_2023DA0
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_08012BB4: .4byte gUnknown_2023DA8
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_08012BB8: .4byte gUnknown_2023DB0
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@@ -6047,7 +6047,7 @@ _08012CA8:
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strb r1, [r0, 0x16]
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ldrb r0, [r7]
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lsls r0, 1
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ldr r1, _08012F8C @ =gLastUsedMove
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ldr r1, _08012F8C @ =gLastMoves
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adds r0, r1
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movs r3, 0
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strh r2, [r0]
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@@ -6249,7 +6249,7 @@ _08012F7C: .4byte gDisableStructs
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_08012F80: .4byte 0xfbffffff
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_08012F84: .4byte gBattleStruct
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_08012F88: .4byte 0xffff1fff
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_08012F8C: .4byte gLastUsedMove
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_08012F8C: .4byte gLastMoves
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_08012F90: .4byte gUnknown_2023DA0
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_08012F94: .4byte gUnknown_2023DA8
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_08012F98: .4byte gUnknown_2023DB0
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@@ -12270,7 +12270,7 @@ _080238E8:
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ands r0, r1
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cmp r0, 0
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beq _0802394C
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ldr r0, _08023940 @ =gLastUsedMove
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ldr r0, _08023940 @ =gLastMoves
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lsls r1, r4, 1
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adds r1, r0
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ldr r0, _0802392C @ =gChosenMove
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@@ -12297,11 +12297,11 @@ _08023930: .4byte gAbsentBattlerFlags
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_08023934: .4byte gBitTable
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_08023938: .4byte gBattleStruct
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_0802393C: .4byte gBattleMoves
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_08023940: .4byte gLastUsedMove
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_08023940: .4byte gLastMoves
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_08023944: .4byte gUnknown_2023DB0
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_08023948: .4byte gCurrentMove
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_0802394C:
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ldr r1, _080239B4 @ =gLastUsedMove
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ldr r1, _080239B4 @ =gLastMoves
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lsls r0, r4, 1
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adds r0, r1
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ldr r1, _080239B8 @ =0x0000ffff
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@@ -12355,7 +12355,7 @@ _08023984:
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strh r3, [r0]
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b _08023A2C
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.align 2, 0
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_080239B4: .4byte gLastUsedMove
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_080239B4: .4byte gLastMoves
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_080239B8: .4byte 0x0000ffff
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_080239BC: .4byte gUnknown_2023DB0
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_080239C0: .4byte gBattlerTarget
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@@ -23783,7 +23783,7 @@ atk9D_mimicattackcopy: @ 8029578
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ldr r1, _080295F4 @ =0x0000ffff
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adds r7, r1, 0
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strh r7, [r0]
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ldr r5, _080295F8 @ =gLastUsedMove
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ldr r5, _080295F8 @ =gLastMoves
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ldr r6, _080295FC @ =gBattlerTarget
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ldrb r0, [r6]
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lsls r0, 1
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@@ -23836,7 +23836,7 @@ _080295D2:
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.align 2, 0
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_080295F0: .4byte gChosenMove
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_080295F4: .4byte 0x0000ffff
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_080295F8: .4byte gLastUsedMove
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_080295F8: .4byte gLastMoves
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_080295FC: .4byte gBattlerTarget
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_08029600: .4byte gBattleMons
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_08029604: .4byte gBattlerAttacker
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@@ -23886,7 +23886,7 @@ _08029646:
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mov r0, r12
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adds r0, 0xC
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adds r1, r0
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ldr r2, _080296A4 @ =gLastUsedMove
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ldr r2, _080296A4 @ =gLastMoves
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ldr r3, _080296A8 @ =gBattlerTarget
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ldrb r0, [r3]
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lsls r0, 1
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@@ -23918,7 +23918,7 @@ _08029646:
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.align 2, 0
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_0802969C: .4byte gBattlescriptCurrInstr
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_080296A0: .4byte gUnknown_2023D48
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_080296A4: .4byte gLastUsedMove
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_080296A4: .4byte gLastMoves
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_080296A8: .4byte gBattlerTarget
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_080296AC: .4byte gBattleMoves
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_080296B0:
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@@ -24402,7 +24402,7 @@ atkA3_disablelastusedattack: @ 8029A70
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adds r7, r2, 0
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adds r7, 0xC
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adds r0, r7
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ldr r5, _08029B78 @ =gLastUsedMove
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ldr r5, _08029B78 @ =gLastMoves
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lsls r1, 1
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adds r1, r5
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ldrh r0, [r0]
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@@ -24521,7 +24521,7 @@ _08029AC4:
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.align 2, 0
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_08029B70: .4byte gBattleMons
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_08029B74: .4byte gBattlerTarget
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_08029B78: .4byte gLastUsedMove
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_08029B78: .4byte gLastMoves
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_08029B7C: .4byte gDisableStructs
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_08029B80: .4byte gBattleTextBuff1
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_08029B84: .4byte gBattlescriptCurrInstr
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@@ -24566,7 +24566,7 @@ atkA4_trysetencore: @ 8029BB4
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adds r6, r3, 0
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adds r6, 0xC
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adds r0, r6
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ldr r2, _08029CB0 @ =gLastUsedMove
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ldr r2, _08029CB0 @ =gLastMoves
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lsls r1, 1
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adds r1, r2
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ldrh r0, [r0]
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@@ -24680,7 +24680,7 @@ _08029C24:
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.align 2, 0
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_08029CA8: .4byte gBattleMons
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_08029CAC: .4byte gBattlerTarget
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_08029CB0: .4byte gLastUsedMove
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_08029CB0: .4byte gLastMoves
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_08029CB4: .4byte gDisableStructs
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_08029CB8: .4byte gBattlescriptCurrInstr
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_08029CBC:
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@@ -25745,7 +25745,7 @@ atkAD_tryspiteppreduce: @ 802A4D8
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mov r5, r8
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push {r5-r7}
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sub sp, 0x4
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ldr r4, _0802A658 @ =gLastUsedMove
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ldr r4, _0802A658 @ =gLastMoves
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ldr r1, _0802A65C @ =gBattlerTarget
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ldrb r3, [r1]
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lsls r0, r3, 1
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@@ -25832,7 +25832,7 @@ _0802A57C:
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strb r5, [r1]
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movs r0, 0x2
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strb r0, [r1, 0x1]
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ldr r2, _0802A658 @ =gLastUsedMove
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ldr r2, _0802A658 @ =gLastMoves
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mov r3, r8
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ldrb r0, [r3]
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lsls r0, 1
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@@ -25934,7 +25934,7 @@ _0802A630:
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bl CancelMultiTurnMoves
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b _0802A69A
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.align 2, 0
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_0802A658: .4byte gLastUsedMove
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_0802A658: .4byte gLastMoves
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_0802A65C: .4byte gBattlerTarget
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_0802A660: .4byte 0x0000ffff
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_0802A664: .4byte gBattleMons
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@@ -30155,7 +30155,7 @@ _0802C7BC:
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lsrs r0, 24
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mov r8, r0
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ldrb r0, [r4]
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bl PressurePPLoseOnUsingImprision
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bl PressurePPLoseOnUsingImprison
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movs r6, 0
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b _0802C82E
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_0802C7D2:
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-4599
File diff suppressed because it is too large
Load Diff
@@ -183,7 +183,7 @@ gUnknown_81D8E0B:: @ 81D8E0B
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BattleScript_MonTookFutureAttack:: @ 81D8E12
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.incbin "baserom.gba", 0x1D8E12, 0x8E
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gUnknown_81D8EA0:: @ 81D8EA0
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BattleScript_NoMovesLeft:: @ 81D8EA0
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.incbin "baserom.gba", 0x1D8EA0, 0x4
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BattleScript_SelectingMoveWithNoPP:: @ 81D8EA4
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+2
-2
@@ -278,9 +278,9 @@ gUnknown_82500C4:: @ 82500C4
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gUnknown_82500CC:: @ 82500CC
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.incbin "baserom.gba", 0x2500CC, 0x38
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sSoundMovesTable:: @ 8250104
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.incbin "baserom.gba", 0x250104, 0x18
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.section .rodata.825011C
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.balign 4
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gUnknown_825011C:: @ 825011C
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.incbin "baserom.gba", 0x25011C, 0x3E0
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+92
-86
@@ -251,29 +251,29 @@ struct DisableStruct
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/*0x08*/ u8 protectUses;
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/*0x09*/ u8 stockpileCounter;
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/*0x0A*/ u8 substituteHP;
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/*0x0B*/ u8 disableTimer1 : 4;
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/*0x0B*/ u8 disableTimer2 : 4;
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/*0x0B*/ u8 disableTimer : 4;
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/*0x0B*/ u8 disableTimerStartValue : 4;
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/*0x0C*/ u8 encoredMovePos;
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/*0x0D*/ u8 unkD;
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/*0x0E*/ u8 encoreTimer1 : 4;
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/*0x0E*/ u8 encoreTimer2 : 4;
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/*0x0F*/ u8 perishSongTimer1 : 4;
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/*0x0F*/ u8 perishSongTimer2 : 4;
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/*0x0E*/ u8 encoreTimer : 4;
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/*0x0E*/ u8 encoreTimerStartValue : 4;
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/*0x0F*/ u8 perishSongTimer : 4;
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/*0x0F*/ u8 perishSongTimerStartValue : 4;
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/*0x10*/ u8 furyCutterCounter;
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/*0x11*/ u8 rolloutCounter1 : 4;
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/*0x11*/ u8 rolloutCounter2 : 4;
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/*0x12*/ u8 chargeTimer1 : 4;
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/*0x12*/ u8 chargeTimer2 : 4;
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/*0x13*/ u8 tauntTimer1:4;
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/*0x11*/ u8 rolloutTimer : 4;
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/*0x11*/ u8 rolloutTimerStartValue : 4;
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/*0x12*/ u8 chargeTimer : 4;
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/*0x12*/ u8 chargeTimerStartValue : 4;
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/*0x13*/ u8 tauntTimer:4;
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/*0x13*/ u8 tauntTimer2:4;
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/*0x14*/ u8 bankPreventingEscape;
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/*0x15*/ u8 bankWithSureHit;
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/*0x14*/ u8 battlerPreventingEscape;
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/*0x15*/ u8 battlerWithSureHit;
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/*0x16*/ u8 isFirstTurn;
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/*0x17*/ u8 unk17;
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/*0x18*/ u8 truantCounter : 1;
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/*0x18*/ u8 truantUnknownBit : 1;
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/*0x18*/ u8 truantSwitchInHack : 1;
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/*0x18*/ u8 unk18_a_2 : 2;
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/*0x18*/ u8 unk18_b : 4;
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/*0x18*/ u8 mimickedMoves : 4;
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/*0x19*/ u8 rechargeCounter;
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/*0x1A*/ u8 unk1A[2];
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};
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@@ -285,7 +285,7 @@ struct ProtectStruct
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/* field_0 */
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u32 protected:1;
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u32 endured:1;
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u32 onlyStruggle:1;
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u32 noValidMoves:1;
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u32 helpingHand:1;
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u32 bounceMove:1;
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u32 stealMove:1;
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@@ -296,7 +296,7 @@ struct ProtectStruct
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u32 targetNotAffected:1;
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u32 chargingTurn:1;
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u32 fleeFlag:2; // for RunAway and Smoke Ball
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u32 usedImprisionedMove:1;
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u32 usedImprisonedMove:1;
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u32 loveImmobility:1;
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u32 usedDisabledMove:1;
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/* field_2 */
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@@ -313,8 +313,8 @@ struct ProtectStruct
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/* field_4 */ u32 physicalDmg;
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/* field_8 */ u32 specialDmg;
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/* field_C */ u8 physicalBank;
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/* field_D */ u8 specialBank;
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/* field_C */ u8 physicalBattlerId;
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/* field_D */ u8 specialBattlerId;
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/* field_E */ u16 fieldE;
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};
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@@ -324,18 +324,18 @@ struct SpecialStatus
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{
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u8 statLowered : 1; // 0x1
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u8 lightningRodRedirected : 1; // 0x2
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u8 restoredBankSprite: 1; // 0x4
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u8 intimidatedPoke : 1; // 0x8
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u8 restoredBattlerSprite: 1; // 0x4
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u8 intimidatedMon : 1; // 0x8
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u8 traced : 1; // 0x10
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u8 flag20 : 1;
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u8 ppNotAffectedByPressure : 1;
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u8 flag40 : 1;
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u8 focusBanded : 1;
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u8 field1[3];
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s32 moveturnLostHP;
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s32 moveturnLostHP_physical;
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s32 moveturnLostHP_special;
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u8 moveturnPhysicalBank;
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u8 moveturnSpecialBank;
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s32 dmg;
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s32 physicalDmg;
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s32 specialDmg;
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u8 physicalBattlerId;
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u8 specialBattlerId;
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u8 field12;
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u8 field13;
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};
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@@ -345,13 +345,13 @@ extern struct SpecialStatus gSpecialStatuses[BATTLE_BANKS_COUNT];
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struct SideTimer
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{
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/*0x00*/ u8 reflectTimer;
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/*0x01*/ u8 reflectBank;
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/*0x01*/ u8 reflectBattlerId;
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/*0x02*/ u8 lightscreenTimer;
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/*0x03*/ u8 lightscreenBank;
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/*0x03*/ u8 lightscreenBattlerId;
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/*0x04*/ u8 mistTimer;
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/*0x05*/ u8 mistBank;
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/*0x05*/ u8 mistBattlerId;
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/*0x06*/ u8 safeguardTimer;
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/*0x07*/ u8 safeguardBank;
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/*0x07*/ u8 safeguardBattlerId;
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/*0x08*/ u8 followmeTimer;
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/*0x09*/ u8 followmeTarget;
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/*0x0A*/ u8 spikesAmount;
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@@ -362,14 +362,14 @@ extern struct SideTimer gSideTimers[];
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struct WishFutureKnock
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{
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u8 futureSightCounter[BATTLE_BANKS_COUNT];
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u8 futureSightAttacker[BATTLE_BANKS_COUNT];
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s32 futureSightDmg[BATTLE_BANKS_COUNT];
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u16 futureSightMove[BATTLE_BANKS_COUNT];
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u8 wishCounter[BATTLE_BANKS_COUNT];
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u8 wishUserID[BATTLE_BANKS_COUNT];
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u8 futureSightCounter[MAX_BATTLERS_COUNT];
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u8 futureSightAttacker[MAX_BATTLERS_COUNT];
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s32 futureSightDmg[MAX_BATTLERS_COUNT];
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u16 futureSightMove[MAX_BATTLERS_COUNT];
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u8 wishCounter[MAX_BATTLERS_COUNT];
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u8 wishUserID[MAX_BATTLERS_COUNT];
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u8 weatherDuration;
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||||
u8 knockedOffPokes[2];
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u8 knockedOffMons[2];
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};
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extern struct WishFutureKnock gWishFutureKnock;
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@@ -414,6 +414,12 @@ extern u8 gAbsentBattlerFlags;
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extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
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|
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struct UsedMoves
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{
|
||||
u16 moves[MAX_BATTLERS_COUNT];
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u16 unknown[MAX_BATTLERS_COUNT];
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};
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||||
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struct BattleHistory
|
||||
{
|
||||
/*0x00*/ u16 usedMoves[2][8]; // 0xFFFF means move not used (confuse self hit, etc)
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@@ -468,18 +474,18 @@ struct BattleResults
|
||||
u8 playerFaintCounter; // 0x0
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u8 opponentFaintCounter; // 0x1
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u8 playerSwitchesCounter; // 0x2
|
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u8 unk3; // 0x3
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u8 unk4; // 0x4
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u8 unk5_0:1; // 0x5
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u8 numHealingItemsUsed; // 0x3
|
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u8 numRevivesUsed; // 0x4
|
||||
u8 playerMonWasDamaged:1; // 0x5
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u8 usedMasterBall:1; // 0x5
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u8 caughtMonBall:4; // 0x5
|
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u8 unk5_6:1; // 0x5
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u8 shinyWildMon:1; // 0x5
|
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u8 unk5_7:1; // 0x5
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||||
u16 playerMon1Species; // 0x6
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||||
u8 playerMon1Name[11]; // 0x8
|
||||
u8 battleTurnCounter; // 0x13
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||||
u8 playerMon2Name[11]; // 0x14
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||||
u8 field_1F; // 0x1F
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||||
u8 pokeblockThrows; // 0x1F
|
||||
u16 lastOpponentSpecies; // 0x20
|
||||
u16 lastUsedMovePlayer; // 0x22
|
||||
u16 lastUsedMoveOpponent; // 0x24
|
||||
@@ -495,39 +501,31 @@ extern struct BattleResults gBattleResults;
|
||||
struct BattleStruct
|
||||
{
|
||||
u8 turnEffectsTracker;
|
||||
u8 turnEffectsBank;
|
||||
u8 turnEffectsBattlerId;
|
||||
u8 filler2;
|
||||
u8 turncountersTracker;
|
||||
u8 wrappedMove[8]; // ask gamefreak why they declared it that way
|
||||
u8 moveTarget[4];
|
||||
u8 turnCountersTracker;
|
||||
u8 wrappedMove[MAX_BATTLERS_COUNT * 2]; // Leftover from Ruby's ewram access.
|
||||
u8 moveTarget[MAX_BATTLERS_COUNT];
|
||||
u8 expGetterId;
|
||||
u8 field_11;
|
||||
u8 wildVictorySong;
|
||||
u8 dynamicMoveType;
|
||||
u8 wrappedBy[4];
|
||||
u16 assistPossibleMoves[5 * 4]; // 5 mons, each of them knowing 4 moves
|
||||
u8 field_40;
|
||||
u8 field_41;
|
||||
u8 field_42;
|
||||
u8 field_43;
|
||||
u8 field_44;
|
||||
u8 field_45;
|
||||
u8 field_46;
|
||||
u8 field_47;
|
||||
u8 focusPunchBank;
|
||||
u16 assistPossibleMoves[PARTY_SIZE * MAX_MON_MOVES]; // 6 mons, each of them knowing 4 moves
|
||||
u8 focusPunchBattlerId;
|
||||
u8 battlerPreventingSwitchout;
|
||||
u8 moneyMultiplier;
|
||||
u8 savedTurnActionNumber;
|
||||
u8 switchInAbilitiesCounter;
|
||||
u8 faintedActionsState;
|
||||
u8 faintedActionsBank;
|
||||
u8 faintedActionsBattlerId;
|
||||
u8 field_4F;
|
||||
u16 expValue;
|
||||
u8 field_52;
|
||||
u8 sentInPokes;
|
||||
bool8 selectionScriptFinished[BATTLE_BANKS_COUNT];
|
||||
bool8 selectionScriptFinished[MAX_BATTLERS_COUNT];
|
||||
u8 field_58[4];
|
||||
u8 monToSwitchIntoId[BATTLE_BANKS_COUNT];
|
||||
u8 monToSwitchIntoId[MAX_BATTLERS_COUNT];
|
||||
u8 field_60[4][3];
|
||||
u8 runTries;
|
||||
u8 caughtMonNick[11];
|
||||
@@ -536,11 +534,11 @@ struct BattleStruct
|
||||
u8 safariPkblThrowCounter;
|
||||
u8 safariEscapeFactor;
|
||||
u8 safariCatchFactor;
|
||||
u8 field_7D;
|
||||
u8 field_7E;
|
||||
u8 linkBattleVsSpriteId_V;
|
||||
u8 linkBattleVsSpriteId_S;
|
||||
u8 formToChangeInto;
|
||||
u8 chosenMovePositions[BATTLE_BANKS_COUNT];
|
||||
u8 stateIdAfterSelScript[BATTLE_BANKS_COUNT];
|
||||
u8 chosenMovePositions[MAX_BATTLERS_COUNT];
|
||||
u8 stateIdAfterSelScript[MAX_BATTLERS_COUNT];
|
||||
u8 field_88;
|
||||
u8 field_89;
|
||||
u8 field_8A;
|
||||
@@ -557,47 +555,41 @@ struct BattleStruct
|
||||
u8 wallyMovesState;
|
||||
u8 wallyWaitFrames;
|
||||
u8 wallyMoveFrames;
|
||||
u8 mirrorMoves[8]; // ask gamefreak why they declared it that way
|
||||
u8 field_A0;
|
||||
u8 field_A1;
|
||||
u8 field_A2;
|
||||
u8 field_A3;
|
||||
u8 field_A4;
|
||||
u8 field_A5;
|
||||
u8 field_A6;
|
||||
u8 field_A7;
|
||||
u8 lastTakenMove[MAX_BATTLERS_COUNT * 2 * 2]; // ask gamefreak why they declared it that way
|
||||
u16 hpOnSwitchout[2];
|
||||
u8 abilityPreventingSwitchout;
|
||||
u8 hpScale;
|
||||
u8 synchronizeMoveEffect;
|
||||
u8 field_AF;
|
||||
u32 savedBattleTypeFlags; // TODO: Is it correct to place it here?
|
||||
u32 savedBattleTypeFlags; // TODO: Is it correct to place it here? Or simply not used?
|
||||
u8 field_B4;
|
||||
u8 field_B5;
|
||||
u8 field_B6;
|
||||
u8 field_B7;
|
||||
// void (*savedCallback)(void);
|
||||
u16 usedHeldItems[BATTLE_BANKS_COUNT];
|
||||
u16 usedHeldItems[MAX_BATTLERS_COUNT];
|
||||
u8 chosenItem[4]; // why is this an u8?
|
||||
u8 AI_itemType[2];
|
||||
u8 AI_itemFlags[2];
|
||||
u16 choicedMove[BATTLE_BANKS_COUNT];
|
||||
u16 changedItems[BATTLE_BANKS_COUNT];
|
||||
u8 intimidateBank;
|
||||
u16 choicedMove[MAX_BATTLERS_COUNT];
|
||||
u16 changedItems[MAX_BATTLERS_COUNT];
|
||||
u8 intimidateBattler;
|
||||
u8 switchInItemsCounter;
|
||||
u8 field_DA;
|
||||
u8 arenaTurnCounter; // not used in FR?
|
||||
u8 turnSideTracker;
|
||||
u8 fillerDC[0xDF-0xDC];
|
||||
u8 field_DF;
|
||||
u8 mirrorMoveArrays[32];
|
||||
u16 castformPalette[BATTLE_BANKS_COUNT][16];
|
||||
u8 givenExpMons;
|
||||
u8 lastTakenMoveFrom[MAX_BATTLERS_COUNT * MAX_BATTLERS_COUNT * 2];
|
||||
u16 castformPalette[MAX_BATTLERS_COUNT][16];
|
||||
/*
|
||||
// EM fields
|
||||
u8 field_180;
|
||||
u8 field_181;
|
||||
u8 field_182;
|
||||
u8 field_183;
|
||||
struct BattleEnigmaBerry battleEnigmaBerry;
|
||||
u8 wishPerishSongState;
|
||||
u8 wishPerishSongBank;
|
||||
u8 wishPerishSongBattlerId;
|
||||
bool8 overworldWeatherDone;
|
||||
u8 atkCancellerTracker;
|
||||
u8 field_1A4[96];
|
||||
@@ -608,7 +600,13 @@ struct BattleStruct
|
||||
u8 field_2A0;
|
||||
u8 field_2A1;
|
||||
u8 field_2A2;
|
||||
};
|
||||
*/
|
||||
u8 wishPerishSongState;
|
||||
u8 wishPerishSongBattlerId;
|
||||
u8 field_182; // overworldWeatherDone?
|
||||
u8 field_183; // atkCancellerTracker?
|
||||
u8 field_184[124]; // only for padding
|
||||
}; // size == 0x200 bytes
|
||||
|
||||
extern struct BattleStruct *gBattleStruct;
|
||||
|
||||
@@ -795,8 +793,6 @@ struct BattleScripting
|
||||
u8 reshowMainState;
|
||||
u8 reshowHelperState;
|
||||
u8 field_23;
|
||||
u8 windowsType; // TODO: what does this field do in firered?
|
||||
u8 multiplayerId;
|
||||
};
|
||||
|
||||
// functions
|
||||
@@ -986,5 +982,15 @@ extern u8 gBattlerAttacker;
|
||||
extern u8 gEffectBattler;
|
||||
extern u8 gUnknown_2023D72;
|
||||
extern struct BattleScripting gBattleScripting;
|
||||
extern u8 gBattlerFainted;
|
||||
extern u32 gStatuses3[MAX_BATTLERS_COUNT];
|
||||
extern u8 gSentPokesToOpponent[2];
|
||||
extern const u8 *gBattlescriptCurrInstr;
|
||||
extern const u8 *gSelectionBattleScripts[MAX_BATTLERS_COUNT];
|
||||
extern u16 gLastMoves[MAX_BATTLERS_COUNT];
|
||||
extern u8 gBattlerByTurnOrder[MAX_BATTLERS_COUNT];
|
||||
extern u8 gBattleCommunication[BATTLE_COMMUNICATION_ENTRIES_COUNT];
|
||||
extern u16 gSideStatuses[2];
|
||||
extern u32 gHitMarker;
|
||||
|
||||
#endif // GUARD_BATTLE_H
|
||||
|
||||
@@ -123,8 +123,8 @@ extern const u8 BattleScript_82DB144[];
|
||||
extern const u8 BattleScript_82DB167[];
|
||||
extern const u8 BattleScript_KnockedOff[];
|
||||
extern const u8 BattleScript_MoveUsedIsImprisoned[];
|
||||
extern const u8 BattleScript_SelectingImprisionedMove[];
|
||||
extern const u8 BattleScript_SelectingImprisionedMoveInPalace[];
|
||||
extern const u8 BattleScript_SelectingImprisonedMove[];
|
||||
extern const u8 BattleScript_SelectingImprisonedMoveInPalace[];
|
||||
extern const u8 BattleScript_GrudgeTakesPp[];
|
||||
extern const u8 BattleScript_MagicCoatBounce[];
|
||||
extern const u8 BattleScript_SnatchedMove[];
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
#define MOVE_LIMITATION_DISABLED (1 << 2)
|
||||
#define MOVE_LIMITATION_TORMENTED (1 << 3)
|
||||
#define MOVE_LIMITATION_TAUNT (1 << 4)
|
||||
#define MOVE_LIMITATION_IMPRISION (1 << 5)
|
||||
#define MOVE_LIMITATION_IMPRISON (1 << 5)
|
||||
|
||||
#define ABILITYEFFECT_ON_SWITCHIN 0x0
|
||||
#define ABILITYEFFECT_ENDTURN 0x1
|
||||
@@ -37,6 +37,8 @@
|
||||
#define ABILITY_ON_FIELD2(abilityId)(AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, abilityId, 0, 0))
|
||||
|
||||
#define ITEMEFFECT_ON_SWITCH_IN 0x0
|
||||
#define ITEMEFFECT_MOVE_END 0x3
|
||||
#define ITEMEFFECT_KINGSROCK_SHELLBELL 0x4
|
||||
|
||||
#define WEATHER_HAS_EFFECT ((!AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_CLOUD_NINE, 0, 0) && !AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_AIR_LOCK, 0, 0)))
|
||||
#define WEATHER_HAS_EFFECT2 ((!AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_CLOUD_NINE, 0, 0) && !AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_AIR_LOCK, 0, 0)))
|
||||
@@ -53,7 +55,7 @@
|
||||
u8 GetBattleBank(u8 caseId);
|
||||
void PressurePPLose(u8 bankDef, u8 bankAtk, u16 move);
|
||||
void PressurePPLoseOnUsingPerishSong(u8 bankAtk);
|
||||
void PressurePPLoseOnUsingImprision(u8 bankAtk);
|
||||
void PressurePPLoseOnUsingImprison(u8 bankAtk);
|
||||
void MarkAllBattlersForControllerExec(void); // unused
|
||||
void MarkBattlerForControllerExec(u8 bank);
|
||||
void sub_803F850(u8 arg0);
|
||||
@@ -89,5 +91,6 @@ u8 IsMonDisobedient(void);
|
||||
void MarkBattlerForControllerExec(u8 battlerId);
|
||||
void sub_80174B8(u8 battlerId);
|
||||
void sub_8017298(u8 battlerId);
|
||||
bool8 HasNoMonsToSwitch(u8 battler, u8 partyIdBattlerOn1, u8 partyIdBattlerOn2);
|
||||
|
||||
#endif // GUARD_BATTLE_UTIL_H
|
||||
|
||||
@@ -207,9 +207,9 @@
|
||||
#define WEATHER_SANDSTORM_TEMPORARY (1 << 3)
|
||||
#define WEATHER_SANDSTORM_PERMANENT (1 << 4)
|
||||
#define WEATHER_SANDSTORM_ANY (WEATHER_SANDSTORM_TEMPORARY | WEATHER_SANDSTORM_PERMANENT)
|
||||
#define WEATHER_SUNNY_TEMPORARY (1 << 5)
|
||||
#define WEATHER_SUNNY_PERMANENT (1 << 6)
|
||||
#define WEATHER_SUNNY_ANY (WEATHER_SUNNY_TEMPORARY | WEATHER_SUNNY_PERMANENT)
|
||||
#define WEATHER_SUN_TEMPORARY (1 << 5)
|
||||
#define WEATHER_SUN_PERMANENT (1 << 6)
|
||||
#define WEATHER_SUN_ANY (WEATHER_SUN_TEMPORARY | WEATHER_SUN_PERMANENT)
|
||||
#define WEATHER_HAIL (1 << 7)
|
||||
#define WEATHER_HAIL_ANY (WEATHER_HAIL)
|
||||
#define WEATHER_ANY (WEATHER_RAIN_ANY | WEATHER_SANDSTORM_ANY | WEATHER_SUNNY_ANY | WEATHER_HAIL_ANY)
|
||||
|
||||
@@ -0,0 +1,134 @@
|
||||
#ifndef GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H
|
||||
#define GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H
|
||||
|
||||
// Battle Scripting and BattleCommunication addresses
|
||||
#define sPAINSPLIT_HP gBattleScripting
|
||||
#define sBIDE_DMG gBattleScripting + 4
|
||||
#define sMULTIHIT_STRING gBattleScripting + 8
|
||||
#define sDMG_MULTIPLIER gBattleScripting + 0xE
|
||||
#define sTWOTURN_STRINGID gBattleScripting + 0xF
|
||||
#define sB_ANIM_ARG1 gBattleScripting + 0x10
|
||||
#define sB_ANIM_ARG2 gBattleScripting + 0x11
|
||||
#define sTRIPLE_KICK_POWER gBattleScripting + 0x12
|
||||
#define sMOVEEND_STATE gBattleScripting + 0x14
|
||||
#define sBATTLER_WITH_ABILITY gBattleScripting + 0x15
|
||||
#define sMULTIHIT_EFFECT gBattleScripting + 0x16
|
||||
#define sBATTLER gBattleScripting + 0x17
|
||||
#define sB_ANIM_TURN gBattleScripting + 0x18
|
||||
#define sB_ANIM_TARGETS_HIT gBattleScripting + 0x19
|
||||
#define sSTATCHANGER gBattleScripting + 0x1A
|
||||
#define sSTAT_ANIM_PLAYED gBattleScripting + 0x1B
|
||||
#define sGIVEEXP_STATE gBattleScripting + 0x1C
|
||||
#define sBATTLE_STYLE gBattleScripting + 0x1D
|
||||
#define sLVLBOX_STATE gBattleScripting + 0x1E
|
||||
#define sLEARNMOVE_STATE gBattleScripting + 0x1F
|
||||
#define sFIELD_20 gBattleScripting + 0x20
|
||||
#define sRESHOW_MAIN_STATE gBattleScripting + 0x21
|
||||
#define sRESHOW_HELPER_STATE gBattleScripting + 0x22
|
||||
#define sFIELD_23 gBattleScripting + 0x23
|
||||
#define sWINDOWS_TYPE gBattleScripting + 0x24
|
||||
#define sMULTIPLAYER_ID gBattleScripting + 0x25
|
||||
#define sSPECIAL_TRAINER_BATTLE_TYPE gBattleScripting + 0x26
|
||||
|
||||
#define cEFFECT_CHOOSER gBattleCommunication + 3
|
||||
#define cMULTISTRING_CHOOSER gBattleCommunication + 5
|
||||
|
||||
// Battle Script defines for getting the wanted battler
|
||||
#define BS_TARGET 0
|
||||
#define BS_ATTACKER 1
|
||||
#define BS_EFFECT_BATTLER 2
|
||||
#define BS_FAINTED 3
|
||||
#define BS_BATTLER_0 7
|
||||
#define BS_ATTACKER_WITH_PARTNER 4 // for atk98_status_icon_update
|
||||
#define BS_ATTACKER_SIDE 8 // for atk1E_jumpifability
|
||||
#define BS_NOT_ATTACKER_SIDE 9 // for atk1E_jumpifability
|
||||
#define BS_SCRIPTING 10
|
||||
#define BS_PLAYER1 11
|
||||
#define BS_OPPONENT1 12
|
||||
#define BS_PLAYER2 13
|
||||
#define BS_OPPONENT2 14
|
||||
|
||||
// atk 01, accuracy calc
|
||||
#define NO_ACC_CALC 0xFFFE
|
||||
#define NO_ACC_CALC_CHECK_LOCK_ON 0xFFFF
|
||||
#define ACC_CURR_MOVE 0
|
||||
|
||||
// compare operands
|
||||
#define CMP_EQUAL 0x0
|
||||
#define CMP_NOT_EQUAL 0x1
|
||||
#define CMP_GREATER_THAN 0x2
|
||||
#define CMP_LESS_THAN 0x3
|
||||
#define CMP_COMMON_BITS 0x4
|
||||
#define CMP_NO_COMMON_BITS 0x5
|
||||
|
||||
// atk76, various
|
||||
#define VARIOUS_CANCEL_MULTI_TURN_MOVES 0
|
||||
#define VARIOUS_SET_MAGIC_COAT_TARGET 1
|
||||
#define VARIOUS_IS_RUNNING_IMPOSSIBLE 2
|
||||
#define VARIOUS_GET_MOVE_TARGET 3
|
||||
#define VARIOUS_RESET_INTIMIDATE_TRACE_BITS 5
|
||||
#define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 6
|
||||
#define VARIOUS_ARENA_JUDGMENT_WINDOW 9
|
||||
#define VARIOUS_ARENA_OPPONENT_MON_LOST 10
|
||||
#define VARIOUS_ARENA_PLAYER_MON_LOST 11
|
||||
#define VARIOUS_ARENA_BOTH_MONS_LOST 12
|
||||
#define VARIOUS_EMIT_YESNOBOX 13
|
||||
#define VARIOUS_ARENA_JUDGMENT_STRING 16
|
||||
#define VARIOUS_ARENA_WAIT_STRING 17
|
||||
#define VARIOUS_WAIT_CRY 18
|
||||
#define VARIOUS_RETURN_OPPONENT_MON1 19
|
||||
#define VARIOUS_RETURN_OPPONENT_MON2 20
|
||||
#define VARIOUS_VOLUME_DOWN 21
|
||||
#define VARIOUS_VOLUME_UP 22
|
||||
#define VARIOUS_SET_ALREADY_STATUS_MOVE_ATTEMPT 23
|
||||
#define VARIOUS_SET_TELEPORT_OUTCOME 25
|
||||
#define VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC 26
|
||||
|
||||
// atk80, dmg manipulation
|
||||
#define ATK80_DMG_CHANGE_SIGN 0
|
||||
#define ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP 1
|
||||
#define ATK80_DMG_DOUBLED 2
|
||||
|
||||
// atk4F, a flag used for the jumpifcantswitch command
|
||||
#define ATK4F_DONT_CHECK_STATUSES 0x80
|
||||
|
||||
// statchange defines
|
||||
#define STAT_CHANGE_BS_PTR 0x1
|
||||
#define STAT_CHANGE_NOT_PROTECT_AFFECTED 0x20
|
||||
|
||||
// atk48
|
||||
#define ATK48_STAT_NEGATIVE 0x1
|
||||
#define ATK48_STAT_BY_TWO 0x2
|
||||
#define ATK48_ONLY_MULTIPLE 0x4
|
||||
#define ATK48_DONT_CHECK_LOWER 0x8
|
||||
|
||||
// atk49, moveend cases
|
||||
#define ATK49_RAGE 0
|
||||
#define ATK49_DEFROST 1
|
||||
#define ATK49_SYNCHRONIZE_TARGET 2
|
||||
#define ATK49_MOVE_END_ABILITIES 3
|
||||
#define ATK49_STATUS_IMMUNITY_ABILITIES 4
|
||||
#define ATK49_SYNCHRONIZE_ATTACKER 5
|
||||
#define ATK49_CHOICE_MOVE 6
|
||||
#define ATK49_CHANGED_ITEMS 7
|
||||
#define ATK49_ATTACKER_INVISIBLE 8
|
||||
#define ATK49_ATTACKER_VISIBLE 9
|
||||
#define ATK49_TARGET_VISIBLE 10
|
||||
#define ATK49_ITEM_EFFECTS_ALL 11
|
||||
#define ATK49_KINGSROCK_SHELLBELL 12
|
||||
#define ATK49_SUBSTITUTE 13
|
||||
#define ATK49_UPDATE_LAST_MOVES 14
|
||||
#define ATK49_MIRROR_MOVE 15
|
||||
#define ATK49_NEXT_TARGET 16
|
||||
#define ATK49_COUNT 17
|
||||
|
||||
#define BIT_HP 0x1
|
||||
#define BIT_ATK 0x2
|
||||
#define BIT_DEF 0x4
|
||||
#define BIT_SPEED 0x8
|
||||
#define BIT_SPATK 0x10
|
||||
#define BIT_SPDEF 0x20
|
||||
#define BIT_ACC 0x40
|
||||
#define BIT_EVASION 0x80
|
||||
|
||||
#endif // GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H
|
||||
@@ -67,6 +67,7 @@ SECTIONS {
|
||||
src/decompress.o(.text);
|
||||
asm/battle_1.o(.text);
|
||||
asm/battle_2.o(.text);
|
||||
src/battle_util.o(.text);
|
||||
asm/battle_util.o(.text);
|
||||
asm/battle_script_commands.o(.text);
|
||||
src/battle_util2.o(.text);
|
||||
@@ -380,6 +381,8 @@ SECTIONS {
|
||||
src/bg_regs.o(.rodata);
|
||||
src/string_util.o(.rodata);
|
||||
data/data.o(.rodata);
|
||||
src/battle_util.o(.rodata);
|
||||
data/data.o(.rodata.825011C);
|
||||
src/pokemon.o(.rodata);
|
||||
src/trig.o(.rodata);
|
||||
src/util.o(.rodata);
|
||||
|
||||
@@ -34,7 +34,6 @@ enum
|
||||
|
||||
extern const u8 *gAIScriptPtr;
|
||||
extern u8 *BattleAIs[];
|
||||
extern u16 gLastUsedMove[];
|
||||
|
||||
static void BattleAICmd_if_random_less_than(void);
|
||||
static void BattleAICmd_if_random_greater_than(void);
|
||||
@@ -466,7 +465,7 @@ void sub_80C7164(void)
|
||||
{
|
||||
if (BATTLE_HISTORY->usedMoves[gBattlerTarget >> 1][i] == 0)
|
||||
{
|
||||
BATTLE_HISTORY->usedMoves[gBattlerTarget >> 1][i] = gLastUsedMove[gBattlerTarget];
|
||||
BATTLE_HISTORY->usedMoves[gBattlerTarget >> 1][i] = gLastMoves[gBattlerTarget];
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -1035,9 +1034,9 @@ static void BattleAICmd_is_most_powerful_move(void)
|
||||
static void BattleAICmd_get_move(void)
|
||||
{
|
||||
if (gAIScriptPtr[1] == USER)
|
||||
AI_THINKING_STRUCT->funcResult = gLastUsedMove[gBattlerAttacker];
|
||||
AI_THINKING_STRUCT->funcResult = gLastMoves[gBattlerAttacker];
|
||||
else
|
||||
AI_THINKING_STRUCT->funcResult = gLastUsedMove[gBattlerTarget];
|
||||
AI_THINKING_STRUCT->funcResult = gLastMoves[gBattlerTarget];
|
||||
|
||||
gAIScriptPtr += 2;
|
||||
}
|
||||
@@ -1373,7 +1372,7 @@ static void BattleAICmd_get_weather(void)
|
||||
AI_THINKING_STRUCT->funcResult = WEATHER_TYPE_RAIN;
|
||||
if (gBattleWeather & WEATHER_SANDSTORM_ANY)
|
||||
AI_THINKING_STRUCT->funcResult = WEATHER_TYPE_SANDSTORM;
|
||||
if (gBattleWeather & WEATHER_SUNNY_ANY)
|
||||
if (gBattleWeather & WEATHER_SUN_ANY)
|
||||
AI_THINKING_STRUCT->funcResult = WEATHER_TYPE_SUNNY;
|
||||
if (gBattleWeather & WEATHER_HAIL)
|
||||
AI_THINKING_STRUCT->funcResult = WEATHER_TYPE_HAIL;
|
||||
@@ -1931,7 +1930,7 @@ static void BattleAICmd_if_level_compare(void)
|
||||
|
||||
static void BattleAICmd_if_taunted(void)
|
||||
{
|
||||
if (gDisableStructs[gBattlerTarget].tauntTimer1 != 0)
|
||||
if (gDisableStructs[gBattlerTarget].tauntTimer != 0)
|
||||
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
|
||||
else
|
||||
gAIScriptPtr += 5;
|
||||
@@ -1939,7 +1938,7 @@ static void BattleAICmd_if_taunted(void)
|
||||
|
||||
static void BattleAICmd_if_not_taunted(void)
|
||||
{
|
||||
if (gDisableStructs[gBattlerTarget].tauntTimer1 == 0)
|
||||
if (gDisableStructs[gBattlerTarget].tauntTimer == 0)
|
||||
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
|
||||
else
|
||||
gAIScriptPtr += 5;
|
||||
|
||||
+1147
File diff suppressed because it is too large
Load Diff
+1
-4
@@ -19,10 +19,7 @@ void AllocateBattleResources(void)
|
||||
*ptr++ = AllocZeroed(8);
|
||||
while (--i >= 0);
|
||||
}
|
||||
// TODO: Figure out whether 0x200 is really the size of *gBattleStruct.
|
||||
// The following works in pokeem:
|
||||
// gBattleStruct = AllocZeroed(sizeof(*gBattleStruct));
|
||||
gBattleStruct = AllocZeroed(0x200);
|
||||
gBattleStruct = AllocZeroed(sizeof(*gBattleStruct));
|
||||
gBattleResources = AllocZeroed(sizeof(*gBattleResources));
|
||||
gBattleResources->secretBase = AllocZeroed(sizeof(*gBattleResources->secretBase));
|
||||
gBattleResources->flags = AllocZeroed(sizeof(*gBattleResources->flags));
|
||||
|
||||
+9
-9
@@ -2552,7 +2552,7 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
|
||||
damage /= 2;
|
||||
|
||||
// sunny
|
||||
if (gBattleWeather & WEATHER_SUNNY_ANY)
|
||||
if (gBattleWeather & WEATHER_SUN_ANY)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
@@ -4117,14 +4117,14 @@ bool8 PokemonUseItemEffects(struct Pokemon *pkmn, u16 item, u8 partyIndex, u8 mo
|
||||
{
|
||||
gAbsentBattlerFlags &= ~gBitTable[sp34];
|
||||
CopyPlayerPartyMonToBattleData(sp34, pokemon_order_func(gBattlerPartyIndexes[sp34]));
|
||||
if (GetBattlerSide(gActiveBattler) == 0 && gBattleResults.unk4 < 255)
|
||||
gBattleResults.unk4++;
|
||||
if (GetBattlerSide(gActiveBattler) == 0 && gBattleResults.numRevivesUsed < 255)
|
||||
gBattleResults.numRevivesUsed++;
|
||||
}
|
||||
else
|
||||
{
|
||||
gAbsentBattlerFlags &= ~gBitTable[gActiveBattler ^ 2];
|
||||
if (GetBattlerSide(gActiveBattler) == 0 && gBattleResults.unk4 < 255)
|
||||
gBattleResults.unk4++;
|
||||
if (GetBattlerSide(gActiveBattler) == 0 && gBattleResults.numRevivesUsed < 255)
|
||||
gBattleResults.numRevivesUsed++;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -4164,8 +4164,8 @@ bool8 PokemonUseItemEffects(struct Pokemon *pkmn, u16 item, u8 partyIndex, u8 mo
|
||||
gBattleMons[sp34].hp = data;
|
||||
if (!(r10 & 0x10) && GetBattlerSide(gActiveBattler) == 0)
|
||||
{
|
||||
if (gBattleResults.unk3 < 255)
|
||||
gBattleResults.unk3++;
|
||||
if (gBattleResults.numHealingItemsUsed < 255)
|
||||
gBattleResults.numHealingItemsUsed++;
|
||||
// I have to re-use this variable to match.
|
||||
r5 = gActiveBattler;
|
||||
gActiveBattler = sp34;
|
||||
@@ -4204,7 +4204,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *pkmn, u16 item, u8 partyIndex, u8 mo
|
||||
SetMonData(pkmn, MON_DATA_PP1 + r5, &data);
|
||||
if (gMain.inBattle
|
||||
&& sp34 != 4 && !(gBattleMons[sp34].status2 & 0x200000)
|
||||
&& !(gDisableStructs[sp34].unk18_b & gBitTable[r5]))
|
||||
&& !(gDisableStructs[sp34].mimickedMoves & gBitTable[r5]))
|
||||
gBattleMons[sp34].pp[r5] = data;
|
||||
retVal = FALSE;
|
||||
}
|
||||
@@ -4229,7 +4229,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *pkmn, u16 item, u8 partyIndex, u8 mo
|
||||
SetMonData(pkmn, MON_DATA_PP1 + moveIndex, &data);
|
||||
if (gMain.inBattle
|
||||
&& sp34 != 4 && !(gBattleMons[sp34].status2 & 0x200000)
|
||||
&& !(gDisableStructs[sp34].unk18_b & gBitTable[moveIndex]))
|
||||
&& !(gDisableStructs[sp34].mimickedMoves & gBitTable[moveIndex]))
|
||||
gBattleMons[sp34].pp[moveIndex] = data;
|
||||
retVal = FALSE;
|
||||
}
|
||||
|
||||
+1
-1
@@ -288,7 +288,7 @@ gSelectionBattleScripts: @ 2023D80
|
||||
gUnknown_2023D90: @ 2023D90
|
||||
.space 0x8
|
||||
|
||||
gLastUsedMove: @ 2023D98
|
||||
gLastMoves: @ 2023D98
|
||||
.space 0x8
|
||||
|
||||
gUnknown_2023DA0: @ 2023DA0
|
||||
|
||||
Reference in New Issue
Block a user