progress #1 on porting battle_util

This commit is contained in:
jiangzhengwenjz
2019-07-31 07:57:24 +08:00
parent 353fe5e797
commit c88c9c6edf
16 changed files with 1428 additions and 4738 deletions
+9 -9
View File
@@ -2552,7 +2552,7 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
damage /= 2;
// sunny
if (gBattleWeather & WEATHER_SUNNY_ANY)
if (gBattleWeather & WEATHER_SUN_ANY)
{
switch (type)
{
@@ -4117,14 +4117,14 @@ bool8 PokemonUseItemEffects(struct Pokemon *pkmn, u16 item, u8 partyIndex, u8 mo
{
gAbsentBattlerFlags &= ~gBitTable[sp34];
CopyPlayerPartyMonToBattleData(sp34, pokemon_order_func(gBattlerPartyIndexes[sp34]));
if (GetBattlerSide(gActiveBattler) == 0 && gBattleResults.unk4 < 255)
gBattleResults.unk4++;
if (GetBattlerSide(gActiveBattler) == 0 && gBattleResults.numRevivesUsed < 255)
gBattleResults.numRevivesUsed++;
}
else
{
gAbsentBattlerFlags &= ~gBitTable[gActiveBattler ^ 2];
if (GetBattlerSide(gActiveBattler) == 0 && gBattleResults.unk4 < 255)
gBattleResults.unk4++;
if (GetBattlerSide(gActiveBattler) == 0 && gBattleResults.numRevivesUsed < 255)
gBattleResults.numRevivesUsed++;
}
}
}
@@ -4164,8 +4164,8 @@ bool8 PokemonUseItemEffects(struct Pokemon *pkmn, u16 item, u8 partyIndex, u8 mo
gBattleMons[sp34].hp = data;
if (!(r10 & 0x10) && GetBattlerSide(gActiveBattler) == 0)
{
if (gBattleResults.unk3 < 255)
gBattleResults.unk3++;
if (gBattleResults.numHealingItemsUsed < 255)
gBattleResults.numHealingItemsUsed++;
// I have to re-use this variable to match.
r5 = gActiveBattler;
gActiveBattler = sp34;
@@ -4204,7 +4204,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *pkmn, u16 item, u8 partyIndex, u8 mo
SetMonData(pkmn, MON_DATA_PP1 + r5, &data);
if (gMain.inBattle
&& sp34 != 4 && !(gBattleMons[sp34].status2 & 0x200000)
&& !(gDisableStructs[sp34].unk18_b & gBitTable[r5]))
&& !(gDisableStructs[sp34].mimickedMoves & gBitTable[r5]))
gBattleMons[sp34].pp[r5] = data;
retVal = FALSE;
}
@@ -4229,7 +4229,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *pkmn, u16 item, u8 partyIndex, u8 mo
SetMonData(pkmn, MON_DATA_PP1 + moveIndex, &data);
if (gMain.inBattle
&& sp34 != 4 && !(gBattleMons[sp34].status2 & 0x200000)
&& !(gDisableStructs[sp34].unk18_b & gBitTable[moveIndex]))
&& !(gDisableStructs[sp34].mimickedMoves & gBitTable[moveIndex]))
gBattleMons[sp34].pp[moveIndex] = data;
retVal = FALSE;
}